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Background: Roark's father was a Kloo Horn player and his mother a singer. As a kid he went from rags to moderate riches and back while his parents went from street performers to cantina owneers and back. When they died in the blaster crossfire between a bounty hunter and his unwilling prey the orphaned boy was taken in by a friend of his father the old Hawk Ion who owned a speeder repair shop and operated a flourishing alcohol distillery in his garage as well.

Young Roark learned to deal with Hawk's customers both those who came by daylight for an engine overhaul and those who came by night for a barrel of homebrewn Rotgut. He met pirates, mercenaries, grizzled spacers and smugglers and soaked up every yarn they had to spin about their adventures and the wonders out there in space. Although legally a slave, Roark had been treated well by Hawk and even got a split (if a very small one) of the profits his owner/mentor made. By the time Roark turned eighteen he had saved enough credits and learned enough skills to part ways with Hawk and became a space hand on a smuggler ship.

The life he found was more grim and gritty than adventurous; backroom deals, bribes, threats and when someone had a score to settle he didn't duel with you in the middle of the street. He shot you in the back from a safe distance. But Roark found something else too, rare moments when there was honor among thieves and when you felt more alive than ever because you were running from an Imperial customs frigate with blaster bolts flying by left and right. Roark knew there was no way he could ever live a normal life and draw moisture from Tatooine's atmosphere.

So he learned the trade as good as he could, becoming a skilled pilot and navigator, running blockades and sneaking through planetary backdoors.

He and his Besalisk captain Pat Kriall always delivered the goods as they say. That was until they ended up on the bad side of the Hutt Cartel when the cargo he was supposed to pick up simply vanished and Kriall and Garnett became the scapegoats. The two smugglers quickly parted ways, got the hell out of Nar Shaddaa and tried to make themselves as invisible as possible.

But invisible does not pay for your food and after drifting through the spaceports of several planets posing as a musician Roark got back into the smuggling business and had to borrow money from the crime boss Ploovo. The only difference now is that Ploovo doesn't leave a slime trail behind whereever he goes so Roark looks for opportunities to sever that business connection as fast as he can.

The shakedown cruise for the Moonlight Over Tatooine was to deliver a cargo hold full of exotic animals to Bespin while dodging the import tax of the Lord Administrator. As it turned out one of the critters was quite an escape artist and Roark became fond of the Voorpak furball that he named Pffuurr.

Physical Description: brown-haired and blue-eyed, lanky human male, usually seen in old navy boots and a spacers jumpsuit, wearing an oversized, knee-length brown coat that comfortably hides a shoulder holster with a heavy blaster pistol.

Personality: a man of stronger convictions than what is useful in his profession, Roark draws a deft and thick line between himself and the scum. He wants to be free to do as he pleases and what he feels is right without interfernce from either the Empire or some crime lord. Deep down he is an idealist who believes that all beings are equal and deserve a fair chance in life. He'll just never admit it. Roark has a keen taste for zigarras and liquor but given his lifestyle it is doubtful that either thing will be the cause of his death.

Objective(s): Buy off his debts while dodging all the scum jobs being offered to him. Find a good first mate.

Quote(s): (to customs officer): "Dear sir, what do you mean by contraband? I'm just an honest trader trying to make ends meet."
"Of course I have the money. The courier is on his way."
"I don't do no slave runs. And you better haul jets now ... friend."
(regarding Pffuurr): "But I am an old frump with a lapdog. Or did you really think Im dangerous?"

Template: Smuggler
Prestige Class(es): Freighter Captain: L1
Character Name: Roark Garnett
Alias: Orrell Thegas, Gilad Zerga
Gender: Male
Species: Human
Age: 34
Eyes: Blue
Hair: Brown
Skin: Fair
Height: 1.8 meters
Weight: 85 kg
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Character Points: 30
Extra Character Points: 0
Cyber Points: 0
Move: 10
Place of Birth: Mos Eisley
Homeworld: Tatooine
ATA: 55%

Dexterity 3D+1: Blaster 8D, dodge 7D, running 5D
Perception 3D: Bargain 5D+1, command 4D, con 6D, forgery 5D, gambling 5D+2, hide 6D+2, investigation 3D+2, search 5D, sneak 7D
Strength 3D: Brawling combat 5D, climbing/jumping 3D+1, lifting 3D+1, stamina 6D+1, swimming 3D+1
Knowledge 2D+1: Bureaucracy 5D+1, business 4D+2, intimidation 4D+2, languages 5D+2, law enforcement 4D+2, planetary systems 4D+2, streetwise 6D+2, survival 5D+1, value 4D+1, (s) tactics: ground assault 3D+1, (s) tactics: imperial 3D, technology 4D, value 2D+2, willpower 6D+2
Mechanical 3D+2: Astrogation 8D+1, blaster artillery 4D+1, communications 4D+2, (s) musical instrument: kloo horn 4D, repulsorlift ops 6D, sensors 4D+1, [T] space transports 10D+1, starship gunnery 5D, starship shields 6D+2, vehicle blasters 4D+1
Technical 2D+2: Blaster repair 4D+2, computer program/repair 5D+1, first aid 5D, repulsorlift repair 4D+2, [T] security 9D, space transport repair 5D+1, starship weapon repair 5D+1

  1. Mechanical: Space Transports
  2. Technical: Security
Innate Ability:
  1. Quick Draw
Military Group: Alliance to Restore the Republic
Resistance Rank: Navy Intelligence O-2
Resistance Title: Lieutenant
Resistance Pay, Bi-Weekly: Regular: 500; Combat: 275; Hazzard: 70 (Imperial Credits [for now])
* As schools cost Character Points, half of all earned points (with the exception of Bonus points) will go towards payback
CP Payback Amount: 25

Alliance Schools:
Total Training Time: 73 weeks
  1. Basic Training: 8 weeks
  2. Basic Survival: 9 weeks
  3. Navy OCS: 26 weeks (OJT)
  4. Leadership I: 3 weeks
  5. Capitol DC: 7 weeks
  6. Zero-G: 3 weeks
  7. Intelligence: 17 weeks


  1. Merr Sonn DL-44 Heavy Blaster Pistol: Damage: 5D, Range: 3-7/25/50, Ammo: 25 (3 extra clips)
  2. Comlink
  3. Kloo Horn and case (used)
  4. Moonlight Over Tatooine: Rendili-Surron Starlight-class Light Freighter; Roark still has a 12,000 credit debt to Ploovo Two-For-One for the ship (2000 every month). [GM: Debt is most likely higher as it has been over a year since he made a payment]
  5. Danite Adegan Crystal: Game Effects: +1D to parrying (most be worn or in weapon); +1D to Blaster skill (if placed in weapon); superior energy control resulting in longer power life-time; adds major resistance from power drain/corruption (+3D to all rolls).

Prestige Class: Freighter Captain

Requirements: In order to become a Freighter Captain, a character must fulfill the following criteria:
Total Attack Skills: 4D
Skills (ASV): Space Transports (3), Repulsorlift Ops. (3)
Base Attribute: Mechanical 3D

Class Skills:
The skills available to a Freighter Captain to increase are:
Astrogation, Communications, Repulsorlift Ops., Planetary Systems, Search, Sensors, Space Transports, Space Transports Repair, Starship Shields, Starship Gunnery, and Willpower.

Skill Number: 10
You must increase any combination of your Class Skills by a total of 10 pips in order to advance in your Prestige Class. Pips increased in specializations of the above skills only count half of their amount towards your Skill Value. Every time you meet this skill number you may spend the Character Points equal to the level your character is advancing to, gaining the associated class benefit. You may only move one level deep in between adventures.

Class Special Abilities:

PrC Level Special Ability
1 Space Transport Defense

Space Transport Defense: Starting at 1st level, Freighter Captain gains a bonus equal to her Freighter Captain level in pips to all Space Transports skill rolls made to dodge incoming attacks.

Credits: 280,000: Credit chip worth 100,000 Imperial credits (on person) and 180,000 in gems and precious stones carried on his ship.

Species: Voorpak
Type: Diminutive domestic vermin
Planet of Origin: Naboo
PERCEPTION 2D: Hide 8D+2, search 5D, sneak 5D
STRENGTH 0D+1: Brawling 1D
Move: 12
Size: 15 cm
Special Abilities:
Darkvision: Can see up to 20 meters in total darkness.
Source: Ultimate Adversaries (pages 123-124)
Description: Voorpaks are a non-sentient but still quite smart species of puffy-looking creatures that are native to the Mid Rim world of Naboo.

Diminutive carnivores, voorpaks are much beloved by many ladies of Naboo. Despite their beguiling appearance, they are brave, loyal, and can be quite fierce when provoked or frightened. They possess a full set of needle-sharp teeth, as well as large eyes well-suited for nocturnal vision. In the wild, they live in small colonies that dot the craggy rock outcroppings of the hill country. They are most active during twilight hours, prowling for water and prey.

Due to the Voorpaks' light weight, its bone structure could support eight legs without significant difficulty. Voorpaks emitted a soothing, cooing purr, which rose to a hum when alarmed. They rested with legs tucked under body to conserve heat. Their fur was extremely soft. Voorpaks came into heat once a year. They produced litters of three to five pups. For centuries, noblewomen and the aristocracy of Naboo kept Voorpaks as mascots and pets, carrying them about in their pockets and sleeves. They also made great hand warmers in the winter. Their pleasant scent was also a much admired quality.

During Roan Novachez's second year at the Jedi academy on Coruscant, the students were given the opportunity to care for a pet voorpak named Voorpee, on loan from the Naboo Zoo. The voorpak returned in the next school year. This particular voorpak enjoyed eating insects.

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Kloo Horn

Size: 1.5 meters tall
Cost: 2000 (new), 1200 (used, Roark inherited his from his father)
Weight: 1.2kg
Description: The kloo horn was a double-reeded wind instrument, larger than a Slitherhorn and a Fizzz, and one of the most commonly used instruments in the galaxy. It was considered a primary instrument for musicians specializing in the field of Jizz or Jatz. The mouthpiece of a kloo horn extended into a handheld "S" shaped body where players could use their hands to make adjustments for tone and pitch. By the pricing standards used late in the Galactic Civil War, a well-kept kloo horn could be purchased for roughly 2000 credits.

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Moonlight Over Tatooine

Manufacturer: Rendili Star Drive, Rendili-Surron Starlight Freighter
Type: Stock Light Freighter
Scale: Starfighter
Length: 34 meters
Crew: 2
Passengers: 4
Cargo Capacity: 50 MT
Consumables: 3 weeks
Cost: 26,000 (used)
Hyperdrive: x2
Hyperdrive Backup: x12
Nav Computer: Yes (Standard Charts)
Maneuverability: 2D
Space: 4
Atmosphere: 280;800 kmh
Hull: 5D
Shields: 2D
  Passive: 10/0D
  Scan: 25/1D
  Search: 40/2D
  Focus: 2/3D
  2 Blaster Cannons (fire-linked)
    Scale: Starfighter
    Fire Arc: Turrets
    Crew: 1
    Crew Skill: Starship Gunnery
    Fire Control: 4D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1/1.7 km
    Damage: 4D

Carried Cargo:
  1. 20 (empty) crates of "medical equipment" meant for Ord Biniir. Ploovo's next delivery requirement...
Description: The Surronians, an insectoid species of long-respected shipbuilders, fell upon difficult times and developed Surron StarTech, a firm to mass produce and distribute their vessels. Their lack of business savvy resulted in dismal sales as ill-conceived marketing ventures went unnoticed by a busy public. At the same time, Rendili StarDrive, long a military shipbuilding firm, was attempting to recoup financial losses with the introduction of a line of public-sector vessels for the interstellar professional. Rendili execs approached the ailing Surronians and after months of negotiations, an agreement was finalized.

The joint Rendili-Surron agreement would produce an attractive, sleek vessel with the Surronian reputation for design, aimed at the spacer market. The Surronians came up with some truly innovative and exciting designs which were discarded by the skittish and conservative Rendili management. Taking some basic Surronian concepts, the Rendili techs instead adapted older ideas (like the often copied Corellian cockpit design) and rushed to production of the Starlight.

The Rendili-Surron Starlight has a bit of Surronian touches left in it. The forward sweeping wing is definitely not the product of older military designers at Rendili. This wing contains the bulk of the Starlight's habitable volume, including the spacious cargo hold. A repulsorlift platform locked into the ventral surface of the wing allows cargo to be lowered and raised into the hold. Materials cutbacks forced a lighter-than-standard space-frame for the hold, so that while it is spacious, it is only rated at 50 metric tons cpacity. The wing also mounts the communications and sensor array.

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Moonlight Over Tatooine Deck Plan