Star Wars Imperial Power Campaign Home How To Join Our Heroes House Rules New Items -Previous New Items Character Data Galaxy Info Creatures Bounties Antagonists Psycho Syte Links Site Updates Archives

Arrogant Noble

Template: Arrogant Noble

Character Name: Varin Arabella
Prestige Class: Jedi Hunter: Level 2
Gender: Female
Species: Genetically Modified Human
Age: 42
DOB: 87.5.31
Height: 1.83m
Weight: 81.4kg
Force Sensitive: Yes
Force Points: 3
Dark Side Points: 0
Character Points: 20
Extra Character Points: 14
Cyber Points: 4
Move: 11 (14)

Original Stats | Attributes and Skills | Equipment | Vehicle | Rocketboard |

GM Note: This is a Play-Test Character. All information listed and unlisted is subject to change until final approval.


Raised a scion of the Tapani Noble House of Barnaba, Varin had long resigned herself to the peace and quiet of being the younger child of a dynasty, whiling away her days in indolent luxury while living the life of an eternal student.

This all changed in her seventeenth year, when her father and older brother were both slain in one of the incessant border skirmishes that had long plagued the sector, forcing the young woman to step forth and not only gain revenge for her fallen family, but to become the new face of House Barnaba and to show that it was still a force to be reckoned with…

Though she had technically been raised with the same teachings as her brother and father before her, having ‘served' as a part of the Elite House Guard since her fifteenth year, Varin never truly embraced the structured life of the Military until after her father and brothers deaths.

Once done however, she showed a surprising aptitude for her roles as both House leader and Military Commander, gaining the respect of her troops during the fighting that was to follow her ascension.

She has since moved from strength to strength, becoming a shrewd politician along with being a polished statesman in her own right, her social events becoming a ‘place to be seen' for politician and socialite alike.

Though initially neutral to the Macetti situation, she has since been pushed toward a more hostile mindset, the ‘accidents' alluded to by Bode that befell not only her peers, but to one of her body doubles as well, has left her under no illusion that her existence poses a threat to the new Sector Moff's plans that he can not afford to ignore.

She has since spent her time travelling in the company of the mysterious ‘Seth', seeking technology and allies alike to offset those Bode has gathered to himself, though her deeper plans still remain a cipher to the majority…

Personality: Natural introvert, social chameleon by necessity.

Long accustomed to the needs of high level diplomacy, Varin can shift her demeanour to match the situation with surprising ease, fitting in well with Lords and lowly alike.

She has been raised to know the Court etiquette of the Tapani nobility since almost before she could talk, but her subsequent years spent in the field of battle with soldiers and mercenaries have shown her the other side of the coin as well; an education most of her peers are not only blissfully unaware of, but are also unlikely to want to learn anytime soon.

As such, she is as likely to be at home at one of her glittering social events she has become renowned for as she would sitting in a field tent with a cigar, playing Sabacc with some of the troops.

When given the option though, she would much rather be sitting quietly reading one of her books, or remotely accessing a holo of a lecture on one of the many differing subjects she favours.

Physical Description: Fit and toned, and definitely younger looking than her official age record would indicate.

Though not as saturated in the decadence of wealth as some of her peers, Varin has seen no reason to stint when it comes to doing anything.

Thus she has studied with the best teachers and trainers, bought and accessorized with the best, and managed, as most women of wealth are able, to make herself fitter, healthier and more attractive than most people feel they should have a right to.

This is very evident in Varins' case, as she not only looks less than half her age, but manages to stand out as something unique even among those of that age bracket.

Objective: Liberation of Tapani from Macetti rule, restoration of House Barnaba as the pre-eminent Nobility in the sector.

Mistakenly thought dead in the spate of ‘accidents' that befell the other High Lords and Ladies, Varin has returned with a vengeance.

Quote: "Take no note of that, things are rarely as they initially appear…"
"My people shall have revenge. ~and so shall I~"

Attribute Dice: 20D
Dexterity 4D: Acrobatics 5D, blaster 6D, blind fighting 4D, [T] dodge 7D (+1D), grenade 4D, lightsaber 10D, melee combat 10D, (s) melee combat: sword 7D, pick pocket 4D, running 6D, simultaneous attack 6D, (s) simultaneous attack: blaster 7D, (s) simultaneous attack: sword 7D, thrown weapons 4D
Perception 4D: Command 5D, con 5D, forgery 4D, hide 4D, investigation 5D, persuasion 5D+1, search 5D, sneak 6D
Strength 4D (5D): Brawling combat 10D (11D), climbing/jumping 4D (5D), lifting 4D (5D), [TAs] martial arts: ca combat master 3D (4D), stamina 6D+2 (7D+2), swimming 4D (5D)
Knowledge 3D+1: Alien species 4D+2, bureaucracy 4D, cultures 3D+2, intimidation 3D+2, languages 3D+1, law enforcement 3D+1, lightsaber meditation 4D @, planetary systems 3D+1, politics 3D+1, scholar 6D+1, (s) scholar: jedi lore 6D+2, (s) scholar: sith lore 6D+2, streetwise 3D+2, survival 4D, tactics 5D, technology 3D+1, value 3D+2, willpower 7D+2
Mechanical 3D: Communications 6D, computer ops 3D, powersuit ops 5D, repulsorlift ops 4D, sensors 6D, space transports 6D, starship gunnery 6D, starship shields 6D, swoop ops 6D, vehicle weapons 3D
Technical 2D: Armor repair 3D, blaster repair 3D, computer program/repair 2D+1, first aid 2D, lightsaber repair 6D, melee weapon repair 2D, security 2D

@: Required in order to construct a lightsaber.

Resistance Schools:
(As) Martial Arts: CA Combat Master
Dodge (adds +1D to skill)

Innate Abilities:
Natural Aptitude: Sense: When Mastering powers under the chosen ability (Force Power: Sense), it costs one character point less than normal to Master a learned power. In addition, it costs five character points less to improve the chosen Force ability. Note: Once the Attribute has been selected, it may not be changed.
Ambidextrous: You are equally proficient in performing tasks with your left or right hand. The character no longer suffers a penalty to skill rolls when using their offhand. This does NOT mean using both hands simultaneously.

Special Abilities:
Simultaneous Attack: Able to use two similar weapons at the same time.

Aura Chameleon (3): The character can't be detected with the Force Sense ability. This includes all Sense powers that can be used to detect any being. No dice roll, it just works.
Mentally Resistant (2): Mind tricks fail on you. This works similar to a Mandalorian.

Secret (2): The character has a secret they want kept. Will do almost anything to keep it.

Strength Increase: +1D added to Strength for causing and resisting damage.
Move Increase: Adds +3 to Move Rate

Force Skills: Unique circumstances
Control: 9D #
Sense: 8D #
Alter: 8D #
#: Currently blocked by the Force and cannot be increased at the present time, will raise to 10D each upon completion of Force Quest (next mission).

* Force Powers:
Control: Absorb/Dissipate Energy, Accelerate Healing, Breath Control, Calm, Combat Trance, Concentration, Contort/Escape, Control Disease, Control Pain, Detoxify Poison, Emptiness, Force Speed, Hibernation Trance, Jedi Discipline, Remain Conscious, Remove Fatigue, Resist Stun
Sense: Combat Sense, Danger Sense, Instinctive Astrogation, Life Detection, Life Sense, Magnify Senses, Receptive Telepathy, Sense Disturbance, Sense Force, Sense Path, Sense Surroundings, Time Sense, Truth Sense
Alter: Force Jump, Force Push, Telekinesis,
Control & Sense: Farseeing, Lightsabre Combat, Projective Telepathy
Control & Alter: Accelerate Another's Healing, Control Another's Pain, Detoxify Poison in Another, Induce Tranquility, Remove Another's Fatigue, Return Another to Consciousness
Sense & Alter: Dim Other's Senses, Sense Weight, Sensory Overload
Control, Sense & Alter: Affect Mind
* All powers listed are Mastered.

Prestige Class: Jedi Hunter Level 2 Info:
Class Skills: Lightsaber, Brawling Combat, Climbing/Jumping, Computer Programming/Repair, Dodge, First Aid, Hide, Intimidation, Melee Combat, Planetary Systems, Search, Sneak, (A) Speed Drawing, Scholar, Tactics, Technology and Willpower.
Skill Number: 8. You must increase any combination of your Class Skills by a total of 8 pips in order to advance in your Prestige Class. Pips increased in specializations of the above skills only count half of their amount towards your Skill Value. Every time you meet this skill number you may spend the Character Points equal to the level your character is advancing to, gaining the associated class benefit. You may only move one level deep in between adventures.

Class Special Abilities:
  1. Dark Side Sense, Skill Bonus (+1D to Brawling Combat)
  2. Increase Lightsaber Damage +1D, Skill Bonus (+1D to Brawling Combat)
Dark Side Sense: Jedi Hunters are exceptionally talented at rooting out evil creatures and objects tainted by the Dark Side. The Jedi Hunter may reroll any Force check made to sense the presence and relative location of creatures or objects with a Dark Side Score of 1 or higher. You must take the result of the reroll, even if it is worse.
Skill Bonus: The Jedi Hunter gains a +1D skill bonus to any one of the following skills: Lightsaber, Brawling Combat, Climbing/Jumping, Computer Programming/Repair, Dodge, First Aid, Hide, Intimidation, Melee Combat, Planetary Systems, Search, Sneak, (A) Speed Drawing, Scholar, Tactics, Technology and Willpower. This skill bonus is permanent.
Increase Lightsaber Damage: A Jedi Hunter's ability to deal damage with a lightsaber improves as he gains levels. At 2nd level, the Jedi Hunter's lightsaber damage increases by +1D. At 4th level it increases to +2D. This added damage is cumulative with increased lightsaber damage from other Jedi classes.

  1. Numax Black Paw Full Combat Armor
  2. Nemesis Combat Armor (protects head (Sensor helmet), chest and abdomen)
  3. Custom Infiltration Body Suit (can be worn under clothing)
  4. Lightsaber, Personal: Silver Blade (see below)
  5. Lightsaber: Purple Blade (belonged to Revynn, see below)
  6. Lightsaber: Red Blade (belonged to Dark Adept, see below)
  7. 2 Draymak K4 Heavy Blaster Pistols
  8. Modified BlasTech A280 Heavy Blaster Rifle (see below)
  9. Custom Arabella Heavy Energy pistol (damaged)
  10. 2 Draymak Dual Vibroblade Swords (see below)
  11. Microthrust Clockwatcher (Chronometer)
  12. Medpac
  13. Star Spray Speeder (see below)
  14. Moon-Zhag Rocketboard (see below)
  15. Dark Armor of the Nine (see below)
  16. Sith Lanvarok (see below)
  17. All-In-One TerexComm Gauntlet-Computer (see below)
Credits: 2000 on hand, 50,000 in Bank, access to much more if needed

Numax Black Paw Full Combat Armor

Original Manufacturer: Numax
Type: Medium Combat Armor (custom fitted)
Weight: 14kg
Cost: 1,550,000
Availability: 4,X
Protection: +3D/+2D (no minuses, gyro stabilized compensation)
Protects the Following: All. This armor has excellent expansion capabilities. A repair kit (8 uses at Light damage, 4 uses at Moderate damage) is included in the price.
Powered: Controlled by built-in Computer
Repulsorpack: 100; 275kmh
Breath Mask: Filters must be replaced after 30 hours of continuous use.
Long-Range Communication System: 150 km range. 14 scrambled channels (can rotate randomly). Scans all frequencies.
Descrambling Unit: Special hardware and program attached to the long-range communication system that adds +2D to Communications and Scanner Ops to be able to descramble other communication signals that have been detected.
Comm. system with translator (+2D to Languages) and an external speaker
Water/Gas sealed
Electronically sealed (does not protect against EMP)
Fire Proof
Flash Protection: Reduces the effects of bright flashes by one half (-2D instead of -4D).
Macrobinoculars: Adds +2D to Search for objects 50-299 meters away. Adds +3D to Search for objects 300+ meters away. Scomp-linked to three weapons and reduces ranges by one level. Example: long range becomes medium, medium becomes short.
Search Light: 10,000 candle power glowrod allows clear sight in dark environments up to 200 meters; 50-100 meters in smoke or fog; 20-40 meters in heavy smoke.
Sensors: IR, Motion, UV, Low-Light, X-Ray and Ultrasound
  IR, UV, Electrical Signals
    Passive: 100 m/+2
    Scan: 200 m/+1D
    Search: 300 m/+2D
    Focus: 6 m/+3D
  Life, Low-Light, Motion, Radio Waves, Ultrasound
    Passive: 150 m/+2
    Scan: 300 m/+1D+1
    Search: 600 m/+2D
    Focus: 10 m/+2D+2
  Hard/Soft Radiation
    Passive: 300 m/+1D
    Scan: 600 m/+2D
    Search: 1200 m/+3D
    Focus: 15 m/+4D
    Passive: 20 m/+1D
    Scan: 40 m/+2D
    Search: 50 m/+3D
    Focus: 3 m/+4D
Sealed Enviro System:
  Neuro-sensors in helmet monitor body activity
  4 hrs LOX/Air Filtration system
  4 hours survival time in space
14 Slot Computer System: Three I/O ports with one dedicated to cybernetic interfaces
  Capabilities: (Power: 4D, Memory: 20D)
  • Bi-Multiple Targeting: 4 slots; Five weapon systems with up to 14 targets per system. Adds +2D+2 to hit and requires a sensor on each weapon used. No scope allowed.
  • Sensor Plus: 2 slots; Adds +2D to Search. If person has all sensors then it adds +3D to Search. Sensor types: IR, UV, X-Ray, Life, Motion, Hard/Soft Radiation, Electrical signals, Ultrasound and Radio waves.
  • Road Map: 1 slot; Makes a map of past travels, locations and facilities. Can be plugged in to any spaceport for a download of directions. Will also mark where you are on the current map program running. Auto updates each time area is visited (program must be active).
  • Bounty Plus: 2 slots; Outlines person in blue. Gives known tactics used and recommends counter tactics to be used against them. 125,000 bounty capacity and adds +1D to the specialized skill of Tactics: Personal Combat due to the extensive bounty files available. The +1D bonus cannot be added until the program is loaded with bounties and is in active memory.
  • Accessing: 2 slots; Adds +1D to Computer Program/Repair rolls. The +1D may be added to computer spikes rated at 7D or less.
  • Super Hostilities: 3 slots; Highlights all weapons in red, provides a list and gives details on features. Must be used with Bounty or Sensor. Adds +1D to the targeting sensor of the current weapon in hand to help in hitting selected targets. Also adds an orange flashing which indicates the most deadly weapons present.
  • Medic: 1 slot; Diagnoses illness or wound and gives treatment recommendations. Adds +1D to First Aid skill.
  • Multiple Programs: 1 slot; Runs two programs simultaneously if slots and outputs are available. Uses 1 slot to operate but the programs it combines take up no slots (just one for the program itself).
  • Matrix: 3 slots; Allows user to see electron flow in cables and behind walls. Makes a blue print after studying for two rounds. After three continuous rounds of combat, program will add +1D to hit (anticipated tactics). After five continuous rounds of combat, program will add +2D to hit (anticipated tactics).
4 Preset Programs:
  • Full Battle Mode: All programs are on line; System Seals/LOX are on-line; Wrist Laser and Vibroblade are on-line (Turbo projected grappling hook cannot be used); targets are pre-selected by priority (Matrix, Bounty and Hostilities determine all targets); Communication system is in scan mode.
  • Combat Mode: Bi-Multiple Targeting, Matrix, Sensor Plus, Road Map, and Super Hostilities are on-line; all other programs are on standby; Wrist Laser, Vibroblade and the Turbo Projected Grappling Hook are on-line; System Seals/LOX and Repulsor Pack are on standby; Communication system is in scan mode.
  • Recon Mode: Matrix, Sensor Plus, Bounty Plus, Road Map, Super Hostilities and Multiple Programs are on-line; all other programs are on standby; Turbo Projected Grappling Hook is on-line; System Seals/LOX on standby; Repulsor Pack on-line; Communication system is in passive mode.
  • Espionage Mode: Bi-Multiple Targeting, Matrix, Road Map, Bounty Plus, Super Hostilities, Sensor Plus, Multiple Programs and Accessing are on-line; all other programs in standby; Turbo Projected Grappling Hook is on-line; System Seals/LOX on standby; Communication system is in passive mode.
Security System: Auto destruct of data and programs. Active virus for I/O ports.
Self Destruct: Must be activated. Goes off in three rounds. 10D damage as Thermal Detonator
Weapon/Non-Weapon Systems:
  • Concealable Wrist Laser: 50 shot power pack. Uses Armor Weapons skill. Damage: 5D, Range: 3-10/25/50
  • Retractable Arm Vibroblade: STR+3D
  • Concealable Turbo Projected Grappling Hook: 50 meter lanyard, uses Missile Weapons skill (Range; 0-5/20/50), magnetic and standard grappling hook. Capable of lifting the user and all gear - up to 350kg
Description: Well built medium combat armor that provides good protection and comes with some advanced weapons and an internal computer system. The completely sealable environmental system is just as good a that found in heavier armor for that added bonus at a reasonable price.

Click on image for full size

Draymak K4 Heavy Blaster Pistol

Type: Heavy Blaster Pistol
Skill: Blaster: K4
Weight: 2.5kg
Cost: 1350
Availability: 4,X
Ammo 80
Range: 3-25/50/100 Meters
Damage: 5D+2
Game Notes: An easy weapon to use, clean and load, this weapon can dish out better than normal damage with the best range and ammo capacity of any heavy blaster pistol currently on the market. However, because of the special alloys used in its construction this blaster can take much more abuse and still fire accurately. Add +1D+1 to the Body roll to resist damage to the weapon.

Draymak K4 Heavy Blaster Pistol

2 Draymak Dual Vibroblade Swords

Type: Melee Weapon
Weight: 3 kg
Cost: 2500
Availability: 2,R
Damage: Str+3D (Cortosis weave inlayed)
Description: These weapons are designed and crafted to be perfectly balanced so that two can be used by those skilled in dual weapon use.

Click on image for full size

Modified BlasTech A280 Heavy Blaster Rifle

Type: Blaster Rifle
Skill: Blaster
Ammo 100
Range: 3-50/150/300
Damage: 6D+2 (Scomp-link adds +2D to hit moving targets, targeting scope adds +1D to hit in addition to the Scomp link if aimed for one or more rounds)

Click on image for full size

Draymak D-45 Heavy Sniper Rifle

Type: Sniper Rifle
Skill: Blaster: D-45
Weight: 7kg
Cost: 15,500
Availability: 4,X
Ammo 50/25/10
Range: 3-150/500/1000, 3-250/600/1200, 3-400/800/1600
Damage: 9D (Character)/6D (Speeder)/4D (Walker)

Click on image for full size

Varin's Personal Lightsaber (created and bonded)

  • Rubat Crystal (+1D to hit, damage and initiative [added only when using the saber]): Color: Yellow. The planet Phemis was the only known source of rubat. The crystal sharpened the appearance and definition of the blade, allowing its wielder to easily track the blade and strike opponents properly. The crystal would also help its wielder attack faster.
  • Zaka Hollow Diamond: Color: White, base damage: 6D
  • Nubian Sea Quartz: Color: Grey, +2 pips to damage against objects
  • Note: There are two extra small slots for the addition of special crystals to silence the blade. They must be found and inserted.
Difficulty: Difficult
Pontite Lens: +1D+2 damage, +2 to hit Expert Deflection Emitter: +2D for purposes of deflecting, +1D dodge [added only when using the saber] Improved Discharge Energy Cell: +2 to critical hit chance and damage To Hit Bonus: +1D+2 [+1D rubat, +2 lens], +/- Sense
Damage: 8D+2 [6D Base, +1D (JH PrC), +1D+2 (lens)], +/- Control [+2 to damage against objects]

Click on image for full size

Revynn's Lightsaber (currently not used)

  • Mephite: Violet and 5D damage
  • Nubian Sea Quartz: Grey and +2 pips to damage against objects
  • Upari Diamond: Shimmering; +1 pip to damage and +1 pip to attack, +1D to parry blaster fire
Difficulty: Difficult
To Hit Bonus: +1
Damage: 5D+1 [5D Base, +1] (6D against objects)

The Nine's Lightsaber (currently not used)

  • Synthetic Red: oscillations of energy rapidly running along the length of the blade at regular intervals (+1D for purposes of parrying/deflecting
  • Rubat Crystal (+1D to hit, damage and initiative)
  • Blackwing Crystal (+1D to all Dark side powers)
Difficulty: Difficult
To Hit: +1D
Damage: 6D [5D Base, +1D]

Click on image for full size

Dark Armor of the Nine

Dark Armor: +2D Vs Physical & Energy; Cortosis Weave inlay; Dark Side Imbued; (Full Stats below);
Protects the following: Head, Neck, Torso, Shoulders, Forearms, Front of Legs, Buttocks and Groin. This armor has good expansion capabilities.
A repair kit (8 uses)
Breath Mask: Filters must be replaced after 30 hours of continuous use.
Flash Protection: Reduces the effects of bright flashes by one half.
Macrobinoculars: Add +2D to Search for objects 100-500 meters away.
Dark Side Imbued: granting the wearer a +1D bonus on rolls made to resist light side Force powers, or any Force power augmented by a light side Force Point. Increases the difficulty of Life Detection and Life Sense used against the wearer by +3.
GM Note: If this armor is modified in any way it will lose the Dark Side Imbuement. This includes re-fitting it.

Click on image for full size

Sith Lanvarok

Model: Lanvarok, Sith
Type: Disk launcher
Scale: Character
Skill: Thrown Weapons: Sith Lanvarok
Ammo: Enough for one burst
Cost: 4,000 credits
Availability: 4, X
Range: 2-10/20/40
Damage: 3D+1 Standard disks (4 clips)/Sith Poison-see below/Drain Energy-see below
Game Notes: The Sith Lanvarok is useable only as a ranged weapon. The disks launched from the Lanvarok spread out, increasing the chances of a hit. This grants a 1D bonus to hit any target within 10 meters.
This Lanvarok uses normal reloading rules; as it has been modified for a disk clip (holds 1 shot worth of disks).
  • Sith Poison Disks (4 clips)
    Any character so poisoned must succeed at a Very Difficult Strength roll or suffer 2D of damage.
    Additionally, the poison feeds the character's anger until it has been driven from his system. Whenever the afflicted character attempts to spend a Force point, he must make a Very Difficult Willpower or Control roll.
    Failure indicates that the character is overpowered by his anger and calls upon the Dark Side instead – thus gaining a Dark Side Point.
    To overcome the poison, a character must make a total of five successful Willpower and/or Control rolls to resist the effects of the poison when spending Force Points. The character can use the Detoxify Poison Force power (Control Difficulty: Difficult) in addition to his normal Willpower or Control roll when resisting effects of the poison, and use the better of the two rolls to determine his level of success. Obviously, this can take some time.
  • Drain Energy Disks (4 clips)
    Moderate Level drain (datapads, holorecorders, droid callers, power packs, blasters, energy cells, Lightsabers, force pikes, vibro weapons, powered armor) for all within 10 meter radius of disk impact/explosion.
    Effect: This can render powered and electric equipment useless until the power source is replaced or recharged.

Click on image for full size

Lanvarok Schematic

TerexComm Gauntlet-Computer

Type: Portable computer workstation
Scale: Character
Skill: Depends on model, see Game Notes
Weight: 1.8 kg
Cost: 350 credits
Description: This is a modified version, which is a combination of all of the models.

Standard Gauntlet: Is a standard datapad with holographic projection capability, minimal computer interface, and communications link-up. Combines best elements of a comlink, holonet capable computer, and digital holocam.
Science-Gauntlet: The favored gauntlet of scouts and explorers, this item is specifically designed to scan local environments for hostile radiations, odd combinations in the atmosphere, unusual geographiccircumstances, and the like.
Medical-Gauntlet: An Easy sensors roll will provide basic readouts relating to the patient's overall physical status. A Moderate sensors roll is required to scan for specific injuries or ailments. Following this scan, the Med-Gauntlet will provide a recommendation for treatment that grants a +1D to any First Aid rolls. GM may adjust sensor difficulties depending on injury, ailment or other unusual condition.
Slicer-Gauntlet: Allows Slicer remote access to most standard computer systems. Generally grants a +1D to computer programming/ repair rolls, although this can be modified by the actual system or hardware. This gauntlet is always illegal.
Shipboard-Gauntlet: A new type of Gauntlet-Comp, this item is beginning to appear on tramp freighters and naval ships alike. If the Ship-Gauntlet has remote access to the data core of a starship, it can be used to diagnose system malfunctions and damage. An Easy sensors roll will provide basic readouts relating to damage. A Moderate sensors roll is required to isolate specific malfunctions and/or damage. The Gauntlet will further provide a recommendation as to the repair that grants a +1D to Repair skills. Has been modified to remote-pilot ships...

Click on image for full size

Star Spray Airspeeder

Craft: Incom Tx-9000 "Star Spray" Air-Speeder
Type: Air Speeder
Scale: Speeder
Length: 8.3m
Skill: Repulsorlift operation: airspeeder
Crew: 1
Passengers: 0
Cargo Capacity: 20kg
Cover: Full
Altitude Range: Ground level-75km
Cost: 80,500 (new), 30,200 (used)
Maneuverability: 3D
Move: 520; 1500kmh
Body Strength: 4D
  Twin Laser Cannons
    Fire Arc: Front
    Skill: Vehicle Blasters
    Fire Control: 2D
    Range: 50-300/800/1.5km
    Damage: 5D
  Concussion Missile (x4)
    Fire Arc: Front
    Scale: Walker
    Skill: Missile Weapons
    Fire Control: 1D
    Range: 100-200/500/1km
    Damage: 7D
Description: The Star Spray Airspeeder is a military air speeder designed to fill the role of both airspeeders and cloud cars, creating a speeder capable of great speed, and a high altitude range, letting it help to control the airspace around planets, and attack ground targets. However the great cost has caused this ship to have a small market, but the governments and military forces who have purchased them, have reported many successful missions completed by these speeders. Their ability to hit small targets combined with the punch to take out targets such as walkers has proven them to be an asset, and they have also reported limited success against starfighters. The Star Spray's handling and speed in an atmosphere far exceeds that of any Starfighter, and the punch of their concussion missiles allows them to cause significant damage against any non military vessels they may have to engage. This vehicle is one of the few military vehicles used by either side in the Galactic Civil War.

Star Spray Speeder

Modified Moon-Zhag Rocketboard

Type: Heavily Modified Swoop Board
Scale: Speeder
Length: 1.8 meters
Cover: None
Cargo Capacity: 3kg
Cost: 13,000 Credits (Modified cost: 44,000)
Availability: 2,F (R)
Skill: Swoop Ops or Slaffing or (s) Slaffing: Rocketboard
Crew: 1
Crew Skill: See Sork
Passengers: None (1 in an emergency)
Altitude Range: Ground level to 550 meters
Maneuverability: 4D
Move: 250; 650kmh
Body Strength: 3D (+1D added by Sork)
Shields: 2D
Sensors: (linked to goggles for HUD display)
  Passive: 100m/+2
  Scan: 200m/1D
  Search: 300m/2D
  Focus: 15m/3D
  1 Blaster Cannon
    Scale: Speeder
      Skill: Vehicle Weapons
      Fire Arc: Central Turret (360 degree horizontal arc, -35 degree vertical arc)
      Fire Control: 3D
      Atmosphere: 3-60/120/240 m
      Damage: 5D+1
Description: Super fast for a racing board, the Rocketboard is actually designed for slaffing, but can be used for any kind of outdoor fun. Game Notes: The board does not provide any cover, but can be maneuvered to block shots from low angles. Shields of up to 2D may be added, but the extra weight will reduce speed to 220; 600kmh and maneuverability to 3D. However, there are engine upgrades that can compensate for the losses. The cost is 2200 credits for the speed compensation and an extra 500 for the maneuverability package. Also, nearly any small weapon can be modified so that it can be mounted on the speeder. GM has final say on what weapon can be added.

Click on image for full size