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Template: Knight of Zakuul
Prestige Class(es)/Levels: Martial Arts Master: Level 3
Character Name: Yamato Tsukiyomi
Alias: Moonwind
Gender: M
Species: Near-Human
Age: 25-30 (Apparent): (True) 81 years awake; 3682 (including stasis)
DOB: 108.2.3 (-24 BBY)
Height: 1.96m
Weight: 80.29kg
Force Sensitive: Yes
Force Points: 6
Dark Side Points: 1
Character Points: 29
Extra Character Points:
Cyber Points: 0
Move: 10
Place of Birth: Atlantis (Pegasus Galaxy)
Homeworld: Lantia (Pegasus Galaxy)
ATA: 100%

Dexterity 4D: Acrobatics 7D, blaster 5D, blind fighting 5D, contortion 6D, dodge 7D, lightsaber 10D,
  (s) Lightsaber: Form "zero" (ML) 10D+1,   (s) Lightsaber: form I, Shii-Cho (ML) 10D+1,   (s) Lightsaber: form II, Makashi (ML) 10D+1,   (s) Lightsaber: form III, Soresu (ML) 10D+1,   (s) Lightsaber: form IV, Ataru (ML) 10D+1,   (s) Lightsaber: form V, Shien (ML) 10D+1,   (s) Lightsaber: form V, Djem So (ML) 10D+1,   (s) Lightsaber: form VII, Juyo 10D+1,   (s) Lightsaber: form VIII, Sokan 10D+1,   (s) Lightsaber: form IX, Shien (ML) 10D+1,   (s) Lightsaber: form X, Niman (ML)(Dual Single Blades) 10D+1,   (s) Lightsaber: form X, Jar'Kai (ML)(Double Bladed) 10D+1,   (s) Lightsaber: form X, Zakuulan (ML)(Pole saber) 10D+1,   (s) Lightsaber: Trākata 10D+1, melee combat 5D, (s) melee combat: zakuulan pole staff 6D, running 4D, thrown weapons 4D
Perception 5D: Bargain 5D, command 5D, con 5D, hide 5D, investigation 5D, persuation 5D, search 5D, sneak 5D
Strength 3D: Brawling combat 5D, climbing/jumping 7D, lifting 2D, (A) martial arts 1D *, (As) martial arts: keldaeris 1D+2, (As) martial arts: kelterek'dul 1D+2, (As) martial mrts: keldorek'dul 1D+2, [T] stamina 7D, swimming 2D
Knowledge 5D: Alien species 5D, bureaucracy 5D, cultures 5D, intimidation 5D, languages 7D, (s) languages: ancient 7D+1, planetary systems, scholar 7D, (s) scholar: dark side lore 7D+1, (s) scholar: light side lore 7D+1, streetwise 5D, survival 5D, tactics 7D, (s) tactics: capital ships 7D+1, (s) tactics: starfighters 7D+1, (s) tactics: planetary defense 7D+1, technology 7D, (As) technology: ancient 1D+2, willpower 7D
Mechanical 3D: Astrogation 3D, capital ship gunnery 3D, capital ship piloting 3D, capital ship shields 3D, communications 3D, computer ops 5D, [TA] engineering: software 1D, hover vehicle ops 3D, nautical craft piloting 3D, planetary shields 3D, repulsorlift ops 3D, sensors 5D, space transports 3D, starfighter piloting 3D, starship gunnery 3D, starship shields 3D, swoop ops 3D, (FTA) transporter ops 1D, vehicle weapons 3D
Technical 3D: Armor repair 3D, computer program/repair 5D, droid programming 3D, droid repair 3D, encryption 5D, (A) engineering 1D, first aid 3D, lightsaber repair 5D, Security 5D

* Known martial arts moves: Iaijutsu; No Fall; Double Sweep; High Kick

Talents
Force Skills:
Control: 7D
Sense: 7D
Alter: 7D

Force Powers:
Control: Absorb/Dissipate Energy, Accelerate Healing, Breath Control, Burst of Speed, Calm, Combat Trance, Concentration, Contort/Escape, Control Disease, Control Energy, Control Pain, Deflect Energy, Detoxify Poison, Deflect Blaster, Emptiness, Enhance Speed, Force Jump, Force of Will, Heal, Hibernation Trance, Jedi Discipline, Remain Conscious, Reduce Injury, Remove Fatigue, Resist Stun
Sense: Combat Sense, Danger Sense, Instinctive Astrogation, Life Detection, Life Sense, Magnify Senses, Receptive Telepathy, Regenerate, Sense Disturbance, Sense Force, Sense Path, Sense Surroundings, Time Sense, Truth Sense, Wall Crawling
Alter: Electric Judgement, Force Push, Telekinesis
Control & Sense: Advanced Lightsaber Combat, Daisho Combat, Farseeing, Jedi martial Combat, Lightsaber Combat, Projective Telepathy
Control & Alter: Accelerate Another's Healing, Control Another's Pain, Detoxify Poison in Another, Force Hammer (Thor's Hammer) ^, Force Torch, Force Lightning, Induce Tranquility, Remove Another's Fatigue, Return Another to Consciousness, Transfer Force
Sense & Alter: Dim Other's Senses, Sense Weight, Sensory Overload
Control, Sense & Alter: Affect Mind, Eclipse

Species Special Abilities:
Over the tens of millions of years of their existence, the Ancients gradually evolved to become much more advanced than baseline humans, and the neurological makeup of the Ancients was much more complex than that of the average human. As their brains further evolved, their intelligence and capacity to store knowledge greatly increased, allowing them to develop some of the most advanced technology encountered thus far. Towards the end of their evolutionary development, but still before they ascended, they also developed various advanced mental powers including extraordinary sensory abilities.
Heal Others: with a touch
Partial Telepathy:
Telekinesis:

Notes: http://stargate.wikia.com/wiki/Ancient

Innate Abilities:
Trademark: Thor's Hammer (see Force Hammer) +2:
Alter Difficulty: Moderate 2D damage, Difficult 3D damage, Very Difficult 4D damage, Heroic 5D damage, Heroic+5 6D damage, Heroic+10 7D damage (modified by proximity)
Area of Effect: 10 meters. A Force Point will increase range to 30 meters.
Effects: Electric Judgment was a Force technique used by Plo Koon, and it was the light side version of Force Lightning.
It showed up as yellow or green energy instead of blue or white, like Force lightning. For instance, Plo Koon would shoot lightning from his fingertips to wound enemies. Other Jedi would not use it, as it resembled Force Lightning used by the Sith and other Dark Jedi.
Note: Characters hit by Electric Judgment are stunned for 5D rounds and must make a Very Difficult Stamina check to come out of Stun ahead of time. Eidetic Memory:

Advantages:
Blessed: 6 luck points, 3pt
Mentally Resistant: Mind tricks fail on me, 2pt
Age Well: less affected by age, 1pt
Awesome Blow: Max damage on crit, 2pt
Blind Fighting: no penalty for darkness, 2pt
Ex-Army: +1D to main damage rolls, 2pt

Disadvantages:
ID Trouble: Does not have an ID; 3pt
Arachnophobia; 2pt
Hunted: The Wraith; 2pt
Hunted: Iokath; 2pt

Prestige Class(es)/Level: 3rd Level Zakuulan Knight
Class Special Abilities:

PrC Level Special Ability
1 Force Sense (light or dark)
2 Deflection +1D
3 Target Bonus +1D

Equipment:
Credits: 800

Zakuulonite Pole Staff

Model: Zakuulonite Pole Staff
Scale: Character
Skill: (s) Melee Combat: Zakuulan Pole Staff: 6D; /Saber; Lightsaber: Polesaber
Cost: Unavailable
Availability: X
Damage: STR+3D
Notes: specially made so that it can be joined together with a lightsaber to make a Pole-saber; Collapsible/Extendable staff weapon. Made from a special Zakuulonite metal that mirrors cortosis properties.

Zakuulonite Lightsaber (left side)

Model: Specially made by Yamato
Scale: Character
Skill: Lightsaber
Cost: Not available for sale
Availability: X
Damage: 7D
Notes: specially made so that it can be joined together to make a double-bladed lightsaber/Saber-staff/Pole-saber; ATA gene smart device system (will only ignite for Authorized users); made of Zakuulonite metal that mirrors cortosis ; Zakuulan crystal (Silver-blue); Standard Lenz; Unstable Emitter (while ignited the energy of the blade is constantly twisting/turning inside the field giving the blade a unique appearance); Synthetic Potentia energy cell (superior energy control and stability resulting in longer power life-time; and greater energy output. +2D damage, already included)

Zakuulonite Lightsaber (right side)

Model: Specially made by Yamato
Scale: Character
Skill: Lightsaber
Cost: Not available for sale
Availability: X
Damage: 7D
Notes: specially made so that it can be joined together to make a double-bladed lightsaber/Saber-staff/Pole-saber; ATA gene smart device system (will only ignite for Authorized users); Made of Zakuulonite metal that mirrors cortosis ; Zakuulan crystal (Silver-blue); Standard Lenz; Unstable Emitter (while ignited the energy of the blade id constantly twisting/turning inside the field giving the blade a unique appearance.); Synthetic Potentia energy cell (superior energy control and stability resulting in longer power life-time; and greater energy output. +2D damage, already included)

Yamato's Custom Zakuulonite Knight Battle Armor

Model: Custom Zakuulan Knight Armor
Type: Personal Combat Armor, modified
Game effects: +2D/+1D ; no dex penelties
Suit: Custom made and fitted, incorporates Zakuulan armor technologies. (located in a secure storage container in his quarters on Atlandia)
IR Sensor Unit: +2D Perception in darkness or smoke. Plus, full communications array with an ear piece receiver. See below for more.
Description: Made of Zakuulonite metal that mirrors cortosis. The face shield (incorporated into the sensor unit) provides a HUD, and also protects user vs. blinding or flash damage. Utility Belt holds many of the Knight's tools for combat or mission variable use (this one also contains a slicing data pad for getting past computer locks, computer systems and the like).