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Thalen Florencia
Healer


Equipment
Template: Healer
Character Name: Thalen Florencia
Gender: M
Species: Near-Human
Age: 14
Height: 1.6m
Weight: 62kg
Force Sensitive: No
Life Points: 2
Shadow Points: 3
Character Points: 2
Extra Character Points: 0
Cyber Points: n/a
Move: 9

Dexterity 3D+2: (T) Dodge 5D+2 [1D], (A) Martial Arts 2D [8 CP], Melee Combat 5D+2 [2D], Running 4D [3 CP]
Perception 3D+2: Persuasion 4D [3 CP], Search 4D [3 CP]
Strength 3D: Brawling Combat 5D [2D], Climbing/Jumping 3D+1 [3 CP], Stamina 3D+1 [3 CP]
Knowledge 2D+2: Cultures 3D [2 CP], Ecology 4D+2 [2D], Willpower 3D [2 CP]
Mechanical 2D: Beast Riding 2D+1 [2 CP]
Technical 2D: First Aid 2D+1 [2 CP], (T) Melee Weapon Repair 2D+2 [2 CP]

HEALING: 3D+2 [30]
Level: 7

Talents:
  1. Dodge
  2. Melee Weapon Repair
Special Abilities: Quick Learner [10 CP]

Equipment: Leather Hide Clothing, Cloak, Wood Staff: STR+2, Knife: STR+1D, Backpack (leather), Cresh Luck Armor (see below), Jump Boots (see below), Vibrogaunts (see below)
Credits: 600

RIOT LIGHT ARMOR (Cresh Luck Armor):
Protection: +2D/+1D
Weight: 4kg
Protects the following: Torso, Front of Legs.
Infrared Motion Sensor Array: Has a range of 30 meters. An alarm is triggered when any mass over 10 kg is detected traveling in excess of 1 meter per second (this alarm can be external audio or can be run into a blast helmet for interior audio or visual)

JUMP BOOTS:
Weight: 1.5kg
20 meters per move. A maximum of two moves may be made per round. Up to 2 hrs per charge.

VIBROGAUNTS VBG-1X:
Damage: STR+4D
Weight: 1.2kg
Skill: Brawling Combat (Difficulty: 10)
Length: .1 m
Description: Adds +2D to climbing. May add a bonus to gripping an opponent or object, at the GM's discretion.

Electrostaff:

Model: Holowan Mechanicals Electrostaff
Type: Melee Weapon
Scale: Character
Skill: Melee combat: electrostaff
Weight: 3.5 kg
Cost: 1500 IC
Availability: 3,R
Difficulty: Moderate
Damage: STR+2D, or STR+3D vs. droids.
Game Notes: Made of the phrik alloy. By making the Moderate difficulty roll for both attacks, a character wielding this weapon may make 2 attacks without suffering the multiple action penalty. Additionally, any character damaged by an electrostaff suffers a -1D penalty to all attack rolls and Strength and Dexterity-based skill checks for one round. Electrostaff attacks ignore shields.