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Below are the items from previous months, starting with February of 2008
Items marked with a * have been modified from their original listing



* Item #46: February-March

Corusmotors Hi-Flyer Speeder Bike
Type: Speeder Bike
Scale: Speeder
Skill: Repulsorlift Ops or (s) Repulsorlift Ops: Hi Flyer
Length: 2.5 meters
Crew: 1
Passengers: 0
Cargo Capacity: 10kg
Cover: 1/4
Cost: 8,300 (new), 4,500 (used)
Altitude Range: Ground level-1km
Maneuverability: 2D
Move: 140; 400kmh
Body: 2D
Sensors:
  Passive: 20/1D
  Scan: 40/1D+2
  Search: 80/2D
  Focus: 3/3D
Weapon:
  Twin Light Blaster Cannons
    Fire Arc: Front
    Fire Control: 2D
    Range: 3-200/400/800
    Damage: 4D
Description: Although speeder bikes are very popular on the frontier worlds, their low altitude range makes them impractical for densely populated worlds like Coruscant or Kuat, where buildings can not only be accessed at the ground level but at landing ports many hundreds of meters from the ground. Repulsor lift vehicles such as aircabs provide transport for the majority of people, but for the young, and the young at heart, Corusmotors introduced the Hi Flyer; a speeder bike type vehicle with the altitude range to join the aerial traffic lanes. Not as fast as a true speeder bike and far more expensive, the Hi Flyer unfortunately went out of production with the destruction of Coruscant.

Click on image for full size
 
 

Item #47: February-March

Incom Tx-9000 "Star Spray" Air-Speeder
Type: Air Speeder
Craft: Incom Tx-9000 "Star Spray" Air-Speeder
Scale: Speeder
Skill: Repulsorlift Ops: Star Spray
Length: 8.3 meters
Crew: 1
Passengers: 0 or 1
Cargo Capacity: 100kg or passenger
Cover: Full
Cost: 80,000 (new), 30,000 (used)
Altitude Range: Ground level-75km
Maneuverability: 3D
Move: 520; 1500 kmh
Body: 4D
Sensors:
   Passive: 25/1D
   Scan: 50/1D+2
   Search: 100/2D
   Focus: 3/3D
Weapons:
  Twin Laser Cannons
    Fire Arc: Front
    Skill: Vehicle Blasters
    Fire Control: 2D
    Range: 50-300/800/1.5km
    Damage: 5D
  Concussion Missile (x4)
    Fire Arc: Front
    Scale: Walker
    Skill: Missile Weapons
    Fire Control: 1D
    Range: 100-200/500/1km
    Damage: 7D
Description: The Star Spray Airspeeder is a military air speeder designed to fill the role of both airspeeders and cloud cars, creating a speeder capable of great speed, and a high altitude range, letting it help to control the airspace around planets, and attack ground targets. However the great cost has caused this ship to have a small market, but the governments and military forces who have purchased them, have reported many successful missions completed by these speeders. Their ability to hit small targets combined with the punch to take out targets such as walkers has proven them to be an asset, and they have also reported limited success against starfighters. The Star Spray's handling and speed in an atmosphere far exceeds that of any Starfighter, and the punch of their concussion missiles allows them to cause significant damage against any non military vessels they may have to engage. The Star Spray has been purchased is large quantities by the New Republic, however it is still available on the open market, one of the few military vehicles used by either side in the Galactic Civil War that is.

Click on image for full size
 
 

Item #48A: February-March

Draymak C-321 Mk IV Overkill - Civilian
Type: Heavy Blaster Rifle
Weight: 6kg
Cost: 12,000
Availability: 2,X
Ammo: 100
Range: 3-90/180/360
Damage: 6D [5D+1 with silencer]
Description: This rifle can be used as both a frontline weapon or a sniper rifle. For an extra 800 credits a special silencer can be added. Damage is only reduced two pips, much less than other weapons in the same class. The silencer also has a color filter for creating invisible blasts. Very handy in keeping the sniper/soldier hidden and alive.

Click on image for full size
 
 

Item #48B: February-March

Draymak M-321 Mk IV Overkill - Military
Type: Tactical Beam Generator
Weight: 6kg
Cost: 28,000
Availability: 4,X
Ammo: 15
Range: 3-75/250/500
Blast Radius: 0-1/2/4
Damage: 6D+2
Description: This rifle can be used as both a frontline weapon or a sniper rifle. It can clear troops like no other rifle on the market. In fact, this weapons design and construction is so highly secret that the weapon will self-destruct if it is tampered with in any way other than cleaning.
Game Notes: Self-Destruct Damage: 6D+2 (speeder scale), Blast Radius: 1/2/4

Click on image for full size
 
 

Item #49: February-March

Draymak Powered Heavy Bounty Hunter Armor
Type: Modified Heavy Powered Armor
Weight: 20kg
Cost: 450,000+
Availability: 4,X
Protection: +2D+2/+1D+2
Protects the Following: All. This armor has excellent expansion capabilities. A repair kit is included in the price.
Powered: Controlled by built-in Computer
Breath Mask: Filters must be replaced after 30 hours of continuous use.
Long-Range Communication System: 60 km range. 8 scrambled channels. Scans all frequencies.
Flash Protection: Reduces the effects of bright flashes by one half (-2D instead of -4D).
Macrobinoculars: Adds +3D to Search for objects 100-500 meters away. Scomp-linked to three weapons to reduce ranges by one level. Example: long range becomes medium, medium becomes short
Sensors: IR, Motion, UV, Low-Light
  IR, UV
    Passive: 150 m/+2
    Scan: 300 m/+1D
    Search: 400 m/+2D
  Low-Light, Motion
    Passive: 250 m/+2
    Scan: 500 m/+1D+1
    Search: 650 m/+2D
Sealed Enviro System:
  Neuro Sensors in helmet monitor body activity
  1.5 hrs LOX/Air Filtration system
  75 minutes of survival time in space
  Comm. system with translator (+2D to Languages [does not include all languages]) and an external speaker
  Water/Gas sealed
15 Slot Computer System: Three I/O ports
  Capabilities: (PWR: 5D, MEM: 20D)
  Programs:
    Bi-Multiple Targeting: 4 slots; Five weapon systems with up to 14 targets per system. Adds +2D+2 to hit and requires a sensor on each weapon used. No scope allowed.
    Sensor Plus: 2 slots; Adds +2D to Search. If person has all sensors then it adds +3D to Search. Sensor types: IR, UV, X-Ray, Life, Motion, Hard/Soft Radiation, Electrical signals, Ultrasound and Radio waves.
    Road Map: 1 slot; Makes a map of past travels, locations and facilities. Can be plugged in to any spaceport for a download of directions. Will also mark where you are on the current map program running. Auto updates each time area is visited (program must be active).
    Bounty Plus: 2 slots; Outlines person in blue. Gives known tactics used and recommends counter tactics to be used against them. 125,000 bounty capacity and adds +1D to the specialized skill of Tactics: Personal Combat due to the extensive bounty files available. The +1D bonus cannot be added until the program is loaded with bounties and is in active memory.
    Accessing: 2 slots; Adds +1D to Computer Program/Repair rolls. The +1D may be added to computer spikes rated at 7D or less.
    Super Hostilities: 3 slots; Highlights all weapons in red, provides a list and gives details on features. Must be used with Bounty or Sensor. Adds +1D to the targeting sensor of the current weapon in hand to help in hitting selected targets. Also adds an orange flashing which indicates the most deadly weapons present.
    Medic: 1 slot; Diagnoses illness or wound and gives treatment recommendations. Adds +1D to First Aid skill.
    Multiple Programs: 1 slot; Runs two programs simultaneously if slots and outputs are available. Uses 1 slot to operate but the programs it combines take up no slots (just one for the program itself).
  4 Preset Programs:
    FULL BATTLE MODE: All programs are on line; Repulsor Pack is in standby; System Seals/LOX are on-line; Wrist Laser, Dual Retractable Vibroblades and Vibro-Shiv are on-line (Turbo projected grappling hook cannot be used); targets are pre selected by priority (Matrix, Bounty and Hostilities determine all targets); Communication system is in scan mode.
    COMBAT MODE: Bi-Multiple Targeting, Matrix, Sensor Plus, Road Map, Auto Fire and Super Hostilities are on-line; all other programs are on standby; Wrist Laser, Dual Retractable Vibroblades, Vibro-Shiv and the Turbo Projected Grappling Hook are on-line; System Seals/LOX and Repulsor Pack are on standby; Communication system is in scan mode.
    RECON MODE: Matrix, Sensor Plus, Bounty Plus, Road Map, Super Hostilities and Multiple Programs are on-line; all other programs are on standby; Turbo Projected Grappling Hook and Dual Retractable Vibroblades are on-line; System Seals/LOX on standby; Repulsor Pack on-line; Communication system is in passive mode.
    ESPIONAGE MODE: Bi-Multiple Targeting, Matrix, Road Map, Bounty Plus, Super Hostilities, Sensor Plus, Multiple Programs, Auto Fire and Accessing are on-line; all other programs in standby; Turbo Projected Grappling Hook and Dual Retractable Vibroblades are on-line; System Seals/LOX on standby; Repulsor Pack on standby; Communication system is in passive mode.
  Security System: Auto destruct of data and programs. Active virus for I/O ports.
Self Destruct: Must be activated. Goes off in 1D6 rounds. 12D damage as Thermal Detonator
Weapon/Non-Weapon Systems:
  -Shoulder Mounted Blaster: Linked to helmet and sensors. Adds +1D+1 to hit. Range: 3-30/60/120. Damage: 5D
  -Back Mounted Mini-Grenade Launcher: Linked to targeting sensors. Uses Armor Weapons skill. Adds +2D to hit. Holds 9 grenades (three per tube; 3 tubes), Damage: based on grenade. Range: 5-100/200/400
  -Dual Retractable Vibroblades: STR+3D
  -Wrist Blaster: 50 shot power packs. Uses Armor Weapons skill. Damage: 5D. Ranges: 3-25/50/150
  -Boot Vibro-Shiv: STR+2D
  -Turbo Projected Grappling Hook: 20 meter lanyard, uses Missile Weapons skill (Range; 0-3/10/20), magnetic grappling "hook."
Description: See image. This is a great example of powered armor and some of the many features that can be added to it. Very cool and very high-tech.

Click on image for full size
 
 

Item #50: April-June

Draymak LRB/GL Rifle
Type: Light Repeating Blaster/Grenade Launcher Rifle
Weight: 6kg
Cost: 19,700
Availability: 4,X
Ammo: 100 (clip), 10 (clip)
Rifle Range: 3-75/150/300
Grenade Range: 5-75/150/300
Damage: 7D/(variable)
Description: New in a series of weapons for sale to the military of planets and systems, this light repeater is exceptional in its stability and performance. Every pull of the trigger releases a three-round burst into the designated target. The grenade launcher does not have the range of others of the same type, but has better accuracy in delivery.

Click on image for full size
 
 

Item #51: April-June

Corellian Indutries FXE Luxury Space Yacht
Type: Space Transport
Scale: Starfighter
Skill: Space Transports, Repulsorlift Ops
Length: 57 meters
Crew: 3
Crew Skills: Space Transports 4D, Repulsorlift Ops 4D, Culinary Arts 5D, Cooking 4D, Cultures 5D
Passengers: 10
Cargo Capacity: 300 mt
Consumables: 3 months
Cost: 275,000 (new), 190,000 (used)
Hyperdrive: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 3D+2
Space: 11
Atmosphere: 750; 1100kmh
Hull: 6D
Shields: 4D (3D backup)
Sensors:
   Passive: 40/1D
   Scan: 80/2D
   Search: 160/3D
   Focus: 5/4D
Weapons (all weapons are fully retractable and sensor proofed):
  1 Turbolaser Cannon (extra power supply)
    Scale: Capital
    Fire Arc: Turret
    Fire Control: 3D
    Space: 3-15/36/75
    Atmosphere: 6-30/72/150 Km
    Damage: 6D
  2 Anti-Starfighter Laser Cannons
    Scale: Starfighter
    Fire Arc: Turret
    Fire Control: 2D
    Space: 1-5/12/25
    Atmosphere: 2-10/24/50 Km
    Damage: 5D
  2 Double Laser Cannons
    Fire Arc: Dorsal Turrets (1 fore, 1 aft)
    Crew: 1, co-pilot; 1, pilot (can be switched to the communications station)
    Skill: Starship Gunnery
    Fire Control: 2D+2
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5km
    Damage: 4D+2
Description: Well equipped for guests, this space transport can also hold its own in a combat situation long enough to make an emergency jump into hyperspace. With the hidden turbolaser even a capitol ship would be surprised for a time. Well equipped for the price.

Click on image for full size
 
 

Item #52: April-June

Draymak 19-K Sniper Blaster
Type: Carbine Sniper Rifle
Weight: 4.5 kg
Cost: 6500
Availability: 4,X
Ammo: 125, 100, 75 or 50
Range: 3-75/150/400
Damage: 5D, 5D+1, 5D+2 or 6D (adjustable damage setting)
Description: This weapon is at the top of the list for new weapons on the market. The 19-K uses a specially made sound dampening device build into the blaster to keep everyone outside the 1.5 meter radius unable to detect the weapon firing. The concept was designed around the fact that conversations are masked using "white noise," so why not a weapon?.
Game Notes: Sound Dampening works out to a .3 meter radius and blocks all sounds eminating from the weapon only when it fires. As this device is fragile it can easily malfunction. The owner will need to recalibrate the device after every 15 shots or it will stop functioning all together and will require replacement. Basically, every shot after the 15th lowers the difficulty level by one, starting at Heroic for the lower damage settings, and Very Difficult for the higher settings.

Click on image for full size
 
 

Item #53: April-June

Covalis ACC-7 Assassin Droid
Type: Melee Assassin Droid
Dexterity 3D: (s) Melee Combat: Vibroblades 8D+2, Sonic Disruptor 5D
Perception 3D: Search 7D, Sneak 7D
Strength 3D (2D): Brawling Combat 6D, Stamina 5D
Knowledge 1D: Tactics 4D
Mechanical 2D: Repulsorlift Ops 7D+2
Technical 0D:
Move: 16
Weight: 32 kg
Size: .4 meters high, 1.1 meters wide
Cost: 12,500
Availability: 2,X
Equipment:
  -Round floating orb
  -Two visual and three auditory sensors - above and below human range
  -Vocabulator sound system
  -Bounty database that holds 100,000 entries
  -Two Vibroblade Arms: Damage: Str+3D
  -Sonic Disruption System: Damage: 5D stun. Range: 0-3/5/10/20. Area Affect: 140 degree forward arc. Designed to stun a target before moving in for the kill.
Description: This droid is stealthy and deadly when hunting specific targets. As it does not use ranged blaster weapons the droid needs to get quite close to its targets to attack. The sonic disruption system provides another means to capture the intended target when it is close by knocking them out or at least stunning them. If the target is wanted dead it will then move in for the kill.
Game Notes: The Sonic Disruption System can only be used once every 20 minutes as it needs to be recharged between uses.

Click on image for full size
 
 

Item #54: April-June

Draymak Dual Vibroblade Sword
Type: Melee Weapon
Weight: 3 kg
Cost: 2500
Availability: 2,R
Damage: Str+3D
Description: These weapons are designed and crafted to be perfectly balanced so that two can be used by those skilled in dual weapon use.

Click on image for full size
 
 

Item #55: July-August

Zentarian Cyger 6
Type: Anti-Cybernetic Blaster Pistol
Weight: 2kg
Cost: 2300
Availability: 2,X
Ammo: 100
Range: 3-20/40/80
Damage: 5D+2 (stun)/4D+2
Description: This weapon fires a special blast designed to first stun the target then damage any installed cybernetics. The stun portion actually shorts out the cybernetics first, so that the being cannot use them. That is followed by real damage to all cybernetic systems installed to prevent further use of them. This weapon will only kill the being if they have such items as cybernetic lungs or a cyberheart.

Click on image for full size
 
 

Item #56: July-August

Draymak Kandrin Combat Armor
Type: Heavy Combat Armor
Weight: 30kg
Cost: 475,000
Availability: 4,X
Protection: +3D/+3D
Protects the Following: All. This armor has excellent expansion capabilities. A repair kit is included in the price (8 uses).
Powered: Controlled by built-in Computer
Breath Mask: Filters must be replaced after 30 hours of continuous use.
Long-Range Communication System: 60 km range. 8 scrambled channels. Scans all frequencies.
Flash Protection: Reduces the effects of bright flashes by one half (-2D instead of -4D).
Macrobinoculars: Adds +3D to Search for objects 100-500 meters away. Scomp-linked to three weapons to reduce ranges by one level. Example: long range becomes medium, medium becomes short
Sensors (in meters): IR, Motion, UV, Low-Light
  IR, UV
    Passive: 150m/+2
    Scan: 300m/+1D
    Search: 400m/+2D
    Focus: 15m/+2D+2
  Low-Light, Motion
    Passive: 250m/+2
    Scan: 500m/+1D+1
    Search: 650m/+2D
    Focus: 25m
Sealed Enviro System:
  Neuro Sensors in helmet monitor body activity
  5.5 hrs LOX/Air Filtration system
  120 minutes of survival time in space
  Communication System with translator: +2D to Languages (does not include all languages) and an external speaker
  Water/Gas sealed
  Electric Shock sealed
  Repulsorpack: 175/350kmh, 4 hour charge (can recharge in 45 minutes from internal fusion power supply)
16 Slot Computer System: Three I/O ports
  • Capabilities: (PWR: 4D, MEM: 22D)
  • Programs:
    • Bi-Multiple Targeting: 4 slots; Five weapon systems with up to 14 targets per system. Adds +2D+2 to hit and requires a sensor on each weapon used. No scope allowed.
    • Sensor Plus: 2 slots; Adds +2D to Search. If person has all sensors then it adds +3D to Search. Sensor types: IR, UV, X-Ray, Life, Motion, Hard/Soft Radiation, Electrical signals, Ultrasound and Radio waves.
    • Road Map: 1 slot; Makes a map of past travels, locations and facilities. Can be plugged in to any spaceport for a download of directions. Will also mark where you are on the current map program running. Auto updates each time area is visited (program must be active).
    • Bounty Plus: 2 slots; Outlines person in blue. Gives known tactics used and recommends counter tactics to be used against them. 125,000 bounty capacity and adds +1D to the specialized skill of Tactics: Personal Combat due to the extensive bounty files available. The +1D bonus cannot be added until the program is loaded with bounties and is in active memory.
    • Accessing: 2 slots; Adds +1D to Computer Program/Repair rolls. The +1D may be added to computer spikes rated at 7D or less.
    • Super Hostilities: 3 slots; Highlights all weapons in red, provides a list and gives details on features. Must be used with Bounty or Sensor. Adds +1D to the targeting sensor of the current weapon in hand to help in hitting selected targets. Also adds an orange flashing which indicates the most deadly weapons present.
    • Matrix: Allows user to see electron flow in cables and behind walls. Makes a blue print after studying for two rounds. After three continuous rounds of combat, program will add +1D to hit (anticipated tactics). After five continuous rounds of combat, program will add +2D to hit (anticipated tactics).
    • Medic: 1 slot; Diagnoses illness or wound and gives treatment recommendations. Adds +1D to First Aid skill.
    • Multiple Programs: 1 slot; Runs two programs simultaneously if slots and outputs are available. Uses 1 slot to operate but the programs it combines take up no slots (just one for the program itself).
  • FULL BATTLE MODE: All programs are on line; Repulsor Pack is in standby; System Seals/LOX are on-line; Wrist Laser, Dual Retractable Vibroblades and Vibro-Shiv are on-line (Turbo projected grappling hook cannot be used); targets are pre selected by priority (Matrix, Bounty and Hostilities determine all targets); Communication system is in scan mode.
  • COMBAT MODE: Bi-Multiple Targeting, Matrix, Sensor Plus, Road Map and Super Hostilities are on-line; all other programs are on standby; Wrist Laser, Dual Retractable Vibroblades, Vibro-Shiv and the Turbo Projected Grappling Hook are on-line; System Seals/LOX and Repulsor Pack are on standby; Communication system is in scan mode.
  • RECON MODE: Matrix, Sensor Plus, Bounty Plus, Road Map, Super Hostilities and Multiple Programs are on-line; all other programs are on standby; Turbo Projected Grappling Hook and Dual Retractable Vibroblades are on-line; System Seals/LOX on standby; Repulsor Pack on-line; Communication system is in passive mode.
  • Security System: Auto destruct of data and programs. Active virus for I/O ports.
Self Destruct: Must be activated. Goes off in 1D6 rounds (or selectable). 12D damage as Thermal Detonator
Weapons:
  -Back Mounted Mini-Grenade Launcher: Linked to targeting sensors. Uses Armor Weapons skill. Adds +2D to hit. Holds 8 grenades (selectable), Damage: based on grenade. Range: 5-100/200/400
  -Dual Retractable Vibroblades (left arm): STR+3D
  -Wrist Blaster Carbines (both): Uses Armor Weapons skill. Ammo: 200. Damage: 6D+2. Range: 3-50/125/250
  -Boot Vibro-Shivs: STR+2D, left and right foot
  -Shoulder Vibroblades: STR+3D, above left and right shoulder
Non-Weapon Systems:
  -Turbo Projected Grappling Hook: 80 meter lanyard, uses Missile Weapons skill (Range; 0-20/40/80), magnetic grappling hook, standard hook and self-setting pilon.
Description: See image. This is a great example of powered armor and some of the many features that can be added to it. Very cool and very high-tech. Repair kit included. Can be used to repair 4 Severe, 6 Moderate and 10 Light damage. Can be modified beyond what is listed (GM approval).

Click on image for full size
 
 

Item #57: July-August

Draymak UL-85 Speederbike
Craft: Draymak Speederbike
Type: Racing / Utility Speeder Bike
Scale: Speeder
Length: 3.2 meters
Skill: Repulsorlift Ops: UL-85
Crew: 1
Passengers: 1
Cargo Capacity: 12 kilograms
Maneuverability: 4D+2
Move: 130; 390 kmh
Body Strength: 1D+2
Cover: 1/4
Altitude Range: Ground level - 150 meters
Weight: 150kg
Cost: 6,000 (new), 3,600 (used)
Availability: 1,F
Description: Classic in design, modern in function; this speederbike has it all. Maneuverability, speed, durability and easy maintenance are but a few of the features included in this baby. If speed is a factor then this bike has it.

Click on image for full size
 
 

Item #58: July-August

Draymak DC-P5 Protocol Droid
Type: Class III Protocol Droid
Dexterity 3D: Dodge 3D+2
Perception 2D: Con 3D, Search 3D+1
Strength 3D:
Knowledge 4D+1: Cultures 7D+1, Languages 11D+1
Mechanical 1D:
Technical 1D:
Move: 10
Weight: 65kg
Size: 1.7 m
Cost: 8350
Availability: 1,F
Personality Matrix: Complex
Equipment:
  -Vocabulator Speech/Sound System
  -Broad-Band Antenna Receiver
  -Translang III Comm. Mod. w/ over 8 million languages
  -AA-1 Verbobrain
  -Humanoid Appearance
Description: The latest in protocol droids with all the addition features you have grown to expect from a droid of this class. Addition features can be added to it so that it can be more than a protocol droid. Some examples includeculinary arts, business, tactics, security, law enforcement, planetary systems and politics, just to name a few. As you can see, this droid can become much more that its protocol design intended. All extra features can be installed at the factory or your favorite droid shop.
Game Notes: Skills and Attributes are set at time of purchase, but can be modified later.

Click on image for full size
 
 

Item #59: September-November

Mandal Motors Sword Fighter
Craft: Sword Heavy Fighter
Type: Heavy Fighter
Scale: Starfighter
Length: 18.3 meters
Skill: Starfighter Piloting: Sword
Crew: 1
Passengers: 0
Cargo Capacity: 120 kg
Consumables: 2 weeks
Cost: 2,700,000
Hyperdrive Multiplier: x1
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 3D+2
Space: 13
Atmosphere: 975; 1950 kmh
Hull: 6D
Shields: 3D
Radiation/EMF Shielding: 10 Rounds
Sensors: High Resolution, Emissions, Image Analyzer
  Passive: 20/1D
  Scan: 40/2D+1
  Search: 90/3D+1
  Focus: 3/4D
Weapons:
  2 Quad Blaster Cannons (fire-linked)
    Fire Arc: Front
    Crew: Pilot
    Skill: Starship Gunnery
    Fire Control: 3D+1
    Space Range: 1-4/14/30
    Atmosphere Range: 100-400/1.4/3.0km
    Damage: 6D+2
  1 Dorsal Ion Cannon
    Fire Arc: Dorsal Turret
    Crew: Pilot
    Skill: Starship Gunnery
    Fire Control: 4D+1
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5km
    Damage: 5D+2
  Concussion Missiles (6 missiles mounted on wings)
    Fire Arc: Front
    Crew: Pilot
    Skill: Starship Gunnery
    Fire Control: 3D+1
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5km
    Damage: 9D
Cloaking: Complete coverage. Cannot fire weapons while cloaked.
Description: This fighter is very fast and maneuverable, hence the hight cost.
Game Notes: These are not easily obtained. Special contacts within the Mandalorean Government are required to even be considered.

Click on image for full size
 
 

Item #60: September-November

Draymak Walker Assault Mech Suit
Type: Mechanized Assault Suit
Computer System: Power: 5D, Memory: 35D
* Dexterity 2D: Blaster 8D, Dodge 6D,
* Perception 2D/4D: Search 7D+2
* Strength 4D+2 (Walker Scale):
* Knowledge 2D: Tactics 6D, Tactics: Ground Assault 7D, Tactics: Imperial 7D, Tactics: Squads 7D
* Mechanical 3D: Repulsorlift Ops 9D, Sensors 8D, Walker Ops 9D
* Technical 1D: First Aid 8D, (A) Medicine 2D
Radiation Shielding: 1.5 hours (light), 45 minutes (heavy)
EMP Shielding: 8 Rounds
Electrical Shielding
Fire Shielding
Plasma Shielding
Move: 8/150; 300 kmh (Maximum duration is 30 minutes per charge with a recharge time of 10 minutes)
Space: 2
Weight: 652 kg
Size: 3.45 m
Cost: 15,960,000
Availability: A-B,X
Equipment:
  -Super Enhanced Gripper Hand: Damage caused is Str + 3D
  -Plasma Tourch: located in the center of the hand to cut through hulls - 5D damage (Starfighter Scale)
  -Self Destruct: instant or from 1 to 10 rounds; Damage: 10D Walker Scale; Blast Radius: 0-3/7/14/30
  -Life Support System: 15 hours LOX in a sealed environment
  -Medical System: Administers medicine based on the need of the pilot. Carries two complete medical kits that interface with the onboard computer system for diagnosis and treatment options.
  -Two Launchable Mini-Scouts: Power supply lasts for 2 hours; Maximum altitude is 2km, maximum range is 5km; Move: 30 - allows the blaster cannon better Fire Control when one or more is active (adds +1D at longe range).
  -AA-1 Verbobrain with heuristic processors.
Sensors: High Resolution, Emissions, Image Analyzer, IR, Thermal, UV, Ultrasound
   Passive: 30/1D
   Scan: 60/2D+1
   Search: 120/3D+1
   Focus: 3/4D
Weapons:
  1 Arm-Mounted Heavy Blaster Cannon
    Scale: Walker
    Crew: Pilot/Computer
    Skill: Vehicle Blasters
    Fire Control: 3D
    Range: 30-300/1.2/2.5km
    Damage: 5D+2
  1 Under Barrel Arm-Mounted Heavy Grenade Launcher
    Scale: Speeder
    Crew: Pilot/Computer
    Skill: Grenade Launcher
    Ammo: 40
    Fire Control: 3D+2
    Range: 10-200/400/800
    Damage: 6D
  One Shoulder-Mounted Phased Plasma Ball Launcher
    Scale: Walker
    Crew: Pilot/Computer
    Skill: Missile Weapon
    Ammo: 100
    Fire Control: 3D
    Range: 5-40/80/120
    Blast Radius: 0-2/5/10/20
    Damage: 8D
    Special: Ignores all shields up to Starfighter scale
Description: For those times when personal armor just isn't enough....
Game Notes: Comes with a built-in auto pilot computer system capable of operating on its own or carrying out its last orders.
*: Droid brain skills can be circumvented only if pilot has skills greater than those listed - Walker Ops is required to be at least 1D above droid brain skill level. They may also be bypassed if droid brain is damaged or is malfunctioning.

Click on image for full size
 
 

Item #61: September-November

CSSE Blade Light Attack Fighter

This item was created by Dean Magill and used here with permission:
Toris: CSSE Blade Fighter

Craft: Claven Systems Security Enterprises Blade Light Attack Fighter
Type: Medium Aerospace Fighter
Scale: Starfighter
Length: 7.2 meters
Skill: Starfighter Piloting: Blade
Crew: 1
Passengers: 0
Cargo Capacity: 35 kg
Consumables: 2 days
Cost: 48,000
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 2D+2 (3D+2 in Atmosphere)
Space: 8
Atmosphere: 450; 1250 kmh
Hull: 3D+2
Shields: 2D
Sensors:
   Passive: 10/0D
   Scan: 15/1D
   Search: 30/1D+2
   Focus: 2/2D
Weapons:
  2 Laser Cannons (fire-linked)
    Fire Arc: Front
    Crew: Pilot
    Skill: Starship Gunnery
    Fire Control: 2D+2
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1.0/1.7 km
    Damage: 4D+2
Description: The Blade Light Attack Fighter was one of the first fighters to be developed and mass-produced by Claven Systems Security Enterprises. The Blade is a small dual role fighter craft, primarily designed to operate within the atmosphere of a planet. However, its performance in space allows it to compete, albeit poorly, with more modern fighters. The ship is armed only with two laser cannons, and though not as powerful as most ship weapons they provide enough punch for a ship of its size. The Blade can be seen in the service of planetary security forces throughout the Argolas sector, but there popularity is causing them to slowly spread across the galaxy.
Game Notes: Shields, weapons and hull are upgradable. Each pip of increase costs 15% of the original price for the first "D" added. The cost increases to 50% of original cost for the second "D" increase. No increase beyond the second "D" can be added. Sensors can be improved by +5/+1 pip at a cost of 20% of base cost up to +15/+1D.

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Item #62: September-November

Draymak Tobias MkII Combat Droid
Type: Combat Droid
Dexterity 4D: Blaster 10D, Blind Fighting 8D, Dodge 10D, Firearms 9D, Grenade 9D+2, Melee Combat 10D, Missile Weapons 9D, Plasma Weapons 8D, Pulse Wave Weapons 8D+2, Simultaneous Attack 14D
Perception 4D: Command 8D, Search 9D, Sneak 9D
Strength 4D (3D/3D): Brawling Combat 10D, Climbing/Jumping 12D, Lifting 9D, Stamina 10D
Knowledge 3D: Alien Species 8D, Humanoid Biology 8D, Languages 8D, Law Enforcement 8D, Planetary Systems 8D, Streetwise 8D, Survival 9D, Tactics 10D
Mechanical 3D: Communications 9D, Repulsorlift Ops 9D, Sensors 10D, Swoop Ops 12D
Technical 3D: Armor Repair 8D, Blaster Reapir 9D, Demolition 9D, Droid Programming 7D, Droid Repair 7D, (A) Explosives 3D, Firearms 8D, Melee Weapon Repair 8D, Missile Weapon Repair 7D, Plasma Weapon Repair 8D, Security 9D
Move: 12/50 (jump)
Weight: 158kg
Size: 1.75m
Cost: 875,000
Availability: 4,X
Personality Matrix: Complex
Equipment:
  -Modified Heavy Blaster Rifle: Ammo: 100, Range: 3-50/150/300, Damage: 6D+2 (scomp-link adds +2D to hit moving targets, targeting scope adds +1D to hit in addition to the scomp link if aimed for one or more rounds)
  -Armor: Adds +3D/+3D to all areas and is a partial Cortosis weave. Every hit from an energy melee weapon (lightsabres, vibro weapons, etc) has a 30% chance of being turned off for 1-6 rounds
  -H.U.D. System: This includes a rear sensor system that eliminates attacks from behind
  -Internal/Locked System: Cannot be turned off by normal means. Each droid comes with a unique command phrase that allows it to be turned off. The phrase is also linked to the owner's voice signature for security. If more that ten droids are owned then a group phrase can be added as well. Of course, a Jedi may make a Very Difficult Sense roll to locate the power switch followed by a Difficult Alter roll to turn the droid off (designed to resist Jedi tampering)
  -EMP Protection: 10 rounds
  -Fire Protection
  -Water Sealed
  -Plasma Protection
  -Ion Protection
  -Nanbot Repair System (see Game Notes below for details)
Description: A very sleek design with many built-in redundant systems for guaranteed functionality and long lasting combat readiness. All droids produced thus far have had provided flawless service to their owners. It is recommended that the droids' memory be wiped every month as they quickly develope strong personalities. Note however, that those not wiped have never turned against their owners or disobeyed orders
Game Notes: All systems are redundant allowing the droid to function with damage at two levels lower than normal (Example: -3D wound - droid wound is actually -1D). This droid also has a nanobot repair system that will eventually be able to repair all damage of -5D or less (-1D = 1 minute, -2D = 5 minutes, -3D = 20 minutes, -4D = 50 minutes, -5D = 2 hours).

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Item #63: December

Damorian Manufacturing Corporation Tartan-class Patrol Cruiser
Craft: Tartan-class Patrol Cruiser
Type: Anti-Starfighter Patrol Cruiser (Imperial)
Scale: Capitol Ship
Length: 320 meters
Skill: Capitol Ship Piloting: Tartan-class Patrol Cruiser
Crew: 1350; Skeleton: 145/+10
Passengers: 50 Troops
Cargo Capacity: 2000 mt
Consumables: 4 months
Cost: 70,500,000
Hyperdrive Multiplier: x1
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 3D+2
Space: 9
Atmosphere: 975; 1950 kmh
Hull: 6D
Shields: 3D
Radiation/EMF Shielding: 6 Rounds
Sensors: High Resolution, Emissions, Image Analyzer, Lifeform
   Passive: 40/1D
   Scan: 80/2D+1
   Search: 160/3D+1
   Focus: 4/4D
Weapons:
  20 Laser Cannons (fire-linked)
    Fire Arc: Front
    Scale: Starfighter     Crew: 2 Gunners
    Skill: Starship Gunnery
    Fire Control: 3D+1
    Space Range: 1-10/25/60
    Atmosphere Range: 100-1000/2.5/6.0km
    Damage: 6D+2
  2 Ion Cannons
    Fire Arc: 1 Dorsal Turret, 1 Ventral Turret
    Crew: Gunner
    Skill: Capitol Ship Gunnery
    Fire Control: 4D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5km
    Damage: 5D+2
  2 Concussion Missile Launchers (12 missiles each)
    Fire Arc: Front
    Crew: Gunners
    Skill: Capitol Ship Gunnery
    Fire Control: 3D+1
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5km
    Damage: 9D
Support Craft: Two Drop Shuttles
Description: The Tartan-class Patrol Cruiser is considered to be a fast and well-gunned design that is capable of standing up to corvettes and frigates. Its primary function however, is countering enemy starfighters. In that well suited role, the Tartan boasts fast-targeting laser cannons and sufficient agility to keep pace with its prey, starfighters. A secondary benefit of the Tartan's high agility, gives it a measure of protection against enemy starfighters from striking its weak spots.

In those trying times of transition from the corrupt Old Republic to the Galactic Empire, piracy and seditious activity were on the rise. To help stem the flow of this lawlessness, DMC was contracted to develop a warship designed to deal with quick, diminutive craft. The early results were disappointing and pointed to the need of an advanced, but expensive tracking system to scan and acquire multiple, agile targets simultaneously. Once these improvements were incorporated, the Tartan was ready for service. In order to increase its firepower, this design has the ability to temporarily transfer power from its shields and engines to its weapons. However, this comes at the price of shield regeneration and engine speed. This capability is achieved via its versatile energy distribution network. For propulsion, the Tartan relied upon two large and six small engines.

Click on image for full size

Tartan Patrol Cruiser Detail Image
 
 

Item #64: December

Draymak Heavy Millennium Armor
Type: Heavy Combat Armor
Powered: Fusion power supply. Controlled by built-in Computer.
Protection: +3D/+5D/+2D to Strength and all skills
Protects the Following: All. This armor has excellent expansion capabilities. A repair kit is included in the price.
Repulsor Pack: 125; 350 kmh. Charge lasts up to 2.5 hours. Will auto-recharge within 30 minutes due to fusion power supply.
Weight: 14 kg
Availability: A-B,X
Cost: 8,350,000
Breath Mask: Filters must be replaced after 30 hours of continuous use.
Long-Range Communication System: 60 km range. 8 scrambled channels. Scans all frequencies.
Flash Protection: Reduces the effects of bright flashes by one half (-2D instead of -4D).
Radiation/EMP Shielding: 12 Rounds
Electrical Shielding
Fire Shielding
Plasma Shielding
Water Sealed works down to 400 meters
Macrobinoculars: Adds +3D to Search for objects 100-500 meters away. Scomp-linked to three weapons to reduce ranges by one level. Example: long range becomes medium, medium becomes short
Stealth System Adds +1D to Sneak and adds +10 to sensor rolls when using the Armor Variable Color System (AVCS). This system cannot be used when in Full Battle Mode or Combat Mode of the on board computer system.
Sensors: IR, Low-Light, Motion, Thermal, Ultrasound, UV, X-Ray
  Thermal, Ultrasound, X-Ray
    Passive: 70 m/+2
    Scan: 140 m/+1D
    Search: 280 m/+2D
    Focus: 5 m/+3D
  IR, UV
    Passive: 150 m/+1D
    Scan: 300 m/+2D
    Search: 400 m/+3D
  Low-Light, Motion
    Passive: 250 m/+1D
    Scan: 500 m/+2D
    Search: 650 m/+3D
Sealed Enviro System:
  Neuro Sensors in helmet monitor body activity
  3.5 hrs LOX/Air Filtration system
  75 minutes of survival time in space
  Comm. system with translator (+2D to Languages [does not include all languages]) and an external speaker
16 Slot Computer System: Three I/O ports
  • Capabilities: (PWR: 5D, MEM: 22D)
  • Programs:
  • Auto Fire: 3 slots; Must be used with powered armor. Must be used with all sensors and the Sensor, Bounty and Hostilities programs. Program will automatically make the users armor draw a predesignated weapon from its holster (after a hostile target has been detected) and fire a preprogrammed number of times. The person in the armor need not have seen the target for this to work. Program uses all onboard sensors +3D to locate and shoot at targets (viable targets are those on bounty list or have visible hostile intentions toward the user like pointing a weapon at the user). If targets Perception roll does not beat the programs Sensor +3D roll then the user gets an auto attack free and can respond normally (attack acts as a free action). If the targets roll beats the programs roll then the user can't Dodge or otherwise counter any return fire or actions against the target until the following round. Recommended for targets wanted dead only.
  • Matrix: 3 slots; Allows user to see electron flow in cables and behind walls. Makes a blue print after studying for two rounds. After three continuous rounds of combat, program will add +1D to hit (anticipated tactics). After five continuous rounds of combat, program will add +2D to hit (anticipated tactics).
  • Access Plus: 2 slots; Adds +2D to Computer Program/Repair rolls. The +2D may be added to computer spikes rated at 6D or less.
  • Melee Majic: 2 slots; Adds +1D to Melee Combat after two rounds. Must be used with movement sensors and the Sensor Program. Requires Dexterity Boosters (not included in price) to be installed in the armor. Already installed in this suit of armor.
  • Brawler: 1 slot; Allows +1 to +2D to be added to Brawling Combat. Requires Strength and Dexterity Boosters (not included in price) to be installed in the armor. This armor already has both installed.
  • Bi-Multiple Targeting: 4 slots; Five weapon systems with up to 14 targets per system. Adds +2D+2 to hit and requires a sensor on each weapon used. No scope allowed.
  • Sensor Plus: 2 slots; Adds +2D to Search. If person has all sensors then it adds +3D to Search. Sensor types: IR, UV, X-Ray, Life, Motion, Hard/Soft Radiation, Electrical signals, Ultrasound and Radio waves.
  • Road Map: 1 slot; Makes a map of past travels, locations and facilities. Can be plugged in to any spaceport for a download of directions. Will also mark where you are on the current map program running. Auto updates each time area is visited (program must be active).
  • Bounty Plus: 2 slots; Outlines person in blue. Gives known tactics used and recommends counter tactics to be used against them. 125,000 bounty capacity and adds +1D to the specialized skill of Tactics: Personal Combat due to the extensive bounty files available. The +1D bonus cannot be added until the program is loaded with bounties and is in active memory.
  • Accessing: 2 slots; Adds +1D to Computer Program/Repair rolls. The +1D may be added to computer spikes rated at 7D or less.
  • Super Hostilities: 3 slots; Highlights all weapons in red, provides a list and gives details on features. Must be used with Bounty or Sensor. Adds +1D to the targeting sensor of the current weapon in hand to help in hitting selected targets. Also adds an orange flashing which indicates the most deadly weapons present.
  • Medic: 1 slot; Diagnoses illness or wound and gives treatment recommendations. Adds +1D to First Aid skill.
  • Multiple Programs: 1 slot; Runs two programs simultaneously if slots and outputs are available. Uses 1 slot to operate but the programs it combines take up no slots (just one for the program itself).
  • 4 Preset Programs:
    • FULL BATTLE MODE: All programs are on line; Repulsor Pack is in standby; System Seals/LOX are on-line; Wrist Laser, Dual Retractable Vibroblades and Vibro-Shiv are on-line (Turbo projected grappling hook cannot be used); targets are pre selected by priority (Matrix, Bounty and Hostilities determine all targets); Communication system is in scan mode.
    • COMBAT MODE: Bi-Multiple Targeting, Matrix, Sensor Plus, Road Map, Auto Fire and Super Hostilities are on-line; all other programs are on standby; Wrist Laser, Dual Retractable Vibroblades, Vibro-Shiv and the Turbo Projected Grappling Hook are on-line; System Seals/LOX and Repulsor Pack are on standby; Communication system is in scan mode.
    • RECON MODE: Matrix, Sensor Plus, Bounty Plus, Road Map, Super Hostilities and Multiple Programs are on-line; all other programs are on standby; Turbo Projected Grappling Hook and Dual Retractable Vibroblades are on-line; System Seals/LOX on standby; Repulsor Pack on-line; Communication system is in passive mode.
    • ESPIONAGE MODE: Bi-Multiple Targeting, Matrix, Road Map, Bounty Plus, Super Hostilities, Sensor Plus, Multiple Programs, Auto Fire and Accessing are on-line; all other programs in standby; Turbo Projected Grappling Hook and Dual Retractable Vibroblades are on-line; System Seals/LOX on standby; Repulsor Pack on standby; Communication system is `in passive mode.
    • Security System: Auto destruct of data and programs. Active virus for I/O ports.
Self Destruct: Must be activated. Goes off in 1D6 rounds. 12D damage as Thermal Detonator
Weapon/Non-Weapon Systems:
   -Dual Retractable Vibroblades: STR+3D
   -Wrist Laser: 45 shot power pack. Uses Armor Weapons skill. Damage: 5D. Ranges: 3-5/25/50
   -Turbo Projected Grappling Hook: 20 meter lanyard, uses Missile Weapons skill (Range; 0-3/10/20), magnetic grappling "hook."
Description: This suit of armor is designed to integrate with various types of cybernetics that will allow them to function at full capacity (ask the Game Master for complete details on specific types of cybernetics).

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Item #65: December

Corellia Drive Technologies BB-80 Fusion Cannon
Type: Fusion Cannon
Scale: Walker
Skill: Blaster; Fusion Cannon
Weight: 13kg
Cost: 7,000 (used), (Power Packs 150)
Availability: 2,X
Ammo 5
Range: 15-50/250/500
Blast Radius: 0-1/3/5
Damage: 4D
Description: A weapon based on the fusion thrusters and fusion drive technology that was used at the dawn of space travel, a controlled fusion reaction with the energy output focused in a tight beam. Designed by Corellia Drive Technologies shortly before they entered bankruptcy, it provided a small amount of financial relief to the company who had not changed over to newer manufacturing techniques and drive systems and proved to be a powerful anti-vehicle weapon. The design has had a resurgence with the introduction of walkers, and a number of unofficial reproductions have appeared on the market since the Clone Wars and the rise of the Galactic Empire.

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Item #66: December

Golan Arms FC1 Flechette Launcher
Type: Flechette Launcher
Skill: Missile Weapons
Weight: 6kg
Cost: 800 Credits (Anti-Personnel Canister = 100 Credits; Anti-Vehicle Canister = 200 Credits)
Availability: 2,F,R or X
Ammo 6 per canister
Range: 5-25/100/250 Meters
Blast Radius: 0-1/3/5 Meters
Damage: Anti-Personnel = 6D/5D/3D; Anti-Vehicle (Speeder scale) = 5D/4D/3D
Note: The Anti-Personnel has several options: 1) Normal Dispersal or 2) Fire 2 mines (canisters) that can bounce off surfaces - detonate after 1.5 seconds or on impact.
Description: The FC1 Flechette Launcher is a four barrel weapon that features the range of a rifle while having the advantages and effectiveness of grenades. This shoulder-launched weapon holds one canister per barrel, and two canisters in a reserve chamber. Due to this configuration, a trooper can load the weapon with multiple canister types; the trooper can select the desired canister (not in the reserve chamber) by lightly tapping on the trigger. For maximum effectiveness (and dispersal) the canisters should not be programmed to detonate on impact (else performance is considerably lowered), but instead be targeted to detonate 0.10 meters ahead of the target. The user using the range finder must manually program each canister's range at which it will detonate, however, in a predicament the user can have the canister detonate on contact.

This weapon is a widely employed among the Corporate Sector Authority's security forces. Other users of the FC1 include the Empire, as well as the Rebels. Two different types of canisters are fielded by this weapon which is designed to swat multiple targets in close proximity. Anti-Personnel Canisters are small globes containing hundreds of flechettes that are capable of terminating an entire section (squad) of soldiers in a single well-placed shot. Upon reaching the target or desired distance the globes detonate, affecting an area of ten meters in diameter. Therefore, the FC1 is excellent for eliminating clustered groups or improving the odds of hitting a single target.

Anti-Vehicle Canisters which are larger in size are deployed to the target via an 11 centimeter long missile with a shaped charge. This charge concentrates the razor-sharp flechettes in an area no larger than five meters in diameter. These flechettes are powerful enough to tear through ten centimeters of durasteel armor plating - enough to destroy lightly armored repulsorcraft or snowspeeders. After passing through the vehicle's armor, the flechettes proceed to destroy internal electronic systems, flight equipment, power generators, weapons and unfortunate crew members. In short, the damage inflicted is catastrophic.

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Item #67: January-February 2009

Zentarian D9 Racing Speeder
Type: Racing Speeder
Scale: Speeder
Skill: Repulsorlift Ops: D9
Length: 6.4 meters
Crew: 1
Passengers: 1
Cargo Capacity: 35kg (see below)
Cover: 1/4
Cost: 19,000 (new), 13,000 (used)
Maneuverability: 3D
Move: 350; 780 kmh
Body: 3D+1
Altitude Range: Ground to 400 meters
Sensors:
   Passive: 20/1D
   Scan: 40/1D+1
   Search: 80/1D+2
   Focus: 3/2D
Weapons: None (can be added)
Description: This is a fast speeder that can out run almost all others and maintain that speed for long periods of time. This version is highly upgradeable to include speed, armor, weapons, sensors, cargo and maneuverability. Various upgrade packages are available, some only on the black market.

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Item #68: January-February

Drezellian AB-1 Air Speeder
Type: Speeder Car
Scale: Speeder
Skill: Repulsorlift Ops: AB-1
Length: 2.4 meters
Crew: 1
Passengers: 1
Cargo Capacity: 15kg (see below)
Cover: 1/2
Cost: 9000 (new), 5000 (used)
Maneuverability: 2D
Move: 280; 560 kmh
Body: 2D+1
Altitude Range: Ground to 200 meters
Sensors:
   Passive: 15/+1
   Scan: 30/+2
   Search: 60/1D
   Focus: 2/1D+2
Weapons: None
Description: For transport from one city location to another and not much else. Used mostly for personal transportation. However, this small speeder has the capability to haul a small repulsor storage container behind it giving this vehicle an extra 300kg capacity. Cost of the container is 300 new and 175 for a used one.

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Item #69: January-February

Draymak Ripper 5B
Type: Heavy Blaster Pistol/Missile Launcher
Skill: Blaster, Missile Weapons
Weight: 3kg (empty), 8kg (loaded)
Cost: 2950
Availability: 3,X
Ammo 40 + 5 mini missiles
Range: 3-20/30/60 (blaster)/5-40/80/160 (missiles) Meters
Damage: 5D+1 (blaster)/5D+2 (missile)
Blast Radius: 0-2/4/6/8 (missile)
Note: This weapon can be found ONLY through major contacts in the Black Market. And, for those with the right connections, different types of missiles can also be purchased. It is said that one of those is thermite gel, but this has not been confirmed.
Game Notes: This weapons size hides its true power and capabilities. It is extremely deadly if used in skilled hands. In fact, only those with the Blaster skill 6D or greater and Missile Weapons of 5D or more can use the AR 5B to any useful effect. Anything less subtracts 1D from both skills. The weapon is very durable and gets an extra +1D to its Body roll to resist damage. The firing pin used to launch the missiles also acts as a catalyst to start the mixing of the two types of fuel used to propel the weapon. Range is shorter than most missiles, but delivers a punch a bit stronger than a standard grenade. The only real drawback to this weapon is that it takes four rounds to load/reload all five missiles. For an extra 350 credits each the owner can purchase a special disposable auto-loader that reduces that time to one round.

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Item #70: January-February

Draymak K1 Blaster Pistol
Type: Blaster Pistol
Skill: Blaster: K1
Weight: 1.4kg
Cost: 650
Availability: 4,X
Body: 2D+2
Ammo 100
Range: 3-30/60/120 Meters
Damage: 4D+1
Description: An easy weapon to use, clean and load, this blaster can dish out above average damage for a blaster pistol. However, because of the special alloys used in its construction this blaster can take much more abuse and still fire accurately.

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Item #71: January-February

Draymak K2 Blaster Pistol
Type: Blaster Pistol
Skill: Blaster: K2
Weight: 1.6kg
Cost: 850
Availability: 4,X
Body: 3D
Ammo 100
Range: 3-30/60/120 Meters
Damage: 4D+2
Description: An easy weapon to use, clean and load, this blaster can dish out above average damage for a blaster pistol and nearly as much as a heavy blaster. However, because of the special alloys used in its construction this blaster can take much more abuse and still fire accurately.

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Item #72: January-February

Draymak K3 Heavy Blaster Pistol
Type: Heavy Blaster Pistol
Skill: Blaster: K3
Weight: 2.2kg
Cost: 1050
Availability: 4,X
Body: 3D
Ammo 75
Range: 3-20/35/75 Meters
Damage: 5D
Description: An easy weapon to use, clean and load, this weapon can dish out normal damage with a bit longer range and slightly greater ammo capacity than any other heavy blaster pistol currently on the market. However, because of the special alloys used in its construction this blaster can take much more abuse and still fire accurately.

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Item #73: January-February

Draymak K4 Heavy Blaster Pistol
Type: Heavy Blaster Pistol
Skill: Blaster: K4
Weight: 2.5kg
Cost: 1350
Availability: 4,X
Body: 3D+1
Ammo 80
Range: 3-25/50/100 Meters
Damage: 5D+2
Description: An easy weapon to use, clean and load, this weapon can dish out better than normal damage with the best range and ammo capacity of any heavy blaster pistol currently on the market. However, because of the special alloys used in its construction this blaster can take much more abuse and still fire accurately.

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Item #74: January-February

Draymak L1 Heavy Blaster Rifle
Type: Blaster Rifle
Skill: Blaster/Missile Weapons
Weight: 3.8kg
Cost: 3200
Availability: 4,X
Body: 3D+2
Ammo 120/1
Range: 3-50/150/300 meters (rifle), 3-20/40/80 meters (net gun)
Damage: 6D+1/5D+1 or 4D+2 stun
Note: This rifle carries a net launcher under the barrel for capturing prey or other targets without killing them. The net delivers a stun charge on impact that can knock out most beings of human size or less. Beings larger than a human resist against 4D+2 damage instead.
Description: An easy weapon to use, clean and load, this weapon can dish out much more damage than any blaster rifle currently on the market, and it weighs less. However, because of the special alloys used in its construction this blaster rifle can take much more abuse and still fire accurately.

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Item #75: March-May

Zentarian Ground Wheel
Type: Ground Vehicle
Scale: Character
Skill: Ground Vehicle Ops
Length: 2.5 meters
Crew: 1
Passengers: 0 or 1
Cargo Capacity: 0kg (see note)
Cover: 1/4
Cost: 8700
Maneuverability: 3D
Move: 200; 450 kmh
Body: 2D+1
Weapons: None
Description: Fast and maneuverable with speeds similar to swoop, but on the ground.
Game Note: A special backpack can be added in place of the passenger to allow up to 55kg to be carried. Cost is 125 credits.

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Item #76: March-May

Kelekian Heavy Speeders - K1 and K2
Types: Heavy Speeder/Military Speeder
Scale: Speeder
Skill: Repulsorlift Ops: K1 or K2
Length: 5/6 meters
Crew: 1/2
Passengers: 0
Cargo Capacity: 5/10kg
Cover: 1/4
Cost: 15,000/25,000 (new), 10,000/20,000 (used)
Maneuverability: 3D+1/3D
Move: 280; 600kmh/270; 580kmh
Body: 2D+1/3D+1
Altitude Range: Ground - 3km/Ground - 4km
Sensors: (K1 has none)
   Passive: 20/+2
   Scan: 40/1D
   Search: 80/1D+2
   Focus: 2/2D
Weapons: (K1 has none)
  Dual Heavy Repeating Blasters (fire-linked)
    Scale: Speeder
    Fire Arc: Front Arc
    Fire Control: 2D
    Range: 3-200/400/800
    Damage: 5D+1
Description: Both variants of this vehicle are well designed and of sturdy construction. The military version has armor added for extra protection.

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Item #77: March-May

A-R Tangle Gun 7
Type: Capture Gun
Skill: Missile Weapon
Weight: 4kg
Cost: 850
Availability: 2,F
Ammo 2
Range: 3-6/12/24
Damage: 5D or 5D (stun)
Blast Radius: 1.5m
Note: This weapon is great for capturing live targets with little or no damage. However, the pistol can deliver a powerful shock if needed. This is controlled by an extra button along the side.

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Item #78: March-May

Draymak G-45 Heavy Sniper Rifle
Type: Sniper Rifle
Skill: Blaster: G-45
Weight: 7kg
Cost: 15,500
Availability: 4,X
Ammo 50/25/10
Range: 3-150/500/1000, 3-250/600/1200, 3-400/800/1600
Damage: 9D (Character)/6D (Speeder)/4D (Walker)
Game Notes: This sniper rifle is the most powerful on the market today. With the flick of a switch this weapon can change from killing beings to destroying speeders and even small walkers. The only drawback is the limited amount of ammo for larger targets.

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Item #79: March-May

Draymak BMP1 Blaster/Missile Pistol
Type: Special
Skills: Blaster, Missile Weapons
Weight: 3kg
Cost: 4500
Availability: 4,X
Ammo 15/4
Range: 3-20/40/80 or 5-50/100/200 meters
Damage: 3D+2 or 5D+2
Description: This small, unusual, yet powerful weapon is quite deadly. Not only does it fire a fair amount of blaster shots, but it also fires up to four deadly micro-missiles that have been custom made specifically for this weapon. The missiles cost 100 credits each and come in a snap-in clip together with the custom blaster ammo. Total cost of a full clip is 500 credits. Expensive? Yes. Worth it? Absolutely. Please be aware that the weapon must be kept clean or it will not fire and may eventually missfire and explode on the user.
Game Note: There are Speeder scale missiles available at a cost of 1200 credits each. They do 3D+2 Speeder Scale damage and have the same range as the standard missile.

If the weapon is not cleaned after every 2 clips there is a 1 in 6 chance it will not fire. After 4 clips the chance increases to 2 in 6. After 6 clips there is a 3 in 6 chance of exploding. Damage is based on how many missiles are left in the clip. 1 = 5D+2 or 3D+2 (speeder scale), 1 = 6D+2 or 4D+2 (speeder scale), 3 = 7D+2 or 5D+2 (speeder scale), 4 = 8D+2 or 6D+2 (speeder scale). Inserting the 8th clip and firing causes the weapon to explode regardless of the number of missiles in the weapon, causing base speeder scale damage in a 5 meter radius.

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Item #80: June

Hydrosphere Corporation T-47 Aquaspeeder
Type: Amphibious Airspeeder
Scale: Speeder
Skill: Repulsorlift Ops: T-47 Aqua
Length: 4.3 meters
Crew: 1
Passengers: 1
Cargo Capacity: 20 kg
Cover: Full
Cost: 12,000 (new), 8000 (used)
Maneuverability: 3D (flying), 1D+1 (underwater)
Move: 225; 650 kmh (flying), 80; 230 kmh (underwater)
Body: 2D
Altitude Range: Air: 6 km, Underwater: 2.5 km
Sensors:
   Passive: 12/+2
   Scan: 25/+1D
   Search: 50/+1D+2
   Focus: 4/+2D
Weapons: None
Description: One of Hydrospeare's less popular modifications, due in large part to its non-military nature. It has been highly successful in cultures where underwater travel is as necessary as flight.

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Item #81: June

Chekla Arms Consortium B2 Blade-Pistol
Type: Combination blaster pistol/combat blade
Skill: (blaster) blaster: blaster pistol; (blade) melee combat: blade-pistol
Weight: 3.5 kg
Cost: 1100
Availability: 3
Ammo: 50 (1 power pack)
Difficulty: (blade) Moderate
Range: (blaster) 2-10/25/100 meters
Damage: (blaster) 4D; (blade) Str+1D+1
Description: An uncommon sidearm created by the Chekla Arms Consortium of Rodia, the blade-pistol has recently become popular as an exotic signature weapon of bounty hunters and hired guns, Rodian or otherwise. Although not the first combination blade / blaster pistol, the blade-pistol has been the most successful thanks to its rugged design. Conventional wisdom was that the intricate component alignment of personal blaster technology would not hold up to the rigors of use as a melee weapon. Indeed, this was exactly the case for the blade-pistol's predecessors. Field reports consistently showed that extended melee combat caused a variety of problems when the user returned to using the blaster, ranging from sight misalignment to outright discharge failure. In designing the blade-pistol, Chekla Arms made a conscious effort to address all these concerns. The power pack was minimized and the barrel heavily reinforced. This reduced the effective range of the weapon, but the increased structural support prevented the problems of other melee-blaster weapons.

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Item #82: June

NP-3228 Heeja Arm Deflector Shield
Type: Personal Energy Deflector Shield
Skill: No skill, adds to protection (see below)
Weight: 3kg
Cost: 70,000
Availability: 4,X
Protection: Shield covers 3/4 of being using it
Power: Rechargable Cells
Ammo: 5 uses with 30 seconds per use. Recharges in two hours.
Description: The NP-3228 Heeja Arm Deflector Shield (commonly referred to as the Heeja Shield) is a personal armband shield manufactured by Xechsci Technologies, which became famous for it's independent self regenerating energy source, located inside the band itself. This item is, for an unknown reason, particularly popular with the Vicalian (a reptilian and cybernetic species).

The NP-3228 Heeja Arm Deflector is a personal deflector shield designed for both close melee combat and the much more common and popular ranged combat. It can eject an admirable difference of Ion and Thermal energy.

Of course, these have to be channeled to one another, as they could not both be on at the same time, or the shield itself would undoubtedly explode. Instead, these options are for building a suitable defense against the weapon an opponent would be using.

These shields became notably popular in melee combat, due to there style of defense. Underground deathmatch games, such as the illegal gladiator matches, are often held with these as the primary defenses.

The strength of the shield is also famed, as inside of the shield component is a self-regenerating energy source. This allows for virtual non-stop activation, furthering it's value.

The Heeja Shield is also known for it's expense: 70,000 Galactic Credits. Although desiring to appeal the product to a broad range of buyers, the value and cost refinement could not be ignored.

The Heeja Shield is rarely bougth in a quantity of one, but instead, is bought in large groups, usually for elite military forces, or other major activities.
Game Notes: Adds +1D to Energy rating. Can be placed on armor, but not on top of any other weapon or item.


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Item #83: June

NP-3230 Heeja Arm Deflector Shield
Type: Personal Physical Deflector Shield
Skill: No skill, adds to protection (see below)
Weight: 3kg
Cost: 70,000
Availability: 4,X
Protection: Shield covers 3/4 of being using it
Power: Rechargable Cells
Ammo: 5 uses with 30 seconds per use. Recharges in two hours.
Description: The NP-3230 Heeja Arm Deflector Shield (commonly referred to as the Heeja Shield) is a personal armband shield manufactured by Xechsci Technologies, which became famous for it's independent self regenerating energy source, located inside the band itself. This item is, for an unknown reason, particularly popular with the Vicalian (a reptilian and cybernetic species).

The NP-3230 Heeja Arm Deflector is a personal deflector shield designed for both close melee combat and the much more common and popular ranged combat. It can eject an admirable difference of Ion and Thermal energy.

Of course, these have to be channeled to one another, as they could not both be on at the same time, or the shield itself would undoubtedly explode. Instead, these options are for building a suitable defense against the weapon an opponent would be using.

These shields became notably popular in melee combat, due to there style of defense. Underground deathmatch games, such as the illegal gladiator matches, are often held with these as the primary defenses.

The strength of the shield is also famed, as inside of the shield component is a self-regenerating energy source. This allows for virtual non-stop activation, furthering it's value.

The Heeja Shield is also known for it's expense: 70,000 Galactic Credits. Although desiring to appeal the product to a broad range of buyers, the value and cost refinement could not be ignored.

The Heeja Shield is rarely bougth in a quantity of one, but instead, is bought in large groups, usually for elite military forces, or other major activities.
Game Notes: Adds +1D to Physical rating. Can be placed on armor, but not on top of any other weapon or item.

NP-3230 Heeja Energy Deflector Shield
Click on image for full size

 
 

Item #84: June

Draymak B-12 Portable Flamethrower
Type: Portable Flamethrower
Skill: Blaster: B-12 Flamethrower
Weight: 6.2kg
Cost: 8400
Availability: 4,X
Body: 3D
Ammo 24 Bursts
Range: 0-4/8/16/32
Damage: 6D (first three rounds), 5D (next three rounds), 4D (all four remaining rounds)
Description: Well designed and well built, the Draymak B-12 is a formidable weapon if used correctly. As with all Draymak weapons, the shell is more durable and can stand up to much greater punishment. A special chemical mixture increases damage and prolongs the burning.

Click on image for full size


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