Home Page
House Rules, Page 1
House Rules, Page 2
House Rules, Page 3
House Rules, Page 4
Character Data
Previous Items TOC

Item Links

Item 1  Item 2  Item 3  Item 4  Item 5  Item 6  Item 7  Item 8  Item 9  Item 10

Below is the text description of each item followed by an image.

Note that Hull Material and Body Material listings are currently blank as
this data is being worked on to add a new dimension to the game.


Craft: Etti Light Transport Affiliation: General Era: Rise of the Empire Type: Medium freighter Scale: Capital Length: 125 meters Skill: Space transports: Etti light transport Crew: 5 Crew Skill: Varies widely Passengers: 50 Cargo Capacity: 2,000 metric tons Consumables: 3 months Cost: 425,000 (new), 200,000 (used) Hyperdrive Multiplier: x3 Hyperdrive Backup: x15 Nav Computer: Yes (limited to 4 jumps) Space: 3 Atmosphere: 260; 750 kmh Hull: 3D Shields: 1D Sensors: Passive: 20/0D Scan: 30/1D Search: 40/2D Focus: 2/3D

Item #1

Back to Top


Type:
Scale:
Length: meters
Crew:
Skills:
Passengers:
Cargo Capacity:
Consumables:
Cost:
Availability:
Nav Computer:
Hyperdrive:
Hyperdrive Backup:
Maneuverability:
Space:
Atmosphere: ; kmh
Hull:
Shields:
Sensors:
  Passive: /D
  Scan: /D
  Search: /D
  Focus: /D
Weapons:
  
    Scale:
    Fire Arc:
    Skill:
    Crew:
    Fire Control:
    Space Range:
    Atmosphere Range:
    Damage:
  
    Scale:
    Fire Arc:
    Skill:
    Crew:
    Fire Control:
    Space Range:
    Atmosphere Range:
    Damage:
Description:
Game Notes:

Click on image for full size


Item #2

Back to Top


Type:
Scale:
Length: meters
Crew:
Skills:
Passengers:
Cargo Capacity:
Consumables:
Cost:
Availability:
Nav Computer:
Hyperdrive:
Hyperdrive Backup:
Maneuverability:
Space:
Atmosphere: ; kmh
Hull:
Shields:
Sensors:
  Passive: /D
  Scan: /D
  Search: /D
  Focus: /D
Weapons:
  
    Scale:
    Fire Arc:
    Skill:
    Fire Control:
    Space Range:
    Atmosphere Range:
    Damage:
  
    Scale:
    Fire Arc:
    Skill:
    Fire Control:
    Space Range:
    Atmosphere Range:
    Damage:
Description:
Game Notes:

Click on image for full size


Item #3

Back to Top


Type:
Scale:
Skills:
Length: meters
Crew:
Passengers:
Cargo Capacity:
Consumables:
Cost:
Availability:
Maneuverability:
Move Rate: ; kmh
Altitude Range:
Cover:
Body:
Shields:
Sensors:
  Passive: /D
  Scan: /D
  Search: /D
  Focus: /D
Weapons:
  
    Scale:
    Fire Arc:
    Skill:
    Fire Control:
    Space Range:
    Atmosphere Range:
    Damage:
Description:
Game Notes:

Click on image for full size


Item #4

Back to Top


Type:
Degree:
Scale
Cost:
Availability:
Dexterity D: Blaster 8D, dodge 8D, melee combat 7D
Perception D: Search 7D, sneak 7D
Strength D:
Knowledge D: Tactics 7D, tactics: small unit 8D
Mechanical D:
Technical D:
Height: meters
Weight: kg
Move:
Equipment:
  -
  -
  -
  -
  -
  -
  -
  -
Sensors (in meters): Thermal, IR, UV, Motion, Life Form
  Passive: 75/1D
  Scan: 150/1D+2
  Search: 320/2D
  Focus: 5/3D
Description:
Game Notes:

Click on image for full size


Item #5

Back to Top


Type:
Powered: Yes
Protection:
Protects the Following:
Weight: kg
Availability:
Cost:
Breath Mask: Filters must be replaced after 30 hours of continuous use.
Long-Range Communication System: 65km range. 15 scrambled channels. Scans all frequencies.
Flash Protection: Reduces the effects of bright flashes by three fourths (-1D instead of -4D).
Self-contained Oxygen Supply: Suit has enough oxygen for up to five hours in liquid or vacuum.
Sensors: Life Form, Movement (front and rear)
   Passive: 30/+1D
   Scan: 60/+2D
   Search: 120/+3D
   Focus: 15/+4D
Sensors: UV, IR, Thermal
   Passive: 20/+2
   Scan: 40/+1D
   Search: 60/+1D+2
   Focus: 10/+2D
Weapon Systems:

  • Model:
    Type:
    Scale:
    Skill:
    Ammo:
    Range:
    Damage:
    Game Notes:
Computer System:
  • Slot Computer System: Two I/O ports
  • Capabilities: (Power: D, Memory: D)
  • Programs:
Description:
Game Notes:

Click on image for full size


Item #6

Back to Top


Type:
Scale:
Skill:
Weight: kg
Cost:
Availability:
Body:
Ammo:
Fire Control:
Range:
Damage:
Blast Radius:
Description:
Game Notes:

Click on image for full size


Item #7

Back to Top


Type:
Scale:
Skill:
Weight: kg
Cost:
Availability:
Body:
Ammo:
Fire Control:
Range:
Damage:
Description:
Game Notes:

Click on image for full size


Item #8

Back to Top


Type:
Scale:
Skill:
Weight: kg
Cost:
Availability:
Body:
Ammo:
Fire Control:
Range:
Damage:
Description:
Game Notes:

Click on image for full size


Item #9

Back to Top


Type:
Scale:
Skill:
Weight: kg
Cost:
Availability:
Body:
Ammo:
Fire Control:
Range:
Damage:
Description:
Game Notes:

Click on image for full size


Item #10

Back to Top


Type:
Weight: kg
Cost:
Availability:
Body: D
Description:
Game Notes:
Click on image for full size


Back to Top

Home Page
House Rules, Page 1
House Rules, Page 2
House Rules, Page 3
House Rules, Page 4
Character Data
Previous Items TOC