My family was once powerful and wealthy until the emperor's rise in power. My family opposed, and my family's land's and business accounts were seized and whoever was found was arrested and thrown into prison. In the course of fleeing, I took whatever jobs necessary to survive and ended up in piracy because I am very successful at looting ships and taking people captive. I have had my bird since I was five years old. Sasha and I are great pals, and she is very protective of me.
Very easy on the eyes, quite the looker but tough when she wants to be. Don't get on my bad side!
Has a bad attitude. (I guess that's it)
Template: Privateer Captain
Aliases: Kyrsten Storm, Maigyn Slafe, Tari Gala
Force Sensitive: No
Force Points: 1
Dark side points: 0
Character Points: 15
Cyber Points: 1
Dexterity 2D+2: Blaster 3D+2, Dodge 3D+2, Melee Combat, 3D+1, Zero-G Ops
Perception 4D: Bargain, Command, Con 5D, Gambling, Investigation, Persuasion
Strength 2D+1: Brawling 3D+1, Stamina
Knowledge 3D+1: Business, Intimidation 4D+1, Languages, Law Enforcement, Streetwise, Value,
Mechanical 3D+1: Animal Handling: Bird, Astrogation, Capital Ship Gunnery, Capital Ship Repair, Capital Ship Piloting 4D+1, Capital Ship Shields, Space Transports Starship Gunnery Starship Shields
Technical 2D+1: Blaster Repair, Demolition, First Aid, Security, Space Transport Repair
Body Language Intuition: You are very good at reading other peopleís body language and determining whether their verbal and non-verbal communication aligns. On a moderate PERCEPTION roll the character can determine what a personís body language is portraying. Notes: The person must be of the same species as the character. If the species is close, but is not the same then the Perception roll increases to Heroic. If the species is extremely different than add at least +10 to the already Heroic roll.
Inspirational Leader: You are an inspiration to those who follow you and people fight harder in your presence. The character adds +1D to all Command rolls. In addition, all allies within 30 meters of the character gain +1 to all attack rolls. Notes: The bonus to the Command roll does not increase the skill itself and, therefore, when advancing the skill do not factor in the bonus when determining character points to be spent.
Cybernetic Arm: +1D to Brawling damage
Blaster Pistol 4D
Sasha* (pet, talking) "Sasha want a finger *SQUAAAAWK!*"
Move: walking 7/fly 20
Irridescent Exoskeleton: +1D+1 to STR against physical and energy attacks.
Talons: +2D to physical attacks
Stinger: 5D electrical discharge can be used 2 times after which it begins to degrade (3rd use: 4D+2, 4th use: 4D+1, 5th: 4D, 6th 3D+1, 7th 3D, 8th 2D+1, 9th+: 1D+1, can be done, but doesn't have enough power left to do real damage). Afterwords, the Plythk must rest at least one hour for every time it stung before it can sting again.
Regeneration: As an insectoid species, Plythks can regenerate lost body parts in time. Most damage, short of mortal wounds of course, including loss of limbs, eyestalks, or wings can be healed and regrown within 25 days.
Talks: Convors imitate sounds and can be taught and trained to repeat a wide variety of sounds.
Alertness: Convor watch in multiple directions simultaneously.
Descrption: 2 taloned legs, 2 wings, 2 eyes (on retractible eyestalks).
Game Note: This is not an 'attack bird'. This is a pet with a couple of uses beyond flavor. While it has combat ability, it is somewhat fragile. Using it for self defense would be a last resort. Using it for sneakiness is something else.
TRIBUTE TO PIRATE LORD: A tribute to the Pirate Lord must be made, but only after crew and ship are taken care of. Also, any ships taken will be handled on a case-by-case basis.
Heavily Modified Action VI Bulk Freighter
Craft: Corellian Action VI Transport
Type: Medium Bulk freighter
Length: 125 meters
Skill: Space Transports: Action VI Transport
Cargo capacity: 30,000 metric tons
Consumables: 3 months
Cost: 1,000,000 (new), 500,000 (used)
Hyperdrive Multiplier: x3
Nav Computer: Yes
Atmosphere: 225; 650 kmh
Hanger Bay: large enough for 2 fighters or one small shuttle
Currently holds one Z-95 Headhunter
Capsule: The Action VI is a more recent release in the Action series. It also typically operates in convoys or in well-patrolled areas of space being equally helpless in a fight.
Game Notes for Force Cylinder Use: West End Games made no mention of the Force Cylinder device for the Action VI in its stats. We see this device used in Timothy Zahn's "Heir to the Empire" (Chapter 18, page 187 hard cover edition).
Energy Cylinder Boarding Tube
Fire Arc: Port & Starboard
Crew: 1 per fire arc
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/2/3
Atmosphere Range: 0-100/200/300
Damage: 2D (Strength)
Game Notes: This device extends a cylindrical magnetic shield the length of its range over any object. The cylinder has a diameter of 3 meters and has a level surface along the bottom of its length for easy passage. The cylinder also contains atmosphere at a pressure and quality equal to the host ship. The affected object within the field can be pulled toward the ship just like a low powered tractor beam. Living organisms can survive within the field without a space suit. As the field is drawn to the ship, the field can be coupled with an airlock magnetic shield to allow cargos and passengers to be pulled aboard.
The following are links to Deckplans of the Phalanx:
Phalanx Decks 1, 2 and 3
Phalanx Decks 4 and 5