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Character Data

Species: Clawdite

Attribute Dice: 12D (+6D for PC)
Size: 1.5 - 1.9 meters
Move: 10/12
Homeworld: Zolan

Special Abilities:

Skin-Changer: Clawdites are able to change the color, texture, and shape of their skins, allowing a Clawdite to mimic that of another humanoid species of the same general physical shape. This does not allow Clawdites to generate extra limbs or other appendages, but they are able to imitate the texture and patterns of skin-tight clothing. The transformation is quite painful, and the skin-changer will revert to its normal form if stunned, unconscious, dying, or dead.

Special Skill:

Perception: Shapeshift (A): Some Clawdites have developed their skin-changing talents to a greater degree, allowing them to change the length, color, shape, and texture of their hair, as well as the coloration of their eyes. This fine control can even be used to alter specific portions of the Clawdite's body. This skill counts as an Advanced skill, with a prerequisite of the Con: Disguise skill specialization at 5D or greater. The Shapeshift skill adds its dice to any Con: Disguise die rolls made to imitate a member of a different humanoid species.


Clawdites are a genetic offshoot of the humanoid natives of Zolan, a planet in the Mid Rim. Their development came about by accident, whenscientist sought to trigger long-dormant skin-changing genes among the Zolanders to protect them from solar radiation. This event, centuries ago, triggered the divergence of the Clawdite species from the Zolander evolutionary line.

Shape-shifting for Clawdites is an extremely uncomfortable process. Clawdites must endure great pain to shift and maintain a shape other than their natural form. Expert shifters employ special therapeutic oils and meditative techniques to aid their transformations.

When they are at "rest," a Clawdite is indistinguishable from a regular Zolander. Known Clawdites, however, have long been ostracized from Zolander society, deemed sinful and impure, and forced to live in secured ghettos.

By the time of the Separatist crisis, the Clawdites consolidated what little political power they had and approached Count Dooku for aid. The tumultuous events of the Clone Wars put these first steps at independence on hold, and when the Empire came to power, they blockaded Zolan to prevent Clawdites from leaving the world.