Species: ChissSize: 1.6 - 2.0 meters
Attribute Dice: 12D (+6D for PC)
Low Light Vision: Chiss can see twice as far as a normal human in poor lighting conditions.
Skill Bonuses: At the time of character creation only, Chiss characters gain 2D for every one die they assign to the Tactics, Command, and Scholar: Art skills.
Tactics: Chiss characters receive a permanent +1D bonus to all Tactics skill rolls.
The Chiss of Csilla are a disciplined species, advanced enough to build a sizable fleet and an empire over two dozen worlds.
In the capital city Csaplar, the parliament and cabinet is located at the House Palace. Each of the outlying 28 Chiss colonies is represented with one appointed governor, or House leaders. There are four main ruling families: The Cspala, the Nuruodo, the Inrokini and the Sabosen. These families represent bloodlines that even predate modern Chiss civilization. Every Chiss claims affiliation to one of the four families, as determined by tradition and birthplace. But in truth, the family names are only cultural holdovers. In fact the Chiss bloodlines have been mixed so much in the past, that every Chiss could claim affiliation to each of the families, and because there are no rivalries between the families, a certain affiliation wouldn't affect day-to-day living.
Though the Cabinet handles much of the intricacies of Chiss government, all decisions are approved by one of the four families. Every family has a special section to supervize.
The Csala handle colonial affairs, such as resource distribution and agriculture. The Nuruodo handle military and all foreign affairs (Grand Admiral Thrawn was a member of this family). The Inrokini handle industry, science and communication. Sabosen are responsible for justice, health and education.
The Chiss government functions to siphon important decisions up the command chain to the families. Individual colonies voice their issues in the Parliament, where they are taken up by departments in the Cabinet. Then they are finally distilled to the families. The parliament positions are democratically determined by colonial vote. Cabinet positions are appointed by the most relevant families.
The Csalaï's most pressing responsibility is the distribution of resources to the colonies and the people of Csilla. This is important because the Chiss have no finances. Everything is provided by the state.
The Chiss military is a sizeable force. The Nuruodo family is ultimately in charge of the fleet and the army. Because it has never been required to act as a single unit, it was split up into 28 colonial forces, called Phalanxes. The Phalanx operations are usually guided by an officer, who is appointed by the House Leader, called a Syndic. The Chiss keep a Expansionary Defence Fleet separate from the Phalanxes, which serves under the foreign affairs. This CEDF patrols the boarders of Chiss space, while the Phalanxes handle everything that slips past the Fleet. In times of Crisis, like the Ssi-ruuvi threat, the CEDF draws upon the nearby Phalanxes to strengthen itself, and tightening boarder patrols.
Though Fleet units seldom leave Chiss space, some forces had been seen fighting others, assisting the IR Forces, like the famous 181st Tie Spike Fighter Squadron, under command of Jagged Fel. In the past, a significant portion of the CEDF, Syndic Mitth'raw'nuodo's (Thrawn's) Household Phalanx, has left the rest of the fleet to deal with encroaching threats. Together with Imperial Forces they guarded Chiss Space, though some of the ruling families would have called this act treason and secession; but, they kept this knowledge hidden from the public.
More and more, the Chiss open diplomatic and other connections to the Galactic Federation, the Imperial Refugees and many others. Their knowlege and Information kept tightly sealed, but a small group of outsiders was allowed to search the archives. And with the galaxy uniting, it won't be long before the Chiss join the Alliance. The Expansionary Defense Fleet already joined the Alliance to help strengthen Alliance Military Intelligence, as well as to assist scientific war projects like Alpha Red.
Cultured: The Chiss have a relatively advanced culture in the Unknown Regions, and have a society on par with the Galactic Empire.
CsillaClick on image for full size
Region: Unknown Regions
Sector: Chiss Space
Suns: 1: Csilla
Orbital Position: 2
Grid Coordinates: F-8
Trade Routes: Path of the Houses, Vaagari Corridor
Rotation Period: 25 standard hours
Orbital Period: 462 local days
Diameter: 11,080 km
Primary Terrain: Glaciers, Caves
Points of Interest: Expeditionary Library
Native Species: Chiss
Primary Language: Cheunh
Population: 8 billion (99% Chiss, 1% other species)
Major Cities: Csaplar (capital), Ac'siel
Major Imports: Foodstuffs, luxury goods, technology
Major Exports: Information
Affiliation: Chiss Ascendancy (5000 BBY to present)
"You'd think with the pick of any of the worlds in the Unknown Regions that they'd have chosen one a bit more agreeable than this."
Csilla, the homeworld of the Chiss, was a cold world of glaciers and snowy wastes located deep within Chiss Space, and served as the capital of the Chiss Ascendancy.
"Csilla is… as it always is. Beautiful and frigid. Walking the iceways, one almost forgets the Ruling Family disputes, the House Paiiri collapse… Still, it belongs to us—not one Imperial starship has touched Csillan ground."
Csilla was a terrestrial planet in the Csilla system of the Unknown Regions of the galaxy, occupying the second orbit from the star Csilla and located at the junction of the Path of the Houses and the Vaagari Corridor. With standard gravity, a frigid climate, and a diameter of 11,080 kilometers, Csilla was orbited by three moons and had terrain featuring glaciers and caves. Due to the mineral content of the hydrosphere, glaciers on Csilla were a striking blue in color. A day on Csilla lasted 25 standard hours and a year lasted 462 local days. Chiss starships relied on a series of navigational anchor points that spread out from Csilla.
Csilla was the capital of the Chiss Ascendancy and imported resources including foodstuffs, luxury goods, and technology from other Chiss colonies. A network of underground tube transports connected its largest city, Csaplar, to every other area on the planet, including other cities buried in the ice. Cities on Csilla were kept livable by heat from the interior of the planet. Csilla was also the center of Chiss politics; their Cabinet and Parliament could be found at the House Palace in Csaplar. The Csapla Family was responsible for the distribution of resources to the populace of Csilla.
Between 27,500 BBY and 27,000 BBY, humans reached Csilla in sleeper ships and colonized the planet. Genetic analysis indicated that these Humans developed into the Chiss, who quickly developed a global government. The need to manage Csilla's population and obtain resources without damaging their homeworld's ecosystem motivated the Chiss space program, which may have benefited from memories of the original colonization effort.
The planet entered an ice age in 5000 BBY. Glaciers covered the normally-warm equatorial regions of the planet, while solid ice locked the poles in perpetual winter. In order to survive, the Chiss built energy-efficient warrens beneath the ice, as close to the warmth of the inner planet as possible, with underground carriage travel routes to connect the various underground sections of Csilla. The iceways were bored through the bedrock of the planet, so that they were unaffected by the shifting ice found on the planet's surface.
Locked in an ice age for millennia, Csilla forced many socioeconomic and technological changes upon the Chiss, but few physical changes. Contrary to beliefs in a link between the Chiss skin color and the Csillan temperature, scientists concluded that the Chiss’ blue skin was caused by a mineral found in the Csillan hydrosphere.
During the Great Galactic War, negotiators from the Chiss Ascendancy—the Chiss' government—and diplomats of the Sith Empire met in a summit, which resulted in the Ascendancy offering resources, tax revenues, and armies to the Empire in return for its sovereignty; as part of the decision, no Imperials would enter Csilla without permission. It was also home to the Expeditionary Library. Grand Admiral Thrawn was born here.
Csilla was inhabited by eight billion sentients and was the homeworld of the Chiss, who comprised 99% of the population. The Chiss were near-Humans whose blue skin color was partly caused by the mineral content of Csilla's hydrosphere.