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Species: Chameloid

Size:
Move:
Homeworld:
Source: http://www.ex-astris-scientia.org/
Attribute Dice: 12D (+6D for PC)
DEXTERITY 2D/4D:
PERCEPTION 2D+1/4D+1:
STRENGTH 2D/3D+2:
KNOWLEDGE 2D+2/4D+2: (s) culture: chameloid, (s) history: chameloid, (s) planetary systems: pollux VIII, shape-shifting
MECHANICAL 2D/3D+1:
TECHNICAL 2D/3D+2:
Chameloid

Special Abilities:
Shape Shifting: All Chameloid start with this natural ability that can be improved as a normal skill. The base skill must be at least 4D before a specialization can be taken. If the base skill is at 4D due to the Attribute being at 4D then and additional 1D must first be added before purchasing a specialization. See below for additional restrictions.

Special Skills:
All Chameloids start with the following skills: (s) Culture: Chameloid, Shape Shifting (choose specialization then add +1D to general skill or +2D to any specialized skill, (s) History: Chameloid, (s) Planetary Systems: Pollux VIII

Description:
GM Note: This species is originally from the Star Trek universe and as such falls under those specific rules. The first and most important being a detailed background describing what they did in that universe, how they arrived in the Star Wars universe and how long they spent in each location. This character is not required to adhere to the Prime Directive.

Chameloids are the only known species native to the Alpha and Beta quadrants capable of shapechanging. Their home world is Pollux VIII, which lies on the far end of the neutral zone between the Romulan and Klingon Empires. The majority of species native to that planet rely primarily on eyesight for sensory input. Their evolutionary ancestors developed in a niche where they fed on a range of extremely fast creatures and were preyed upon by very lethal ones. These ancestors developed the ability to alternately mimic their predators and prey just to survive. In turn, these species developed keen eyesight to spot the Chameloids' ancestors, forcing them to further perfect their mimicry. Eventually, these animals developed other means of detecting the shapeshifters, and so the Chameloids had to develop intelligence.

Unlike the Founders, chameloids are solid creatures, and need not return to their true shape at any time. Their true form is that of a tall (2 meters), hairless humanoid with pallid yellow skin. Furthermore, they can only mimic individuals they have seen in person, rather than taking on unique shapes or inanimate objects. They are further limited by size - they cannot mimic any creature less than one meter or greater than three meters in size. A Chameloid's yellow eyes are the only feature that cannot be changed. Of course, this can be concealed using the Disguise skill. Chameloids reveal themselves to others so rarely that their existence is widely regarded as myth. Note that Chameloids do not gain any abilities from their shape, such as speed or strength. They merely look (and, if desired, sound) like the subject in question. They can shape clothes as well as their skin.

Chameloids have not developed warp technology, and so are constrained by the speed of light. They are, however, able to infiltrate the ships of other species and travel anywhere from there.

Languages:
Chameloid, Basic