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Character Data

Species: Chadra-Fan

Attribute Dice: 12D (+6D for PC)
Size: .9 - 1.2 meters
Move: 5/7
Homeworld: Chad

Special Abilities:

Smell: The Chadra-Fan have extremely sensitive smelling which gives them a +2D bonus to their search skill.
Sight: The Chadra-Fan have the ability to see in the infrared and ultraviolet ranges, allowing them to see in all conditions short of absolute darkness.


"I don't know what it does--that's the beauty of it!"
-Anonymous Chadra-Fan engineer

Chadra-Fan are short, rodent-like humanoids, usually no more than one meter tall, with bat-like faces. They hail from the watery planet of Chad.

Biology and Appearance:

Chadra-Fan have seven different senses--sight, touch, taste, sound, smell, infrared sight, and chemoreceptive smell--all of which are much more acute than Human senses. They are usually no more than a meter tall, some depicted with plantigrade two-toed feet, while others seemed to have four-toed feet. The metabolism of Chadra-Fan is amazingly fast, allowing them to work almost constantly. They only slept in two hour naps during the day. Because of their metabolism, the average Chadra-Fan matured by age fifteen and rarely lived more than forty years.

Chadra-Fan had two hearts, but would die in three days if one of the hearts failed.

Chadra-Fan were covered from head to foot in fur. Their species evolved from small, arboreal rodents. The two different sexes of Chadra-Fan were indistinguishable to other species, though the Chadra-Fan could readily tell the difference using their powerful sense of smell. If a male and a female Chadra-Fan were interested in one another, they released special pheromones that relayed their feelings. Chadra-Fan also had involuntary pheromones that conveyed information about their family line and created an aura of attractiveness. Other voluntary pheromones often conveyed a Chadra-Fan's state of emotion-anger, fear, or joy. Chadra-Fan even created more complex messages using their pheromones, though the pheromones when mixed sometimes caused confusion. They were unique in the fact that they had clear blood.

The race were small but quick witted creatures that resembled rodents. Their combination of infrared sight, hypersensitive sense of smell as well as keen hearing made them physically and mentally perceptive beings.

Society and Culture:

Chadra-Fan culture was greatly affected by the tendency of hurricanes and tsunamis to wash away their bayou homes (as happened in 10 BBY, when a "Death-Wave" wiped out much of their civilization). As a result Chadra-Fan slept during the midday in their temporary dwelling that hung from cyperill trees. They all had an instinctive fear of drowning in water. They regarded very few things as permanent, seeking only to enjoy themselves in the moment. Many Chadra-Fan that left their homeworld went to arid planets, in order to escape any chance of drowning.

Chadra-Fan loved to tinker with mechanical devices, often disassembling and reassembling them into something completely different. Chadra-Fan living in the greater galaxy sometimes worked in industrial research, by creating unique devices which engineers of other species with more conventional talents attempted to duplicate. Their inventions were even considered collectible and pieces of art. Chadra-Fan constructed many of their creations individually, though they were capable of mass-production.

The Chadra-Fan language relied on the ability of each Chadra-Fan to recognize differences in pitch. If a Chadra-Fan was tone deaf, he or she was unable to speak coherently. Their language also depended on the ability of each to understand pheromone messages.

It was uncontroversial for Chadra-Fan to move about naked, at least at the during the Galactic Civil War. At the time, many Chadra-Fan wore no clothes at all in public without drawing the attention of bystanders or disturbing them. In contrast, clothed Chadra-Fan were just as common throughout history, with many of them wearing more-or-less elaborate robes.


The society of Chadra-Fan is divided into a clan structure in which every member was responsible for parenting the clan's children and a fact of life was that every household was open at any time. Leadership within the clan was a temporary role that was passed from one individual to another as the situation called for a particular expertise. Children were the centerpiece of a Chadra-Fan community, and only left when wed, however the new Chadra-Fan couple remained with the smaller clan so it was possible that a Chadra-Fan never left his or her home.

Chadra-Fan, if left alone, suffered from strong depression that would kill them in a matter of weeks. Thus, Chadra-Fan were not very picky when it came to friends and preferred complete strangers to loneliness. Many Chadra-Fan were taken offworld as slaves, but they took this positively by thinking of it as a big adventure. They were also a jovial race, who almost always got on well with others. Only the most evil acts against them would make them think otherwise. Chadra-Fan were generally excellent team members and were extremely forgiving or so ignorant that they forgot any failings within a group. Chadra-Fan, thus, could be found with various criminals because they were so unobservant or accommodating.

A deity called the Big Green Fish figured in Chadra-Fan religion.

Chadra-Fan in the Galaxy:

Tekli was a Jedi apprenticed to Cilghal. She became a member of the Myrkr strike team during the Yuuzhan Vong War. At the end of the war she became an Magister-in-training for the Yuuzhan Vong on Zonama Sekot. After a few years on Zonama Sekot, she left for the Unknown Regions with other surviving members of the Myrkr strike team and temporarily was a Joiner. After treatments by Cilghal she decided to remain a Jedi.

Story Factors:

Tinkerers: Any mechanical device left within reach of a Chadra-Fan has the potential to be disassembled and then reconstructed. However, it is not likely that the reconstructed device will have the same function as the original. Most droids will develop a pathological fear of Chadra-Fan.