Dr. Hemgeh Bevans
Time Lord
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Background:
Dr. Hemgeh Bevans is a Time Lord of the Galactic Security Order. He has been alive for more than
7,000 years. 7,623 years to be exact. Over the years he has acquired quite the innocent over self confidence. Though
he doesn't mean anything by it, he is a bit disconnected from the circumstances around him and more interested in his
studies. This is largely because he has quite literally "done this" a thousand times. In most circumstances he has
already previewed the future through his mental connection to the T.A.R.D.I.S. Often times it will seem that he is
not taking even dangerous situations seriously; almost as if he were trapped in a play where nothing has real
consequences. His circumstances tend to make him seem egotistical; a 'know it all'.
He has currently chosen to be seen as a conservatively dressed 50 year old man, with a certain, currant, fashion
appeal. He has a bit wild looking white hair and the strangest blue eyes that seem to have a distant flare,
intriguing, yet mysterious in that they have a depth far beyond the comprehension of man. He has a generally
cheerful disposition that is easily intrigued if there is something to learn. In all of his undertakings he conducts
himself with an energetic flare for undiscovered information.
He was born on Gallifrey. There he was selected to be specially trained for the protection and control of justice
for the time line of his home Galaxy. After a thousand years of training he was given a series 70 Security Tardis
he affectionately named Quantum. His distinct moral code and uncanny tactical mind (for which he received many honors
during his training) gave him the privilege of owning the Security Tartis to aid him with his special responsibilities.
Having been trained, Dr. Bevans set out on his quest for developing his personal abilities. Having defense as his
initial concern he devoted the second thousand years to learning the art of tactics and war. He drilled himself in
all areas of battle whether it be between ships or hand to hand. Dr. Bevans spent extensive time traveling the galaxies
abroad observing tactics in every major war known. His natural inclination to strategy fed his passion for his
research. When it was over he retained some artifacts particularly unique to many of the battles across the Universe.
Some of the favored items that he mastered particularly are a Corusca Blade, a Lightsabre, an atomic bomb, a photon
torpedo, and a phaser. These items are kept in a special case in the Tartus arsenal that is kept well stocked with
tactical equipment and weapons.
After his third regeneration Dr. Bevans devoted himself to the study of technologies and inventions where he started
using a mental connection to the Tartis and developed some of his abilities to have the Tartis use the transporter by
mind command. Dr. Bevans uses this ability to negate boring conversations often times and makes sure that he is on top
of every situation before it happens. He is known to say "I knew that would happen" or "Yes, yes, yes I know".
Preparing for the worst of circumstances and knowing his great challenge to protect Gallifrey, Dr. Bevan's took some
time to make some useful equipment. He has developed a special body armor that is skintight but very effective
against physical effects. It is enhanced by having a sensor that detects energy weapons within
50 meters. His favorite is the cane that he carries from one regeneration to the next. This 'handy cane' is capable
of slowing time to a stop for around five seconds, but the cartridge has to be replaced after every five uses. A
widely known technology for Time Lords is the 'stazer', which he planted within the cane allowing the effects to be
produced as a ranged weapon and at a short range stroke. Realizing that the technology of the
cane and his body armor must never be revealed to any being, he equipped each with a shocking device. If one of these
items gets touched by anyone besides Dr. Bevans they will automatically activate a shocking mechanism rendering them
unconscious. This he also put on his personal square duffle bag that he has used for thousands of years. This bag is
specially made with compartments that contain all of Dr. Bevans' components that are required to conduct his studies.
Having accomplished his design to outfit himself he moved on to other ventures such as inventing and creating a host
of droids. Most important was his cloaking observer pods that where scientific droids used for observing and gathering
historical data up close without being seen. There were a dozen terminator style droids for tactical maneuvers
created. Each have flying capacity, specialized vision true light, x-ray and hyper-red vision and a stazer rifle
along with there specialties. These specialties include drills, explosives, snipers, five fast shooter hand to hand
combat, water navigation, space combat and infiltrators (having a cloaking device). There are a number of servant
droids. He created hundreds of thousands of data retrieval droids with a planet wide range. There are many other
miscellaneous droids for repairs, transporting equipment, cleaning, deliveries, medical attention, and bartering.
Dr. Bevans found it useful to enable a two way mind link that connected his mind to Quantum and Quantum
was connected to each of the droids. This cost him many years and a considerable sum of credits, but he has found
that it is worth it.
After his fourth regeneration Dr. Bevans devoted the next thousand years to the sciences. He took it upon himself to
learn the laws of the Universe and master the understanding of every science he could get his hands on from medicine
to metallurgy. During this time is when the Doctor placed the data retrieval droids in concealed orbit around every
major plant in the Universe. These droids gather every move that is taken searching for new information that is then
transmitted to Quantum. During this task Hemgeh found in the Star Trek Galaxy to technology of the replicator, which
he installed immediately on the Tartis.
After so many years of development the Great Counsel gave Dr. Bevans the responsibility of detaining the Master who
is the arch enemy to all Time Lords. Battling for nearly a Millennium the two opponents finally came to an impasse.
Dr. Bevans was able to bar the Masters devious way and yet was not able to out wit him into putting himself in
jeopardy. The Master, exhausted and frustrated in his attempts at getting around Dr. Bevans was finally able get
him in checkmate when Dr. Bevans was betrayed by a brainwashed colleague. In order to save his friend Dr. Bevans
surrendered and was stazered by the Master.
This made necessary Dr. Bevans' fifth regeneration. The distractions of Dr. Bevans lead him to search the Universe
for culture and learning the psychosis of the people of the different worlds. Dr. Bevans became very familiar with
etiquette and traditions of the major peoples of the Universe. Finding ways to adapt himself into almost any culture
Dr. Bevans assumed hundreds of identities. He infiltrated himself into every major organization that he could find
which included. Helpful to this endeavor, Dr. Bevans invented a holoimaging disguise which allowed him to look as
large as a Houk and as small as a bug. Shortly afterwards the Doctor invented a droid that could impersonate just
about anyone assuming there looks and attitude. This was done by the technology of the holoimaging disguise along
with downloading the history of their life off of the data stored in the Tartis (proved by the data droids) and any
detailed information that could be gathered into the droid's memories. These droids where put in his place after he
moved on from a certain position to keep up appearances.
He spent the next thousand years dedicated to building wealth in different parts of the Universe. Creating places of
influence and gaining friends in high places and strategically placing these Impersonator droids in their place.
This last 6 hundred years or so have been dedicated to searching out anomalies and studying their specific technology
and abilities. Searching out these wonders has lead him to understand the reasons why for the unexplainable. His
Search is almost done. One of the curiosities that he has found is a group that is unique to all others, who have
been traveling together. The forces of time unravel in their quake. As they go, the elements seem to take note.
Under further inspection he found that this group has some strange abilities that he has not yet fully understood.
Such as the abilities of "the Force" and the strange abilities of Seis. Harry himself is odd in structure and make
up. He decided to spend some time with this group. After studying the histories of these characters he planned a
scenario that would get him into the group naturally so he could study them in a subjective environment.
Physical Description:
Personality: Polite with a touch of arrogance
Objective(s): To repair his TARDIS so that he can resume his studies properly
Quotes: He is known to say "I knew that would happen" or "Yes, yes, yes I know."
| POWER | DESCRIPTION |
| Languages | Time Lords are often very good with languages. Their latent telepathic ability allows them to share this knowledge with others close by. In game terms any of the PC's companions can understand any language the Time Lord can while in his/her presence. This does not mean they can read or speak the language though. |
| Natural Healing | Time Lords have the ability to regenerate their body parts. Damage sustained will reduce one level every 12 hours from 2nd wound (this time is extended by 12 hours for every regeneration lost or expended), and one level every 36 hours from mortal wounds (-4D) (time is extended by 24 hours for every regeneration lost or expended). |
| Personal Danger | Warns the Time Lord of danger to his or her person 30 seconds before it happens. |
| Regeneration | Time Lords have the ability to regenerate upon the death of their body. This power can only be used a maximum of 12 times. The regeneration can be voluntary (used to rid the body of a deadly poison, gas or virus), involuntary (mortal wound) or natural (every 1000 years). The only problem with the new regenerated body is that the new Time Lord does not remember anything about the previous regeneration's except basic racial items. However, natural abilities (no history of self) slowly return over a few hours to a few months during the new life (how to operate a T.A.R.D.I.S., for example, would only take 2 hours). Skill Dice are randomly shuffled for each regeneration with the exception of the Time Lord's special skills. Spending time in the Zero Room after a regeneration will reduce recovery time by half. If the Time Lord loses a life that totally destroys their body (eg. Starship explosion) then they cannot regenerate. |
| Sense Emotion | Gives the Time Lord the ability to sense emotions in others similar to Gotals. |
| Future Sense | Gives the Time Lord the ability to see a random future event for anyone who's eyes the Time Lord looks into for a minimum of 10 seconds. This event will happen so GM's must be careful with what is told to the PC. |
| Superior Memory | Remembers pictures and written text with great detail (60% accuracy, +1 pip to Knowledge). This may be increased by +3% and +1 pip per regeneration spent to a maximum of 96 % or +4D+1 to Knowledge. |
| Skill Bonus | All Player Character Time Lord's may pick one standard skill. This bonus adds +1D to the chosen skill beyond the initial 7D and may be increased as a normal skill. Any skill listed, including specialization's, but excluding special Time Lord skills, may be chosen from the list of skills in the Blue Players Book and/or GM Screens. |
| SKILL NAME | DESCRIPTION |
| Gallifreyan Technology | This Knowledge skill is required for all other Time Lord skills. This skill is used to understand how a T.A.R.D.I.S. works as well as all other Gallifreyan tools and items that may be used or constructed. For Star Wars-based characters the cost of learning this skill is at x3 and is considered an Advanced skill. The required prerequisite is Technology at 7D. Training time is also at three times normal. This skill cannot be self taught by anyone other than the Time Lord. |
| (A) T.A.R.D.I.S. Ops | This Advanced Mechanical skill is used to operate the standard craft of the Time Lords. |
| (A) T.A.R.D.I.S. Repair | This Advanced Technical skill is used to repair the standard craft of the Time Lords, the T.A.R.D.I.S. |
| Temporal Astrogation Allows the Time Lord to plot a course through time and space. This skill plus Gallifreyan Technology are required for (A) Temporal Mechanics. | |
| (A) Temporal Mechanics | This Advanced Knowledge skill allows a Time Lord to understand the How's and Why's of Time and Space Displacement. Also used to plot a course through time and space similar to astrogation in use only. Can be used with Temporal Astrogation by adding pips to the skill roll equal to the number before the "D." |
| (A) Temporal Science | This Knowledge skill helps a Time Lord understand his own technology better and allows him to construct new equipment for personal or T.A.R.D.I.S. use. For example: a K-9 Unit. |
| Sonic Screwdriver | Used to fix the T.A.R.D.I.S. and to build, construct or alter new/used items. Adds +3D to all Technical skill rolls when fixing Star Wars equipment. Adds +2D to all Technical skill rolls when fixing Star Trek equipment. Adds +1D to all Technical skill rolls when fixing Time Lord equipment. May be used as a weapon at close range (1 meter or less). Damage: 5D. |
| T.A.R.D.I.S. Key | Used to access the T.A.R.D.I.S. and turn it on or off. May install a security feature (10 CP's and 1000 IC) that will shock all who touch the key except those who have authorized access to the T.A.R.D.I.S. This shock will do 8D stun damage. Works up to 30 times before needing to be recharged. |
| K-9 Units | Plans for unit are stored in the ships computer. Dog-like robot companion to a Time Lord.
See stats below. |
| K-9 UNIT TIME LORD COMPANION Cost: 40,000/45,000 (repulsorlift), CP Cost: 25 (30) DEXTERITY 3D: Blaster: Stazer 7D, Blaster: Force Field Emitter 7D, Dodge 6D PERCEPTION 6D: Con 5D, Investigation 7D, Search 7D, Sneak 6D STRENGTH 1D/6D (vs. damage only): Climbing 5D KNOWLEDGE 5D: Alien Species 6D, Gallifreyan Technology 7D, Humanoid Biology 7D, Diagnosing 7D, Planetary Systems 7D MECHANICAL 5D: Communications 5D, (A) Dimensional Sensors 4D, Remote Ops, 8D, # (optional) Repulsorlift Ops 7D, Sensors 8D, (A) T.A.R.D.I.S. Ops 3D, Temporal Astrogation 5D TECHNICAL 5D: Computer Prog./Repair 8D, First Aid 6D, (A) Medicine 3D, (A) T.A.R.D.I.S. Repair 3D, (A) Temporal Mechanics 5D WT: 6kg MOVE: 6 (repulsorlift option: move; 10, up to 15) HEIGHT: .3 meters EQUIPMENT: -Force Field Emitter: STR of 6D Capitol Ship Scale, covers an area 5 meters wide by 5 meters long/tall. Can also be used as a Tractor Beam: Damage (STR): 6D Capitol Ship Scale -Battery Power System: Must be recharged every 4 days. Excessive use of stazer or force field will drain batteries in 24 hours or less. -Standard/Time Lord Computer Interface Remote Link -Medical Diagnostic Computer -Analytical Computer -Small Extendable Appendage for Fine Work -Stazer: Stun or Kill (no save allowed) Rng; 3-75/150/300 -Narrow/Broad-Band Transceiver Antenna -Wide Range Sensors and Recording Devices -Dimensional Sensor System (limited to approximations) -Investigation and Analysis Computer -Planetary Wide-Range Sensor Array PASSIVE: 200M/+2 SCAN: 600M/+1D SEARCH: 1200M/+2D FOCUS: 75M/+3D |
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