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| Healer Powers | |||
| Level | Age | Power | Description |
| 0 | Birth | Regeneration | Similar to the Immortal power of the same name. This power can only be used on the Healer. Full healing is received; i.e.: wounds, limbs, diseases, poisons, etc. |
| 0 | Birth | Immunity to Sense | The Healer is completely immune to Sense powers and any of their variants |
| 1 | 2 | Communicate with Wildlife | Can communicate mentally (two way) with all wildlife (natural). Range is LOS |
| 2 | 4 | @ Healing (others) | Can heal people and wildlife. Range is touch. Use Medpac difficulty table |
| 3 | 6 | @ Cure Diseases (others) | The ability to cure deseases in people and wildlife. Range is touch. Use Jedi difficulty table for similar power |
| 6 | @ Detoxify Poison (others) | Can detoxify poison in people and wildlife. Range is touch. Use Jedi difficulty table for similar power | |
| 4 | 8 | @ Restore Limbs/Organs | In both people and wildlife. Range is touch. Use Accelerate Healing difficulties. can only be done as many times per day as the healer has Life points. |
| 5 | 10 | Immune to the Force | The Healer is totally immune to all Force powers. The immunity extends out in a one meter radius and includes everything within it. |
| 10 | ** Wound | Healer can harm people and wildlife up to Mortally Wounded. Range is touch. Use Injure/Kill difficulties. Healer automatically receives a Shadow Point | |
| 6 | 12 | @ Resurrection | Same as Restore Limbs/Organs. Can only be done once per recipient |
| 12 | ** Disease | Same as Wound with Healer automatically receiving a Shadow Point | |
| 7 | 14 | @ Restore Youth | Same as Resurrection but use Reduce Injury difficulties. Can only restore as many years as the Healer is old |
| 14 | ** Age | Same as Restore Youth, but works the opposite way. Healer automatically receives a Shadow Point; two if use of the power causes death | |
| 8 | 16 | @ Bless | Healer can make any place a Holy Place, where no evil can exist. The area blessed will grow in plant and animal life. Eventually (100 years) the area will become a Light Side Nexus. If used on a Dark Side Nexus, the Nexus will weaken but the Healer will take a Mortal Wound and receive a Shadow Point. This power costs as many CP's as the size of the area being blessed (ex. 30 sq. km = 30 CP's) |
| 16 | ** Wither | Same difficulties as Restore Limbs/Organs. Healer automatically receives and Shadow Point; two if this causes death. Recipient is automatically dropped to Mortally Wounded (-3D) status and dieing. Range is touch | |
| 9 | 18 | Unclone | Same as Wither but it only works on clones and does not constitute evil so the Healer does not receive a Shadow Point (due to their religous beliefs) |
| 18 | ** Kill | Same as Wither but the Healer automatically receives 2 Shadow Points and the recipient will be at least -4D wound status | |
| 10 | 20 | * Curse | Just the opposite of Bless. The Healer can make any place unholy, where no good can exist (Immortals can fight on this type of ground). The area cursed with wither and all wildlife will either die or leave the area. Eventually (75 years) the area will become a Dark Side Nexus. If used on a Light Side Nexus, the Nexus will weaken and the Healer will take a Mortal Wound and receive three Shadow Points. The CP cost is double the area being cursed (ex. 20 sq. km = 40 CP's). Other, smaller Curses can be made as well. For example; the Healer can Curse someone to always miss in combat or always get hit in combat. Their are many more variations and are too numerous to be listed here. Use your imagination |
| @ | The recipient will loose all benefits if he/she ever tells a lie, and will revert back into whatever shape they were in before the power was used. Healers who tell a lie will loose all their powers and will have to travel back to their home planet on a personal quest to regain them at the Healer Pool. This must be undertaken as soon as the powers are lost or they will forever be without them and become mortal. | ||
| * | Will gain a Shadow Point if used for anything other than stun or mild curses. | ||
| ** | Use of the power always gains a Shadow Point. | ||