Elite Slicer/Jedi Knight


Original Stats | Current Stats | Force Data | Equipment

Background: See Max Alexander and Inanna Paddox, he is their son; or separate sheet. Note: Achilles started classic training at the age of 2 from both parents. He is also a savant in many ways.
Physical Description: See attached images.
Personality: Curious. An out-of-the-box thinker/problem-solver who tries to solve everything with the most simplest and efficient solution possible. At times almost too devious for his own good.
Objective(s): Known only to him (and the GM of course)
Quote(s): "Is that what that thing does?" "Hello…my name is Achilles Alexander, you tried to kill my parents…prepare to die," as his lightsaber ignites.

Template: Kid
Character Name: Achilles Alexander
Prestige Class(es):
Gender: M
Species: Human
Age: 11
Height: 1.7m
Weight: 61.23kg
Force Sensitive: Yes
Force Points: 3
Dark Side Points: 0
Character Points: 23
Extra Character Points: 23
Cyber Points: 0
Move: 10
Place of Birth: ?
Homeworld: ?
ATA: 98%

Dexterity 3D: [T] Blaster 5D+2, [Ts] Blaster: Phaser Type II 6D, [T] Dodge 7D+2, Lightsaber 8D+2,

(s) Lightsaber: Form "Zero" (ML) 9D,
(s) Lightsaber: Form I, Shii-Cho (ML) 9D,
(s) Lightsaber: Form II, Makashi (ML) 9D,
(s) Lightsaber: Form III, Soresu (ML) 9D,
(s) Lightsaber: Form V, Shien (ML) 9D,
(s) Lightsaber: Form V, Djem So (ML) 9D,
(s) Lightsaber: Form X, Niman (IL) (Dual Single Blades) 9D,
(s) Lightsaber: Form X, Jar'Kai (IL) (Double Bladed) 9D,


Melee combat 7D, (s) Melee Combat: Denn'Bok 7D+1, pick pocket 3D, running 5D
Perception 2D: bargain 5D, con 3D, hide 5D+2, Persuasion 4D, search 5D+2, sneak 5D+2
Strength 2D: Brawling Combat 7D, (As) Martial Arts: Echani 1D, climbing/jumping 5D, stamina 6D+2, swimming 6D+2
Knowledge 3D: Alien Species 5D, Business 3D+1, Cultures 3D+1, languages 5D, Law Enforcement 3D+1, Planetary Systems 5D, streetwise 3D+1, survival 3D, Value 3D+1, Technology 6D, (As*) Technology: Federation 1D, (As*) Technology: Gravimetric 1D, (As*) Technology Organic 1D, Willpower 5D
Mechanical 3D: Communications 3D+1, Computer Operations 6D, Repulsorlift ops 3D+1, Sensor 6D, Space Transports 5D, Starfighter Piloting 5D, Starship Gunnery 3D+1, Starship shields 3D+1, (As*) Transporter Ops 1D
Technical 3D: Computer Program/Repair 6D, droid programming 3D+1, droid repair 3D+1, Encryption 3D+1, First Aid 3D+1, Lightsaber Repair 5D, Security 4D, Space Transport Repair 3D+1, Starfighter Repair 3D+1

Talents:
Control, Sense, Alter
Blaster
Dodge

Prestige Class Specials:
Elite Slicer: Contact, Resources, Target Bonus +1D
Jedi Hunter: Dark Side Sense
Jedi Counselor: Leadership (+2D)

Force Skills:
[T] Control: 7D
[T] Sense: 7D
[T] Alter: 7D

Force Powers:
Control: Absorb/Dissipate Energy, Accelerate Healing, Advanced Focus, Breath Control, Burst of Speed, Knight Speed, Calm, Combat Trance, Concentration, Contort/Escape, Control Disease, Control Pain, Detoxify Poison, Emptiness, Enhance Attribute, Enhance Speed, Force Jump, Hibernation Trance, Jedi Discipline, Remain Conscious, Remove Fatigue, Resist Stun
Sense: Sense, Computer/Machine Translation; Danger Sense, Instinctive Astrogation, Life Detection, Life Sense, Magnify Senses, Receptive Telepathy, Sense Disturbance, Sense Force, Sense Path, Sense Surroundings, Time Sense, Translation, Truth Sense
Alter: Electric Judgement, Force Jump, Force Push, Telekinesis
Control & Sense: Farseeing, Jedi Martial Combat, Lightsaber Combat, Mecha Empathy, Projective Telepathy
Control & Alter: Accelerate Another's Healing, Control Another's Pain, Detoxify Poison in Another, Induce Tranquility, Remove Another's Fatigue, Return Another to Consciousness; Transfer Force
Sense & Alter: Dim Other's Senses, Sense Weight, Sensory Overload
Control, Sense & Alter: Affect Mind

Innate Ability:
Trademark: (s) Blaster: Phaser Type II (Achilles Maneuver), Bonus: +2

Character Advantages:
Battle Cry: (see quotes) +1D to Initiative
Computer Aptitude: +1D Comp/Droid Prog. & Repair, Security Systems
Connected: The Grey
Fearsome Display: (see quotes) +1D to Intimidation
Knowledgeable: Technology reduced by one difficulty level

Character Disadvantages:
Bad Liar: -1D Bargain, Command, Con, Gambling
Code of Honor: The Grey
Hunted: The Empire
ID Trouble: NO identification of any kind

Equipment:
2 Electrum Lightsabers in a fore-arm weapon storage system (+2D Construction Bonus)
Jedi Garb/Uniform
Hooded Cloak
Jedi Utility Belt
Denn'Bok
Phaser Type II
Anla'Shok Communicator (Fed Tech, looks like an emblem of some sort; smart device system incorporated)
Hand-Top Communicator/Computer Interface(on the top of his hand secured with an organic adhesive compound; smart device system incorporated)
Datapad (with Fed Tech standard tricorder capabilities, smart device system incorporated)
Homer Class Droid (Midnight, see below)

Credits: 5000



Jedi Garb/Uniform:

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Equipped with an Armorweave underlay that reduces 20% of all energy damage.

Electrum Lightsaber (left side)

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Model: Specially made and hand-crafted, Bonded and Attuned (+2D to hit, damage and all skills)
Scale: Character
Skill: Lightsaber
Cost: Not available for sale
Availability: X
Crystals:
Damage: 7D (Base 5D; +2D bonus for bonded/attuned)
Notes: specially made so that it can be joined together to make a double bladed lightsaber; Smart grip installed with Fed Tech (will only ignite for programmed users); Ossus Dueling Lens (finely tunes the blade for complete control where dueling and blaster bolt deflection is needed); Expert Fencing Emitter (most suitable for parry hand-to-hand attacks); Superior Diatium Energy Cell (superior energy control and stability resulting in longer power life-time).

Electrum Lightsaber (right side)
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Model: Specially made and hand-crafted, Bonded and Attuned (+2D to hit, damage and all skills)
Scale: Character
Skill: Lightsaber
Cost: Not available for sale
Availability: X
Crystals:
Damage: 5D (+3D for purposes of parrying/deflecting attacks)
Notes: specially made so that it can be joined together to make a double bladed lightsaber; Smart grip installed with Fed Tech (will only ignite for programmed users); Synthetic crystal (silver-blue color); Ossus Dueling Lens (finely tunes the blade for complete control where dueling and blaster bolt deflection is needed); Expert Fencing Emitter (most suitable for parry hand-to-hand attacks); Superior Diatium Energy Cell (superior energy control and stability resulting in longer power life-time).

Phaser Type II (TNG movie)

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Model: Phaser Weapon
Scale: Character
Skill: (s) Blaster; Phaser
Cost: N/A
Availability: X
Range: 2-6/20/40
Damage: 1-10D
Notes: Fed Tech Phaser, various settings depending on need. Smart grip installed with Fed Tech (will only function for programmed users).

Denn'Bok

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Model: Ranger Melee Weapon
Scale: Character
Skill: (s) Melee Combat: Denn'Bok
Cost: Unavailable
Availability: X
Damage: STR + 3D
Notes: Collapsible staff weapon with a cortosis weave.

Achilles's Jedi Battle Armor

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Model: Heavily Modified Jedi Combat Armor *
Type: Personal Combat Armor, modified
Game effects: see below
Suit: see below
full communications array with an ear piece receiver. See below for more.
Description: Energy Shielding MK III Armorweave overlay (Reduces 25% of all energy damage); Durasteel MK V Armorweave underlay (+2D Vs. Physical, Bludgeoning, Piercing, Slashing damage); Fed Tech Holographic Stealth Field (makes the wearer appear invisible as they are blended in with their surroundings. It however, does not block any sound the user may make while cloaked. The Power supple lasts for 5 hours before it must be recharged). Utility Belt holds many of the Jedi tools for combat or mission variable use (this one also contains a slicing data pad for getting past computer locks, computer systems and the like).

*Achilles's Jedi Battle Armor: heavily modified; Incorporates Jel Shey armor technologies.
Located in a safe in his quarters on the Valkyrie.



Droid Companion



Background: Class of Droids used by the Grey. For more information ask GM.
Physical Description: Self-explanatory
Personality: Completely loyal to the Grey, the Anla'Shok and their owner (Achilles).
Objective(s): Known only to him (and the GM of course)
Quotes: "Sentient, would you care for a strategic game or would you require my assistance in training?" "You have been warned... ENGAGING LETHAL MODE!"

Template: Personal Droid (Heavily Modified Targeting Droid)
Character Name: Midnight
Gender: Male programming
Species: Droid
Age: N/A
Height: .5 m in diameter
Weight: 34kg
Force Sensitive: No
Force Points: 0
Dark Side Points: 0
Character Points: 20
Extra Character Points: 0
Cyber Points: droid
Move: 20 (uses Fed Tech anti-gravity for constant flight/hovering)

Dexterity 4D: Acrobatics 7D+2, (s) Armor Weapons: Droid 9D, Blaster 9D, Dodge 9D+2, Melee Combat 5D+2, (A) Sniper 2D
Perception 4D: Bargain 5D, Command 5D, Con 7D, Forgery 9D, Gambling 7D, Hide 7D+2, Investigation 7D+1, Persuasion 9D+2, Search 9D+2, Sneak 7D+2
Strength 8D: Brawling Combat 9D+2, Flight 7D+2, Stamina 8D+1
Knowledge 6D: (A) Alien Biology 2, Alien Species 7D, Art 7D, Biochemistry 7D, Bureaucracy 7D, Business 7D, (s) Business: FTRON 7D, Business Administration 7D, Culinary Arts 7D, Cultures 9D+2, Earth Science 7D, Ecology 7D, Filing Systems 7D, (A) Galactography 2D, Genetics 7D, Home Economics 7D, Humanoid Biology 12D, Intimidation 7D, Languages 15D+1, Law Enforcement 7D, (A) Linguistics 2D, Market Analysis 7D, Planetary Systems 9D+1, Politics 7D, Scholar 12D+2, (s) Scholar: Jedi Lore 15D, (s) Scholar: History 12D, (s) Scholar: Martial Art Forms/Techniques 7D, Streetwise 5D, Survival 12D+2, Tactics 7D, (s) Tactics: Bodyguard 7D+2, (s) Tactics: Capital Ships 7D+2, (s) Tactics: Martial Arts 7D+2, (s) Tactics: Starfighters 7D+2, (s) Tactics: Planetary Defense 7D+2, Technology 12D, (As*) Technology: Federation 10D+1, (As*) Technology: Gravimetric 10D+2, (As*) Technology: Organic 10D+2, Value 7D, Willpower 12D
Mechanical 4D: Astrogation 7D+1, Capital Ship Gunnery 7D, Capital Ship Piloting 7D, Capital Ship Shields 7D, Communications 9D, Computer Ops 15D, Sensors 12D+1, Space Transports 7D+2, Starfighter Piloting 10D, (s) Starfighter Piloting: Jedi Starfighter 10D+1, Starship Gunnery 11D, Starship Shields 11D, (As*) Transporter Ops 7D, Vehicle Weapons 7D
Technical 4D: Armor Repair 7D, (s) Armor Repair: Jedi 7D+2, Blaster Repair 7D, Capital Ship Repair 9D+2, Capital Ship Weapon Repair 9D+2, Computer Program/Repair 15D+2, Demolition 7D, Droid Programming 9D+2, Droid Repair 12D+2, Encryption 12D, (As) Engineering: Capital Ship 2D, (As) Engineering: Starfighter 2D, (As) Engineering: Space Transports 2D, (As) Engineering: Lightsaber 2D. (As) Engineering: Computer 2D, (As) Engineering: Droid 2D, Firearms Repair 7D, First Aid 7D, Ground Vehicle Repair 7D, Hover Vehicle Repair 7D, Lightsaber Repair 12D+2, Nautical Craft Repair 7D, Prosthetic Repair 7D, Repulsorlift Repair 7D, Security 15D, Space Transports Repair 12D+2, Starfighter Repair 12D+2, Starship Weapon Repair 12D+2, Transporter Repair 9D

Talents:
Varies (GM's discretion)

Innate Abilities:
Ambidextrous
Appraisal
Eidetic Memory
Internal Clock
Internal Compass
Lightning Reflexes
Lip-Read
Pain Resistance
Quick Draw
Quick Learner
Resilient
Stubborn
Ventriloquist
Veteran Under Fire

Equipment: all internal, see below.

Shell/Hull: Made from Tritainium and reinforced with a Hull Integrity Field (both Fed Tech). This has already been added into his strength rating.
Shields: Has a built-in shielding system (Fed Tech). While active has a shield rating of 3D walker scale. When his shields are up, he cannot attack.
Power Supply: Has a Fed Tech Micro-Power Plant (similar to a sub-space engine).
Replicator (arms): Can replicate any "arm" needed to facilitate or help in whatever task he is working on; i.e. power saw, cutting torch, light, computer interface, etc. He can only replicate up to 2 tools at one time.
Communications System: An internal Fed Tech sub-space communications system. Range is restricted to inner solar system. All the various features installed. He also has a vocabulator so he can actually speak with others.
Holoprojector: Can project Holographic images (Fed Tech) for communication or for distraction purposes. If combined with his Shield system, can be used for stealth modes (he will be "cloaked" but only truly be able to blend in with his surroundings). If used in this fashion, his shields are non-protective.
CPU: Homer Class droids have a very advanced micro-positronic computer core (Fed Tech).
Healing: Homer Class droids have Nanites that repair them when it is needed.

Weapons:
Stun Ray
Type: Training Stun Ray
Scale: Character
Skill: Armor/Droid Weapons
Cost: N/A
Availability: X
Range: 2-6/20/40
Damage: 1-10D (stun damage only)
Notes: There are various settings and difficulties.
Personal Linear Phaser Array
Model: Built-in Personal Phaser
Scale: Character
Skill: Armor/Droid Weapons
Cost: N/A
Availability: X
Damage: 1-10D
Notes: Fed Tech Phaser Array system; various settings depending on need.



Valkyrie

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Commanding Officer: Lt. Jorkalla Ambenoth
Craft: Sentinel Class Frigate
Type: Heavily Modified Rendili Hyperworks Hammerhead-class cruiser
Scale: Capital Ship
Length: 315 Meters
Skill: Capital Ship Piloting: Sentinel Class
Crew: 123; Skeleton crew: 34/+5; ship's computer can act as pilot/co-pilot/ etc…: 1/+10
Crew Skill: see Army of Grey
Passengers: 400; see Anla'Shok
Cargo Capacity: 4,000 Mt
Consumables: 2 Years (federation food replicators)
Cost: Not available for sale
Jump Drive Multiplier: x1 (for hyper dimensional space) (10 second recharge time)
Trans Warp: Normal Cruising: warp 18; Maximum Safe Speed: warp 35
Nav Computer: Yes (1 standard Federation computer cores)
Maneuverability: 4D+2 (incorporates a sensor dampening system of 2D, already added in)
Space: 10 (uses a gravimetric drive system)
Atmosphere: 520; 2000 kmh
Hull: 8D+2 (special, see below)
Shields: 5D (federation Unimatrix shield system/Hull conformal secondary shielding systems with Shield regenerative properties).
Sensors:
Passive: 80/3D
Scan: 140/3D+2
Search: 200/4D
Focus: 5/4D+2

Hanger Bay:
Starfighters: 5 Falcon Class Advanced Tactical Starfighters, Achilles's Jedi Starfighter Transport: Wallace Class Shuttle

Weapons:
3 Neutron Cannons
Fire Arc: Front/Left/Right
Scale: Capital ship
Skill: Capital Ship Gunnery (can be fired by ship's computer also)
Fire Control: 4D+2
Space Range: 3-15/36/75
Atmosphere Range: 6-30/72/150km
Damage: 9D+2
Notes: Since Neutrons travel for great distances and have deep penetration of most matter (and dissipate rapidly); this weapon is very effective. As focused bolts of pure neutron energy penetrate and weaken the materials they pass through, also playing havoc on electrical systems.
4 Pulse Fusion Cannons (Fire Linked in 2 groups of 2)
Fire Arc: 2 Turret
Scale: Capital Ship
Skill: Capital Ship Gunnery (can be fired by ship's computer also)
Fire Control: 4D+2
Space Range: 1-5/20/40
Atmosphere Range: 100-500/2/4km
Damage: 8D
Notes: Burst fire (+2D): Each pulse is wrapped in a sub-space shell designed to bypass shields (if no shields, then subtract 2D from targets hull as the pulse appears on the inside of the hull).
4 Gatling Neutron Cannons
Fire Arc: Turret
Scale: Starfighter
Skill: Starship Gunnery (can be fired by ship's computer also)
Fire Control: 4D+2
Space Range: 1-10/30/50
Atmosphere Range: 100-1/3/5km
Damage: 6D+2
Notes: sustained fire (+4D); Since Neutrons travel for great distances and have deep penetration of most matter (and dissipate rapidly); this weapon is very effective. As focused bolts of pure neutron energy penetrate and weaken the materials they pass through, also playing havoc on electrical systems.
2 Gravitic Tractor Beam Projectors
Fire Arc: turret
Scale: Capitalship
Skill: Capital Ship Gunnery (can be fired by ship's computer also)
Fire Control: 4D+2
Space Range: 1-5/15/30
Atmospheric Range: 2-10/30/60km
Strength: 5D+Special
Notes: When this beam hits the target vessel, it causes the vessels movement to be reduced to zero. Collateral system and personnel damage usually result. When the target is stationary, the beam is used to hold it in place.

Notes:

Hull: The hull of a Sentinel class vessel is a Poly-Crystalline armor mesh capable of deflecting/refracting over 80% of all energy directed at the ship's hull; plus a federation hull integrity field. Both are represented in the stats here. Ion cannons smaller than planet-based emplacements are ineffective against it.
Gravimetric Drive system uses the ambient gravity everywhere to fly on; resulting in instantaneous acceleration and deceleration. Inertial dampening system makes these feats able to be done, without it the persons inside the craft take immediate lethal damage. Turns of extreme nature are rolled at 2 difficulty levels less than normal.
Main power for the Valkyrie is produced via a stable artificial Quantum Singularity reactor system; which, along with several secondary fusion reactors, fulfills all of the Sentinel's energy requirements. This reactor system provides the Sentinel Class with virtually unlimited power. With little worry for energy, Sentinel class vessels do not suffer from the energy limitations of other vessels. This also means that the recharge time on all weapons is virtually instantaneous and their Jump Engines can re-charge in only a fraction of the time. In addition, the Sentinel class uses the waste from the Quantum Reactor, which is antimatter, as a secondary power source as well as to give a boost in power to her weapon systems.
Cloaking Device: The Valkyrie has a Federation Phased cloaking device. When active (whether moving or stationary) the ship is invisible and out-of-phase with the rest of the universe. The ship can pass through anything, and all attacks will have no affect (every scale). However, the ship's weapons won't be effective for anything that is in-phase.
This ship is also equipped with a Meditation Chamber (assists Jedi with meditation and training).
This ships computer is equipped with a universal translator.
This ship has 2 six person transporters and 2 cargo transporters (Fed Tech).
This ship has 1 standard size holodeck (Fed Tech).



Achilles's Jedi Starfighter

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With warp nacelle flaps opened
Currently in the hanger of the Valkyrie

Craft: Eta Class Space Superiority Jedi Interceptor Starfighter
Type: Heavily Modified Eta-2 Actis Jedi Interceptor Starfighter
Scale: Starfighter
Length: 10 meters
Skill: Starfighter Piloting: Jedi Starfighter
Crew: 1; plus Midnight in an Astromech shell
Crew Skill: see Achilles and Midnight
Passengers: None
Cargo capacity: 500kg
Consumables: 1 month (federation food replicator)
Cost: Not available for sale
Hyperdrive Multiplier: none
Jump Drive Multiplier: x.5 (for hyper dimensional space) (10 minute recharge time)
Trans Warp: micro warp nacelles that extend, allowing warp speeds up to warp 7 for up to 36 hours
Nav Computer: Yes (a mini-Federation computer core)
Maneuverability: 7D (incorporates a sensor dampening system of 2D, already added in)
Space: 15 (uses a gravimetric drive system)
Atmosphere: 520; 2000 kmh
Hull: 6D (incorporated a federation hull integrity field)
Shields: 4D (federation Unimatrix shield system/Hull conformal secondary shielding systems with Shield regenerative properties). Sensors:
Passive: 40/2D
Scan: 70/2D+2
Search: 100/3D+1
Focus: 4/4D

Weapons:
4 Medium Pulse Fusion Cannons (fire linked)
Fire Arc: Front
Skill: Starship Gunnery (can be fired by ship's computer also)
Fire Control: 4D+2
Space Range: 1-5/20/40
Atmosphere Range: 100-500/2/4km
Damage: 10D
Notes: Burst fire (+2D): Each pulse is wrapped in a sub-space shell designed to bypass shields (if no shields, then subtract 2D from targets hull as the pulse appears on the inside of the hull).

Notes:
Gravimetric Drive system uses the ambient gravity everywhere to fly on; resulting in instantaneous acceleration and deceleration. The hull integrity field and inertial dampeners make these feats able to be done, without the persons inside the craft take immediate lethal damage. Turns of extreme nature are rolled at 2 difficulty levels less than normal.
This ship is equipped with a universal translator.
The Astromech droid is just a shell hardwired into the ship. It is actually the travel compartment for Midnight (Achilles's upgraded/advanced targeting droid). While inside Homer can act as a co-pilot/astromech droid/ etc….
Stealth Field: Equipped with a Fed tech Holographic stealth system. Visually and by sensors the vessel will not appear to be there. This only works while the vessel isn't moving.
Radiation/EMF shielding has been added to the entire ship.
Communications: subspace transceiver; hypertransceiver; Signal Compressor; signal scrambler (+3D); Comm. Jammer.
Sensors: High Resolution Sensors; sensor mask (+4D).
Security: superior ship security.
Ship is equipped with Enhanced Lateral Thrusters.