Lacrimo Cruor S'Badai
Immortal
Mandalorian
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Template: Immortal |
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| Personality: | To say that Lacrimo is driven could be somewhat understating the case. | |
| Being Mandalorian Lacrimo does not wear her heart on her
sleeve, creating instead 'layers of personality' that she uses almost as a defense against the world. Her surface facade is of a somewhat reserved individual who prefers to listen rather than speak, is capable of humour, most often manifested as a tendency to acerbic commentary. Underneath she is coldly analytical, quite ruthless really. This is not to say she is psychotic or murderous, just that she analyses situations without emotive attachment, deciding which path is most likely to lead to her desired result, and then works on it from there. Finally, in her deepest heart, she is possessed of a burning desire for revenge and restitution, for her father and for her people, and it is this which influences nearly every decision she makes. Basically Lacrimo will make her decisions based on the situation she is in, but will always keep her deepest desire in mind as an influential factor. She will then examine all the variables she is aware of, and will come to a decision regarding a path of action after an in depth analysis, disregarding any and all 'personal' influences that may deviate her from the most efficient course. She then acts on it, using her top layer personality traits to help cover her intentions as she interacts with others. It is this layered mindset that helps make the Mandalorians as resistant to the Mind Trick powers of the Jedi as their genetic legacy does to the Jedi's more physical Force applications. |
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| Physical Description: | Statuesque, Elegant, Lithe, Athletic - Lacrimo is all of these. | |
| Brought up in the strict warrior society of the Mandalorians,
Lacrimo has acquired the physical hardiness and strength that have long helped her people to cement their
reputation as one of the premier Warrior races of the Galaxy. Though not of the same size as some of her male counterparts, Lacrimo more than makes up for her lack of sheer bulk by compensating with speed, skill and a level of ruthless dedication that have earned her their respect nonetheless. She has since augmented her considerable natural abilities with intensive training, focussed dedication, and a custom suit of Combat armor that she received on passing her Test at adulthood. Possessed of flowing Bronze-Gold hair, pale, though lightly tanned, skin and a set of charcoal grey/almost black eyes, she is aware that she creates an impression where she travels, and thus takes care to cultivate a reputation as being extremely competent at what she does, avoiding the tendency most Bounty Hunters have for adopting the social camouflage necessary to blend with the scum they hunt. Her sartorial tendencies are toward simple, yet elegant cuts, manufactured from modern wear resistant materials - Tough, yet fashionable enough for business/casual wear. When on the job or expecting trouble she will tend to wear her armor and cloak - In appearance a suit of scale mail and Plate in indigo blue Mandalorian Iron, in reality an ultramodern suit of combat armor with multiple weapon systems and designed to work more in line with her 'bend rather than break' style of combat. At all times she wears a pair of Fighting Kynac - 'Hand and a Half' variations of a Long and Short sword set, the smaller weapon a gold sheened - grey Mandalorian Iron blade at her left hip, while the longer, slim sword of glasslike, Indigo Blue Neutronium is slung crosswise over her right shoulder. |
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| Objective: | To destroy the Force. | |
| Not exactly the most reachable of goals, so she has chosen
instead to hunt the users of such, as a revenge for both her father and her people. Along these lines she has been working as a Bounty Hunter to both test her own mettle and, as most of the criminals that prove worthy of a Bounty are powerful individuals in and of themselves, as a way to acquire skills, abilities and 'toys' that may one day help her match a Jedi in a one on one confrontation. Along these lines she has taken note of the being 'Seis', and his reported use of a 'Green Magic', a power that may one day enable a Force Resistant like herself to wield Force-like powers. |
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| Quote: | "My people shall have revenge. ~and so shall I~" |
Attribute Dice: 24D
Talents:
Poisons/Sedatives/Drugs/Spice:
10 doses of 'Skin Buster' coating contents of a 10 shot Magnetic disk magazine Credits: 1000 on hand, 5000 in Bank MEDIUM POWERED BATTLE ARMOR
Special Species Abilities: Resistant to Force Use: Mandalorians are immune to some of the effects of the Force, and their minds cannot be read using the force, or modified using the force. However precognitiant abilities such as Lightsabre Combat work perfectly well. Inability to use the Force: The Mandalorians have a genetic defect inherited from their ancestors and compounded by the small genepool that they have grown from. They cannot use the force. Not only does this mean that they cannot become Jedi, they cannot earn or spend Force Points. Genetically Superior: Due to the harsh circumstances the Mandalorian people grew from, they are a much hardier people than most species in the galaxy. While the Mandalorians like to see this as Genetic Superiority, it is perhaps more linked to their inability to use the force, so they have had to rely on themselves more. This "superiority" gives them a bonus of 6 Attribute Dice when starting play. Story Factors: Feared: Enemies facing the massed forces of the Mandalorian Empire will quite rightly fear them, this makes the forces opposing the Mandalorians more difficult to Command. Honor: Mandalorians base their lives around the concept of honour, while part of this honor is serving and obeying the Mandalorian Emperor and his representatives, it is also a personal honor requiring them to protect it with deed and action. NOTES ON IMMORTALS Any race can be Immortal but they do not know they are until the Immortal gene activates (backgrounds can allow for this to have already happened). The time the gene activates is set except for a traumatic experience (getting killed in combat and waking up in a morgue is one example). Immortals cannot have a Star Trek background due to their nature as a single being that is slowly trying to pull itself back together to become a whole again. One Immortal kill gives the PC Immortal .01 Force Points with 100 kills equaling 1 Force Point. If the Immortal that was just killed had 1.26 Force Points, the Immortal that did the killing would get 1.26 Force Points (equaling 126 kills). A kill also gives the Immortal a +1D bonus to add to any skill of his choosing. This may be split into 3 specialized skills with +1D added to each. The skill or specialized skills may be one(s) the Immortal already has or, he may choose from the marked skills of the one killed. Once Immortal combat has begun, no Force Points may be used, only Quickening Points. 1-6 CP's spent during character generation allows for an additional 1-6 Quickening Points. Any Force Points spent during an adventure always return at the end of that adventure. Attributes are set if human but revert to alien minimums and maximums if non-human. Corusca Stone, Sith, Adamantium, Neutronium and Castrodinium swords can parry lightsabres. The winning Immortal may grow back a lost limb during the release of energy after a kill. | ||||||||||||