

Brash Pilot
Background: Both of Khalida San's parents are deceased. Her parents were Jedi; rare that they were married, but this was not unheard of amongst the Jedi of
the Old Republic. Khalida's parents petitioned the Jedi council and after much deliberation on the council's part they were allowed to marry. Just two years later Khalida was born.
Although her parents were both strong in the force Khalida didn't start to exhibit force ability until she reached her late teens. By this time the maximum age to enter the academy
had come and gone.
Knowing Khalida would never enter the Jedi Academy her parents began to teach her in secret. They both knew if the council found out both would be expelled from the Jedi Order. As
Khalida had already shown aptitude for flight and tinkering her parents decided to skip the regular order of training and hone her abilities in air and space combat.
During the Clone Wars she joined the Zeltronian Militia and quickly made a name for herself in her first few engagements shooting down 5 separatist fighters. As the war raged on she
managed to accrue many more kills quickly moving up the ranks and proving that she was indeed a starfighter ace. During one battle in the local system she felt her father's death.
This feeling nearly overwhelmed her and Khalida nearly got shot down. At the end of the battle she realized she had to accept life without her father, but still fought on with skill
and determination to make her parents proud.
Her mother had been assigned as a Jedi Healer at the temple on Coruscant. Communications between Khalida and her mother were infrequent, but living a soldier's life became the norm.
Only six months later she felt her mother's death at the hands of the Empire. Feeling lost and alone for the first time in her life she sank into depression and drowned her sorrows
with alcohol for the period of a year.
On the anniversary of her mother's death she was visited by both her parents. At first she thought she was hallucinating but soon realized that, if they were only a dream, that it
wouldn't matter what she said or did. They did not vanish as expected so Khalida talked with them and shared how lonely she had become. The two "ghost" parents relayed to her that
never again would she be alone and that she could call on them when in dire need. They also suggested she travel to their ancestral home on Zeltron and locate certain "gifts" stored
there.
Upon arriving, having forced herself sober, Khalida started her search in the home she had grown up in. For several hours the young pilot dug through box, crate and container with no
success. She sat down, confused and tired. ~Why am I here~ she thought? She continued her search and eventually located a secret panel inside her own closet. She discovered a small
elongated box with decorative designs throughout. The locked opened as she touched it. The her surprise and amazement she found a special holocron ring, lightsaber, a sizeable sum of
credits and a datapad with thoughts and other personal information from her parents, including a basic description of how to access the contents of the holocron. As Khalida prepared
to leave her mother appeared once again giving her encouragement and love. She also stated that, if she needed help, there were many others out there who could be trusted if given the
chance. If she trusted to the Force she would know who they were.
Note: The only reason Khalida survived Order 66 was that her Force ability hadn't developed yet and so she fell off the Empire's radar.
Physical Description: Statuesque, Elegant, Lithe, Athletic – Khalida is all of these. She is a Zeltron afterall!
Personality: Cocky, confident in the abilities of both herself and her Squadron. Tends to look at combat as a game, where she is the cat and her opponents are the mice.
Template: Brash Pilot
Prestige Class(es): Starfighter Ace: 4L / Jedi Pilot: 3L
Name: Khalida San
Alias(s):
Gender: Female
Species: Near-Human: Zeltron
Age: 24
DOB:
Height: 1.75m
Weight: 68kg
Force Sensitive: yes
Force Points: 2
Dark Side Points: 0
Character Points: 10
Extra Character Points: 5
Cyber Points: 4
Move: 12
DEXTERITY 3D: Blaster 5D, Dodge 6D+1, Melee Combat 5D, (s)Melee Combat: Knife 6D, Running 5D
PERCEPTION 4D (+3 for Initiative only): Bargain 5D, Command 6D, Gambling 6D, Hide 3D, Persuasion 7D+2, Search 4D, Sneak 2D
STRENGTH 2D: Brawling Combat 5D, Climbing Jumping 3D+2, Stamina 6D, Swimming 2D
KNOWLEDGE 3D: Alien Species 3D+2, Languages 4D, Planetary Systems 3D, Streetwise 5D, Survival 4D, Willpower 5D
MECHANICAL 4D: (T) Astrogation: 4D+1, Communications 6D+2, Repulsorlift Ops 5D, Sensors: 4D+2, (T) Space
Transports 6D, (T) Starfighter Piloting 8D, Starship Gunnery 5D, Starship Shields 4D+2
TECHNICAL 2D: Computer Program/Repair 3D, First Aid 5D, Space Transport Repair 5D, Security 5D, Starfighter Repair 8D
Military Data:
Resistance Schools: *
- Basic Training: 8 wks
- OCS: 26 wks
- Leadership I: 3 wks
Resistance Rank: Navy O-3: Lt. Commander
Resistance Title: Squadron Leader - Commander Black Talon Squadron
Resistance Pay: 650 Bi-Weekly (currently in Imperial Credits)
* As schools cost Character Points, half of all earned points will go towards payback
CP Payback Amount: 0
Talents:
Astrogation
Space Transports
Starfighter Piloting
Species Special Abilities:
Empathy: Zeltron feel other people’s emotions as if they were their own. Therefore, they receive a -1D penalty to ALL rolls when in the presence of anyone projecting strong negative emotions.
Pheromones: Zeltron can project their emotions, and this gives them a +1D bonus to influencing others through the use of the bargain, command, con, or persuasion skills.
Entertainers: Due to their talents as entertainers, Zeltron gain a +1D bonus to any skill rolls involving acting, playing musical instruments, singing, or other forms of entertainment.
Initiative Bonus: Zeltron can react to people quickly due to their ability to sense emotion, and thus they gain a +1 pip bonus to initiative rolls.
Special Abilities:
Quick-Draw: May draw and use a two hand held weapons in one action phase. No multiple action penalties are incurred.
Lightning Reflexes: +2 pips to Perception for all initiative rolls.
Cybernetics:
Clone Commando Implant: Allows bacta optimization. Katarn-class Armor, or armor designed for the implants, is required in order to use the Clone Commando Implants.
Bacta Optimization: Partially due to special implants in the Clone Commandos, and partially due to the design of the armor Clone Commandos could heal damage virtually instantly. When a
Bacta Cannister is connected to the armor it allows a Clone Commando to make a healing test with instantaneous results, this may be done as often as new Bacta Cannisters are available.
Anyone without Clone Commando implants may use the Armor as a mobile Bacta Tank but gain no extra advantage from the Bacta Optimization.
Equipment:
Resistance Officer Uniform: with Lt Commander Insignia
Lightsabre: Green blade with gold sheen, hand crafted with three crystals: 1) Mephite (5D damage), 2) Endorian Amber (+2 pips to parry blaster fire with
lightsabre skill rolls), 3) Opila Crystal (Reroll a result of "1" on the Wild Die, once per Adventure (Light Side only))
Modified Armored Vac-Suit Comes with a helmet (see below)
Military Comlink: 12 secure channels, auto scan, 50km range
Utility Belt: 10 meters syntherope, 2 grappling hooks, 3 days rations, two small bottles, 3 DL-44R power packs, blaster holster, barrel sight for DL-44 and
a rifle stock, macrobinoculars, Survival kit, Biotech fastflesh medpac
Backpack: 1 week emergency rations, 4 Fastflesh Medpacs, 2 water bottles, 5 x DL44R power packs, spare comlink, bubble tent, 6 ion flares, lamp
Modified BlasTech DL-44 LE Blaster Pistol: (see below)
Holocron Ring: Special (see below)
R6-H5 Astromech/Pilot Droid: (see below)
Zentarian D9 Racing Speeder: (see below)
Force Skills:
Control: 3D
Sense: 6D
Alter: 3D
Force Powers:
Control: Combat Trance, Emptiness, Hibernation Trance
Sense: Direction Sense, Instinctive Astrogation, Life Detection, Life Sense, Magnify Senses, Sense Force, Sense Path, Hyperspace Tracking, Guided Attack
Alter:
Control & Sense:
Control & Alter:
Sense & Alter:
Control, Sense & Alter:
Prestige Classes
Starfighter Ace: L4
Class Special Abilities:
Starfighter Defense: Starting at 1st level, Starfighter ace gains a bonus equal to her Starfighter ace level in pips to all Starfighter Piloting skill rolls
made to dodge incoming attacks.
Starship Focus: At 2nd level, a Starfighter ace gains a bonus on all Starfighter Piloting skill rolls. This bonus equals +1 pip for each level she has in the
Starfighter ace prestige class.
Familiarity: At 3rd level, a Starfighter ace gains a +1D bonus to all Starfighter Piloting and Starfighter Repair skill checks when used on a starfighter type
that she designates as familiar. This same bonus is applied to the Starfighter ace's Starship Gunnery skill rolls when piloting the specified fighter craft. At 5th level, this bonus
increases to +2D. The Starfighter ace must have operated the specified starfighter for at least 3 months, and she can only be familiar with one ship at a time, even if she has levels in
another prestige class that grants this ability.
Starfighter Evasion: At 4th level, a Starfighter ace may attempt a Starfighter Piloting skill roll to lessen the damage dealt by a successful hit against the
starfighter-class vehicle she is piloting. The difficulty of her Starfighter Piloting skill roll is equal to the total of the attack roll that hit her ship. If successful, the damage
from that attack is reduced by half before it is applied against her ship's Hull rating. A Starfighter ace can attempt a single Starfighter Evasion check once per round.
Jedi Pilot: L3
Class Special Abilities:
Starfighter Defense: Starting at 1st level, a Jedi pilot gains a bonus equal to her Jedi pilot level in pips to all Space Transports or Starfighter Piloting
skill rolls made to dodge incoming attacks. NOTE: This ship does not have to be a starfighter; it can also be a light freighter that would fall under space transports skill.
Starship Focus: At 2nd level, a Jedi pilot can activate her Sense Force power (Sense difficulty: Moderate) to gain a bonus on all Space Transports or
Starfighter Piloting skill rolls. This bonus equals +1 pip for each level she has in the Jedi pilot prestige class.
Familiarity: At 3rd level, a Jedi pilot gains a +1D bonus to all Starfighter Piloting and Starfighter Repair skill checks when used on a starfighter type that
she designates as familiar. This same bonus is applied to the Jedi pilot's Starship Gunnery skill rolls when piloting the specified fighter craft. At 5th level, this bonus increases to
+2D. The Jedi pilot must have operated the specified starfighter for at least 3 months, and she can only be familiar with one ship at a time, even if she has levels in another prestige
class that grants this ability. GM NOTE: This ship does not have to be a starfighter; it can also be a light freighter that would fall under space transports skill.

Modified Armored Vac-Suit
Protection: +2D/+1D/-1D (no Dexterity penalty in space)
Space: 1 (maneuvering thrusters, last 1 hour continuous use)
Maneuverability: +1
O2: 6 hours independent air supply with 3 hour emergency backup. Can hook into a fighter's life support system
Combat Medpac: The unit is attached to a hookup point on the wearers thigh and monitors the pilots condition, automatically injecting and necessary combination or painkillers and
stimulants to keep the pilot functioning
Bacta Optimization Mod: Partially due to special implants in the Clone Commandos and partially due to the design of the armor Clone Commandos could heal damage virtually instantly. When a Bacta Canister is
connected to the armour it allows a Clone Commando to make a healing test with instantaneous results, this may be done as often as new Bacta Canisters are available. Anyone without Clone
Commando implants may use the Armor as a mobile Bacta Tank but gain no extra advantage from the Bacta Optimisation.
Helmet: The Helmet has a built in 1 hour emergency air supply.
Weight: 22kg

Modified BlasTech DL-44 LE Blaster Pistol
Model: Modified BlasTech DL-44 LE
Type: Limited production heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 10/20 (DL-44R)
Cost: 1500 (power packs: 25/100)
Availability: 4,X
Range: 3-10/15/30
Damage: 6D
Modifications: Modified to use both standard DL-44 and DL-44R power packs. Barrel-sight removed to facilitate fast-draw.
Production #: 0798
Description: The BlasTech DL-44 LE was a limited edition variant of the DL-44 that was only sold in extremely small numbers (1,064 to be exact). The
internal mechanics were revised slightly, giving the weapon as much punch as BlasTech's T-21 light repeater. However, the added punch required a lot more power, limiting the DL-44 LE
to only ten shots per power clip. The only stronger blaster pistol currently being manufactured is BlasTech's T-6 Thunderer (6D+2), which is being sold more openly and can readily be
found in most major cities.
Physically, one cannot tell the standard DL-44 from the DL-44 LE with a simple glance. The only notable difference in appearance is the production number, which is engraved in small
numbers on the bottom of the handle.
Collectors are eager to pay large sums of credits for any of the first fifty DL-44 LEs to be produced (copies 0001 through 0050), as they make an excellent addition to any weapon
collection.

Holocron Ring
Gate Keeper: Dashina San (Khalida's mother)
Powers discovered so far:
Telekinesis
Force Jump
Force Push/Pull
Accelerate Healing
Breathe Control
Control Pain
Detoxify Poison
Remain Conscious
Remove Fatigue
Accelerate Another's Healing
Control Another's Disease
Control Another's Pain
Return Another to Consciousness
Non-Powers discovered so far:
Ligthsaber
(s) Lightsabre: Form Zero
(s) Lightsabre: Form I
(s) Lightsabre: Form II
(s) Lightsabre: Form III
Lightsabre Construction
Lightsabre Repair
Holocron Ring Notes: Due to size, ring is limited to 1/30th of the capacity of a standard holocron. Also functions as Force Mask (+3D added to target number required to detect owner).

Droid(s):
R6-H5 astromech droid pilot known as arrrsix
Gender: Female
Type: Modified Industrial Automaton R6 Astromech Droid
DEXTERITY 1D:
KNOWLEDGE 1D:
MECHANICAL 4D: Astrogation 6D, Space Transports 4D, Starfighter Piloting 6D, Sensors 6D, Starship Gunnery 6D, Starship Shields 6D, Communications 6D
PERCEPTION 2D: Search 4D
STRENGTH 1D:
TECHNICAL 2D: Computer Programming/Repair 5D, Space Transports Repair 6D, Starfighter Repair 6D*, Starship Engineering 5D
* Astromech droids, if acting in co-pilot capacity, may attempt starship repairs while in flight.
Equipment:
-Three wheeled legs (one retractable)
-Retractable heavy grasper arm (lifting skill at 2D)
-Retractable fine work grasper arm
-Extendable 0.3 meter long video sensor (360o rotation)
-Small electric arc welder (1D to 5D damage, 0.3 meter range)
-Small circular saw (4D damage, 0.3 meter range)
-Video display screen
-Holographic projector/recorder
-Fire extinguisher
-Acoustic signaler
-Small (20cm. by 8 cm.) internal "cargo" area
-Repulsorlift Drive
-10 jump memory capacity
-Energy shield generator +2D vs. Energy Weapons
-Internal Military Comlink (16 scrambled channels, 60 standard channels, frequency scanner)
Size: 1 meter
Move: 6

Zentarian D9 Racing Speeder
Type: Racing Speeder
Scale: Speeder
Skill: Repulsorlift Ops: D9
Length: 6.4 meters
Crew: 1
Passengers: 1
Cargo Capacity: 35kg (see below)
Cover: 1/4
Cost: 19,000 (new), 13,000 (used)
Maneuverability: 3D
Move: 350; 780 kmh
Body: 3D+1
Altitude Range: Ground to 400 meters
Sensors:
Passive: 20/1D
Scan: 40/1D+1
Search: 80/1D+2
Focus: 3/2D
Weapons: None (can be added)
Description: This is a fast speeder that can out run almost all others and maintain that speed for long periods of time. This version is highly upgradeable
to include speed, armor, weapons, sensors, cargo and maneuverability. Various upgrade packages are available, some only on the black market.

T-65AC1 X-Wing Starfighter
Craft: Incom Corporation T-65AC1 X-Wing Starfighter
Type: Space Superiority Fighter/Escort
Scale: Starfighter
Length: 12.5 meters
Skill: Starfighter Piloting: X-Wing
Crew: 1, and 1 Astromech Droid (can act as co-pilot and make in-flight repairs)
Crew Skill: Varies
Passengers: None
Cargo Capacity: 110 Kg
Consumables: 1 Week
Hyperdrive Multiplier: x1 (Incom GBk-585 Hyperdrive unit)
Hyperdrive Backup: None
Nav Computer: None (Uses Astromech Droid programmed with up to 10 Hyperspace Jumps)
Maneuverability: 3D
Space: 10 (Modified Incom 4L4 fusial thrust engines)
Atmosphere: 450; 1500kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
Weapons:
4x Taim & Bak KX9 Laser Cannons
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 6D
Notes: The X-wing's lasers had various settings;
Single fire: where each laser fired in sequence individually (Damage listed)
Dual fire: where two lasers, one on each side, paired up and the pairs fired alternately (Damage Listed +1D)
Quad fire: where all four lasers fired together, converging on the target (Damage Listed +2D)
2x Krupx MG7 Proton Torpedo Launchers
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Quantity: 3 each
Damage: 9D
Notes: The X-wing's Torpedo Launchers have various settings;
Single fire: where each Torpedo Launcher fired in sequence individually (Damage listed)
Dual fire: where both Launchers fired together, effectively fire linked (Damage Listed +1D)
Completed Upgrades:
Verpine Enhanced Engines: Space +2
Status: Complete
Future Upgrades:
Maneuverability Upgrades: Enhanced Lateral thrusters +1D+2, Sensor Damping system +2D [6D+2]
Sensor Upgrade: High resolution sensor Mask +4D Passive 30/0 scan 60/1 search 85/2D focus 4/4D
Hyperdrive Upgrade: type 1 hyperdrive upgraded to a .75 version
Shield Upgrade: improved shield generators 3D shield
Sensor Upgrade II: passive 30/0, scan 60/2D, search 80/3D, focus 4/4D
Weapons System Upgrade: Add 1 proton Torpedo Launcher