Annika Song
Hemophage Dark Warrior


Original Stats | Current Stats | Martial Arts Abilities | Bloodfury Speeder | Elite Trooper Class Notes | Master Duelist Class Notes

Akinna Song

Background and Character Stats

Background: Escaped Imperial Experiment. The Empire is hunting the character down. Sterile. Will die in about 5 years unless a cure for the infection can be found. Annika Song started out as a happy young woman and ended up a genetically created soldier. She was quickly captured by the Empire and was used as a test subject for a secret Imperial research project to create a new generation of stormtrooper. She was exposed to a genetically modified virus. Many of the test subjects died during transformation process from normal human to genetically modified human. Others were destroyed due to unforeseen mutations like sensitivity to light or an unnatural craving for human blood. In Annika the Empire's hopes have come to fruition; a stable transformation. She was then implanted with cybernetics to achieve there goals. But before she could be indoctrinated she escaped killing the researchers and destroying a large portion of the research facility.

While making her escape from the facility she stumbled upon the prototype armory. Here she acquired all of her weapons, including a pair of cortosis swords and two unique blasters.

Once off the planet she jumped around from system to system trying to keep one step ahead of the Empire. One night while acquiring another transport, Annika met up with someone offering her something she needed in exchange for her services. Had it not been for the attack on both of them and her subsequent rescue of the being who made the offer, she might not have believed him.

With that she promptly fled the planet and joined the Resistance to fight the Empire. Before she knew it she was being sent to Mon Calamari to help crew a ship and was told that she would make a perfect addition to a Special Ops team. Once integrated into the group she would be able to return to base and receive all the sorely needed training.

That was two weeks ago...

The captain of the transport ship announced that they had arrived in the Mon Cal system and would be off-loading shortly - a ship called the Hujinn and a Captain by the name of Ki Drayson.

Physical Description: Tall, slender and athletic. Blonde hair and brown eyes.

Personality: Quite reserved, doesn't speak much at all.

Objective(s): To find a cure that will prolong her life past the four years she has left. To make the Empire pay for what they did to her.

Quotes: "Unarmed, not yet you're not." "I hate the empire with every fiber of my being and I'll kill every single one of them, almost as quickly as they'll try and kill me."


Template: Hemophage Dark Warrior
Prestige Classes/Levels: Elite Trooper: 1st Level, Master Duelist: 1st Level
Character Name: Annika Song
Gender: Female
Species: Genetically Modified Human
Age: 27
Height: 1.99m
Weight: 83kg
Force Sensitive: No
Force Points: 2
Dark Side Points: 0
Character Points: 15
Extra Character Points: 4 *
Cyber Points: 7
Move: 10 (13)

Resistance Rank: Army T-5: Troop Officer
Resistance Title: MAA: Master-At-Arms
Resistance Pay: 500 Bi-Monthly (currently in Imperial Credits)
* As schools cost Character Points, half of all earned points will go towards payback
CP Payback Amount: 51

Resistance Schools:
Total Training Time: 60 weeks
  1. Basic Training
  2. Infantry
  3. NCO Leadership I
  4. Heavy Weapons
  5. Corpman/Demolitions
  6. Marines
  7. Guerillas
Attribute Dice: 20D [maximums are listed in brackets]
Dexterity 4D (6D) [5D]: Acrobatics 5D (7D), (T)Blaster 12D+2 (14D+2), (T)Dodge 7D+1 (9D+1), Firearms 5D+1 (7D+1), Firearms: Railgun 8D (10D), Grenade 6D+1 (8D+1), (A)Martial Arts: Dydekka 5D+2*, (T)Melee Combat 11D+1 (13D+1), Missile Weapons 5D+1 (7D+1), Running 6D+1 (8D+1), Thrown Weapons 4D+1 (6D+1)
Perception 3D (+2)[4D+2]: Bargain 3D, Command 4D+1, Con 3D, Forgery 3D, Hide 5D+1, Persuasion 3D+1, Search 4D+1, Sneak 5D+2, Sneak: Urban 6D
Strength 4D (5D) [5D]: (T)Brawling Combat 10D (12D), Climbing/Jumping 5D+1, Lifting 5D+2, Stamina 7D+2, Swimming 4D+1
Knowledge 3D+2 [4D+2]: Alien Species 4D+1, Intimidation 4D, Law Enforcement: Imperial 3D+2, Planetary Systems 4D, Languages 3D+2, Power Suit Ops 4D, Streetwise 4D, Survival 7D, Tactics 4D, Tactics: Ground Assault 4D, Tactics: Imperial 4D+1, Tactics: Resistance 4D+1, Tactics: Squad 5D, Technology: Weapons 3D+2, Value 4D, Willpower 4D+2, Zero-G Ops 4D+1
Mechanical 3D+1 [4D+1]: Astrogation 3D+1, Blaster Artillery 4D, Communications 3D+2, Powersuit Ops 3D+1, Repulsorlift Ops 3D+1, Sensors 4D, Space Transports 3D+1, Swoop Ops 3D+1, Vehicle Blasters 4D
Technical 2D [4D]: Armor Repair 2D, Blaster Repair 3D, Computer Program/Repair 3D+1, Demolition 4D, First Aid 7D, Ground Vehicle Repair 2D+1, Hover Vehicle Repair 2D+1, (A) Medicine: Cybernetics 2D, Missile Weapon Repair 3D, Repulsorlift Repair 2D+1, Security 6D
* Can be used with firearms, melee and unarmed combat

Talents:
  1. Blaster
  2. Dodge
  3. Brawling Combat
  4. Melee Combat
Special Abilities:
  1. Ambidextrous: Can perform tasks equally well with your left OR right hand. This does NOT mean using both hands simultaneously.
  2. Ambidexterity: Can use both hands simultaneously with no penalties. Basically two shots can be fired every action with no multiple action penalties. However, both weapons must be very similar or the bonus is lost.
  3. Mecha Empathy: see below
  4. Genetically Enhanced Attributes
  5. Veteran Under Fire: Suppression fire shots have a difficulty value of Very Difficult rather than Difficult against someone with this ability
  6. Quick-Draw: May draw and use a two hand held weapons in one action phase. No multiple action penalties are incurred. This is due to ambidexterity and cybernetics.
  7. Lightning Reflexes: +2 to Perception for all initiative rolls
Cybernetics:
  1. Dexterity Enhancement: Adds +2D to Dexterity and all skills. This system is also specially coated to appear like normal flesh when scanned. A thorough scan will detect it for what it is.
  2. Strength Enhancement: Adds +1D to Strength and all skills. This system is also coated to appear like flesh when scanned. A thorough scan will detect it for what it is.
  3. Move Increase: Adds +3 to move rate.
  4. Cybernetic Eyes (both): Adds +1D to hit with any ranged weapon. Also provides UV, IR, Thermal and Electrobinocular Vision (adds +1D to Search for objects 50-100 meters away, also adds +2D for objects 100-300 meters away, reduces ranges by one as well.)

Equipment:
  1. Two Custom Heavy Blaster Pistols: 5D+2 see below
  2. 2 Cortosis Swords (parry lightsabres): Str+2D
  3. Zentarian Railer: Clip holds 60 rounds. Ranges: 3-125/250/500. Damage: 6D+2. Weight: 7.5kg. Each clip weighs 1.5kg each, 4 extra clips
  4. Thermal Detonator w/ CoolCase © (Damage: 10D/8D/6D/3D, Range: 3-4/7/12, Blast Radius: 0-2/8/12/20)
  5. 2 Knives: Str+2 (poison or other liquid reservoir, up to 5 uses; compass in one; monomolecular wire in the other)
  6. Form Fitting Body Armor: +1D+1/+2
  7. Draymak Energy Absorption Shield System (DEASS): Will absorb 20 points of damage for up to 5 minutes before it needs to be recharged. There are two ways to recharge it. First: insert a blaster power pack, which instantly drains the pack and allows 2 more minutes of protection. Second: set it into a standard charging unit for 10 minutes.
  8. 4 FastFlesh Medpacs
  9. Weapon Belt with two Quick-Draw Holsters
  10. Cybernetic Emergency Repair Kit (can repair a Wound [-1D] up to 5 times before being used up).
  11. Small Backpack (low profile)
Credits: 12,500 (on Hujinn), 15,000 (in account)


Martial Arts Abilities
Name Effect Difficulty Description
Whirlwind Attack The character is trained to attack multiple enemies at close range. Very Difficult When surrounded at close range, characters who are trained to use this technique to eliminate nearby threats. If the character's skill roll is successful, he may attack up to 3 enemies within arm's reach using the martial arts skill roll as his attack roll for each opponent (no multiple action penalty).
Surprise Attack The character is trained to alter body language so as not to give away an attack. Difficult If the character makes the required skill roll, she may attack her opponent without giving any warning, causing her opponent to suffer -2D to all reaction rolls. If the character waits for one additional round before attacking, she automatically gains that round's initiative over her opponent as well.
Precise Strike The character can strike at weak points with ease. Difficult A character can make a "called shot" with no penalty to his attack roll. Additionally, he may make a search roll (at no multiple action penalty) to find chinks in armor, weak points, etc.
Precise Shot The character can shoot at weak points with ease. Difficult A character can make a "called shot" with no penalty to his attack roll. Additionally, he may make a search roll (at no multiple action penalty) to find chinks in armor, weak points, etc.
Rapid Shot Deliver multiple shots Moderate If roll successful character can make a second attack with no multi-action penalties and a third shot with multi action penalties
Multiple Strikes Deliver multiple strikes Moderate If roll successful character can make second attack with no multi-action penalties
Spinning Kick Perform a powerful kick Moderate Adds +1D to the damage roll if skill roll exceeds difficulty number. Failure means character is off- balance and opponent may make an additional attack with no penalties.
Silent Strike Sneak up on target and kill or render unconscious Difficult Must be within arms reach of the target. Character must declare a stunning or killing attack prior to the attempt. Success indicates that the target is neutralized.
Hilt Blow The character can use the hilt of a sword to strike a stunning blow. Easy If the character makes the required skill roll, she may attempt to strike an opponent with the hilt of her Sword, causing that character to be stunned for the remainder of the round.


Mecha Empathy:

Willpower Difficulty: Moderate, modified by the complexity of the weapon.
Time to Use: One round
Effect: The Hemophage can feel his or her way around the inner workings of a technological weapon, seeking out specific malfunctions, learning how to operate the weapon, and finding imperfections or potential modifications that could improve or enhance the weapon's performance at least temporarily. The difficulty for this ability is modified by the complexity of the weapon.
Successful use of this power enables the Hemophage to operate the weapon in question as if he or she had the applicable skill at his or her default skill level; in other words, it allows the Hemophage to make his or her dice rolls with no negative modifiers for unskilled operation of otherwise specialized skills. The character can also use this power to enable himself or herself to make repair skill rolls under circumstances that he or she would normally be unable to do so, as well as design equipment for practical use with a minimum of quality components.

2 Custom Draymak TZX-12 Heavy Blaster Pistols

Currently Damaged and Unusable
Type: Prototype Heavy Blaster Pistols
Weight: 2.5kg each
Body: 3D
Ammo: 125
Range: 3-30/60/120
Fire Control: 1D
Damage: 5D+2

Draymak TZX-12

M-321 Mk IV Overkill

Type: Heavy Blaster Rifle
Weight: 6kg
Body: 2D+1
Ammo: 100
Range: 3-90/180/360
Damage: 6D [5D+1 with silencer]

M-321 Mk IV Overkill

Bloodfury Speeder Bike

Craft: Sienar Bloodfury Military Speeder Bike
Type: Speeder Bike
Scale: Speeder
Length: 2.9 meters
Skill: Repulsorlift Ops: Speeder Bike
Crew: 1
Passengers: 0
Cargo Capacity: 50kg
Cover: 1/4
Altitude Range: Ground level-15m
Cost: 2400 used only
Maneuverability: 2D+2
Move: 200; 250kmh
Body Strength: 3D+1
Weapons:
   Twin Laser Cannons
      Fire Arc: Front
      Skill: Vehicle Blasters
      Fire Control: 2D
      Range: 3-50/120/250
      Damage: 6D
Description: The Bloodfury is an upgrade of the Bloodfin Speeder Bike also from Sienar, after the Bloodfin failed to attract the military sales it was originally designed for, and with upcoming large purchases for the Clone Troopers, and later Storm Trooper armies, Sienar redesigned the Bloodfin into a real military speeder bike. With twin laser cannons capable of doing significant damage to a target, the already high speed of the Bloodfin and additional armor and maneuverability, the Bloodfury made a very powerful combat bike. However the high cost and difficulty to manufacture in the quantities required for the Clone Troopers meant that the design lost out on this lucrative contract to Aratechs' design. The Bloodfury was sold to other military purchasers in limited quantities before the design was eventually dropped, these few bikes have continued to retain a high value and are considered to be among the best speeder bikes available, even if they are becoming increasingly hard to acquire parts for.

Bloodfury Speeder


Elite Trooper Class Notes

Requirements: In order to become an Elite Trooper, a character must fulfill the following criteria:
Total Attack Skills: 6D
Skills (ASV): Command (3), Stamina (3)
Special: must belong to an organization with a military or paramilitary division. Examples include the Rebel Alliance, the Trade Federation, the Galactic Empire, and the New Republic.
Base Attribute: Strength 3D

Class Skills:
The skills available to an Elite Trooper to increase are:
Armor Weapons, Blaster, Brawling Combat, Climbing/Jumping, Computer Programming/Repair, Demolitions, Dodge, First Aid, Grenade, Hide, Intimidation, Melee Combat, Planetary Systems, Powersuit Operation, Search, Sneak, (A)Sniper, (A)Speed Drawing, Tactics, and Willpower.

Skill Number: 6
You must increase any combination of your Class Skills by a total of 6 pips in order to advance in your Prestige Class. Pips increased in specializations of the above skills only count half of their amount towards your Skill Value. Every time you meet this skill number you may spend the Character Points equal to the level your character is advancing to, gaining the associated class benefit. You may only move one level deep in between adventures.

Class Level Bonus Notes
Ranged Weapon Focus: Starting at 1st level, the elite trooper chooses any one ranged weapon as their weapon focus. Whenever she uses this weapon in combat, she adds a +1D bonus to all attack rolls. At 6th level, this bonus increases to +2D.


Master Duelist Class Notes

Requirements: In order to become a Master Duelist, a character must fulfill the following criteria:
Total Attack Skills: 5D
Skills (ASV): Command (3), Melee Combat (@5D+), Stamina (3), Willpower (3)
Base Attribute: Dexterity 3D, Strength 3D

Class Skills:
The skills available to a Master Duelist to increase are:
Acrobatics, Blaster, Blind Fighting, Dodge, Melee Combat, Running, Thrown Weapons, Persuasion, Search, Brawling Combat, Climbing/Jumping, Stamina, Intimidation, Languages, Tactics, First Aid, Technology, (A) Speed Drawing, (A) Martial Arts, and Willpower.

Skill Number: 6
You must increase any combination of your Class Skills by a total of 6 pips in order to advance in your Prestige Class. Pips increased in specializations of the above skills only count half of their amount towards your Skill Value. Every time you meet this skill number you may spend the Character Points equal to the level your character is advancing to, gaining the associated class benefit. You may only move one level deep in between adventures.

Class Level Bonus Notes
Ranged Weapon Focus: Starting at 1st level, the Master Duelist may choose any one ranged weapon as their weapon focus. Whenever she uses this weapon in combat, she adds a +1D bonus to all attack rolls. At 7th level, this bonus increases to +2D.