| DEXTERITY 4D (6D) [5D]: |
Acrobatics 5D (7D), [T] Blaster 12D+2 (14D+2), [T]
Dodge 7D+1 (9D+1), Firearms 5D+1 (7D+1), (s)Firearms: Railgun 8D (10D), Grenade 6D+1 (8D+1), (A)Martial Arts: Dydekka 5D+2*,
[T] Melee Combat 11D+1 (13D+1), Missile Weapons 5D+1 (7D+1), Running 6D+1 (8D+1), Thrown Weapons 4D+1 (6D+1) |
| PERCEPTION 3D (+2)[4D+2]: |
Bargain 3D, Command 5D, Con 3D, Forgery 3D, Hide 5D+1, Persuasion 3D+2, Search 4D+1, Sneak 5D+2, (s)Sneak: Urban 6D |
| STRENGTH 4D (5D) [5D]: |
[T] Brawling Combat 10D (12D), Climbing/Jumping 5D+1, Lifting 5D+2, Stamina 8D, Swimming 4D+1 |
| KNOWLEDGE 3D+2 [4D+2]: |
Alien Species 4D+1, Bureaucracy 4D, Intimidation 4D, Languages 3D+2, (s)Law Enforcement: Imperial 3D+2, Planetary Systems 4D, Power Suit Ops 4D, Streetwise 4D,
Survival 7D+1, Tactics 4D+1, (s)Tactics: Ground Assault 4D+1, (s)Tactics: Imperial 4D+1, (s)Tactics: Resistance 4D+1, (s)Tactics: Squad 5D, (s)Technology: Weapons 3D+2, Value 4D,
Willpower 5D, Zero-G Ops 4D+1 |
| MECHANICAL 3D+1 [4D+1]: |
Astrogation 3D+1, Blaster Artillery 4D, Communications 3D+2, Powersuit Ops 3D+1, Repulsorlift Ops 3D+1, Sensors 4D, Space Transports 3D+1, Swoop Ops 3D+1,
Vehicle Blasters 4D |
| TECHNICAL 2D [4D]: |
Armor Repair 2D, Blaster Repair 3D, Computer Program/Repair 3D+1, Demolition 4D, First Aid 7D, Ground Vehicle Repair 2D+1, Hover Vehicle Repair 2D+1,
(A) Medicine: Cybernetics 2D, Missile Weapon Repair 3D, Repulsorlift Repair 2D+1, Security 6D
|
| Note: |
* Can be used with firearms, melee and unarmed combat. |
Martial Arts Abilities |
| Name |
Effect |
Difficulty |
Description |
| Whirlwind Attack |
The character is trained to attack multiple enemies at close range. |
Very Difficult |
When surrounded at close range, characters who are trained to use this technique to eliminate nearby threats. If the character's skill roll is successful,
he may attack up to 3 enemies within arm's reach using the martial arts skill roll as his attack roll for each opponent (no multiple action penalty). |
| Surprise Attack |
The character is trained to alter body language so as not to give away an attack. |
Difficult |
If the character makes the required skill roll, she may attack her opponent without giving any warning, causing her opponent to suffer -2D to all reaction
rolls. If the character waits for one additional round before attacking, she automatically gains that round's initiative over her opponent as well. |
| Precise Strike |
The character can strike at weak points with ease. |
Difficult |
A character can make a "called shot" with no penalty to his attack roll. Additionally, he may make a search roll (at no multiple action penalty) to find
chinks in armor, weak points, etc. |
| Precise Shot |
The character can shoot at weak points with ease. |
Difficult |
A character can make a "called shot" with no penalty to his attack roll. Additionally, he may make a search roll (at no multiple action penalty) to find
chinks in armor, weak points, etc. |
| Rapid Shot |
Deliver multiple shots |
Moderate |
If roll successful character can make a second attack with no multi-action penalties and a third shot with multi action penalties |
| Multiple Strikes |
Deliver multiple strikes |
Moderate |
If roll successful character can make second attack with no multi-action penalties |
| Spinning Kick |
Perform a powerful kick |
Moderate |
Adds +1D to the damage roll if skill roll exceeds difficulty number. Failure means character is off- balance and opponent may make an additional attack
with no penalties. |
| Silent Strike |
Sneak up on target and kill or render unconscious |
Difficult |
Must be within arms reach of the target. Character must declare a stunning or killing attack prior to the attempt. Success indicates that the target is
neutralized. |
| Hilt Blow |
The character can use the hilt of a sword to strike a stunning blow. |
Easy |
If the character makes the required skill roll, she may attempt to strike an opponent with the hilt of her Sword, causing that character to be stunned
for the remainder of the round. |