1. Trade Federation GAT (Ground Armored Tank)

Type: Attack Tank
Length: 8.2 meters
Scale: Speeder
Skill: Repulsorlift Ops: GAT, Vehicle Weapons
Crew: 2 droids
Crew Skill: Repulsorlift ops 3D+2, Vehicle Weapons 3D+1
Cover: Full
Passengers: 0
Cargo Capacity: 0 kg
Move: 80; 240 kmh
Maneuverability: 2D
Body: 3D+2
Weapons:
Medium Laser Cannon x2
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 1D
Range: 20-60/100/200
Damage: 4D
Proton Torpedo Launcher (20 carried)
Fire Arc: Front
Skill: Missile weapons
Fire Control: 1D
Range: 50-200/1.5 km/3 km
Damage: 8D
Description: One of the most versatile and well-balanced vehicles used by the Confederacy, the Ground Armored Tank, or GAT, is one of the
cornerstones of any Confederate ground assault. With a capable weapons payload and a lightweight design, the GAT is often one of the first
vehicles deployed into a combat zone. The tank is fitted with medium armor, allowing it to take a beating before having to withdraw. Due to
its tough and balanced design, the GAT is often used to engage the enemy while other forces withdraw, and then turn around and lead an
attack against the enemy's flanks.
2. Arakyd Slashrat Speederbike

Craft: Arakyd Slashrat Speederbike
Type: Racing Speeder Bike
Scale: Speeder
Length: 2.1 meters
Skill: Repulsorlift Ops: Slashrat
Crew: 1
Crew Skill: Repulsorlift Ops 3D
Passengers: 0
Cargo Capacity: 10 kilograms
Maneuverability: 4D+2
Move: 130; 390 kmh
Body Strength: 1D Cover: 1/4
Altitude Range: Ground level-50 Meters
Cost: 7,000 (new), 4,300 (used)
Description: The Arakyd Slashrat model of speeder bike was designed to act as a speedy and maneuverable street bike for use in urban areas.
The bike became a favorite among young upper-class beings who modified the speederbikes and used them for street racing. Though nowhere near
as notorious as swoop bikes or their riders, Slashrats and speeder bike racers were relatively common in most major cities as the youths
defied sanity and gravity with incredibly high-speed races on courses that often crossed paths with major skylanes and pedestrian-crowded
areas. In an attempt to reduce the number of speederbike-related accidents, some worlds even began to sponsor Slashrat racing leagues as a
legal alternative to street races and swoop gangs.
3. Republic Repulsortank

Craft: TX-130S Assault Repulsortank
Type: Attack Tank
Length: 9.4 meters
Scale: Speeder
Skills: repulsorlift Ops: Republic Hovertank, Vehicle Weapons
Crew: 1
Crew Skill: Missile Weapons 3D+1, Repulsorlift Ops 3D+2, Vehicle Weapons 3D+1
Cover: Full
Passengers: 1
Cargo Capacity: 300 kg
Move: 60; 180 kmh
Maneuverability: 1D
Body: 2D+1
Weapons:
Medium Laser Cannon x2
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 1D
Range: 20-60/100 m/200 m
Damage: 5D
Concussion Missile Launchers x2 (6 missiles each)
Fire Arc: Front
Skill: Missile weapons
Fire Control: 1D
Range: 50-200/1.5 km/3 km
Damage: 9D
Description: The Republic Repulsortank is one of the new weapons designed by Rothana Heavy Engineering to be used by the Clone Army.
Smaller, quicker, and less cumbersome than the AT-TE, the Republic Repulsortank has the ability to get into areas that other vehicles can't.
Additionally, they are known to serve as mobile command vehicles for the leaders of the various battle groups, ferrying the officers from
one location to another when the LAAT/c is an impractical choice. The vehicle is armed well enough to be able to defend itself, and its
missiles provide a decidedly powerful punch, but it is not nearly as heavily armed as some of the various ground vehicles used throughout
the Clone Wars.
4. SoroSuub LXS-1 Land Speeder

Craft: SoroSuub LXS-1 Land Speeder
Type: Ground Speeder
Scale: Speeder
Length: 4 meters
Skill: Repulsorlift Ops: LXS-1, Vehicle Weapons
Crew: 1 pilot
Crew Skill: Varies widely
Passengers: 2-3
Cargo Capacity: 20 kg
Cover: 1/2, Full with canopy *
Altitude Range: Ground level - 1.5 meters
Cost: 19,000 credits (new), 4,000 credits (used)
* Canopy costs an extra 1,000 credits
Maneuverability: 1D+1
Move: 70; 200 kmh
Body Strength: 2D
Comes equipped with:
-Holoprojector
-Hands-free Comlink
-Motion Counter balance suspension
-Computer Assisted Navigation
-Hush-Kit Engine Dampening: Characters are not at negatives to Search rolls by listening while underway.
Description: The SoroSuub LXS-1 is a luxury model speeder with all the usual trimmings that come with a prestige vehicle. Most of these
features exist purely for comfort value. The LSX series was introduced to the market ten years before the Battle of Yavin and quickly
established dominance in its niche. It emphasizes comfort and image over any real performance superiority, features that appeal to the
speeder's intended frivolous, nightclubbing demographic. A sleek, sporty number, the LSX-1 is popular among the young social elite of the
Galaxy. A fully enclosed model is available, but by far the majority of sales have been the open-top variant. Among the features of the
LSX-1 are a single high-performance thrust engine fitted with Hush-Kit Dampeners to minimize noise pollution, a built in Holoprojector for
recreational holovid viewing, a hands-free comlink, a motion counter balance to minimize inertia effects on passengers and the now-standard
CAN navigation assist package found in most SoroSuub speeders. Ergonomically designed seating is available for two passengers, although
three can be carried with slightly less comfort for the rear pair. Available in a range of garish color schemes, the LSX-1 is the ultimate
dilettante's club-cruiser.
5. KDY AT-PT

Type: All Terrain-Personal Transport
Scale: Walker
Length: 2m long/3m tall
Skill: Walker Ops: AT-PT, Vehicle Weapons
Crew: 1
Passengers: 0
Cargo Capacity: 30 kilograms
Cover: Full
Maneuverability: 2D+2
Move: 40, 120 kmh
Body Strength: 2D
Weapons:
Twin Light Blaster Cannons (firelinked)
Fire Arc: Front
Scale: Speeder
Skill: Vehicle Blasters
Fire Control: 1D
Range: 50-200/1/2km
Damage: 6D
Concussion Grenade Launcher
Fire Arc: Front
Scale: Walker
Skill: Missile Weapons
Fire Control: 3D
Range: 10-30/50/100m
Damage: 6D
Description: Although the ATST and ATAT Walkers used by the Empire were extremely powerful weapons of war, their size prohibited them from
entering areas where repulsor tanks and other small combat vehicles could easily enter, also the Empire felt the need to bridge the gap
between the huge walkers and ordinary foot soldiers. So the design for the ATPT was dusted off, and with a few small updates to the design,
this small maneuverable walker was put into production. The ATPT2 is almost identical to the one designed for the Old Republic, except for
a concussion grenade launcher mounted under the cockpit, and minor mechanical modifications, and performs just as well as its predecessor,
capable of turning a single soldier into the match for an entire squad. The New Republic has their own design of the ATPT, and it is far
more common to see these small vehicles fighting it out on the battlefield, than it is to see large walkers and combat vehicles, due to the
cheapness and speed that these can be manufactured. The Empire has stopped production of ATPT2's now, preferring to build faster and even
cheaper Repulsor Tanks, but the sheer quantity of ATPT's in use, means that they will remain a common sight for many years to come.
6. Czekani Manufacturing's Goliath-A Assault Walker

Craft: Czekani Manufacturing's Goliath-A
Type: Surface-to-air assault walker
Scale: Walker
Length: 7.21 meters tall, 5.4 meters long
Skill: Walker Ops: Goliath Assault Walker, Vehicle Weapons
Crew: 1
Crew Skill: Missile weapons 4D, vehicle blasters 4D+2, walker operation 5D
Cargo Capacity: 100 kilograms
Cover: Full
Cost: 50,000 credits (new), 20,000 (used)
Maneuverability: 1D
Move: 30; 90 kmh
Body Strength: 3D
Weapons:
2 Concussion Missile Launchers (fire-linked)
Fire Arc: Front
Skill: Missile Weapons
Ammo: 3 each
Fire Control: 2D
Atmosphere Range: 10-100/250/700
Damage: 6D+2
Repeating Blaster Cannon
Fire Arc: Front
Scale: Character
Skill: Vehicle blasters
Fire Control: 2D
Range: 3-75/200/500
Damage: 8D
Description: The Goliath assault walkers were an expensive venture made by a little known combat speeder production company
that was contracted to produce Imperial AT-STs. The initial idea was to design a new walker based off of many design concepts
in the AT-ST. However, when Mr. Czekani, owner and CEO of Czekani Manufacturing, presented the first Goliaths to an Imperial
representative he was immediately arrested and later executed for treason against the Empire for design theft. In reality the
only design aspect stolen from the AT-ST was its gyro-balance system, the rest of the walker was quite ingeniously designed.
The Goliath's designers - who were never found by Imperial forces and it is highly rumored they defected to the Alliance -
decided to construct two versions of the walker to serve two completely different roles. At the time when the Goliath was
presented to the Empire there were already two hundred of the walkers constructed - one hundred of each version. The Empire
was able to seize the majority of them but there were fifteen walkers unaccounted for and it is assumed that they were either
sold or given to the Alliance after Czekani was arrested.
The Goliath-A is the less common Goliath version that can be found and was designed to serve as an anti-air weapon. There is
a pair of fire-linked concussion missile launchers on the "arms" of the walker, which are specially designed for surface-to-air
attacks - although slight modification can allow them to be used in the surface-to-surface role as well. An antipersonnel
repeating blaster turret is mounted on the underside of the walker between the legs to cut down enemy troops. Those Goliaths
seized by the Empire were rumored to be placed into service in the Imperial Army, but this has yet to be proven.
Rumors are also running wild that the Alliance does indeed have the fifteen missing Goliaths and is in the process of
constructing several more for limited deployment.
7. Imperial Light Repulsor Tank

Craft: Imperial "Wraith" Class Light Repulsor Tank
Type: Speeder
Scale: Speeder
Length: 4.1m
Skill: Repulsorlift Ops: Repulsor Tank, Vehicle Weapons
Crew: 1+1Gunner
Passengers: 0
Cargo Capacity: 100kg
Cover: Full
Altitude Range: Ground level-15m
Maneuverability: 2D
Move: 105; 300kmh
Body Strength: 4D
Weapons:
Blaster Cannon
Fire Arc: Front
Scale: Speeder
Skill: Vehicle Blasters
Fire Control: 0D+2
Range: 50-300/1/2km
Damage: 4D
Description: The Wraith class Repulsor Tank is little more than a landspeeder with some armour, but has the advantage of being fast and
well armoured in comparison to a landspeeder. Imperial forces have been forced to start using repulsor tanks since production of AT-AT and
AT-ST walkers has been reduced, and the Wraith is used for scouting and for holding secured territory.
8. Imperial Medium Repulsor Tank

Craft: Imperial "Raptor" Class Medium Repulsor Tank
Type: Speeder
Scale: Speeder
Length: 4.5m
Skill: Repulsorlift Ops: Repulsor Tank, Vehicle Weapons
Crew: 1+1Gunner
Passengers: 1
Cargo Capacity: 120kg
Cover: Full
Altitude Range: Ground level-12m
Maneuverability: 1D+2
Move: 90; 250kmh
Body Strength: 5D
Weapons:
Heavy Blaster Cannon
Fire Arc: Front
Scale: Speeder
Skill: Vehicle Blasters
Fire Control: 1D+1
Range: 50-300/1/2km
Damage: 5D
Heavy Laser Cannon
Fire Arc: Front
Scale: Walker
Skill: Vehicle Blasters
Fire Control: 2D
Range: 50-500/1.5/3km
Damage: 6D
Description: The Raptor class Repulsor Tank is a step up from the Wraith class Tank, it is still fairly fast but has better
armor and much better weaponary. Imperial forces have been forced to start using repulsor tanks since production of ATAT and
ATST walkers has been reduced, and the Raptor sees limited use as a main battle tank since its main weapon can inflict
punishing damage on vehicles as powerful as walkers.
9. Imperial Heavy Repulsor Tank

Craft: Imperial "Pummel" Class Heavy Repulsor Tank
Type: Speeder
Scale: Speeder
Length: 5.2m
Skill: Repulsorlift Ops: Repulsor Tank, Vehicle Weapons
Crew: 2, +1 Gunner
Passengers: 1
Cargo Capacity: 180kg
Cover: Full
Altitude Range: Ground level-10m
Maneuverability: 1D
Move: 70; 200kmh
Body Strength: 6D
Weapons:
Twin Heavy Blaster Cannon
Fire Arc: 1 Front/Left 1 Front/Right
Scale: Speeder
Skill: Vehicle Blasters
Fire Control: 1D+2
Range: 50-300/1/2km
Damage: 5D
Heavy Laser Cannon
Fire Arc: Front
Scale: Walker
Skill: Vehicle Blasters
Fire Control: 2D+1
Range: 50-500/1.5/3km
Damage: 6D
Heavy Ion Cannon
Fire Arc: Front
Scale: Walker
Skill: Vehicle Blasters
Fire Control: 3D
Range: 50-500/2/4km
Damage: 4D
Description: The Pummel class Repulsor Tank is the front line Imperial Repulsor Tank. Imperial forces have been forced to
start using repulsor tanks since production of ATAT and ATST walkers has been reduced, and the Raptor sees use as the main
battle tank of choice for Imperial forces. With its combination of Anti-Speeder weaponary (which can be used on infantry
as well) and its powerful Anti-Walker weapons it can cause a great deal of damage to enemy forces. The Ion Cannon allows
Imperial forces to disable sheild generators and enemy starships, capturing bases, vehicles and supplies intact, an
important objective since the battle of Endor.
10. Imperial Armored Mobile Command Centre

Type: Imperial Armored Speeder
Scale: Walker
Length: 23.5 Meters long
Skill: Repulsorlift Ops: RMCC, Vehicle Weapons
Crew: 5, skeleton; 3,+10
Passengers: 40 (or 2 AT-ST's, or can support 10 in relative comfort)
Cargo Capacity: 2 Tons
Cover: Full
Maneuverability: 1D
Move: 70, 200 kmh
Body Strength: 6D
Weapons:
2 Twin Heavy Blaster Cannons
Fire Arc: Turret (1 Front/Left/Back, 1 Front/Right/Back)
Skill: Vehicle Blasters
Fire Control: 2D
Range: 50-200/1.5/3km
Damage: 7D
3 Heavy Repeating Blasters (Pintile mounts)
Fire Arc: 1 Front/Left/Right, 1 Right/Back, 1 Left/Back
Scale: Character
Skill: Blaster: Repeating Blasters
Fire Control: N/A
Range: 3-75/200/500
Damage: 8D
Description: As the Empires manufacturing capability became reduced as more of the galaxy fell to the New Republic its ability
to create AT-AT and AT-ST walkers became too small to meet demands, so Repulsor Tanks came into greater use. However Repulsor
tanks did not have the transport and command facilities of an AT-AT walker, plus an AT-AT walker could not keep up with the
speed of repulsorlift vehicles. So the RMCC was created, capable of handling all of the battle command and control for an
entire army, but also if available in large enough numbers to transport squads and cargo to the battlefront. The RMCC design
combines the speed of a repulsorlift vehicle with the armour and weapons of a walker.
11. Hi Flyer Speeder Bike

Craft: Corusmotors Hi-Flyer Speeder Bike
Type: Speeder Bike
Scale: Speeder
Length: 2.5m
Skills: Repulsorlift Ops: Hi-Flyer, Vehicle Weapons
Crew: 1
Passengers: 0
Cargo Capacity: 5kg
Cover: 1/4
Altitude Range: Ground level-1km
Cost: 4,500 (used)
Maneuverability: 2D
Move: 140; 400kmh
Body Strength: 2D
Weapons:
Twin Light Blaster Cannons
Fire Arc: Front
Skill: Vehicle Blasters
Fire Control: 2D
Range: 3-50/100/200
Damage: 4D
Description: Although speeder bikes are very popular on the frontier worlds, their low altitude range makes them impractical
for densely populated worlds like Coruscant or Kuat, where buildings can not only be accessed at the ground level but at
landing ports many hundreds of meters from the ground. Repulsor lift vehicles such as aircabs provide transport for the
majority of people, but for the young, and the young at heart Corusmotors introduced the Hi Flyer, a speeder bike type vehicle
with the altitude range to join the aerial traffic lanes. Not as fast as a true speeder bike and far more expensive, the Hi
Flyer unfortunately went out of production with the destruction of Coruscant.
12. Ubrikkian Power Racer

Craft: Ubrikkian Power Racer Land Speeder
Type: Speeder
Scale: Speeder
Length: 4.1m
Skill: Repulsorlift operation: landspeeder
Crew: 1
Passengers: 0
Cargo Capacity: 40kg
Cover: Full
Altitude Range: Ground level-25m
Cost: 4,500 (used)
Maneuverability: 1D+2
Move: 130; 350kmh
Body Strength: 2D
Weapons: None
Description: An older design of landspeeder popular shortly before the rise of the Empire, the Power Racer was designed to
look somewhat like a pod racer, which was a popular sport at the time. Faster than most other landspeeders, it is also
fairly rugged, although like other Ubrikkian designs, requires routine maintanence for it to remain working.
13. Gian Speeder

Craft: Modified SoroSuub V-19 Gian Patrol Speeder
Type: Land Speeder
Scale: Speeder
Length: 5.2m
Skill: Repulsorlift Ops: Land Speeder, Vehicle Weapons
Crew: 1
Passengers: 3
Cargo Capacity: 90kg
Cover: 3/4
Altitude Range: Ground level-10m
Cost: 8,200 (used)
Maneuverability: 2D+1
Move: 130; 350kmh
Body Strength: 3D+2
Weapons:
Twin Laser Cannons (fire independantly)
Fire Arc: Front
Skill: Vehicle Blasters
Fire Control: 2D
Range: 3-50/100/200
Damage: 4D
Description: The Gian Speeder was popular with planetary defence forces in the final days of the Old Republic, and is a
reliable and fast speeder. However as the Empire siezed power the galaxy became a far more dangerous place and the Gian
just wasn't armored or armed well enough for most planetary forces. The majority of these vehicles were sold off into
civilian service, and have ended up in the strangest of jobs.
14. Shazam Hover Scooter

Craft: Corusmotors Shazam Hover Scooter
Type: Speeder Bike
Scale: Speeder
Length: 2.5m
Skill: Repulsorlift Ops: Speeder Bike, Vehicle Weapons
Crew: 1
Passengers: 0
Cargo Capacity: 8kg
Cover: 1/4
Altitude Range: Ground level-500m
Cost: 1,500 (used)
Maneuverability: 1D
Move: 70; 200kmh
Body Strength: 2D
Weapons: None
Description: A popular vehicle throughout the galaxy, these Hover Scooters are more frequently used vehicles than Speeder
Bikes, and this model is representitive of models available for rent from speeder hire agencies galaxy wide. The Shazam is
small, cheap and fairly fast, making it an ideal vehicle for average citizens everywhere, and its high altitude range
makes it useful in highly built up areas as well. The Shazam is typical of Hover Scooters, in that it needs a lot more
maintanence than a speeder bike, but will usually be used in far less harsh environments than a speeder bike, making it
about as reliable.
15. Security Troopship

Craft: Corusmotors Security Troopship
Type: Air Speeder
Scale: Speeder
Length: 20.2m
Skill: Repulsorlift Ops: Land Speeder, Vehicle Weapons
Crew: 1 + 2 Gunners
Passengers: 15
Cargo Capacity: 1 Ton
Cover: Full
Altitude Range: Ground level-1km
Cost: 12,400 (used)
Move: 350; 1,000kmh
Body Strength: 5D+2
Weapons:
2 Laser Cannons
Fire Arc: Turret
Scale: Speeder
Crew: 1
Skill: Vehicle Blasters
Fire Control: 2D
Range: 2-100/200/500
Damage: 5D
Concussion Missile Launcher (8 Missiles)
Fire Arc: Front
Scale: Walker
Skill: Missile Weapons
Fire Control: 1D
Range: 3-50/100/200
Damage: 7D
Description: The Corusmotors Security Troopship is a design from around the Clone War era, being developed from the plans of
the LAATI troopships used by Clone Troopers, the Security Troopship is small, agile and can carry a surprising quantity of
troops and cargo for an airspeeder. Although popular with both the Coruscant Security forces, and a number of other planetary
forces, the Security Troopship was removed from production by the command of the Empire, and due to the lack of replacement
parts the majority of those produced have now been sold off as military surplus. The design is known for its high maintanence
requirement, but remained popular until it was removed from production.
16. Star Spray Air Speeder

Craft: Incom Tx-9000 "Star Spray" Air-Speeder
Type: Air Speeder
Scale: Speeder
Length: 8.3m
Skills: Repulsorlift Ops: Tx-9000, Vehicle Weapons
Crew: 1
Passengers: 0
Cargo Capacity: 20kg
Cover: Full
Altitude Range: Ground level-75km
Cost: 80,500 (new), 35,200 (used)
Maneuverability: 4D
Move: 520; 1500kmh
Body Strength: 4D
Weapons:
Twin Laser Cannons
Fire Arc: Front
Skill: Vehicle Blasters
Fire Control: 2D
Range: 50-300/800/1.5km
Damage: 5D
Concussion Missile (x4)
Fire Arc: Front
Scale: Walker
Skill: Missile Weapons
Fire Control: 1D
Range: 100-200/500/1km
Damage: 7D
Description: The Star Spray Airspeeder is a military air speeder designed to fill the role of both airspeeders and cloud cars,
creating a speeder capable of great speed, and a high altitude range, letting it help to control the airspace around planets,
and attack ground targets. However the great cost has caused this ship to have a small market, but the governments and military
forces that have purchased them, have reported many successful missions completed by these speeders. Their ability to hit small
targets combined with the punch to take out targets such as walkers has proven them to be an asset, and they have also reported
limited success against starfighters. The Star Spray's handling and speed in an atmosphere far exceeds that of any Starfighter,
and the punch of their concussion missiles allows them to cause significant damage against any non military vessels they may
have to engage. The Star Spray has been purchased is large quantities by the New Republic, however it is still available on the
open market, one of the few military vehicles used by either side in the Galactic Civil War.
17. Outreach Speeder Truck

Craft: Loronar Corporation Outreach Land Speeder Truck
Type: Land Speeder
Scale: Speeder
Length: 4.7m
Skills: Repulsorlift Ops: Land Speeder, Vehicle Weapons
Crew: 1
Passengers: 1
Cargo Capacity: 1 ton
Cover: Full
Altitude Range: Ground level-8m
Cost: 17,500 (new); 4,300 (used)
Maneuverability: 1D
Move: 80; 220kmh
Body Strength: 3D+2
Weapons: None
Description: The Outreach is a common speeer truck, used for carrying small amounts of cargo too small to require a full cargo
skiff. The cockpit offers a good field of vision, and is enclosed to protect to driver from the weather, and the cargo area
although open to the environment is large, and can carry a few passengers instead of cargo. However complaints have been made
that the suspension field is a little soft, and the speeder often feels out of control because of this. And although this
protects the cargo from damage during a rough ride, and lends itself to a comfortable ride, most owners harden this somewhat to
give the speeder a crisper control. The Outreach is common on farms and plantations on backwater worlds where mass
transportation is less common.
18. AT-XT Assault Walker

Craft: Rothana Engineering, All Terrain eXperimental Transport
Type: Light Walker
Scale: Walker
Length: 6.2 Meters Tall
Skill: Walker Ops; ATXT
Crew: 2; Skeleton 1/+10
Cargo Capacity: 20 kilograms
Cover: Full
Maneuverability: +2
Move: 20, 60 kmh
Body Strength: 2D+1
Shield Strength: 1D
Weapons:
Heavy Laser Cannon
Fire Arc: Front
Scale: Speeder
Skill: Vehicle Blasters
Fire Control: 1D
Range: 50-300/500/1km
Damage: 6D
Proton Mortar
Fire Arc: Front
Scale: Walker
Skill: Missile Weapons
Fire Control: 1D+1
Range: 10-50/80/150m
Damage: 6D
Description: The AT-XT was an experimental walker which actually saw heavy use during the later stages of the Clone Wars, when it
was phased out of use and replaced by the AT-ST. The AT-XT had a number of features which were removed for cost reasons when the
AT-ST was produced, these included the very efficient Proton Mortar, Shields, and an innovative one up one down cockpit
configuration. However for all of these advanced features, the AT-XT was destroyed in large numbers during their battles, since
they were slow, clumsy and poorly armoured. After the AT-XT was phased out, a few remained in use on the fringes of the Empire
where AT-ST's were in short supply, and the remainder were put into storage or sold off to private concerns such as the Corporate
Sector Authority.
19. Mercury Air Speeder

Craft: Corusmotors Mercury Sports Air Speeder
Type: Air Speeder
Scale: Speeder
Length: 3.1m
Skill: Repulsorlift Ops: Air Speeder
Crew: 1
Passengers: 1
Cargo Capacity: 25kg
Cover: 1/2
Altitude Range: Ground level-1km
Cost: 3900 (used)
Maneuverability: 1D+1
Move: 225; 650kmh *
Body Strength: 3D
Weapons: None
* The listed speed is that with the speeders ion afterburners functional, these are fairly fragile, and
without regular maintenance will fail. This drops the speed to 150; 430kmh.
Description: The Mercury Sports Air Speeder was a popular speeder before the rise of the Empire, although the altitude range was
usually limited on planets which did not have airiel traffic lanes. Although not quite as practical as later speeders, the
Mercury is now considered a classic, and models which retain their original paint schemes in bright primary colors, and still
have functional ion afterburners will fetch a high price on the open market.
20. Thermite Speeder Bike

Craft: SoroSuub Thermite Speeder Bike
Type: Speeder Bike
Scale: Speeder
Length: 1.6m
Skill: Repulsorlift Ops: Thermite, Vehicle Weapons
Crew: 1
Passengers: 0
Cargo Capacity: 8kg
Cover: 1/4
Altitude Range: Ground level-20m
Cost: 9,500 (new); 4,200 (used)
Maneuverability: 1D
Move: 210; 600kmh
Body Strength: 3D
Weapons:
Twin Heavy Blaster Cannons
Fire Arc: Front
Skill: Vehicle Blasters
Fire Control: 2D
Range: 3-50/100/200
Damage: 6D
Description: The Thermite Speeder bike was designed specifically for sale on the outer rim, where a fast, well armed speeder bike
would have a good market. And although sales haven't been as high as SoroSuub might have wished, mainly due to a ban that was
imposed by the Empire, they have been steady. The bike is extremely fast, due to its ion afterburners, and the twin heavy blaster
cannons make this one of the best armed speeder bikes available, but these two features also make the bike fall under military
restrictions on a number of worlds. The high speed is also balanced out by the lack of manuevering foils, which make the Thermite
fairly difficult to control, although most owners consider this to be a fair exchange. All in all the Thermite lives up to its
name, an explosive little number.
21. Clone Trooper Speeder Bike

Craft: Aratech 74A Speeder Bike
Type: Speeder Bike
Scale: Speeder
Length: 4.4m
Skills: Repulsorlift Ops: Aratech 74A, Vehicle Weapons
Crew:1
Passengers: 0
Cargo Capacity: 10kg
Cover: 1/4
Altitude Range: Ground level-10m
Cost: 1,000 (used)
Maneuverability: 2D
Move: 210; 600kmh
Body Strength: 2D
Weapons:
Light Laser Cannon
Fire Arc: Turret
Skill: Vehicle Blasters
Fire Control: 1D
Range: 3-50/100/200
Damage: 4D
Description: Although the Aratech 74-Z was used for the majority of the Clone Wars and the reign of the Empire, for their original
attack on Geonosis the finished design was not available and a prototype version was used instead. This version was less
manueverable and somewhat lighter armed, but carried its laser cannon on a underslung turret which allowed it a much greater field
of fire, allowing strafing attacks and shots to be fired at persuers. This however came at a higher manufacturing cost than a
fixed weapon, so was abandoned in the finished design. Once the 74-Z became available, the 74-A's used in the attack on Geonosis
were dumped onto the market, where they were snatched up, and have continued to be popular to the current day, although parts for
the turret are rare, the rest of the bike uses almost identical parts to the 74-Z so remain easy to repair and operate.
22. Scout Trooper Speeder Bike

Craft: Aratech 74Z Speeder Bike
Type: Speeder Bike
Scale: Speeder
Length: 4 meters
Skill: Repulsorlift Ops: Aratech 74Z, Vehicle Weapons
Crew: 1
Passengers: 0
Cargo Capacity: 9kg
Cover: 1/4
Altitude Range: Ground level-25m
Cost: 3750 (new), 2650 (used)
Maneuverability: 3D+2
Move: 210; 600kmh
Body Strength: 2D+1
Weapons:
Laser Cannon
Fire Arc: Front
Skill: Vehicle Blasters
Fire Control: 2D
Range: 3-50/100/200
Damage: 4D+1
Description: Although the Aratech 74-Z was used for the majority of the Clone Wars and the reign of the Empire, for their original
attack on Geonosis the finished design was not available and a prototype version was used instead. This version is more
manueverable and slightly better armed and carries its laser cannon in a fixed mounting. They have continued to be popular to the
current day, so remain easy to repair and operate.
23. PDT-8 Transport

Craft: Kenar Products INC. PDT-8 light transport
Type: Light transport
Scale: Speeder
Length: 4.7m
Skills: Repulsorlift operation: PDT-8, Vehicle Weapons
Crew: 1
Crew Skill: Varies
Passengers: 1
Cargo Capacity: 23 kg
Cover: l/2
Altitude Range: Ground level-30 meters
Cost: 45,000 (black market only)
Maneuverability: 2D+1
Move: 140; 400 kmh
Body Strength: 1D
Weapons:
Double Light Laser Cannons:
Fire Arc: Front
Fire Control: 1D+1
Range: 0-150/500/1.5 km
Damage: 4D
Description: Encountering the PDT-8 light transport in the field is a reasonably rare occurrence, due mainly to it's very limited
production run and odd history surrounding it's creation. It was a few short years ago, when the Viceprex of Kenar Products INC,
Voxton Hucksley ordered its creation without authorization only 250,000 were created and lost in mid-shipment. No one knows what
happened to the lot of them. The PDT-8 was designed for recon missions, but the craft can also be used for rapid deployment and
reinforcement, some military engagements, and of course recon. The PDT-8 is well suited for all those purposes- the two light
blaster cannons provided a reasonable amount of offense, and the speed and maneuverability is an asset for it's defensive
capabilities. The craft's oversized Vanston SuperHot Engines makes the PDT-8 a hard target to hit.
24. Aargau Greyshade Speeder

Craft: Aargau Custom Speeders Greyshade Speeder
Type: Air Speeder
Scale: Speeder
Length: 6.23m
Skill: Repulsorlift Ops: Greyshade
Crew: 1
Passengers: 1
Cargo Capacity: 60kg
Cover: 3/4
Altitude Range: Ground level-500m
Cost: 7,800 (used)
Maneuverability: 1D+2
Move: 90; 750kmh
Body Strength: 3D+2
Weapons: None
Description: Although Aargau Custom Speeders tended to build unique creations for their customers, they did have a few stock models
for customers who didn't wish to spend as long choosing their speeder. The Greyshade was one of these, designed originally to the
exacting specifications of Senator Simon Greyshade, this speeder was designed to resemble the Pod Racers that the Senator so loved
to watch. The Speeder is very fast, although suffers from poor manueverablity, this probably due to the engines, which were
originally designed to be used in groups of 50 on the bank courier trucks also built on Aargau. But this didnt harm sales one bit,
the speed combined with the state of the art sound system and hyper accurate anti-theft tracking device, made it a hit, both on the
Senators homeworld, and across the galaxy. Aargau Custom Speeders made almost 10 thousand of this model, an insignificant amount
compared to most speeder manufacturers, but the largest amount they ever made of a single model. This accounts for the high used
price for this make of speeder, and the rare occasions on which they are seen in use.
25. Draymak ZK-50M Speeder

Craft: Draymak ZK-50M Speeder
Type: Air Speeder
Scale: Speeder
Length: 4.2m
Skills: Repulsorlift Ops: ZK-50M, Vehicle Weapons
Crew: 1
Passengers: 0
Cargo Capacity: 20kg
Cover: 1/2
Altitude Range: Ground level-500m
Cost: 8000 (new), 5200 (used)
Maneuverability: 3D+1
Move: 190; 480kmh
Body Strength: 3D
Weapons:
Triple Light Laser Cannons: (fire-linked)
Fire Arc: Front
Fire Control: 1D+1
Range: 0-175/400/900
Damage: 5D+2
Description: Basically, a fast, competitive speederbike that can keep up with many types of swoops for a reasonable price.
26. Zentarian AB-1 Speeder

Craft: Zentarian AB-1 Speeder
Type: Civilian Air Speeder
Scale: Speeder
Length: 4m
Skill: Repulsorlift Ops: AB-1
Crew: 1
Passengers: 1
Cargo Capacity: 35kg
Cover: 3/4
Altitude Range: Ground level-500m
Cost: 5500 (new), 3200 (used)
Maneuverability: 3D+2
Move: 130; 450kmh
Body Strength: 2D+1
Weapons: None
Description: A well built speeder with a good altitude range and speed.
27. SoroSuub Red Firebat SL-3 Swoop

Craft: Red Firebat SL-3 Swoop
Type: Swoop
Scale: Speeder
Length: 2m
Skill: Swoop Ops: Firebat
Crew: 1
Passengers: 0
Cargo Capacity: 10 kg
Cover: 1/4
Cost: 7000 (new), 3000 (used)
Maneuverability: 4D
Move: 400; 775kmh
Body Strength: 2D+1
Altitude Range: Ground level-300m
Weapons: None
Description: Typical swoop, but this model is extremely fast and agile. It even has a small amount of armor plating.
28. Ubrikkian Transports Candrin Speeder

Craft: Ubrikkian Transports Candrin Speeder
Type: Air Speeder
Scale: Speeder
Length: 8.5m
Skill: Repulsorlift Ops: Candrin
Crew: 1
Passengers: 5
Cargo Capacity: 55kg
Cover: Full
Cost: 18,000
Maneuverability: 3D
Move: 350; 900kph
Body Strength: 3D
Altitude Range: Ground to 5km
Weapons: None
Description: This is a classic speeder designed for those who need to get around in a city or megopolis with relative
ease and safety. The Candrin speeder contains a filtered air system and a sealed air system for those who might find
themselves in polluted of dangerous atmospheric conditions. The interior is plush with a wet bar and an entertainment
console when near a city that supports open channel broadcasts and pay channels. There are a few upgrades available
for those that must have certain comforts and ammenites.
Game Notes: The filtration system can filter air in nearly any environment. The filters provide up to 400 hours of
continuous use before replacement is required. The sealed system can provide whatever atmosphere the owner requires
and will last up to 15 hours. For an additional 3500 credits a subspace transceiver can be installed for long-range
communications up to 200km near the surface and 300km at maximum altitude. If a subspace relay satellite is in orbit
then transmissions can travel much greater distances based on the location of other satellites. In lieu is the
subspace transceiver, a security system can be added to protect any assets carried. The securiy system adds +1D+2 to
all Security skill roles to break into the speeder. Should the external lock system be bypassed, the internal gas
system activates. The gasses available are varied, but either knock the assailant out or cause them extreme nausia to
electrical shock [see GM for particular systems available].
29. Zentarian BOS-1 Speeder Bike
Click on image for full size

Craft: Zentarian Bike Of Speed(BOS)-1 Speeder Bike
Type: Speeder Bike
Scale: Speeder
Length: 2.2m
Skill: Repulsorlift Ops: BOS-1
Crew: 1
Passengers: 0 (unless they want to be strapped to the front)
Cargo Capacity: 15kg
Cover: 3/4
Altitude Range: Ground to 3km
Cost: 6500 (new), 4200 (used)
Maneuverability: 3D+2
Move: 300; 650kmh
Body Strength: 3D+1
Weapons: None
Description: This speeder bike is similar to most speeder bikes in its class, but this one has a special bonus. Once
every hour the operator can use a turbo burst to increase speed to 400; 950kmh that lasts for 3 minutes. This burst
will deplete 1/6th of the total amount of carried fuel.
Game Note: The carried fuel will last for 36 hours.
30. KDY HAVx T3 Land Barge

Craft: Ground Vehicle
Type: Kuat Drive Yards HAVx T3 Land Barge
Scale: Walker
Length: 15 meters
Skill: Ground Vehicle Ops: HAVx
Crew: 4 + 2 Gunners
Passengers: 15
Cargo Capacity: 1000kg
Cover: Full
Maneuverability: 1D+2
Cost: 53,000 (new), 31,000 (used)
Move: 45:130 kmh
Body Strength: 3D
Weapons:
2 Heavy Laser Cannon Turrets
Scale: Walker
Fire Arc: Turret
Crew: 1 Each
Skill: Vehicle Blasters
Fire Control: 2D
Range: 50-200/500/1.5km
Damage: 4D
Description: The Land Barge was released shortly before the beginning of the Clone Wars, designed to complement the ageing Juggernaut
armored land cruisers that had served the military across the galaxy for decades. The Land Barge was designed to serve pretty much
the same purpose, carrying troops and cargo on the battlefield, while acting as armored support to infantry. Carrying much the same
weaponry as the Juggernaut, but deployed as two independantly operated turrets, the Land Barge could either concentrate its firepower
or deal with multiple targets, making the vehicle far more flexible. The Land Barge was a great success, but however was phased out
of production quickly to make room for the manufacture of walkers which fitted far better with the emerging Galactic Empires doctrine
of terror.
31. SoroSuub Corporation Seraph-class Urban Landspeeder
Click on image for full size

Craft: Urban Landspeeder
Type: Landspeeder
Scale: Speeder
Length: 7.54 meters
Skill: Ground Vehicle Ops: Seraph
Crew: 1
Passengers: 3
Cargo Capacity: 10kg
Cover: 3/4
Cost: 53,000 (new), 31,000 (used)
Maximum Altitude: 2 meters
Maneuverability: 1D+2
Move: 65; 200 kmh
Body Strength: 3D
Weapons (civilian version does not have a weapon):
Blaster Cannon
Scale: Speeder
Fire Arc: Turret
Crew: Pilot
Skill: Vehicle Blasters
Fire Control: 1D
Range: 30-250/600/1.5km
Damage: 4D+1
Description: The Seraph-class urban landspeeder, also known as the Flash Speeder, was a small landspeeder used by the Naboo Royal
Security Forces.
"I always thought the Flash speeders were only good for joyriding. Then the Trade Federation invaded and I found out why
we keep these green genies around. I just closed my eyes, and the next thing I knew, I was ten kilometers away from Theed"
-RSF lieutenant Gavyn Sykes

The Seraph-class urban landspeeder was a modified variant of the Seraph-class landspeeder which was a civilian model. The military variant
was used by the Royal Naboo Security Forces as a patrol craft, and personnel transport. To assist in these duties, the Seraph was armed
with a rotating blaster turret which was positioned on the rear of the vehicle. The Seraph was operated by a single driver, and up to three
passengers could be accommodated in its open-topped interior.
The vehicle's repulsorlift engines allowed it to reach a height of two meters above ground level, and gave the Seraph a maximum speed of
200 kph. Designed for urban environments, the Seraph was suited more to patrolling city streets than traversing uneven terrain.
History
Introduced thirty years before the Invasion of Naboo, the Seraph-class urban landspeeder was designed to complement the larger Gian Speeder.
Members of the RSF had long felt that the Gian Speeder was not manoeuvrable enough for patrolling in cities, and their suggestions led to
the creation of the vehicle. The new craft proved popular with RSF members in the capital city of Theed, and other cities, such as Keren,
soon made use of the Seraph.
Seraph-class urban landspeeders saw little combat prior to the Invasion of Naboo, mainly limiting their actions to criminal pursuit and
officer dispatch. Occasionally, the vehicles were deployed to hunt gun runners in the service of Borvo the Hutt or frighten away wild
animals that had intruded city limits.
During the Invasion of Naboo in 32 BBY, many of the Seraph-class vessels in service to the RSF were destroyed by the invading droid forces
of the Trade Federation. As resistance cells began to form across the planet, the remaing Seraphs were used to pass messages between cells
and for reconnaissance missions. When Queen Padmé Amidala joined forces with the Gungans to ignite the Second Battle of Theed, Seraph
landspeeders were used to transport her, Captain Panaka, and a strike force to Theed's secret tunnels, allowing them to invade the palace
and capture Nute Gunray.
An unarmed, unshielded model was used by civilians during the invasion.
Following the Battle of Naboo, heavily armored variants of the Seraph were commissioned and added to the RSF motor pool.
During the early days of the Galactic Civil War, several RSF Seraph landspeeders mysteriously disappeared only to resurface later in the
hands of the fledgling Rebel Alliance.
32. Rothana Heavy Engineering All-Terrain Anti-Aircraft (AT-AA) Walker

Craft: Rothana Heavy Engineering All-Terrain Anti-Aircraft Walker
Type: Anti-aircraft walker
Scale: Walker
Length: 18 meters
Crew: 1, gunners: 2
Crew Skill: Vehicle weapons 4D, (s) walker ops: AT-AA 4D+2
Passengers: None
Cargo Capacity: 250kg
Consumables: 3 days
Cover: Full
Maximum Altitude: Ground only
Maneuverability: 1D+2
Cost: (new), (used)
Move: 60: 200 kmh
Body Strength: 3D+2
Armament: Standard Model:
-Anti-aircraft flak pod
-Blaster rifle mounts (6: optional)
Weapon (civilian version does not have weapon mounts):
Anti-Aircraft Flak Pod
Scale: Walker
Fire Arc: Turret
Crew: Gunner
Skill: Vehicle Blasters
Fire Control: 2D
Range: 30-650/1.3km/2.6km
Blast Radius: 1-2/4/7
Damage: 5D/3D/1D (in blast radius)
Alternate Armament:
-Concussion missile launcher (36 missiles)
Weapon:
Concussion Missile Launcher
Scale: Walker
Fire Arc: Turret
Crew: Gunner
Skill: Vehicle Blasters
Fire Control: 2D
Ammo: 36 missiles
Range: 3-150/300/600
Blast Radius: 1-2/4/7
Damage: 5D/3D/1D (in blast radius)
Description: The AT-AA is a fast-moving mobile anti-aircraft weapon that's the scourge of Rebel flying units. The AT-AA has a flak pod
that sits on a walking shell. It's an indispensable unit used to protect units and structures from air attack.
"Watching the skies."
-An AT-AA pilot
The All Terrain Anti-Aircraft (AT-AA) was a quick-moving, quadrupedal, mobile anti-aircraft walker used by the Galactic Empire.
Characteristics
The AT-AA had four stubby legs and lizard-like locomotion, along with a low profile not seen in other Imperial walkers. On most models,
the only weapon was a turreted flak pod, capable of firing several types of ordnance. Other versions could be equipped with one or
three rocket-launching tubes. Initially the AT-AA had an inability to fire at ground targets. This was partially rectified with the
addition of gun ports to allow the crew to fend off infantry attacks.
Some variation had flak pods replaced with concussion missile launchers. The AT-AA also carried electronic countermeasure systems that
could scramble missile guidance systems, thus lowering the risk of missile strikes.
History
"Move! Move!"
-Unnamed AT-AA pilot
Its preliminary designs were developed as far back as the Clone Wars, and the design began production early on in the time of the New
Order. The walker saw heavy action during the Galactic Civil War, where it was used against aircraft, but was useless against any
ground vehicles. Although the troopers aboard could fix blaster rifle mounts on the vehicle, the AT-AA still relied heavily on
escorting vehicles.
During the Battle of Kalaan, AT-AA batteries protected the armored columns from airborne enemies, bringing down scores of Alliance
T-47 airspeeders. AT-AAs were used even in the time of the New Republic, where they defended the galactic capital for the New
Republic Defense Force..
33. Baktoid Armor Workshop AAMT (Anti-Air Mobile Tank)

Craft: Missile tank
Type: Anti-air missile tank
Scale: Speeder
Length: 11.6 meters
Crew: 1, gunners: 1
Crew Skill: Vehicle weapons 4D, (s) walker ops: AT-AA 4D+2
Cost: 68,000 (new), 45,000 (used)
Passengers: None
Cargo Capacity: 400kg
Consumables: 3 days
Cover: Full
Maximum Altitude: Ground only
Maneuverability: 1D
Move: 60: 180 kmh
Body Strength: 3D
Weapons:
Two Anti-Air Cannons (fire-linked)
Fire Arc: Turret
Scale: Starfighter
Crew: 1
Skill: Vehicle blasters
Fire Control: 2D
Range: 100-300/800/1.5km
Damage: 4D
Description: The AAMT is a specialized anti-air defensive weapon designed to be mobile enough to cover large areas of occupied space.
Originally designed to protect various assets of the Trade Federation and its subsidiary companies, the AAMT (Anti-Air Mobile Tank)
is most commonly used in assault or defense groups with several other types of support vehicles. The tank boasts no weapons other
than the twin anti-air cannons, which have the range and targeting ability to take down everything from a starfighter to a dropship,
both of which are primary targets of the AAMT. While defending against pirate raids or, in the case of the invasion of Naboo, against
local starfighter defense corps, the AAMT has shown an impressive track record but lacks its own defenses against ground assault,
making it only particularly useful when surrounded by other vehicles that are capable of defending against non-air attacks.
34. Arkayd Consumer Division's XL-20 MagnaLift Repulsorboard

Craft: Arkayd Consumer Division's XL-20 MagnaLift Repulsorboard
Type: Recreational hoverboard
Scale: Character
Length: .71 meters
Skill: (s) Repulsorlift ops: XL-20
Crew: 1
Passengers: 0 (Can handle 1, -5 Move, -1D Maneuverability)
Cargo Capacity: None
Cover: 1/4 (from bottom ONLY, otherwise None)
Cost: 150 credits
Altitude Range: Ground - 1.5 meters
Maneuverability: 2D+2
Move: 16; 47 kmh
Body Strength: 1D
Availability: 1
Description: Arkayd Consumer has released its crowning achievement: the MagnaLift XL-20. Capable of a flight celing of 1.5 meters at
nearly 50 kmh, the MagnaLift is THE board for tournaments, contests, stunts--or just plain fun! A 400 credit add-on mini-jet allows
the board to exceed 100 kmh for short periods of time -- making you the neighborhood speed demon! Professional trophy-winning
hoverboarder Marko Andress gives it two appendages up! "The MagnaLift XL-20 is the best board I've ever used--even better than the
zZip 720 I used before! Now I don't use anything else to win first place."
35. Corellian Eta-2 Actis Variant
Click on image for full size

Craft: Corellian Eta-2 Actis Variant
Type: Corellian Engineering Eta-2c Starfighter
Scale: Starfighter
Length: 5.47 Meters
Skill: (s) Starfighter Piloting: ETA-2, Starship Gunnery, Starship Shields, Repulsorlift Ops
Crew: 1 + 1 Astromech
Crew Skill: Astrogation 4D+1, Sensors 4D+1, Starfighter Piloting 5D+2, Starship Gunnery 5D+1, Starship Shields 5D+1
Passengers: None
Cargo Capacity: 25kg
Consumables: 5 Days
Cost: 76,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: N/A
Nav Computer: 10 jumps with Astromech
Maneuverability: 3D+1
Space: 9
Atmosphere: 375; 1100kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 15/0D+1
Scan: 30/1D+1
Search: 45/2D+1
Focus: 2/2D+2
Weapons:
Dual Laser Cannons
Fire Arc: Front
Fire Control: 2D+1
Space: 1-5/12/25
Atmosphere Range: 100-500/1.2/2.5km
Damage: 5D
Description: As the Clone Wars raged across the galaxy, star systems found themselves subject to raids and attacks by one side or
another, and couldn't count on the fleets to defend them against attack. Many systems bought starfighters, leading to the success
of the Z-95 Headhunter and Y-Wing fighters, but some systems manufactured their own vessels.
Corellia purchased the rights to build the Eta-2 Actis interceptor to defend it's system, however this fighter had a well earned
reputation for being near uncontrolable by anyone apart from a Jedi, so Corellian Engineering reworked the design. Adding improved
flight control computers to aid the pilot, energy shielding to protect the fragile hull, and a inbuilt hyperdrive, the starfighter
was more expensive, but actually far more capable in battle than the interceptor it was based on.
The spaceframe is basically the same, but larger solar panels to meet the power demands of the added systems, and a move of the
droid socket to a more traditional placing behind the pilot as well as an increased hull volume to incorporate the systems, leave
the fighter with its own distinctive look.
36. Koensayr BTL-S3 Y-Wing Starfighter

Craft: Koensayr BTL-S3 Y-Wing Starfighter
Type: Fighter/Bomber
Scale: Starfighter
Length: 16 meters
Skill: Starfighter Piloting: Y-Wing
Crew: 1 Pilot, 1 Gunner and 1 Astromech Droid (can act as co-pilot and make in-flight repairs)
Crew Skill: Varies
Passengers: None
Cargo Capacity: 110 Kg
Consumables: 1 Week
Cost: New: 135,000 Credits; Used: 65,000 Credits
Hyperdrive Multiplier: x1 (Koensayr R300-H Motivator Drive Unit)
Hyperdrive Backup: None
Nav Computer: None; Uses Astromech Droid (usually a R2 Unit or R4 Unit) programmed with 10 Hyperspace Jumps
Maneuverability: 2D (Subpro MH-7 flight control avionics)
Space: 7 (Two Koensayr R200 Ion Fission Engines)
Atmosphere: 350; 1,000kmh (Two Koensayr R200 Ion Fission Engines)
Hull: 4D (Titanium Reinforced Alusteel Alloy)
Shields: 1D+2 (Forward/Rear Projecting Chempat Shields)
Sensors: (Fabritech ANs-5d sensor unit with PA-9r long range phased tachyon detection array and PG-7u short range primary threat
analysis grid)
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons: (Fabritech ANc-2.7 Tracking Computer and SI 5g7 "Quickscan" Vector Imaging System)
2 Taim & Bak KX5 Laser Cannons
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
Notes: The Y-wing's lasers have various settings; Single fire: where each laser fired in sequence individually (Damage listed),
Fire Linked: (Damage Listed +1D)
2 ArMek SW-4 Light Ion Cannons
Fire Arc: Turret
Crew: Gunner
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D
Notes: Gun can be fixed forward for use by pilot. If so Fire Control is 1D; The Y-wing's Light Ion Cannons have various
settings; Single fire: where each Cannon fired in sequence individually (Damage listed), Fire Linked: (Damage Listed +1D)
2 Arakyd Flex Tube Proton Torpedo Launchers
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Quantity: 4 each
Damage: 9D
Note 1: The Y-wing's Torpedo Launchers had various settings; Single fire: where each Torpedo Launcher fired in sequence individually
(Damage listed) Dual fire: where both Launchers fired together, effectively fire linked (Damage Listed +1D)
Note 2: Countermeasures: Chaff Bursts and/or Flares.
37. Telgorn Corporation Delta-class DX-9 Troop Shuttle

Class: Telgorn Corporation DX-9 Transport 'Stormtrooper Transport'
Type: Assault Gunboat/Boarding Craft
Scale: Starfighter
Length: 20m
Skill: Space Transports: DX-9
Crew: 2 Gunners: 3
Passengers: 40 (40 stormtroopers or 10 spacetroopers)
Cargo Capacity: 60 Tons
Consumables: 2 Months
Hyperdrive multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 2D+2
Cost: Not available (575,000 Credits on the black market)
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 80/3D
Focus: 4/4D
Weapons:
2 Quad Laser Cannon
Scale: Starfighter
Fire Arc: 2 Front
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Range: 1-3/12/25
Damage: 6D
1 Quad Ion Cannon
Scale: Starfighter
Fire Arc: Front
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Range: 1-3/7/36
Damage: 5D
2 Proton Torpedo Launchers
Scale: Starfighter
Fire Arc: 2 Front
Crew: Pilot or Co-pilot
Skill: Starship Gunnery
Fire Control: 2D
Range: 1/3/7
Damage: 9D
Description: The Delta-class DX-9 stormtrooper transport was an assault vehicle, built by Telgorn Corporation, which was designed
to carry Imperial stormtroopers into battle.
Characteristics: An older design of the DX-9, also found throughout the galaxy.The Delta-class DX-9 was armed with eight laser cannons, four ion
cannons, and two projectile launchers that were usually loaded with proton torpedoes. These weapons allowed the DX-9 to disable
and board targets with light to moderate defenses. Very strong shielding, particularly forward of the vessel, allowed the
transport to weather considerable resistance from its targets. A universal docking mechanism allowed the DX-9 to attach itself to
most ships, and the transport could also bore its own hole into the enemy hull, if necessary.
The DX-9 only had weapons on its forward arc, and was not very maneuverable, so it was vulnerable to starfighter attacks. These
transports were usually deployed with fighter escorts or as part of a larger assault force.
History
The stormtrooper transport saw a great deal of action during the Galactic Civil War, not only for boarding operations and
deploying troops into battle, but also as a personnel transport for use between starships. It also could be used to resupply
bombers and repair other craft. Omega and Sigma were notable Imperial teams of DX-9s that participated in many missions.
Although designed for the Galactic Empire, many DX-9 were also often used by other factions, most notably the Rebel Alliance.
The Empire eventually developed a successor to the Delta-class, the Gamma-class ATR-6 assault transport. The larger ATR-6 lacked
frontal laser cannons, instead having laser turrets to cover firing arcs that were blind spots on the DX-9. The Imperial Navy
continued to use the Delta-class for most assault and boarding operations, turning to the Gamma-class if especially heavy
opposition was expected. A further development was the Beta-class ETR-3 escort transport which combined the DX-9's frontal
weaponry with the ATR-6's turrets.
In 6 ABY, one of these transports was deployed by the forces of Admiral Devlia, based on Vladet, against Rogue Squadron's base on
Talasea. Following the failure of that surprise covert assault, the transport was captured by New Republic forces. In 10 ABY
during the Battle of Altyr V, DX-9s deployed stormtroopers against the New Republic base on Altyr V.
38. Kuat Drive Yards All Terrain Recon Transport (AT-RT)

Craft: Kuat Drive Yards All Terrain Recon Transport (AT-RT)
Type: Cavalry/Scout/Infantry Support Platform
Scale: Walker
Skills: Walker Operations: AT-RT; Vehicle Weapons; Sensors
Height: 3.2 meters
Crew: 1
Passengers: None
Cargo Capacity: 20kg
Consumables: 1 Day
Cover: 1/2
Cost: Not available for sale through normal channels; New: 40,000 Credits; Used: 24,000 Credits.
Maneuverability: 2D
Move: 70; 90kmh
Body: 1D+2
Sensors:
Passive: 300 m/1D+2
Scan: 750 m/2D
Search: 1.5 Km/2D+2
Focus: 100 m/3D
Weapons:
1 Chin Mounted Repeating Blaster Cannon
Fire Arc: Front
Skill: Vehicle Blasters
Scale: Character
Fire Control: 1D
Range: 10-50/100/200 meters
Damage: 4D
1 Chin Mounted Mortar Launcher
Fire Arc: Front
Skill: Vehicle Blasters
Scale: Character
Fire Control: 1D
Range: 10-50/100/200
Area of Effect: 1/3/5 meters
Damage: 3D
Description:
"Most impressive is the AT-RT, yes?"
-Yoda
The All Terrain Recon Transport (AT-RT) was a one-man bipedal walker used for reconnaissance and patrolling, first by the Grand
Army of the Republic during the Clone Wars, and later on by the Galactic Empire and Alliance to Restore the Republic and was made
in Kuat Drive Yards.
Characteristics
One of several precursors to the AT-ST walker, the AT-RT was 3.2 meters tall and 2.9 meters long, with a saddle-like seat for a
single clone trooper driver. Its open cockpit design made the driver especially vulnerable to sniper fire, a notable flaw, but
low costs and good visibility of the battlefield made up for this shortcoming. While other walkers like the AT-PT eliminated the
flaw of the exposed driver position, the AT-PT was slower, and this made the AT-RT competitive with the former as it was capable
of tremendous speeds and could also leap quite a distance thanks to its light construction .
The recon walker was equipped with a nose-mounted repeating blaster cannon and mortar launcher, both of which made the walker a
formidable anti-infantry unit, although a group of five walkers could easily overpower a single AAT. The AT-RT was fitted with a
motion detection scanner and sensor equipment capable of providing Forward Command Centers with updated situation reports from
the battlefield.
AT-RTs could be deployed to the battle field in various ways. They were usually deployed from landed Acclamator-class assault
ship, but this wasn't always practical for size reasons. When this occured, they could be deployed by LAAT/is, 1 per gunship
stored on the speeder bike ramp, 2 could be carried if the crew bay was empty.
The walkers could also be deployed from modified AT-TEs with special cargo lifts in their back section. They could transport 2
Walkers and their riders.
Advanced Recon Force troopers were known to pilot these walkers.
History
Due to its light construction, AT-RT walkers were especially vulnerable to heavy weapons. This led many commanders to use them
in fast scout packs, such as Lightning Squadron, a team that consisted of ten ARF Troopers specially trained to operate AT-RTs.
They were also used in the role of civilian (police or militia) support. Commonly, these walkers operated as picket and
pathfinder units.
AT-RT walkers were used on several worlds during the Clone Wars. In the Battle of Christophsis, three AT-RTs made a gallant
charge into the advancing enemy lines, 2 were destroyed, and it is unknown if the last walker and it's rider returned. Prior to
the battle, they were stored in the Republics forwards command center, but many were destroyed when the traitorous clone trooper
Slick sabotaged the base.
In the Battle of Ryloth, AT-TEs got trapped on ridge by AATs firing at their position. Mace Windu ordered the deployment of
Lighting Squad. The squad and their walkers were deployed from specially adapted AT-TE with lifts in their rear section. Led by
General Windu, the squad advanced on the enemy tanks, the walkers were too fast for the tanks and outflanked them easily, which
allowed Lightning to attack the tanks from behind targeting their weak spots.
Shortly after the skirmish, Windu took two Advanced Recon Force troopers, Razor and Stak, to Cazne to find the freedom fighters
of Ryloth, after encountering a droid patrol they met up with Cham Syndulla, the leader of the resistance. After the leader of
the resistance agreed with Senator Orn Free Taa to ally themselves with the Republic forces, the Syndulla and Windu came up with
a plan to take the occupied city of Lessu. Mace Windu stowed away inside an MTT headed for the City, as they were crossing the
bridge, however, they were detected by the Droids. The Jedi made a break for the end of the bridge while AT-RTs and AT-TEs along
with the Ryloth Resistance provided cover fire from the ridge over-looking the bridge. After fighting off the droids, the force
made its way across the bridge, the AT-RTs took out the Tank guard then made their way into the city.
In the Battle of Kiros, AT-RTs were deployed by the 501st. These were later used by Anakin Skywalker and Ahsoka Tano to find the
bombs hidden around the city. After defeating the droids guarding each bomb, they managed to disarm them.
Many AT-RTs of the 501st were deployed on Umbara when trying to capture the capital city. When beginning their assault on the
surface, the walkers were launched from the back of LAAT/is. The walkers were ideal for the rough, uneven terrain of the planet,
and because of their size could move through the thick forested areas with relative ease. However, they were no match for the
hi-tech armaments of the Umbaran separatists, and were easy pickings for the likes of the Umbaran hover tank.
The were also used during the Battle of Rishi.
As with the Umbaran Campaign, great numbers of these walkers were deployed for Battle of Kashyyyk, and were later used in an
attempt to track down Jedi Master Yoda following the execution of Order 66. They also saw action on Outer Rim planets such as
the conflicts on Utapau and Mygeeto.
These light-weight walkers would also be utilized in the attack on the Jedi Temple. Over a year later, during an attempt by
ex-Jedi Fy-Tor-Ana and Ferus Olin to retrieve a cache of lightsabers from the occupied Temple, AT-RTs would back up teams of
stormtroopers that were hunting them. However, it appeared that the AT-RT was phased out in favor of the AT-ST.
Elite Imperial units like Lightning Squadron continued to utilize their AT-RTs during the Galactic Civil War. Modified AT-RTs
were also utilized by the Rebel Alliance and fringe groups. Many of these walkers were painted with camouflage to better blend
in with their surroundings. A floodlight often replaced the repeating blaster cannon, providing additional aid for the walker
on night-time missions, but making the vehicle more vulnerable in the process.
39. Rothana Heavy Engineering and Kuat Drive Yards All Terrain Tactical Enforcer (AT-TE)

Craft: Rothana Heavy Engineering and Kuat Drive Yards All Terrain Tactical Enforcer (AT-TE)
Type: Armor/Mechanized Infantry/Troop Transport
Scale: Walker
Skills: Walker Operations: AT-TE; Vehicle Weapons; Sensors
Height: 13.2 meters
Crew: 2, Gunners: 5; Skeleton: 2/+10
Passengers: 38 Troops; 1 IM-6 medical droid
Consumables: 3 Weeks
Cargo Capacity: 10 Tons
Cover: Full
Cost: Not available for sale through normal channels and not produced anymore.
Maneuverability: 1D
Move: 60kmh
Body: 5D
Shields (special): Impervious to ionization damage due to built-in electromagnetic shielding.
Sensors:
Passive: 300 m/1D+2
Scan: 750 m/2D
Search: 1.5 Km/2D+2
Focus: 100 m/3D
Weapons:
1 Mass Driver Cannon
Fire Arc: (Partial Turret) Front/Left/Right
Fire Control: 3D
Range: 100-300/750/1.5km
Fire Rate: 1/2
Area of Effect: 1/3/5 meters
Damage: 6D
Notes: The Mass Driver Cannon could be loaded with an array of heavy energy weapons and solid shells, depending on the specifications of the mission.
The payloads of the gun could range from burrowing bunker busters to heat-seeking missiles to sonic charges.
6 Anti-Personnel Laser Cannons
Fire Arc: 4 Front, 2 Back
Skill: Vehicle Blasters
Scale: Character
Fire Control: 2D
Range: 3-50/100/200 meters
Damage: 5D
Notes: The slow speed allows it to penetrate energy shields, a feat that was impossible for Repulsorlift craft. Effective in numerous terrains and environments,
it is even capable of scaling vertical cliffs.
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