Go Back to Section I Genesis

SECTION II: BIRTH OF THE REPUBLIC

c. -25,000 BSW4

After two decades of research, the Corellians produce their first working Hyperdrive and sell their ideas to other star systems, notably Coruscant and Alderaan, the first rumblings of a galactic community begin.

Exploration of the galaxy begins. Previously, the earliest spaceships could hardly escape their own star systems, but the miraculous discovery of the faster-than-light dimension known as Hyperspace ushers in a new age of discovery and exploration. The first galactic scouts strike out from the Core Worlds along two stable hyperspace paths - the Perlemian Trade Route and the Corellian Run. These twin hyperlanes outline a vast wedge-shaped region of space that is soon dubbed “the slice”. Though it contains many of the oldest and best-known planets, “the slice” encompasses only a fraction of the known galaxy. The Perlemian Trade Route runs through the Darpa and Bormea sectors of the Ringali Shell and connects, in order, the planets Corulag, Chandrila, Brentaal, Esseles, Rhinnal, and Ralltiir. The Arkanis sector and its Pii system are a seven-day journey from the trade route.

Hyperspace travel is relatively new and is a bold and risky way to link the galaxy, so navigational beacons helped spacers travel between stars. These beacons marked reliable jump coordinates among frequent hyperspace routes, allowing safe hyperspace travel. Space stations quickly grew around these nav beacons to accommodate the constant flow of spaceships and passengers on their way to more important parts of the galaxy.

Duros culture enters a golden age. Under the wise rule of the benevolent Queen Rana, scientists make profound breakthroughs in the science of interstellar flight.

The Old Republic, a galaxy - wide government of planetary systems, is formed in the Core Worlds. It will spread out from there to settle other distant star systems. Coruscant, Alderaan, Corellia and Chandrila are among the founding members of the Republic.

The Old Republic was the Republic of legend, greater than distance or time. No need to note where it was or whence it came; only to know that... it was the Republic. Under the wise rule of the Senate and the protection of the Jedi Knights, the Republic throve and grew.

The Galactic Constitution, the foundation document of the democratic Republic, is written. The Galactic Senate is formed to preside over the Republic. Lavender is chosen for the color of the Senate interior because it is the only hue that had never been associated with war, anger or mourning in any culture of the Republic. The Galactic Senate was entrusted with the incredible task of governing the galaxy. One of its main tasks was to establish universal law while maintaining the peace among it's many alien and human cultures. The Republic standardized trade and legal codes, while allowing each planet and people to maintain their original cultures, customs, and laws, languages, and governments.

The Senate Library, one of the largest libraries in the galaxy is built. Based on Coruscant, it is a complete record of minutes, policy decisions, agendas, and related material of Senate rule over the Republic.

The Galactic Registry, the document which describes all the peoples and races that have joined the galactic government begins cataloguing.

"Galactic Standard" timekeeping measurements are derived from those which originated on Coruscant. While many planets maintain their own timekeeping methods based on their local planetary cycles, all official communications and records use galactic standard measures. There are 60 standard seconds in a standard hour, 24 standard hours in a standard day, five standard days in a standard week and seven standard weeks in a standard month.A standard year is 368 standard days; ten standard months plus three fete weeks and three more holidays, all devoted to traditional celebrations, festivals, and observances.

The Jedi are formed, a theological and philosophical study group. Over several centuries, however, the monastic Jedi become aware of something more in the universe - some kind of “Force.” They dedicate themselves to studying and learning how to master the Force. By the time the Old Republic is founded, the Jedi decide to take a more active role in galactic society, using the Force to aid in peace, justice, and order. Operating out of the Judicial Department under the office of the Chancellor, the Jedi become the guardians of peace and justice. As a result, the Jedi Knights, a corps of Force-wielding guardians, are formally established (on Ossus, in the Adega system?). They battle interplanetary criminals and settle cosmic disputes, becoming legendary throughout the galaxy. Legend later has it that the first of the Jedi Knights learns the moral use of his power from the Caamasi race.

The deeds of the Jedi become famous. Aided by the Force, the come to be respected and honored throughout the galaxy. They are known as scholars, warriors and philosophers. They are all these things – and much more. The Jedi spread across the galaxy, protecting the Republic and watching over its many systems.

Not long after the introduction of the Jedi, they form a ‘code’ to live by, to prevent young Jedi being drawn to the dark side of the Force. Ever seeking knowledge and enlightenment, a Jedi never uses the Force to gain wealth or personal power. Because hatred, anger, fear and aggression are made up of negative energy, Jedi apprentices are instructed only to act when they are at peace with the Force.

Jedi should seek non–violent solutions to problems.
Sometimes fighting is the only solution, but Jedi are encouraged to find alternatives.
Jedi cannot allow evil to occur by inaction.
A Jedi must do anything possible to stop the forces of darkness.
Jedi are the guardians of peace in the galaxy.
Jedi use their powers to defend and to protect, never to attack others.
Jedi respect all life, in any form.
Jedi serve others, rather than ruling over them, for the good of the galaxy.
Jedi seek to improve themselves through knowledge and training.

Another code of the Jedi:

Emotion, yet peace.
Ignorance, yet knowledge.
Passion, yet serentity.
Chaos, yet harmony.
Death, yet the Force.

Shortly after the Old Republic is founded, an heirloom of the Kashi monarchy is stolen by young Force student Reda Jalooz. Several months later, she returns claiming she’s discovered a dark secret about the relic and asks for forgiveness. Very soon thereafter, the Kashi system suddenly supernovas. The cause of the supernova is lost to history.

A war on Ando between the two races of Aqualish (Aquala and Quara) is rudely interrupted by the arrival of an exploratory vessel, possibly Corellian or Duros. The two races unite to kill the visitors, while taking their ship intact.

c. -25,000 to -15,000 BSW4

Basic, verbal language based on the tongue of the Human inhabitants of the Core World peoples, quickly becomes a universal language after its’ rise in use in diplomacy and trade. At the same time, Aurebesh becomes the second most widely used as a technical language. Aurebesh eventually evolves into the written form of Basic. Intelligent species have developed a bewildering array of communication forms. Fortunately, Basic (aka Galactic Standard), the standard language of the Old Republic, enables almost everyone to understand almost everyone else. Basic, derived from the native tongue of Coruscant's humans, is designed to be easy to understand and pronounce. Most alien species can speak it, and almost all of them can understand it. Most records and texts are stored in Basic. Nevertheless a variety of other languages are in use. It isn’t unusual for someone to speak several languages; Basic, a native tongue, a couple of regional dialects, and a smattering of trade languages. A well - traveled citizen may speak dozens of languages.

The Sith retained a harmonious social structure until now, with the arrival of a single fallen Jedi, who took particular interest in their techniques for drawing power from the dark side. This dark Jedi dominated the Sith people, turning them into unwilling thralls, stealing their knowledge of sorcery and using it against them. This Jedi proclaimed himself the Dark Lord of the Sith, making him first in a lineage that would plague the rest of the galaxy for untold millennia. The Sith developed and perfected the techniques of calling on the dark side, enabling them to create more and more complex powers once thought well beyond the grasp of mere sentients. The Sith simultaneously feed on and empower the dark side in a symbiotic relationship whose ties can never be severed. This Dark Jedi would continue to pervert Sith culture until his lineage is joined millennia later by hundreds of fallen Jedi during the Great Schism, which would conclude in the total subjugation of the Sith species.

The spread of technology and civilization led to the development of a so–called galactic economy. Few worlds are entirely self–sufficient. Some specialize in manufacturing high–tech goods yet depend on neighboring agricultural worlds for food. Those agricultural worlds rely on manufacturing worlds to produce the machinery for efficiently harvesting and processing the foodstuffs as well as supplying the chemical industries that make pesticides to kill insects and provide nutrient sprays to speed crop growth. This galactic economy has allowed megacorporations to accumulate tremendous economic and political power.

c. -24,980 BSW4

During this period of time, the Duros establish orbital waystations, and begin striking out into the inky blackness of unexplored space. The Duros eventually blaze new hyperspace routes and encounter other star travellers, such as the Corellians. Queen Rana dies, and her heir King Dassid continues his mother’s policies of galactic expansion and watched as more and more Duros relocated to space stations and far–flung colony worlds.

c. -24,975 BSW4

The Aqualish, after they have learned the secret of starship engineering, use their captured ship to attack their sister world. The Ando soon slap together a ragtag space fleet. Their armada leaves their star system on a bold crusade to conquer the peaceful civilizations of the Republic. The galactic government, however, had the best–trained soldiers and the most advanced armaments in existence. Warships of the Republic’s navy smashed the inferior fleet and swiftly took the war to Ando. Smart enough to realize that they were hopelessly outmatched, the cowed Aqualish sued for peace. Ando was forcibly demilitarized under the watchful eye of the Republic. Though they could no longer be part of a conquering Aqualish space fleet, many of the tusked aliens found offworld employment as strikebearers, bill collectors, and other vocations were their bellicose temperaments were an asset.

One system that attracted initial interest from the Hutts was the Y’Toub system, where a pleasant yellow star shone over six planets, four habitable. The largest, Evocar, despite its huge size, had an extremely low density. With almost no heavy metals, the gravity is comparable to a standard world. Home to a species of humanoids called the Evocii; their civilization was in a primitive, feudal state of development. Upon discovering them, the Hutts offered to sell the Evocii modern technology. The Hutts traded technology for real estate – the Evocii never suspected the Hutts were trying to buy the planet away from them. By the time they learned what the Hutts were up to, construction teams had begun arriving. Soon, they replaced Evocii lodges with fantastic palaces and pleasure pavilions, which dot the surface to this day. The Evocii appealed to the Republic, but even a Jedi can’t find a loophole in a Hutt contract. The Evocii were relocated to a nearby moon.

Now in secure control of Evocar, the final transformation began. The last native structures were torn down to make room for theme parks and palaces. The ancient monuments were replaced with Hutt shrines and the planet was renamed Nal Hutta, which means “Glorious Jewel” in Huttese. Whether this refers to the planet’s climate or its population is unknown, but in any case, it is an apt description of this pleasant and beautiful world. This was one of the first planets bought by the Hutts and it has become synonymous with Hutt crime clans. The planet is ruled by a council of the elders of each clan who live here. This world is home to a full-fledged Hutt society. Though the planet is owned by Hutts and according to tradition Huttese is the only language permitted to be spoken here, there are many non–Hutt residents as part of the enormous class of slaves, servants and sycophants to be found anywhere Hutts reside. From here they control the entire economic life of the moon, Nar Shaddaa, an ancient spacer’s base and home to many of the pilots and techs working for the Hutt smuggling guilds. Those earning the Hutt’s gratitude are often brought here for audience and vacation. Those who earn their wrath can sometimes be found orbiting between both planets.

c. -24,500 BSW4

After many centuries, layer after layer of city is built on top of previous levels on the moon of Nar Shaddaa, until the surface is entirely covered in a multi–story vertical city. Lower levels fall into decay and those who couldn’t afford to relocate higher were marginalized and forgotten. Among there unfortunates are the mutated descendants of the Evocii.

c. -24,000 BSW4

The first Old Republic explorers and settlers to leave the Core Worlds colonize an adjacent region that they name the Colonies. Many of these planets become just as industrialized and wealthy as their old–world counterparts, though the antiquated term “Colonies” stuck. Among the planets in “The Colonies” are Arkania, Balmorra, Borleias, Carida, Talasea and Teyr. The Tapani Sector is located in The Colonies, but by tradition it is considered a respected part of the Core Worlds community. Elite and ancient noble houses rule much of the sector, though border planets called the Freeworlds are slowly encroaching on house–held territory. Planets of the Tapani Sector include Fondor and Mrlsst.

Hosk Station, located near the planet Kalarba, is built to be a supply and maintenance facility for the Republic Navy. It is an excellent choice because of the proximity to the new colonies, while the moon’s low gravity proved convenient for capital ships coming in to dock. The system’s asteroid belts provided a convenient source of metals and ores.

Hypertransceivers (precursor to the HoloNet), also called “hyperradio” is developed. The technology relies on a network of satellites to broadcast messages through hyperspace. Hyperstansceivers allow for instant, real–time communication with any world in the galactic network (although not every system is serviced). The medium is limited to audio and video transmission.

c. -20,000 BSW4

Many of the galaxy's first starship manufacturing companies are founded, including Alderaan Royal Engineers, Core Galaxy Systems and Rendili StarDrive. Alderaan Royal Engineers was most famous for it’s luxury yachts, deep-space stations and exotic vessels. Core Galaxy Systems was one of the famed “founding shipwrights” of the Old Republic.

The Etti, a near human race unites in opposition to the political and military policies of the Galactic Republic. They pool their resources and purchase several colony ships. Declaring the Republic to be “tyrannical and too oppresive”, they leave the Core Worlds and follow several scout ships to a new world far removed from the reach of Coruscant.

c. -19,997 BSW4

The planet Neona experiences a geologic warming period, during which its polar ice caps melt, flooding the entire planet except for two ice-covered continents at the poles.

c. -18,000 BSW4

The Bureau of Ships and Services (BoSS) is formed, and will become one of the oldest institutions in the galaxy. It has its own customs, traditions and unique personality. Most of the positions are filled through hereditary means. BoSS is as much a star–spanning tribe as it is a civil bureaucracy. The Bureau of Ships and Services (BoSS) is the galaxy’s record–keeper when it comes to starship and spacer information. It keeps extensive information on starship registrations and transponder codes, captains’ flight certification, and upgraded weapons loadouts on all ships in the galaxy. It also keeps track of astrographical and navigational information as well as data on hyperspace routes used in nav computers. The bureau’s databanks are continuously updated and transmitted to starports, systems, and enforcement agencies throughout the galaxy. BoSS has been the keeper of starship information since time began (or so it seems). It’s not really a bureau attatched to any government or other institutions like other bureau’s, it doesn’t owe loyalty to anyone.

c. -16,000 BSW4

Sith warlord – king Adas uses his knowledge of the dark side of the Force to conquer and subjugate his home world.

-15,100 BSW4

The Anomids develop faster–than–light travel. The Anomids sought to develop advanced technology for the sheer sake of meeting the challenge, but they had little desire to actually leave their home system.

c. -15,000 BSW4

Republic Fleet Systems is formed. The company is founded to design warships to counter the threat of Sith-backed uprisings in the distant corners of the Old Republic. In time, the company expands its operations to design exploration, transport, passenger, and colony vessels.

The Anomid, a peaceful humanoid race native to the Yablari system, begins supporting the Republic. The Anomid are born without vocal cords. This requires that the immature Anomid wear complex masks which synthesize the sounds necessary for communication with others. These masks are very large, covering all but the Anomid's eyes and forehead. They dress in long, hooded robes made from pure dendrite. Most Anomids have pale, transulcent skin and wide eyes, and their ears are large and leaf-like in shape. Anomids have six toes on each foot. Their technology is fairly sophisticated, and the Anomid have become very wealthy selling it in the galaxy.

c. -15,000 to -100 BSW4

The Golden Age, a period of unrivalled peace and prosperity in the galaxy.

During the golden age of the Old Republic, the planet Trulalis was a thriving cultural center boasting one of the finest liberal arts schools in the galaxy. Today, however, its days of respected theater and drama have long passed, and only a few scattered remnants testify to its former glory.

-14,000 BSW4

Holocron technology is developed by the Sith.

The Vultan civilisation blossoms, progressing from a feudal agricultural economy into a thriving trade and high technology center.

The Herglic trading empire settles Lamuir IV. Shortly thereafter, they desert the planet.

-13,720 BSW4

-13,000 BSW4

After thousand of years of activity, Hosk Station became a base in search of a mission. The former colonies had become stable worlds, and galactic trouble spots increasingly cropped up in areas close to other supply stations. So the Republic sold the station to civilian interests. The station’s close proximity to several influential systems allowed it to become a center of commerce and political influence.

The Ailon Nova Guard, an ancient military service, begins its history and traditions. The Ailon people are militaristic, devoted, and highly focused on professional military service. Soldiering has a deep religious meaning to the Ailon, and all able-bodied Ailon serve at least a five-year term in the Guard.

-12,770 BSW4

The Herglics resettle Lamuir IV.

-12,720 BSW4

The Tapani Sector enters into what is later known as the Colonial Era (0 - 1012 by their domestic calendar), during which the first colonists settle the region and begin trading with the Herglics.

-12,500 BSW4

Slavery becomes common practice in Twi’lek society.

-12,000 BSW4

The planet Ord Mantell is settled by the Republic as a military outpost. (“Ord” is an outdated acronym for “Ordnance/Regional Depot”).

-11,708 BSW4

The Tapani Sector enters into what is later known as the Twelve Kingdoms Era (1012 - 5372 by their domestic calendar), during which power shifts from Pelagon to individual planets, which become organized into regional kingdoms. It is during this time that the first settlements of the periphery worlds are created as a buffer zone with Herglic space and first contact is established with Mrlssti.

c. -11,500 BSW4

The first great schism between the Jedi Knights takes place, a schism between the Forces of Light and Darkness. After a century of battle, the Dark Jedi are exiled and eventually take over the Sith civilisation, building it into an empire, bringing about the so-called 'Golden Age of the Sith.' Among the many Jedi literature and traditions of the time is the prophecy of the one who will bring ‘balance to the Force’ and heal the schism. During this time, the fallen Jedi also begin experimenting on their subjects, converting many Sith into deadly Massassi warriors.

And in the time of greatest despair there shall come a savior, and he shall be known as: THE SON OF THE SUNS.

Journal of the Whills, 3:127

Date is conjecture only, as it could have taken place at any time between -15,000 BSW4 and -5,000 BSW4. Lightsabers were not yet invented at the time of the schism.

A Sith Holocron is created. In time, it will fall into the hands of Odan-Urr.

Urr said it contained knowledge dating back a hundred thousand years and more.

c. -10,000 BSW4

The planet Ammuud is colonised from seven ships (The names of the seven ships were ‘Reesbon’, ‘Tikeris’, ‘Owphrin’, ‘Melchett’, ‘Almowri’, ‘Odoon’ and the ‘Glayyd’) departing from the planet Thokos. The seven original colony ships evolve into seven ruling clans, with each clan headed by a hereditary patriarch, or ”Mor”. The opportunity to move Ammuud forward vanishes when the clans fall into partisan rivalry and open warfare. The two worlds lose contact, and Ammuud is soon forgotten by Thokos.

A young warlord named Vall Kumauri seizes several dozen star systems in an attempt to forge an Empire in the outlaying regions of the Republic. His upstart fleet was suprisingly effective thanks to the ‘Kumauri Battleship’; a revolutionary capital ship developed in the outer systems and modestly named after the young would be Emperor. The ‘Kumauri Battleship’, practically the last series in the line, the ‘Cal’ – class battleship, was a terror in it’s day due to its primary weapon – the huge mass driver slung over its main hall. This weapon tractored asteroids and other space debris into the rear end of the huge armored cylinder and shot them at tremendous speeds out of the canon at the front. During this period of time, shield technology was unable to stop this type of weapon. A well – aimed asteroid could level an entire city, while a large asteroid could completely upset the ecological balance of the planet. Kumauri’s empire imploded within a few years, but the ‘Kumauri Battleship’ lived on as a legacy to his efforts. The ships of this line saw service in hundreds of navies, including the Republic starfleet that defeated the Kumauri Empire. Only when planetary shielding became practical and widespread was the ‘Cal’ – class warship rendered obsolete as a terror weapon.

The Great Library, a vast intellectual establishment is founded by the Ropagu near the city of Ebyl, on the planet Ropagi II. It contains many years’ worth of Ropagu history, including some parchment scrolls and paper texts. The majority of the staff is comprised of 18 specially - programmed droids, although a few Ropagu are also on call. However, there is little information on galactic history in the Great Library, since the Ropagu have kept out of the political battles of the larger community.

The HoloNet is built during the height of the Republic and is one of its greatest accomplishments. Using specially developed hyperspace technology to link all members of the Republic in a real–time holographic communication network, the HoloNet relied upon a complex network of hundreds of thousands of transceiver satellites to transfer messages through hyperspace. Through the HoloNet, the President of the Republic could instantly address all member worlds, no matter how remote. The Republic used the HoloNet to encourage the free exchange of information and ideas, leading to great advancements in culture and commerce. However, the HoloNet was hideously expensive to maintain. It’s use was commonly restricted to official Republic government functions and the largest corporations, yet it provided a vital sense of belonging and membership to the average citizen.

The recorded history of the Gran race begins in this era.

An aborted rebellion occurs in the Galactic Republic. The captured criminals are exiled to the edge of Wild Space, where they eventually colonize the world of Adumar.

The Akwin, an aquatic race indigenous to the planet Lazerian IV, evolve from a species of savage sea creatures.

-9,997 BSW4

The Fortress Barlos is built on Pachi.

c. -9,990 BSW4

The first lightsabers are created. One of these will later come into the hands of Vima-Da-Boda -- and from her to Leia Organa-Solo.

c. -9,500 BSW4

A Law, which would in later times simply be known as ‘The Old Law’ is written into the Hutt legal system. It states that, given sufficient provocation, a Hutt clan leader may challenge another in single combat without any legal ramifications. The victor is presumed to be in the right. The corpulent Hutts, who prefer to have others do their dirty - work, rarely stain their own hands with Hutt blood in such barbaric duels, but it has been known to happen. This law would become antiquated, and the custom rarely invoked in modern times.

c. -9,000 BSW4

The Jedi Knights build a massive underground library on Yavin IV, and a city around it.They tap geothermal energy to create a weather control system for the planet. Gradually, they transform the cold, barren world into a lush rain forest planet. Centuries later, for reasons unknown, the city is abandoned and falls into myth.

The Tunroth are contacted by the Duros, and quickly accept membership into the Republic.

The last known records of the Fraii Wys, an extinct sentient species date back to this period

c. -8,000 BSW4

The Republic settles the planet Elrood. The first settlers find a world rich in basic natural resources - plenty of flora and fauna, a breathable atmosphere, good water, rich soil for crops, and some mineral deposits for mining and construction. The name Elrood is chosen to recognise the Senator who fought for the funding for this colonization effort.

Inexplicably, violent volcanic eruptions and seismic shifts wrench the planet Merisee.Weather patterns shift and temperatures change just enough to alter the air streams. The oceans calm and a land bridge connecting both continents of the planet emerges. This period is referred to as “the joining”, and preceedes a period of bloody warfare that will hang like a shadow over Merisee for a thousand years. First contact between the Teltiors and the Meris is violent (they both live on opposite continents).

c. -7,700 BSW4

Continuing from their ‘first contact’ the Teltiors and Meris of the planet Merisee continue their sporadic warfare and abortive colonisation attempts on the other race’s continent. During this period, the conflict escalates into full-scale war.

c. -7,328 BSW4

The Tapani Sector enters into what is later known as the Dynastic Era (5392 - 11,138 by their domestic calendar), during which warrior prince Shey Tapani rises from the Melanthan Kingdom to unite the sector in a series of bloody civil wars. He makes Procopia his new capital, while the twelve kingdoms reorganize as noble houses subordinate to his Tapani Empire. During this era, the Giju Route is stabilized, Tallaan and Neona emerge as trading worlds, Shey Tapani gives Mrlsst a grant to create a university to cater to the whole sector and all species, and Tapani joins the Republic.

c. -7,308 BSW4

Shey Tapani establishes the Tapani calendar, which is later augmented to conform to Galactic Standard, just with local names. By the augmented calendar, as it is changed later, the Tapani year is 5412.

c. -7,300 BSW4

Rabaan, a Corellian explorer settles on a planet in the Ishanna sector, and names it after himself, the expedition’s leader. Rabaan supposedly rejects the typical Corellian life of a spacer and chooses to remain on a planet. They thought the system was devoid of life, until they discovered the S’krrr living on the third planet in the system.

c. -7,000 BSW4

The Sith lore library of Veeshas Tuwan on Arkania is opened. It serves as both one of the few Imperial records halls and as a repository for Sith lore. The great library covers more than five square kilometers, and bore down into the planet's surface for countless levels. In sealed chambers Sith sorcerers conduct Dark Side experiments and transcribe Sith rituals for their own use. For the next several thousand years the library grows in both knowledge and physical size, eventually becoming too large for even the most experienced Sith Lords to easily locate the information they seek.

As a result in the war between the Teltiors and Meris of the planet Merisee, billions die as the rich farmlands are devastated by radiation and biological weapons. However, due to the need to survive, the Meris and Teltiors develop very advanced medical techniques. As the world faces final devastation, and with both populations on the brink of extinction, the races make a peace.

c. -6,997 BSW4

The first Republic and Tapani scouts survey Mrlsst, which is lacking in space travel technology.

c. -6,300 BSW4

The Rabaanite, the name given to the human inhabitants of the planet Rabaan, develop a fairly rigid caste system that glorifies warriors. The warrior caste is highly regarded, due mainly to the fact that the strongest Rabaanite warrior is sent to the Combat Moon to battle the strongest S’krrr whenever a dispute between the two races arises. The Rabaanites frown on public displays of affection, especially among couples that have not been promised to each other. Upper - eschelon Rabaanite warriors are awarded a red bandoleer. The best of these warriors is awarded a sunburst sigil that is attached to the bandoleer. The best of the combat artists is chosen to represent Rabaan in Combat.

c. -6,000 BSW4

The Republic enters a time of history that will become known as the Manderon Period. During this time, a set of pistols is created on the planet Brentaal that would later be considered antiques when owned by the future jatz musician Fitz Roi.

The Queen of the Offens is born on the planet Casfield 6.

Miralukan scouts arrive on Alpheridies, their chosen new homeworld after a long search. The Miralukan's original planet had begun to experience terrible geophysical and geochemical instability, and the peaceful species launched an intensive search for a new planet upon which to settle. Though not a perfect choice, Alpheridies possesses most of the criteria spelled out by the Miralukan leaders.

c. –5,997 BSW4

The Hundred – Year Darkness, a devastating war between the Light and Dark Sides of the Force begins.

c. –5,897 BSW4

The Hundred – Year Darkness war ends.

c. –5,528 BSW4

Sullustan scouts open a new trade route in the Tapani Sector.

Go to Section III Rise and Fall of the Sith Empire