Sith Powers

Control | Sense | Alter | Control and Sense | Control and Alter | Sense and Alter | Control, Sense and Alter | Alchemy | Required Powers Listing | Force Power Descriptions

CONTROL

  1. @ Anger
  2. @ Blackness
  3. @ Cloak of Darkness
  4. # Force Charged Strike
  5. @ Rage

SENSE

ALTER

  1. @ Break Bones
  2. @ Cell Burst
  3. # Cryokinesis
  4. @ Injure/Kill
  5. @ Force Fission
  6. # Pyrokinesis
  7. # Resonate Material
  8. # Strengthen/Weaken Object
  9. # Surge
  10. # Telekinesis

CONTROL AND SENSE

  1. # Enhanced Reflexes

CONTROL AND ALTER

  1. @ Feed on Dark Side
  2. @ Force Explosive
  3. @ Force Lightning
  4. @ Inflict Pain
  5. @ Life Force Drain
  6. @ Shadow Split

SENSE AND ALTER

  1. # Induced Sleep

CONTROL, SENSE AND ALTER

  1. @ Bloodlust
  2. @ Control Animal
  3. # Control Dark Side
  4. @ Control Mind
  5. @ Create Force Storm
  6. # Create Homunculus
  7. # Create Homunculus, Greater
  8. # Create Homunculus, Superior
  9. # Doppelganger
  10. @ Drain Life Essence
  11. # Force Bolt
  12. # Imbue Artifact with Force Power
  13. @ Imprison
  14. # Mind Sand
  15. # Projected Fighting
  16. @ Telekinetic Kill
  17. @ Transfer Life
  18. @ Vampirism

ALCHEMY

  1. @ B
  2. @ C

@ Will receive Dark Side Point if used.
# May receive Dark Side Point if used improperly.


CONTROL

No. Name Required Power(s)
4 Blackness 1,23,46,141,155
18 Force Charged Strike 1,14 or 27
27 Rage 27

SENSE

No. Name Required Power(s)
65 Weather Sense 49

ALTER

No. Name Required Power(s)
66 Break Bones 23,27,87,185
75 Injure/Kill 46,47
81 Pyrokinesis 87
83 Resonate Material l87
85 Strengthen/Weaken Object 87
88 Warp Matter 85,87

CONTROL AND SENSE

No. Name Required Power(s)
111 Unarmed Combat 1,15,17

CONTROL AND ALTER

No. Name Required Power(s)
119 Feed on Dark Side 56
120 Force Explosion 1,2,12,112,115,136,158
121 Force Lightning 122
126 Inflict Pain 12,46,47,115

SENSE AND ALTER

No. Name Required Power(s)
146 Induced Sleep 141,155

CONTROL, SENSE AND ALTER

No. Name Required Power(s)
157 Bloodlust 3,23,27,80,155
159 Control Animal 46,47,54,95,105,155
160 Control Mind 46,47,54,105,155
162 Create Force Storm 1,23,25,27,44,46,47,49,54,56,87,96,105,155,160


Control Powers

1. @ ANGER

Control Difficulty: Very Easy if the Jedi has turned to the Dark Side; otherwise the difficulty is Moderate. Time to Use: One round Warning: A Jedi who uses this power gains a Dark Side point.
Effect:To use this power, a character concentrates all of his negative feelings, and touches the Dark Side momentarily. This imparts a +1D bonus on all rolls for the next two rounds. The Dark Side is finicky as the bonus could be 6 one round and 1 the next.

Sense Powers

1. @

Alter Powers

1. @ FORCE FISSION

Alter: Heroic+10
Effect: Using a branch off of TK, the Force user is able to split atoms in a general area, thus creating a massive explosion. This power is hideously evil for obvious reasons.

Control and Sense Powers

1. @

Control and Alter Powers

1. @ LIFE FORCE DRAIN

Control: Heroic
Alter: Heroic
Effect: Allows user ability to drain the life force from any being, sentient or not. This power is inherently evil and its use gains a DSP. It can only be used once a year because it essentially gives you unlimited life as long as you have a supply of living beings to feed off of. Eventually, the Dark Side will consume you however, and you'll die anyway. However, not before your life has been GREATLY extended.

Sense and Alter Powers

1. @

Control, Sense and Alter Powers

1. @ CONTROL DARK SIDE

Control: Heroic+50
Sense: Heroic+50
Alter: Heroic+50
Effect: This power is nearly impossible to learn. It is believed that only Solus Bound has ever mastered this power. He can actually combat the affects of the Dark Side on him. While it is known that the Sith have always seemed to have a better controlling of the Dark Side than others, no one has ever mastered the Dark Side. The Dark Side usually controls people, but somehow Solus Bound has learned to control it. He can use the Dark Side without penalty. While he does become more and more evil by the power of the Dark Side, the Dark Side gains no control over him.

2. @ IMBUE ARTIFACT WITH FORCE POWER

Control: Heroic
Sense: Very Difficult
Alter: Heroic+35
Effect: This power allows a Sith to give an inanimate artifact Force enhancing properties, or properties that act as a Force user of a minor nature. Essentially, this is the needed power to create a Sith Force amulet. The degree to which the user can use the Force determines his or her ability to put the Force into an object. Because you are doing many things to the amulet, it requires strength in all three powers.

Alchemy Powers

1. @