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Corellian Engineering Corporation Vagabond

Craft: Vagabond Freighter
Type: Medium Bulk Freighter
Scale: Capitol Ship
Length: 120 meters
Skill: Capitol Ship Piloting: Vagabond
Crew: 10
Passengers: 20
Cargo Capacity: 70,000 tons
Consumables: 1 year
Cost: 1.6 Million
Availability: 2,R
Hyperdrive Multiplier: x3
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330;950 kmh
Hull: 4D
Shields: 2D
Sensors:
   Passive: 40/1D
   Scan: 80/2D
   Search: 100/3D
   Focus: 5/4D
Weapons: None
Description: Corellian Engineering Corporation's Vagabond is designed to serve as a fleet support vessel, hauling spares and consumables to replenish depleted or broken down vessels. To fill this role, the Vagabond has a cavernous cargo hold capable of carrying up to 70,000 metric tons. In addition to its cargo capacity, it may carry up 20 passengers.

At 120m the Vagabond is roughly rectangular in shape with a rounded prow. The Vagabond's propulsion system comprises of 3 GN-7P engines and 6 GN-7S engines, giving it an impressive speed for a Medium Bulk Freighter. The vessels also boasts military-grade armour plating and the same shield generators as CEC's Corvette. The Vagabond also uses the same sensor package design as the Corvette. Unfortunately, the Vagabond carries no weaponry and must rely on its durability, speed and superior sensors to escape from raiders.

The prow of the vessels contains the bridge, crew and passenger cabins, escape pods, some utility rooms and two airlocks (port and starboard side). The central part of the vessels contains the cargo hold whilst the aft section contains engineering and propulsion drives.

The Vagabond was released on the open market two years before the Battle of Yavin, and its sales were quite good up until this point. However, with the Rebel Alliance on the run and scattered after the destruction of the Death Star, sales of the Vagabond have begun to slump due to its lack of weaponry and the increase in convoy raids by the Rebels.

The Vagabonds in the employ of the Empire are usually provided with a jump capable starfighter escort, typically a flight (4) of Assault Gunboats.

Note: Decks 6-9 encompass the Cargo Hold.

Vagabond Front Angle
Vagabond Rear Angle
Vagabond Decks 1-2
Vagabond Decks 3-4
Vagabond Decks 5 and 6-9

Commerce Guild President-Class Frigate
Craft: Commerce Guild Frigate
Type: Light Frigate
Scale: Capitol
Length: 500m long, 1000m wide
Skill: Capital Ship Piloting: Commerce Guild Frigate
Crew: 5,210; Skeleton Crew: 1380/+10
Passengers: 11,000 (Troops)
Cargo Capacity: 8000 tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 6D
Shields: 5D
Sensors:
   Passive: 25/1D
   Scan: 50/2D
   Search: 100/3D
   Focus: 4/5D

Carried Craft:
   Shuttles: 20

Weapons:
   60 Twin Turbolaser Batteries (fire separately)
      Fire Arc: 30 Front, 10 Back, 10 Left, 10 Right
      Crew: 5
      Skill: Capital Ship Gunnery
      Fire Control: 1D
      Space: 3-12/30/60
      Atmosphere: 6-24/60/120km
      Damage: 5D
   30 Twin Laser Cannons
      Scale: Starfighter
      Fire Arc: 15 Front, 5 Back, 5 Left, 5 Right
      Crew: 3
      Skill: Starship Gunnery
      Fire Control: 2D
      Space: 1-3/12/25
      Atmosphere: 100-300/1.2/2.5Km
      Damage: 5D
Description: The Presidente-Class Frigate was the frontline battle cruiser of the Commerce Guilds, designed to defend their interests across the galaxy. Unlike the vessels of the Trade Federation, the Presidente Class is a custom designed military vessel, and when the Commerce Guild joined with the Banking Clans, the Trade Federation and the Techno Union, the Commerce Guilds vessels were the only pure combat vessels the Confederation had to use against the Republic. Although smaller than most of the other capital ships in use at the time, the Presidente-Class manages to outclass the majority of ships used in the Clone Wars, but this was not enough to swing the wars for the Confederation, and the majority of Presidente-Class Frigates were hunted down and destroyed by the newly operational Star Destroyers of the Empire. However a few crews mutinied, and stole their ships rather than fighting the hopeless war against the emerging Galactic Empire, so some of the vessels ended up being sold off to fringe worlds as defense vessels, and others remain as pirate ships raiding the trade routes they once protected, but even so these vessels are now outdated and no match for modern front-line combat starships.

Commerce Guild President-Class Frigate

Kuat Drive Yards Imperial Missile Frigate
Craft: Imperial Missile Frigate
Type: Missile Frigate
Scale: Capitol
Length: 105 meters
Skill: Capital Ship Piloting: Imperial Missile Frigate
Crew: 85 ;skeleton 30/+15
Passengers: 50 (Troops)
Cargo Capacity: 500 tons
Consumables: 6 months
Cost: 3,500,000 (new)/1,200,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x20
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: kmh
Hull: 5D
Shields: 3D
Sensors:
   Passive: 40/1D
   Scan: 80/2D
   Search: 160/3D
   Focus: 4/4D

Carried Craft:
   Fighters: 2

Weapons:
   12 Medium Laser Cannons
      Fire Arc: Turret
      Scale: Starfighter
      Crew: 1
      Skill: Capitol Ship Gunnery
      Fire Control: 2D
      Space: 1-5/15/25
      Atmosphere: 100-500/1.5/2.5km
      Damage: 5D
   4 Turbolaser Cannons
      Fire Arc: Turret
      Scale: Capital
      Crew: 3
      Skill: Capitol Ship Gunnery
      Fire Control: 2D
      Space: 3-15/36/75
      Atmosphere: 6-30/36/150km
      Damage: 6D
   2 Ion Cannons
      Fire Arc: Front
      Scale: Capital
      Crew: 2
      Skill: Capitol Ship Gunnery
      Fire Control: 3D
      Space: 1-10/25/50
      Atmosphere: 2-20/50/100km
      Damage: 4D
   96 Concussion Missile Launchers
      Fire Arc: Front
      Scale: Capital
      Crew: 1
      Skill: Missile Weapons
      Fire Control: 3D
      Space: 2-10/30/60
      Atmosphere: 2-10/30/60km
      Ammo: 4 each       Damage: 7D
Description: The Imperial Missile Frigate is a small capital ship designed to operate as a capital ship destroyer in Imperial fleets. While small and agile enough to manuever close enough to launch some of its huge 384 missile capacity, it is still a powerful capital ship although many think it overly reliant on its missile batteries for offensive capability. The vessel is crammed to capacity with hardware, meaning that the inside is not as spacious as most other capital ships, this is demonstrated by the vessels lack of an internal docking bay for shuttles, relying on external airlocks for transferring personel between the Frigate and shuttles or other Imperial capital ships or stations. The 2 fighter capacity of the vessel was given to allow the ship some scouting capability, so that not only could it serve in this role in the Imperial fleet, but to give the ship a chance to turn to face any approaching enemy since the vessels weaponry is so front based.

Imperial Missile Frigates have served the Empire for many years, and although they do not receive the recognition of Star Destroyers or Interdictor Cruisers, they are known by both Imperial and Alliance commanders to be vital to the continuing space superiority of the Imperial Navy.

KDY Imperial Missile Frigate

SoroSuub Dauntless Cruiser
Craft: Dauntless Cruiser
Type: Heavy Cruiser
Scale: Capitol
Length: 1500 meters
Skill: Capital Ship Piloting: Dauntless Cruiser
Crew: 2440, Skeleton Crew: 390/+10
Passengers: 2500 (Troops)
Cargo Capacity: 20,000 tons
Consumables: 2 years
Cost: 40,540,000 (new)/25,700,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull: 6D
Shields: 5D
Sensors:
   Passive: 45/1D
   Scan: 90/2D
   Search: 125/3D
   Focus: 4/4D

Carried Craft:
   Fighters: 48
   Shuttles: 2

Weapons:
   50 Heavy Turbolaser Batteries
      Scale: Capitol
      Fire Arc: 10 Front, 15 Left, 15 Right, 10 Back
      Crew: 4
      Skill: Capitol Ship Gunnery
      Fire Control: 3D
      Space: 3-15/36/75
      Atmosphere: 6-30/72/150km
      Damage: 5D
   20 Anti-Starfighter Batteries
      Scale: Starfighter
      Fire Arc: 5 Front, 5 Left, 5 Right, 5 Back
      Crew: 1
      Skill: Starship Gunnery
      Fire Control: 2D
      Space: 1-10/25/50
      Atmosphere: 1-10/25/50km
      Damage: 5D
   20 Heavy Ion Cannons
      Scale: Capital
      Fire Arc: 10 Front, 5 Left, 5 Right
      Crew: 2
      Skill: Capitol Ship Gunnery
      Fire Control: 3D
      Space: 1-10/25/50
      Atmosphere: 2-20/50/100km
      Damage: 4D
   2 Tractor Beam Projectors
      Scale: Capital
      Fire Arc: 1 Front, 1 Back
      Crew:
      Skill:
      Fire Control: 3D
      Space: 1-5/15/30
      Atmosphere: 2-10/30/60 km
      Damage: 4D
Description: The Dauntless class was the second largest capital ship design that the Rebel Alliance had during the Galactic Civil War, and was provided to them by SoroSuub. The vessel is built around the frame of a luxury liner, but there the similarity ends, with enhanced armour plating and a large number of weapon batteries installed on the hull. The design serves the Alliance and now the New Republic well, as it is a sleek, state of the art warship, which has proven itself invaluable where deployed. Although the design has been built in much smaller numbers than the Mon Calimari Cruisers which made up the majority of the Rebel fleet, it has been responsible for almost as many victories.

SoroSuub Dauntless Cruiser

Kuat Drive Yards Star Cutter

Craft: KDY Star Cutter
Type: Large Courier/Transport Vessel
Scale: Capitol
Length: 1110 meters
Skill: Capital Ship Piloting: Star Cutter
Crew: 2400; Skeleton Crew: 700/+10
Passengers: 1600
Cargo Capacity: 80,000 Tons
Consumables: 1 year
Cost: 4 Million (new), 1.4 Million (used)
Availability: 3,X
Hyperdrive Multiplier: x1
Hyperdrive Backup: x4
Nav Computer: Yes
Maneuverability: 1D+1
Space: 9
Atmosphere: 350;1000 kmh
Hull: 5D
Shields: 2D
Sensors:
   Passive: 40/0D
   Scan: 60/2D
   Search: 100/3D
   Focus: 3/4D
Weapons: None
Description: The Kuat Drive Yards Star Cutter is a fast transport vessel bearing some resemblance to the Star Destroyers and Acclimator vessels. The Star Cutter is designed purely for speed, capable of outrunning many starfighters; it has no weapons, and little shields or hull armor. One third of the vessels hull is taken up by its engines, and half of the entire mass is taken up by them and the vessels reactors. However even given the vessels immense speed, it can still be easily taken down by Interceptors, making it an easy target for Rebel A-Wings, meaning that the Empire never purchased the vessel in any significant numbers, however a number of transport companies did, and through these the vessels were obtained by the Rebellion. Even though the design is not well suited to conversion to a warship, the high speed did compensate for a number of the vessels other inadequacies. Star Cutters are very expensive, but still hold their title as one of the fastest ways of moving cargo around the galaxy, remaining one of Kuat Drive Yards most successful non-military designs.

Kuat Drive Yards Star Cutter

Kuat Drive Yards Imperial Torpedo Frigate

Craft: Imperial Torpedo Frigate
Type: Torpedo Frigate
Scale: Capitol
Length: 120 meters
Skill: Capital Ship Piloting: Imperial Torpedo Frigate
Crew: 135; skeleton 40/+10
Passengers: 60 (troops)
Cargo Capacity: 500 tons
Consumables: 8 months
Cost: 4,500,000 (new)/2,800,000 (used)
Availability: 3,X
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Hull: 5D
Shields: 3D
Sensors:
   Passive: 50/1D
   Scan: 90/2D
   Search: 170/3D
   Focus: 4/4D

Carried Craft:
   Fighters: 18
   Shuttles 2

Weapons:
   152 Concussion Missile Launchers
      Scale: Capital
      Fire Arc: Front
      Crew: 2
      Skill: Missile Weapons
      Fire Control: 3D
      Space Range: 2-10/30/60
      Atmosphere Range: 2-10/30/60km
      Ammo: 5 torpedos each
      Damage: 7D
Description: An uprated version of the Imperial Missile Frigate, the Torpedo frigate takes advantage of newer technology and more conventional Kuat Drive Yards parts making the vessel cheaper to operate. Although lacking any defensive weapons, the Torpedo Frigate does have the facilities to launch and house its own fighter escort which will defend the frigate from attack from fighters allowing it to use its own powerful torpedo launchers against capital ships. The launchers carry five missiles each which in theory could be launched simultaneously, allowing the frigate to launch all of its 760 torpedos at the same time, however in practice this is never done because the vessel lacks the computer power to target all those missiles. The launchers can be manually reloaded from the ships magazine, but this is a time consuming process, although enough spare torpedoes are carried to reload the launchers twice (1520 spare torpedoes), so the Torpedo Frigate may appear to have exhausted its weapons, only to return hours later fully armed once more.

Kuat Drive Yards Imperial Torpedo Frigate