Federation Defiant Class Starship MK I![]() SCALE: Capital Ship LENGTH: 200 meters SKILL: Capital Ship Piloting: Defiant Class CREW: 100; skeleton: 25/+5, 1/+10 CREW SKILL: Varies, see PC's; Computer Rating: 5D PASSENGERS: 10 CARGO CAPACITY: 250 Metric Tons CONSUMABLES: 2 Years (replicators), 8 Months (without) WARP: Cruise Speed: Warp 6; Max Safe Speed: Warp 9.2; Emergency Speed: Warp 9.95 (one hour max) NAV COMPUTER: Yes MANEUVERABILITY: @ 2D+2 SPACE: see chart below HULL: @ 8D (resistant to special damage effects) SHIELDS: # 7D (resistant to special damage effects) S.I.F.: # 7D (resistant to special damage effects) SENSORS: Plus sensor probes PASSIVE: 225/@ 2D+1 SCAN: 450/@ 3D+1 SEARCH: 900/@ 4D+1 FOCUS: 24/@ 5D WEAPONS: 4 Pulse-Phaser Cannons (fire linked) Fire Arc: Front Crew: Computer Targeted Skill: Capitol Ship Gunnery Fire Control: 5D Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100km Damage: 7D (ignore shields & SIF) 6 Linear Phaser Clusters Fire Arc: 2 left, 2 right, 2 back Crew: Computer Targeted Skill: Capitol Ship Gunnery Fire Control: 5D Space Range: 1-15/35/75 Atmosphere Range: 2-30/70/150km Damage: 10D 3 Photon Torpedo Tube Fire Arc: 2 Front, 1 Back Crew: Computer Targeted Scale: Death Star Skill: Capitol Ship Gunnery Fire Control: 5D Space Range: 5-25/45/90 Atmosphere Range: 15-35/75/150km Quantity: 100 ( ) /100 ( ) /50 ( ) Damage: 4D+2 2 Tractor Beam Emitters Fire Arc: Turret Crew: Computer Targeted Skill: Capitol Ship Gunnery Fire Control: 5D Space Range: 1-15/30/60 Atmosphere Range: 2-10/30/60km Strength: 8D+1 WARP ENGINE DEUTERIUM TANK: 19,500 Current: 10 ANTI-MATTER STORAGE POD: 1000 Current: IMPULSE ENGINE ANTI-MATTER GENERATOR BUSSARD RAMSCOOP(s): 2 1/4 Impulse: 5 units of Deuterium 1/2 Impulse: 9 units of Deuterium 3/4 Impulse: 14 units of Deuterium Full Impulse: 18 units of Deuterium Warp 1 to 5 only: 5 units of Deuterium TRANSPORTERS: 8 3 Standard (6 person) 3 Emergency (22 person) 2 Cargo WEAPONS ROOM: 1 small CREW LOUNGE: 1 small MEDICAL BAY: 1 small 4 Biobed Units, 1 Biomed Lab SHUTTLE BAY: 1 Shuttles: 4 (see separate sheet) LIFE BOATS: 20, 5-person units MAIN COMPUTER: Storage: 40D (1D = 100 Exabytes) Power: 5D Skills: all skills are 6D, except: Astrogation 8D Federation Knowledge 9D Federation Law 10D Klingon Knowledge 7D Klingon Law 7D Starfleet Regulations 10D TRANSPORTER SYSTEMS Number of Systems: 8 Personnel Transporters: 3 (Transporter Rooms 1-3 - each with 6 transporter stations) Max Payload Mass: 1600kg (3526 lbs) Max Range: 40,000 km Max Beam Up/Out Rate: Approx. 200 persons per hour per Transporter Emergency Transporters: 3 Max Range: 15,000 km (send only) [range depends on available power] Max Beam Out Rate: 420 persons per hour per Transporter (560 persons per hour with 4 Emergency Transports) Cargo Transporters: 2 Max Payload Mass: 500 metric tons. Standard operation is molecular resolution (Non-Lifeform). Set for quantum (lifeform) resolution: 1 metric ton Max Beam Up/Out Rate (Quantum Setting): Approx. 100 persons per hour per Transporter ![]() PROBES: 1 Class I 1 Class II 1 Class III 1 Class IV 1 Class V 2 Class VI 2 Class VII 1 Class VIII A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space. There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are special designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team. Class I Sensor Probe: ![]() Range: 2 x 10^5 kilometers Delta-v limit: 0.5c Powerplant: Vectored deuterium microfusion propulsion Sensors: Full EM/Subspace and interstellar chemistry pallet for in-space applications. Telemetry: 12,500 channels at 12 megawatts. Class II Sensor Probe: ![]() Range: 4 x 10^5 kilometers Delta-v limit: 0.65c Powerplant: Vectored deuterium microfusion propulsion, extended deuterium fuel supply Sensors: Same instrumentation as Class I with addition of enhanced long-range particle and field detectors and imaging system Telemetry: 15,650 channels at 20 megawatts. Class III Planetary Probe: ![]() Range: 1.2 x 10^6 kilometers Delta-v limit: 0.65c Powerplant: Vectored deuterium microfusion propulsion Sensors: Terrestrial and gas giant sensor pallet with material sample and return capability; onboard chemical analysis submodule Telemetry: 13,250 channels at 15 megawatts. Additional Data: Limited SIF hull reinforcement. Full range of terrestrial soft landing to subsurface penetration missions; gas giant atmosphere missions survivable to 450 bar pressure. Limited terrestrial loiter time. Class IV Stellar Encounter Probe: ![]() Range: 3.5 x 10^6 kilometers Delta-v limit: 0.6c Powerplant: Vectored deuterium microfusion propulsion supplemented with continuum driver coil and extended deuterium supply Sensors: Triply redundant stellar fields and particle detectors, stellar atmosphere analysis suite. Telemetry: 9780 channels at 65 megawatts. Additional Data: Six ejectable/survivable radiation flux subprobes. Deployable for nonstellar energy phenomena Class V Medium-Range Reconnaissance Probe: ![]() Range: 4.3 x 10^10 kilometers Delta-v limit: Warp 2 Powerplant: Dual-mode matter/antimatter engine; extended duration sublight plus limited duration at warp Sensors: Extended passive data-gathering and recording systems; full autonomous mission execution and return system Telemetry: 6320 channels at 2.5 megawatts. Additional Data: Planetary atmosphere entry and soft landing capability. Low observatory coatings and hull materials. Can be modified for tactical applications with addition of custom sensor countermeasure package. Class VI Comm Relay/Emergency Beacon: ![]() Range: 4.3 x 10^10 kilometers Delta-v limit: 0.8c Powerplant: Microfusion engine with high-output MHD power tap Sensors: Standard pallet Telemetry/Comm: 9270 channel RF and subspace transceiver operating at 350 megawatts peak radiated power. 360 degree omni antenna coverage, 0.0001 arc-second high-gain antenna pointing resolution. Additional Data: Extended deuterium supply for transceiver power generation and planetary orbit plane changes Class VII Remote Culture Study Probe: ![]() Range: 4.5 x 10^8 kilometers Delta-v limit: Warp 1.5 Powerplant: Dual-mode matter/antimatter engine Sensors: Passive data gathering system plus subspace transceiver Telemetry: 1050 channels at 0.5 megawatts. Additional Data: Applicable to civilizations up to technology level III. Low observability coatings and hull materials. Maximum loiter time: 3.5 months. Low-impact molecular destruct package tied to antitamper detectors. Class VIII Medium-Range Multimission Warp Probe: ![]() Range: 1.2 x 10^2 light-years Delta-v limit: Warp 9 Powerplant: Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp 9; MHD power supply tap for sensors and subspace transceiver Sensors: Standard pallet plus mission-specific modules Telemetry: 4550 channels at 300 megawatts. Additional data: Applications vary from galactic particles and fields research to early-warning reconnaissance missions ![]()
POWER GENERATED Warp Engine: 5256 Units of Power [Refresh Rate: 4 rounds] Impulse Engine: 820 Units of Power [Refresh Rate: 4 rounds] Emergency Power (batteries): 410 Units of Power [Finite Amount: must be recharged if used] Total Power Available (excluding batteries): 6076 Units of Power Power Requirements *Warp Engine: 1 unit of power for warp idle (this setting is not power generating); plus 1 unit of power per Warp Factor and/or fraction thereof. Plus Deuterium and Anti-Matter per hour at warp speed generated. *Impulse Engine: 2 units of power, plus Deuterium per hour for Impulse speed. Ship-Wide Power *General Power: Emergency: 2 units of power; Normal: 20 units of power. *Inertial Damping: 10 units of power. *Main Computer: 20 units of power. *Life Support: Emergency: 10 units of power; Normal: 20 units of power. *Synthetic Gravity: 10 units of power. *Matter/Anti-Matter Containment Field: 2 units of power. *Structural Integrity Field: 20 units of power. *Sensors: Half Range: 10 units of power, plus 50 units of power per die; Full Range: 20 units of power plus 50 units of power per die. *Reaction Control System (maneuverability): 2 units of power plus 10 units of Deuterium per die. Transporters: Emergency: 2 units of power each; Cargo: 5 units of power each; Standard: 10 units of power each. Bussard Ramscoops: 5 units of power per scoop. Theta-Matrix Composition (recrystalization): 10 units of power, plus warp engine is off-line for 4 hours. Anti-Matter Generator: 1 unit of power plus 1 unit of Deuterium = .08 units of Anti-Matter. Replicators: 20 units of power. Containment Fields: 1 unit of power per point of field, per field up to 10D. Defensive Systems Shields: 20 units of power plus 2 units of power, per point of shield, per shield arc. Metaphasic Shielding: 200 units of power. Internal Security Force Fields: 1 unit of power per point of field, per field up to 10D. Offensive Systems Automatic Targeting (fire control): 10 units of power per die, per weapon system (must be paid for each system). Phasers: 1 unit of power per point of damage, per weapon, per shot. Pulse-Phaser Cannon(s): 2 units of power per point of damage, per weapon, per shot. Photon Torpedoes: 1 unit of Anti-Matter and 1 unit of Deuterium per point of damage, plus 1 unit of power per torpedo. Tractor Beams: 1 unit of power per point of strength, per beam. Key: # represents a non-rolled or paid figure, @ represents a rolled figure | ||||||||||||||||||||||||||||||