Federation Danube Class Small Starship MK I

Federation Danube Class Small Starship MK I

TYPE: Multi-purpose Long range Runabout
SCALE: Capital Ship
LENGTH: 18 meters
SKILL: Space Transports: Runabout
CREW: Varies, see PC's, Computer Rating: 5D
CREW SKILL: Varies, see PC's; Computer Rating: 4D
PASSENGERS: 10
CARGO CAPACITY: 2 Metric Tons
CONSUMABLES: 3 months (replicator)
WARP: Cruise Speed: Warp 4; Max Safe Speed: Warp 6; Emergency Speed: Warp 8 (twelve hours max)
NAV COMPUTER: Yes
MANEUVERABILITY: @ 4D
SPACE: see chart below
ATMOSPHERE: 550/1400 kmh
HULL: @ 4D+2
SHIELDS: # 3D+2
S.I.F.: # 3D+2
SENSORS: Plus sensor probes
   PASSIVE: 120/@ 1D
   SCAN: 200/@ 1D+2
   SEARCH: 300/@ 2D
   FOCUS: 16/@ 2D+2
WEAPONS:
  2 Phaser Emitters
    Fire Arc: front
    Crew: Computer Targeted     Skill: Starship Gunnery
    Fire Control: 3D
    Space Range: 1-3/7/36
    Atmosphere Range: 100-300/700/3.6km
    Damage: 5D
  1 Mini-Photon Torpedo Tube
    Fire Arc: Front
    Crew: Computer Targeted
    Scale: Death Star
    Skill: Starship Gunnery
    Fire Control: 3D
    Space Range: 5-20/40/50
    Atmosphere Range: 500-1.2/3/5km
    Quantity: 20( )
    Damage: 1D
  1 Tractor Beam Emitter
    Fire Arc: Turret
    Crew: Computer Targeted
    Skill: Starship Gunnery
    Fire Control: 3D
    Space Range: 1-5/10/20
    Atmosphere Range: 100-500/1/2km
    Strength: 4D

WARP ENGINE
DEUTERIUM TANK: 1755
Current:
1 ANTI-MATTER STORAGE POD: 85
Current:
IMPULSE ENGINE
TRANSPORTERS: 1 (see below)
1 Standard (2 person)
BUSSARD RAMSCOOP(s): 2
1/4 Impulse: .5 units of Deuterium
1/2 Impulse: 1.9 units of Deuterium
3/4 Impulse: 1.4 units of Deuterium
Full Impulse: 1.8 units of Deuterium
Warp 1 to 5 only: 3 units of Deuterium
CREW LOUNGE: 1
MAIN COMPUTER:
Storage: 30D (1D = 100 Exabytes)
Power: 5D
Skills: all skills are 6D, except:
Astrogation 8D
Federation Knowledge 9D
Federation Law 10D
Klingon Knowledge 7D
Klingon Law 7D
Starfleet Regulations 10D

TRANSPORTER SYSTEMS

Number of Systems: 1

Personnel Transporter: 1
Max Payload Mass: 600kg (1063 lbs)
Max Range: 40,000 km
Max Beam Up/Out Rate: Approx. 50 persons per hour


PROBES:
2 Class III
2 Class IX

A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.

There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are special designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team.

Class III Planetary Probe:

Class III Planetary Probe

Range: 1.2 x 10^6 kilometers
Delta-v limit: 0.65c
Powerplant: Vectored deuterium microfusion propulsion
Sensors: Terrestrial and gas giant sensor pallet with material sample and return capability; onboard chemical analysis submodule
Telemetry: 13,250 channels at 15 megawatts.
Additional Data: Limited SIF hull reinforcement. Full range of terrestrial soft landing to subsurface penetration missions; gas giant atmosphere missions survivable to 450 bar pressure. Limited terrestrial loiter time.

Class IX Long-Range Multimission Warp Probe:

Class IX Long-Range Multimission Warp Probe

Range: 7.6 x 10^2 light-years
Delta-v limit: Warp 9
Powerplant: Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9; extended fuel supply for warp 8 maximum flight duration of 14 days
Sensors: Standard pallet plus mission-specific modules
Telemetry: 6500 channels at 230 megawatts.
Additional data: Limited payload capacity; isolinear memory storage of 3400 kiloquads; fifty-channel transponder echo. Typical application is emergency-log/message capsule on homing trajectory to nearest starbase or known Starfleet vessel position


SPEED TABLE    FUEL USAGE FOR IMPULSE SPEEDS / HOUR
IMPULSE SPEED SPACE SPEED    IMPULSE SPEED DUETERIUM / HOUR
1/4 3    1/4 .5
1/2 5    1/2 1
3/4 8    3/4 1.5
Full 10    Full 2

POWER GENERATED
Warp Engine: 150 Units of Power [Refresh Rate: 2 rounds]
Impulse Engine: 75 Units of Power [Refresh Rate: 2 rounds]
Emergency Power (Batteries): 38 Units of Power [Finite Amount: must be recharged if used]
Total Power Available (excluding batteries): 225 Units of Power
Power Requirements
*Warp Engine: 1 unit of power for warp idle (this setting is not power generating); plus 1 unit of power per Warp Factor and/or fraction thereof. Plus Deuterium and Anti-Matter per hour at warp speed generated.
*Impulse Engine: 1 unit of power, plus Deuterium per hour for Impulse speed.
Ship-Wide Power
*General Power: Emergency: 0.2 units of power; Normal: 2 units of power.
*Inertial Damping: 1 unit of power.
*Main Computer: 2 units of power.
*Life Support: Emergency: 1 unit of power; Normal: 2 units of power.
*Synthetic Gravity: 1 unit of power.
*Matter/Anti-Matter Containment Field: 0.2 units of power.
*Structural Integrity Field: 2 units of power.
*Sensors: Half Range: 1 unit of power, plus 5 units of power per die; Full Range: 2 units of power plus, 5 units of power per die.
*Reaction Control System (maneuverability): 0.2 units of power plus 1 unit of Deuterium per die.
Transporter(s): Standard Transporters: 1 unit of power.
Bussard Ramscoops: 0.5 units of power per scoop.
Dilithium Crystal Recrystalization: 1 unit of power, plus warp engine is off-line for 1 hour.
Replicator: 0.8 units of power.
Containment Fields: 1 unit of power per point of field, per field up to 10D.

Defensive Systems
Shields: 2 units of power plus 1 units of power, per point of shield, per shield arc.
Internal Security Force Field: 1 unit of power per point of field, per field up to 10D.

Offensive Systems
Automatic Targeting (fire control): 3 units of power per die, per weapon system (must be paid for each system).
Phasers: 1 unit of power per point of damage, per weapon, per shot.
Photon Torpedoes: 1 unit of Anti-Matter and 1 unit of Deuterium per point of damage, plus 1 unit of power per torpedo.
Tractor Beams: 1 unit of power per point of strength, per beam.

Key: # represents a non-rolled or paid figure, @ represents a rolled figure