Federation Constitution Class Starship MK I![]() SCALE: Capital Ship LENGTH: 289 meters SKILL: Capital Ship Piloting: Constitution Class CREW: 203, gunners: 11; skeleton: 51/+20 CREW SKILL: Varies, see PC's; Computer Rating: 4D PASSENGERS: 50 CARGO CAPACITY: 2000 Metric Tons CONSUMABLES: 1 Year (food dispensers), 6 Months (without) WARP VELOCITY: Cruise: Warp 5; Max Safe Speed: Warp 7; Emergency Speed: Warp 9.5 (twelve hours max) NAV COMPUTER: Yes MANEUVERABILITY: @ 1D SPACE: see chart below HULL: @ 4D SHIELDS: # 3D SIF (Structural Integrity Field): # 3D SENSORS: Plus sensor probes PASSIVE: 120/@ 0D SCAN: 225/@ 1D SEARCH: 450/@ 2D FOCUS: 12/@ 3D WEAPONS: 4 Phaser Banks Fire Arc: 2 front, 1 left/front, 1 right/front Crew: 2 Skill: Capital Ship Gunnery Fire Control: 0D Space range: 1-10/25/50 Orbit range: 2-20/50/100km Damage: 5D 1 Photon Torpedo Tube Fire Arc: Front Crew: 2 Scale: Death Star Skill: Capital Ship Gunnery Fire Control: 0D Space range: 5-12/30/60 Orbit range: 15-24/60/120km Quantity: 75 (75) Damage: 1D 1 Tractor Beam Bank Fire Arc: Front Crew: 1 Skill: Capital Ship Gunnery Fire Control: 0D Space range: 1-5/15/30 Orbit range: 2-10/30/60km Strength: 4D BASIC TECHNICAL SPECIFICATIONS ACCOMMODATION Officers and Crew: 203 Visiting Personnel: 25 (Additional) Evacuation Limit: 250 WARP ENGINE DEUTERIUM TANK: 28,322 cubic meters Current: IMPULSE ENGINE TRANSPORTERS: 6 (see below) 3 Standard (6 person) 3 Emergency (22 person) WEAPONS ROOM: 3 1 by each Standard Transporter GYMNASIUM: CREW LOUNGES: 4 MEDICAL BAYS: 2 10 Biobed Units, 6 Biomed Labs SHUTTLE BAYS: 1 Shuttles: 5, Type 1 (see below) MAIN COMPUTER: Storage: 20D (1D = 100 Exabytes) Power: 2D Skills: all skills are 3D, except: Astrogation 5D Federation Knowledge 5D Federation Law 6D Starfleet Regulations 7D ![]() PROBES: 7 Class I 3 Class II A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space. There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are specially designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerously hostile or otherwise inaccessible for an away-team. Class I Sensor Probe: ![]() Range: 2 x 10^5 kilometers Delta-v limit: 0.5c Powerplant: Vectored deuterium microfusion propulsion Sensors: Full EM/Subspace and interstellar chemistry pallet for in-space applications. Telemetry: 12,500 channels at 12 megawatts. Class II Sensor Probe: ![]() Range: 4 x 10^5 kilometers Delta-v limit: 0.65c Powerplant: Vectored deuterium microfusion propulsion, extended deuterium fuel supply Sensors: Same instrumentation as Class I with addition of enhanced long-range particle and field detectors and imaging system Telemetry: 15,650 channels at 20 megawatts.
POWER GENERATED Warp Engine: 1500 Units of Power [Refresh Rate: 6 rounds] Impulse Engine: 896 Units of Power [Refresh Rate: 6 rounds] Emergency Power (Batteries): 224 Units of Power [Finite Amount: must be recharged if used] Total Power Available (excluding batteries): 2896 Units of Power Power Requirements *Warp Engine: 1 unit of power for warp idle (this setting is not power generating); plus 1 unit of power per Warp Factor and/or fraction thereof. Plus Deuterium and Anti-Matter per hour at warp speed generated. *Impulse Engine: 2 units of power, plus Deuterium per hour for Impulse speed. Ship-Wide Power *General Power: Emergency: 6 units of power; Normal: 29 units of power. *Inertial Damping: 29 units of power. *Main Computer: 29 units of power. *Life Support: Emergency: 29 units of power; Normal: 58 units of power. *Synthetic Gravity: 29 units of power. *Matter/Anti-Matter Containment Field: 6 units of power. *Structural Integrity Field: 58 units of power. *Sensors: Half Range: 29 units of power, plus 50 units of power per die; Full Range: 57 units of power plus 50 units of power per die. *Reaction Control System (Maneuverability): 3 units of power plus 20 units of Deuterium per die. Transporter(s): Emergency Transporters: 6 units of power per transporter; Standard Transporters: 28 units of power per transporter. Food Dispensers: 29 units of power Defensive Systems Shields: 29 units of power plus 2 units of power per point of shield, per shield arc. Offensive Systems Phasers: 3 units of power per point of damage per weapon per shot. Photon Torpedoes: 10 units of Deuterium per point of damage plus 1 unit of power per torpedo. Tractor Beam(s): 1 unit of power per point of strength, per beam. Key: # represents a non-rolled or paid figure, @ represents a rolled figure POWER GENERATED Warp Engine: 1500 Units of Power [Refresh Rate: 6 rounds] Impulse Engine: 896 Units of Power [Refresh Rate: 6 rounds] Emergency Power (batteries): 224 Units of Power [Finite Amount: must be recharged if used] Total Power Available (excluding batteries): 2,896 Units of Power Power Requirements *Warp Engine: 30 units of power plus Deuterium per hour for warp speed equivalent. *Impulse Engine: 2 units of power plus Deuterium per hour for Impulse speed. Ship-Wide Power *General Power: Emergency: 3 units of power; Normal: 29 units of power. *Inertial Damping: 29 units of power *Main Computer: 29 units of power *Life Support: Emergency: 29 units of power; Normal: 58 units of power *Synthetic Gravity: 29 units of power *Structural Integrity Field: 58 units of power *Sensors: Half Range: 29 units of power plus 50 units of power per die; Full Range: 58 units of power plus 50 units of power per die. *Reaction Control System (maneuverability): 3 units of power plus 20 units of Deuterium per die Transporters: Emergency Transporters: 3 units of power per transporter, Standard Transporters: 29 units of power per transporter. Food Dispensers: 29 units of power Defensive Systems Shields: 29 units of power plus 2 units of power per point of shield per shield arc. Offensive Systems Phasers: 3 units of power per point of damage per weapon per shot. Photon Torpedoes: 10 units of Deuterium per point of damage plus 1 unit of power per torpedo. ![]() SHUTTLECRAFT The standard shuttle loadout aboard a Constitution-class vessel is as follows: Three Type 15 Shuttles TYPE-15 SHUTTLEPOD ![]() Type: Light short-range sublight shuttle. Accommodation: Two; pilot and system manager. Power Plant: Two 500 millicochrane impulse driver engines, four RCS thrusters, three sarium krellide storage cells. Dimensions: Length, 3.6 m; beam, 2.4 m; height 1.6 m. Mass: 0.86 metric tones. Performance: Maximum delta-v, 12,800 m/sec. Armament: Two Type-IV phaser emitters. The Type-15 Shuttlepod is a two person craft primarily used for short-ranged transportations of personnel and cargo, as well as for extravehicular inspections of Federation starships, stations and associated facilities. Lacking the ability to obtain warp speeds, the Type-15 is a poor candidate for even interplanetary travel, and is traditionally used as a means of transport between objects only a few kilometers apart. The craft is capable of atmospheric flight, allowing for routine flights between orbiting craft or stations and planetside facilities. Ships of this type are stationed aboard various starship classes and stations, both spaceborne and planetside. A variant of this type, the Type-15A Shuttlepod, shares the same specifications of its sister craft, but is capable of reaching a maximum delta-v of 13,200 m/sec. The Type-15A was a limited production craft and the information gained from its service allowed for further streamlining of what would eventually become the Type-16 Shuttlepod. Still, the 15A remains in active service, and existing Type-15 spaceframes can easily be converted to the 15A provided that off the shelf parts are available. However, it should be noted that Starfleet Operations has deemed that the 15A spaceframe exhausts its fuel supply rather quickly and its production at major assembly plants is now discontinued. | ||||||||||||||||||||||||||||||