Federation Constitution Class Starship MK I

Federation Constitution Class Starship MkI-MkIV

TYPE: Heavy Cruiser
SCALE: Capital Ship
LENGTH: 289 meters
SKILL: Capital Ship Piloting: Constitution Class
CREW: 203, gunners: 11; skeleton: 51/+20
CREW SKILL: Varies, see PC's; Computer Rating: 4D
PASSENGERS: 50
CARGO CAPACITY: 2000 Metric Tons
CONSUMABLES: 1 Year (food dispensers), 6 Months (without)
WARP VELOCITY: Cruise: Warp 5; Max Safe Speed: Warp 7; Emergency Speed: Warp 9.5 (twelve hours max)
NAV COMPUTER: Yes
MANEUVERABILITY: @ 1D
SPACE: see chart below
HULL: @ 4D
SHIELDS: # 3D
SIF (Structural Integrity Field): # 3D
SENSORS: Plus sensor probes
   PASSIVE: 120/@ 0D
   SCAN: 225/@ 1D
   SEARCH: 450/@ 2D
   FOCUS: 12/@ 3D
WEAPONS:
  4 Phaser Banks
    Fire Arc: 2 front, 1 left/front, 1 right/front
    Crew: 2
    Skill: Capital Ship Gunnery
    Fire Control: 0D
    Space range: 1-10/25/50
    Orbit range: 2-20/50/100km
    Damage: 5D
  1 Photon Torpedo Tube
    Fire Arc: Front
    Crew: 2
    Scale: Death Star
    Skill: Capital Ship Gunnery
    Fire Control: 0D
    Space range: 5-12/30/60
    Orbit range: 15-24/60/120km
    Quantity: 75 (75)
    Damage: 1D
  1 Tractor Beam Bank
    Fire Arc: Front
    Crew: 1
    Skill: Capital Ship Gunnery
    Fire Control: 0D
    Space range: 1-5/15/30
    Orbit range: 2-10/30/60km
    Strength: 4D

BASIC TECHNICAL SPECIFICATIONS

ACCOMMODATION
Officers and Crew: 203
Visiting Personnel: 25 (Additional)
Evacuation Limit: 250

WARP ENGINE
DEUTERIUM TANK: 28,322 cubic meters
Current:
IMPULSE ENGINE
TRANSPORTERS: 6 (see below)
3 Standard (6 person)
3 Emergency (22 person)
WEAPONS ROOM: 3
1 by each Standard Transporter
GYMNASIUM:
CREW LOUNGES: 4
MEDICAL BAYS: 2
10 Biobed Units, 6 Biomed Labs
SHUTTLE BAYS: 1
Shuttles: 5, Type 1 (see below)
MAIN COMPUTER:
Storage: 20D (1D = 100 Exabytes)
Power: 2D
Skills: all skills are 3D, except:
Astrogation 5D
Federation Knowledge 5D
Federation Law 6D
Starfleet Regulations 7D


PROBES:
7 Class I
3 Class II

A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.

There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are specially designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerously hostile or otherwise inaccessible for an away-team.

Class I Sensor Probe:

Class I Sensor Probe

Range: 2 x 10^5 kilometers
Delta-v limit: 0.5c
Powerplant: Vectored deuterium microfusion propulsion
Sensors: Full EM/Subspace and interstellar chemistry pallet for in-space applications.
Telemetry: 12,500 channels at 12 megawatts.

Class II Sensor Probe:

Class II Sensor Probe

Range: 4 x 10^5 kilometers
Delta-v limit: 0.65c
Powerplant: Vectored deuterium microfusion propulsion, extended deuterium fuel supply
Sensors: Same instrumentation as Class I with addition of enhanced long-range particle and field detectors and imaging system
Telemetry: 15,650 channels at 20 megawatts.

SPEED TABLE    FUEL USAGE FOR IMPULSE SPEEDS / HOUR
IMPULSE SPEED SPACE SPEED    IMPULSE SPEED DUETERIUM / HOUR
1/4 1    1/4 7
1/2 2    1/2 15
3/4 3    3/4 22
Full 4    Full 29

POWER GENERATED
Warp Engine: 1500 Units of Power [Refresh Rate: 6 rounds]
Impulse Engine: 896 Units of Power [Refresh Rate: 6 rounds]
Emergency Power (Batteries): 224 Units of Power [Finite Amount: must be recharged if used]
Total Power Available (excluding batteries): 2896 Units of Power

Power Requirements
*Warp Engine: 1 unit of power for warp idle (this setting is not power generating); plus 1 unit of power per Warp Factor and/or fraction thereof. Plus Deuterium and Anti-Matter per hour at warp speed generated.
*Impulse Engine: 2 units of power, plus Deuterium per hour for Impulse speed.
Ship-Wide Power
*General Power: Emergency: 6 units of power; Normal: 29 units of power.
*Inertial Damping: 29 units of power.
*Main Computer: 29 units of power.
*Life Support: Emergency: 29 units of power; Normal: 58 units of power.
*Synthetic Gravity: 29 units of power.
*Matter/Anti-Matter Containment Field: 6 units of power.
*Structural Integrity Field: 58 units of power.
*Sensors: Half Range: 29 units of power, plus 50 units of power per die; Full Range: 57 units of power plus 50 units of power per die.
*Reaction Control System (Maneuverability): 3 units of power plus 20 units of Deuterium per die.
Transporter(s): Emergency Transporters: 6 units of power per transporter; Standard Transporters: 28 units of power per transporter.
Food Dispensers: 29 units of power
Defensive Systems
Shields: 29 units of power plus 2 units of power per point of shield, per shield arc.
Offensive Systems
Phasers: 3 units of power per point of damage per weapon per shot.
Photon Torpedoes: 10 units of Deuterium per point of damage plus 1 unit of power per torpedo.
Tractor Beam(s): 1 unit of power per point of strength, per beam.

Key: # represents a non-rolled or paid figure, @ represents a rolled figure

POWER GENERATED
Warp Engine: 1500 Units of Power [Refresh Rate: 6 rounds]
Impulse Engine: 896 Units of Power [Refresh Rate: 6 rounds]
Emergency Power (batteries): 224 Units of Power [Finite Amount: must be recharged if used]
Total Power Available (excluding batteries): 2,896 Units of Power
Power Requirements
*Warp Engine: 30 units of power plus Deuterium per hour for warp speed equivalent.
*Impulse Engine: 2 units of power plus Deuterium per hour for Impulse speed.
Ship-Wide Power
*General Power: Emergency: 3 units of power; Normal: 29 units of power.
*Inertial Damping: 29 units of power
*Main Computer: 29 units of power
*Life Support: Emergency: 29 units of power; Normal: 58 units of power
*Synthetic Gravity: 29 units of power
*Structural Integrity Field: 58 units of power
*Sensors: Half Range: 29 units of power plus 50 units of power per die; Full Range: 58 units of power plus 50 units of power per die.
*Reaction Control System (maneuverability): 3 units of power plus 20 units of Deuterium per die
Transporters: Emergency Transporters: 3 units of power per transporter, Standard Transporters: 29 units of power per transporter.
Food Dispensers: 29 units of power
Defensive Systems
Shields: 29 units of power plus 2 units of power per point of shield per shield arc.
Offensive Systems
Phasers: 3 units of power per point of damage per weapon per shot.
Photon Torpedoes: 10 units of Deuterium per point of damage plus 1 unit of power per torpedo.


SHUTTLECRAFT

The standard shuttle loadout aboard a Constitution-class vessel is as follows:

Three Type 15 Shuttles

TYPE-15 SHUTTLEPOD

TYPE-15 SHUTTLEPOD

Type: Light short-range sublight shuttle.
Accommodation: Two; pilot and system manager.
Power Plant: Two 500 millicochrane impulse driver engines, four RCS thrusters, three sarium krellide storage cells.
Dimensions: Length, 3.6 m; beam, 2.4 m; height 1.6 m.
Mass: 0.86 metric tones.
Performance: Maximum delta-v, 12,800 m/sec.
Armament: Two Type-IV phaser emitters.

The Type-15 Shuttlepod is a two person craft primarily used for short-ranged transportations of personnel and cargo, as well as for extravehicular inspections of Federation starships, stations and associated facilities. Lacking the ability to obtain warp speeds, the Type-15 is a poor candidate for even interplanetary travel, and is traditionally used as a means of transport between objects only a few kilometers apart. The craft is capable of atmospheric flight, allowing for routine flights between orbiting craft or stations and planetside facilities. Ships of this type are stationed aboard various starship classes and stations, both spaceborne and planetside.

A variant of this type, the Type-15A Shuttlepod, shares the same specifications of its sister craft, but is capable of reaching a maximum delta-v of 13,200 m/sec. The Type-15A was a limited production craft and the information gained from its service allowed for further streamlining of what would eventually become the Type-16 Shuttlepod. Still, the 15A remains in active service, and existing Type-15 spaceframes can easily be converted to the 15A provided that off the shelf parts are available. However, it should be noted that Starfleet Operations has deemed that the 15A spaceframe exhausts its fuel supply rather quickly and its production at major assembly plants is now discontinued.