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TYPE: Model 79.002 (Scientific Model) SCALE: Death Star LENGTH: Varies*; 4 meter cube (standard shape: silver-gray metallic box) SKILL: Tardis Ops: Model 70 CREW: 6; skeleton: 1 / +5 CREW SKILL: Varies; see Dr. Bevans, Computer Rating: 6D PASSENGERS: 50 CARGO CAPACITY: 100,000 Metric Tons CONSUMABLES: 5 Years (replicators) SPACE DISPLACEMENT: X 1/64 (broken) TIME DISPLACEMENT: Yes (broken) NAV COMPUTER: Yes (broken) HULL: 5D SHIELDS: 5D SENSORS: PASSIVE: 1500/3D SCAN: 3000/3D+1 SEARCH: 6000/3D+2 FOCUS: 100/4D MAIN COMPUTER: STORAGE: 400D (1D = One Exabyte) POWER: 5D SKILLS: All skills are 5D, except: Planetary Systems 9D, History 9D, (A)Temporal Science 8D, Gallifreyan Tech 6D, Astrogation 7D, (A)Tardis Ops: Model 40 7D WEAPONS: Will be added soon T.A.R.D.I.S. NOTES: 400 rooms Power Core (Eye of Harmony) Zero Room: great for Time Lords after a regeneration Control Room: always the first room inside Real Time/Space Interface Failsafe Switch Dimensional Stabilizer Dematerialization Circuit Transporter Rooms (3) (broken): 2 Standard (6-person units), 1 Cargo Cloisters: (garden) Time Rotor: Currently broken Door Lock: Protected by a number of anti-tampering devices. Symbiotic: This means each TARDIS, and TARDIS key, is attuned to one particular Time Lords DNA. A Time Lord does tend to leave a residue of their symbiotic imprint on the key and console meaning another may use the TARDIS for a limited time. Architectural Configuration System: This allows the operator to alter the interior of the TARDIS in the same way that the Chameleon Circuit alters the exterior. Since the interior of a TARDIS is outside of what is known as three-dimensional-space, the interior can be configured in almost any way imaginable with rooms, doors, and hallways that double back on themselves, appear to occupy the same space, or lead to indeterminate points. It generally takes only a Moderate roll to alter the interior architecture, though modifications to the interior design - apparent building materials and the like - often require Difficult rolls. Every configuration must include the main and secondary control rooms, medical facilities, and Zero Room. Chameleon Circuit: Currently broken. Often the first system to go on older units like the Type 40. The circuit allows the TARDIS' interface with the real world to alter according to the needs and desires of its operator. The interface can look like a doorway, a clock, a spaceship, a Police Call Box, an enclosed speeder, a tent, or any number of different configurations that allow the operator and passengers to come and go unobtrusively. Only an Easy skill roll in TARDIS Ops is required to reconfigure the Chameleon Circuit. The weight of the TARDIS' external interface is variable up to 100,000 Kg. Cloister Bell: A warning signal that can only be activated from Gallifrey when events are detected that endanger all space and time. The early warning system is meant to inform Time Lords in the field who may be able to prevent the disaster, or at least escape it. Hostile Action Defense System: This system is a passive defense that when activated will monitor the immediate area around the TARDIS for signs of tampering or attack on the exterior. To defend itself it will initiate a series of random jumps within several meters of the original location. If this has no effect it will dematerialize the TARDIS for one hour or until the threat is ended. Internal Weapons Deactivation System: When active it prevents the use of chemical or energy weapons within the TARDIS, even open flame is impossible to maintain. It does not have any effect on purely mechanical or physical attacks. Medical Facilities: TARDISes are equipped with an Advanced Diagnostic Terminal, which gives the operator a 6D Medical skill for diagnostic purposes only, and can recommend treatment as well as activate life-support for a patient. A Cell Regeneration Vault will allow a patient to heal radiation damage at their normal healing rate through the use of regular treatments. A Zero Room is also provided that isolates anyone/thing inside from external stimula. This is extremely helpful in aiding the recovery of a newly regenerated Gallifreyan. TARDIS Key: TARDIS keys are coded on a molecular level, so even though it might be possible to create a fake good enough to fool a Time Lord, it would not be possible to fool the TARDIS. Duplicate keys for all operational TARDISes are kept on Gallifrey. Temporal Invulnerability: The TARDIS is completely invulnerable to most forms of damage, unless damage is transmitted interdimensionally. Explosives that produce hard radiation shunt some of this energy interdimensionally and can damage a TARDIS. Time/Space Travel: A TARDIS can travel through time and space with few restrictions. The difficulty assigned to such a 'jump' is based not on the distance through time and space, but on how precise the destination is being set for and how familiar the operator is with the destination. Travel to a particular planet is generally Easy, as long as it is well known or documented. A specific time period or general place on the planet is Moderate. Being more specific requires at least a Difficult roll unless the operator is intimate with the destination. Travel time is relative and is based on the desires of the operator, as well as the difficulty and distance of the jump. TARDISes are in a dematerialized state when time traveling, though when traveling through space this is optional. The bulk of the vehicle is dimensionally transcendental, meaning that it exists outside of normal space-time, and as a result is not limited by standard geometry and physics. The interior and exterior of the TARDIS can be modified to fit the whims and needs of the operator almost at will, and it can be used to travel to nearly any point in the space-time continuum, with some restrictions. TARDIS power comes from a captured black hole, known as the Eye of Harmony, buried under the Panopticon on Gallifrey. This energy is broadcast through the vortex and powers the unit's Time Rotor, a crystalline column that contains the TARDIS' main instrumentation. This column rises and falls during dematerialization, relative travel, and rematerialization of the TARDIS' real world interface. Rassilon, who also imposed the Doctrine of Non- Intervention, invented Gallifreyan time travel. In the early days of Gallifreyan time travel the Time Lords abused their power by blatantly giving high technology to primitive species, and by collecting unwilling participants for the Games of Death. The doctrine forbids the use of space-time travel in order to affect the course of another race's natural development. Note: This technology is to be used only to monitor and observe. |