Party Ships

The Second Fleet | Serpentis Battle Group | Rain Maker | Black Raven
| Golden Avatar | Harry I | Hujinn | Yellow Squadron | Gold Squadron


Ships for the group are all listed here for convenience. They may also be found under each character's listing.

Rain Maker

Secondary Name: Ryurain

Click on an image to view the full size version.




Star Wars Deckplans Alliance Main Site
Original Deckplan for the Ghtroc Cargo Countess
Prequel Commentary

WebMaster: I would like to thank Frank V Bonura - Founder: STAR WARS Deckplans Alliance for graciously allowing the above modified images to be posted on this site.

Craft: Heavily Modified Novoil/Ghtroc Countess-class Heavy Freighter
Type: Modified Heavy Freighter
Scale: Starfighter
Length: 72.6 meters
Skill: Space Transports: Cargo Countess Freighter
Crew: 4 (1 with Gunna)
Passengers: 31
Cargo capacity: 1100 mt
Consumables: 3 months fresh, 4 months strd
Cost: 575,000
Hyperdrive Multiplier: x.75
Hyperdrive Backup: x5
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 375; 950 kmh
Hull: 5D+2
Shields: 3D
Backup Shields 3D
Radiation/EMF Shielding: 5 Rounds
Backup Batteries: x10
Sensors: High Resolution, Emissions, Image Analyzer
   Passive: 20/1D
   Scan: 40/1D+2
   Search: 90/2D+1
   Focus: 3/3D
Weapons:
   6 Quad Laser Cannons
      Fire Arc: 2 aft ventral/dorsal, 2 port ventral/dorsal, 2 starboard ventral/dorsal
      Crew: Co-Pilot
      Skill: Starship Gunnery
      Fire Control: 2D+1
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 4D+2
      NOTE: Turrets retract into the ship so that they can be hidden.
   1 Dorsal Ion Cannon
      Fire Arc: Dorsal Turret
      Crew: Co-Pilot
      Skill: Starship Gunnery
      Fire Control: 2D+1
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 4D+2
   Concussion Missile Launcher (concealed/hidden aft)
      Fire Arc: Dorsal Turret
      Crew: Co-Pilot
      Skill: Starship Gunnery
      Fire Control: 2D+1
      Ammo: 8 missiles
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 9D
Advanced Ship Security
Communications: Basic, Subspace, Hypertranceiver, Signal Scrambler
Description: See interior and exterior plans for details

Equipment:
  • BlasTech A280 x10
  • Blastech DH-17
  • Blaster Pistols x8
  • Flash Grenades x36
  • Glop Grenades x36
  • Heavy Smoke Grenades x36
  • Stun Grenades, Medium x36
  • Trabinium Staff x2
  • Vacuum Suits x24
  • Microthrust Portable (5D Power, 10D Memory)
  • Military Comlink M3 x12
  • Blaster Repair Kit x4
  • Blaster Target Board
  • Portable Clip Recharger x2
  • Power Paks x120
  • Macrobinoculars x4
  • Med Diagnostic Scanner x4
  • Medkit x32
  • Medpacs x100
  • FastFlesh Medpacs x40
  • Anti-Shock Blankets x8
  • Aquata Breather x2
  • Breath Masks x32
  • Breath Mask Replacement Filters x96
  • Crate Hooks x8
  • Droid Customization Kit x2
  • Flitter Vacuum Suit x8
  • Fusion Cutters x8
  • Glow Rods x32
  • Hadrassi Emergency Medical Systems Technologies PFG-700 x4
  • Hydrospanners x8
  • Laser Welder x8
  • MK-11 Droid Diagnostic x2
  • Nilar Field Cauterizer x4
  • Power Prybar x8
  • Power Scanner x8
  • Replar Splint x16
  • Servodriver x8
  • Sluissi Gravidic Pressure Bandage x16
  • Spray Plasto-cast x32
  • Starship Toolkits x16
  • Survival Packs x32
  • Synthrope Dispensers x16
  • Syntherope (200m) with Grappling Hook x16
  • Vehicle Toolkit x4
  • Various Fresh Food Stuffs
Storage/Cargo:
  • Three Large Chests: taken from Ancient Temples on Ord Biniir, sealed (Reference: To the Heart 322005.doc)
  • One Small Chest: taken from Ancient Temples on Ord Biniir, sealed (Reference: To the Heart 322005.doc)
  • 1 Ancient Scroll: taken from Ancient Temples on Ord Biniir, sealed (Reference: To the Heart 322005.doc)

The Black Raven

Party Assault Ship

The Black Raven

Craft: Heavily Modified Sienar Fleet Systems Sentinel-Class shuttle
Type: Personal Ship/Landing Craft
Scale: Starfighter
Length: 26 Meters
Skill: Space Transports: Raven
Crew: 2, Gunners: 3
Crew Skill: Varies, see the party
Passengers: 2 (with staterooms), 12 Troops
Cargo capacity: 60 MT
Cargo: See Below
Consumables: 3 Months
Cost: Not Available for sale
Hyperdrive Multiplier: x.5
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 3D+2
Space: 12
Atmosphere: 450; 1,600 KMH
Hull: 6D+2
Shields: 4D+2
Sensors:
   Passive: 30/0D
   Scan: 60/1D
   Search: 120/2D
   Focus: 5/2D+2
Weapons:
   8 Laser Cannons (fire-linked in pairs)
      Fire Arc: 4 Front, 2 left, 2 right
      Crew: 1
      Fire Control: 3D+2
      Space Range: 1-4/15/30
      Atmospheric Range: 100-400/1.5 km/3.0 km
      Damage: 6D+2
   2 Concussion Missile Launchers (fire-linked)
      Fire Arc: Front
      Crew: 1, either repeating or ion gunner
      Fire Control: 3D
      Space Range: 1/3/7
      Atmospheric Range: 50-100/300/700 meters
      Damage: 9D
   1 Ion Cannon (retractable)
      Fire Arc: Turret (dorsally mounted)
      Crew: 1
      Fire Control: 0D
      Space Range: 1-3/7/36
      Atmospheric Range: 100-300/700/3.6 km
      Damage: 5D+2
   2 Repeating Blasters
      Fire Arc: Turret
      Scale: Speeder
      Crew: 1 (Computer or Gunner)
      Fire Control: 6D+2 or 3D
      Atmospheric Range: 1-50/200/350
      Damage: 4D+2

Special Features:
Sensor Stealth Coating: adds +15 to any Sensor roll to detect.
Armor Variable Color System: When on the ground the system adds +3D to all detection rolls (Perception, Search).
Notes: The vehicle's sensor suite, which is located in the cockpit allows navigation in nearly all conditions and featured infrared imaging, motion detectors and life-form indicators. The vessel's computer also has an automatic mapping function and a rudimentary autopilot that can pilot the vessel towards an Imperial garrison or starship or homing beacon during emergencies and powerful communication arrays which enabled contact with all Imperial starships and garrisons within a given system.
The landing craft's exterior is however encased in armor plating 25 percent heavier than the armor of a Lambda. The landing craft is equipped with four deflector shield projectors. Despite its size, the Sentinel is fast and agile.
Carried Cargo:
  • 8 E-Web repeating blasters (4 clips each + power generator for continuous fire)
  • 3 74-Z Speeder bikes
  • 1 Recon Speeder Bike (with encrypted communications link to shuttle)
  • 2 AT-PTs
  • Frazium Ring
  • 1 Crate of Credit Chips (200 @ 500, 100 @ 1000, 50 @ 5000, 10 @ 10,000)
  • Heavily Encrypted Datapad
  • Small Cybernetic Repair/Fabrication Facility (top-notch)
  • 1 Scroll wrapped by a special seal

The Golden Avatar

Sil's Ship

The Golden Avatar
Craft: Modified YT-1300 Light Freighter
Type: Modified Light Freighter
Scale: Starfighter
Length: 35 meters
Skill: Space Transports: YT-1300
Crew: 1, Gunners: 2
Passengers: 8
Cargo Capacity: 80 mt
Consumables: 8 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D+2
Space: 7
Atmosphere: 380; 900 kmh
Hull: 4D
Shields: 2D+2
Sensors:
   Passive: 10/0D
   Scan: 25/1D
   Search: 40/2D
   Focus: 2/3D
Weapons:
   Quad Laser Cannon
      Fire Arc: Dorsal Turret
      Crew: 1
      Skill: Starship Gunnery
      Fire Control: 3D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 7D
   Concussion Missile Launcher (12 missiles) concealed
      Fire Arc: Front
      Crew: Co-Pilot
      Skill: Starship Gunnery
      Fire Control: 2D+1
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 9D

Description: Looks very much like the Millennium Falcon upon initial inspection, but that is where the similarities end. Inside the Golden Avatar it is clear that custom work has been done throughout the ship.
Equipment: Stored in various equipment lockers: Anti-shock blankets x8, Blaster Repair Kit, Breath Masks x8 (16 replacement filters), Crate hooks x6, Droid customization kit, Flitter Vacuum suit x8, Fusion cutters x4, Glow Rods x16, Hydrospanners x6, Laser Welder x6, Macrobinoculars x8, Med diagnostic scanner x2, Medkit x2, Medpacs x 16, FastFlesh Medpacs x4, MK-11 Droid diagnostic, Portable clip recharger, Power pacs x16, Power Prybar x6, Power Scanner x6, Servodriver x6, Starship Toolkits x3, Survival Packs x16, Synthrope Dispensers x8, Vacuum Suits x8.
Special Equipment:
-Transciever Alternator: This device allows the use of up to 6 transmitted Identification Signals allowing the ship to have 6 completely unique IDs and names. The names currently used are: The Golden Avatar, Maloot's Spear, Grimm Lacky, Palace Glass, Dakka's Teth'na Mek, Jazy Jumper
-Navigational Computer Bypass: Allows the ship to make a jump to hyperspace even in a large gravity well.

The Harry I

Harry's Ship

The Harry I

Zentarian Denubial Fighter/Freighter
Craft: Modified Zentarian Denubial Freighter
Type: Light Strike Support Vessel/Light Freighter
Scale: Starfighter
Length: 48 Meters
Skills: Space Transports: Harry 1, Repulsorlift Ops, Sensors, Starship Gunnery, Starship Shields
Crew: 1
Crew Skill: See Harry or Computer (Repulsorlift Ops 5D, Sensors 5D, Space Transports: Harry 1 6D, Starship Gunnery 5D, Starship Shields 5D)
Passengers: 6
Cargo Capacity: 200 MT
Consumables: 8 Months
Cost: Not Available for Sale
Hyperdrive Multiplier: x.75
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 3D+2
Space: 9
Atmosphere: 375; 1200 kmh
Hull: 6D
Shields: 3D
Radiation/EMF Shielding: 5 Rounds
Sensors: High Resolution, Emissions, Image Analyzer, IR, Thermal, Life Form
  Passive: 25/1D
  Scan: 50/2D
  Search: 100/3D
  Focus: 4/4D
Weapons:
  2 Light Turbolasers (can be fire-linked)
    Fire Arc: Turret
    Crew: Pilot or computer
    Skill: Starship Gunnery
    Fire Control: 3D and 7D (computer skill)
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150 km
    Damage: 5D+2
  Heavy Repeating Blaster (ground only)
    Fire Arc: Ventral Turret
    Scale: Character
    Crew: Pilot or Computer
    Skill: Blaster
    Fire Control: 3D or 9D (computer skill)
    Range: 3-200/400/800
    Damage: 8D
Game Notes:
  -Possesses 4D of backup shields. When a die is lost, if the shield operator can make an Easy Starship shields total, one of the back-up shield die can be used to bring the shields back up to 3D.
  -Radiation/EMF shielding has been added to entire ship.
  -Communications: Subspace Transceiver; Hypertransceiver; Signal Compressor; Signal Scrambler (+3D); Comm Jammer.
  -Ship is equipped with Enhanced Lateral Thrusters.
  -Sensors: High Resolution Sensors; Emission Sensors; Sensor Mask (+4D).
  -Security: superior ship security throughout entire vessel.
  -Nav computer: Navigational Computer Bypass has been installed.

The Hujinn

The Party's New Home

Party's New Traveling Home

Craft: Modified Mon Calamari Shipyards MC-30
Type: Light Cruiser/Strike Support Vessel
Scale: Capitol
Length: 450 meters
Skills: Capitol Ship Piloting: MC-30
Crew: 3,723, Gunners: 38, Hanger Bay Personnel: 100 ; Skeleton: 931/+10
Crew Skill: Astrogation 4D, capital ship gunnery 5D, capital ship piloting 6D, capital ship shields 5D+1 and sensors 4D
Passengers: 650 Troops
Cargo capacity: 8000 mt
Consumables: 8 Months
Cost: 485,000,000
Hyperdrive Multiplier: x.75
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 3D
Space: 8
Atmosphere: 350; 1000 kmh
Hull: 6D
Shields: 3D *
Sensors:
   Passive: 40/2D
   Scan: 60/3D
   Search: 120/4D
   Focus: 5/5D

Fighters/Ships Carried:
   Hanger Bay: 2 Squadrons of starfighters (Gold and Yellow Squadrons, see below for stats); Black Raven; Dark Saber
   Hanger Ports (scanner resistant, on the outside - hard docks): Rainmaker; Sil's ship

Weapons:
   25 Turbolaser Cannons
      Fire Arc: 10 Front, 5 Left, 5 Right, 5 Back
      Crew: 1
      Skill: Capitol Ship Gunnery
      Fire Control: 3D
      Space Range: 3-15/35/75
      Atmosphere Range: 6-30/70/150 km
      Damage: 5D+2
   10 Ion Cannons
      Fire Arc: 4 Front, 2 Left, 2 Right, 2 Back
      Crew: 1
      Skill: Capitol Ship Gunnery
      Fire Control: 3D
      Space Range: 1-10/25/50
      Atmosphere Range: 2-20/50/100 km
      Damage: 4D+1
   3 Tractor Beam Projectors
      Fire Arc: Turret
      Crew: 1
      Skill: Capitol Ship Gunnery
      Fire Control: 3D
      Space Range: 1-5/15/30
      Atmosphere Range: 2-10/30/60 km
      Damage: 5D
   4 Frei-Tek CL-3 Cluster Traps
      Fire Arc: All (all are fired at the same time)
      Crew: None, controlled from the bridge
      Skill: Capitol Ship Gunnery
      Fire Control: 3D
      Space Range: Affects all craft within 2 units (except firing ship)
      Atmosphere Range:
      Damage: 6D
Description:
- Possesses 6D of backup shields. When a die is lost, if the shield operators can make an Easy capital ship shields total, one of the back-up shields die can be used to bring the shields back up to 3D
-Radiation/EMF shielding has been added to Bridge, Engineering, Cargo Bays, Hanger Bays, Hanger Ports, and all Med Bay areas
-Communications: Subspace Transceiver; Hypertransceiver; Holonet Transceiver; Signal Compressor; Signal Scrambler (+3D); Comm Jammer
-Ship is equipped with Enhanced Lateral Thrusters
-Sensors: High Resolution Sensors; Emission Sensors; Sensor Mask (+4D)
-Security: superior ship security throughout entire vessel
-Nav computer: Navigational Computer Bypass has been installed
-This ship is equipped with a full Med Bay (2 surgical suites; 30 Bacta Tanks; 24 2-1B Med Droids; 120 Med Support Droids; and all of the parts/supplies needed)

Equipment Onboard:

MC-30 Starfighters, Yellow Squadron

Craft: Heavily Modified Naboo T.P.S.V. N-1 Starfighter
Type: Heavily Modified N-1 Starfighter
Scale: Starfighter
Length: 11 meters
Skills: Starfighter Piloting: Naboo N-1 Starfighter
Crew: 1 + Astromech
Crew Skill: Starfighter Piloting 5D+1, Starship Gunnery 5D, Starship Shields 5D
Cargo capacity: 40 kg
Consumables: 2 Days
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: No
Nav Computer: Uses Astromech
Maneuverability: 4D+1
Space: 9
Atmosphere: 390; 1150 kmh
Hull: 5D+2
Shields: 3D
Sensors:
   Passive: 25/1D
   Scan: 45/2D
   Search: 60/3D
   Focus: 2/4D
Weapons:
   2 Laser Cannons (fire linked)
      Fire Arc: Front
      Crew: 1
      Skill: Starship Gunnery
      Fire Control: 4D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5 km
      Damage: 8D
   2 Proton Torpedo Launchers (fire linked)
      Fire Arc: Front
      Crew: 1
      Skill: Starship Gunnery
      Fire Control: 4D
      Space Range: 1/3/7
      Atmosphere Range: 30-100/300/700m
      Damage: 10D
Description:
-Radiation/EMF shielding has been added cockpit
-Communications: subspace transceiver; hypertransceiver; Signal Compressor; signal scrambler (+3D); comm jammer
-Sensors: High Resolution Sensors; sensor mask (+4D)
-Security: superior ship security
-Ship is equipped with Enhanced Lateral Thrusters

Yellow Squadron

MC-30 Starfighters, Gold Squadron

Craft: Heavily Modified Naboo T.P.S.V. NL-1 Starfighter
Type: Heavily Modified NL-1 Starfighter
Scale: Starfighter
Length: 9.2 meters
Skills: Starfighter Piloting: Naboo NL-1 Starfighter
Crew: 1 + Astromech
Crew Skill: Starfighter Piloting 5D+1, Starship Gunnery 5D, Starship Shields 5D
Cargo capacity: 25 kg
Consumables: 5 Days
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: No
Nav Computer: Uses Astromech
Maneuverability: 4D+1
Space: 12
Atmosphere: 450; 1200 kmh
Hull: 5D+2
Shields: 3D
Sensors:
   Passive: 25/1D
   Scan: 45/2D
   Search: 60/3D
   Focus: 2/4D
Weapons:
   2 Laser Cannons (fire linked)
      Fire Arc: Front
      Crew: 1
      Skill: Starship Gunnery
      Fire Control: 4D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5 km
      Damage: 8D
Description:
-Radiation/EMF shielding has been added cockpit
-Communications: subspace transceiver; hypertransceiver; Signal Compressor; signal scrambler (+3D); comm jammer
-Sensors: High Resolution Sensors; sensor mask (+4D)
-Security: superior ship security
-Ship is equipped with Enhanced Lateral Thrusters

Gold Squadron