The Second Fleet | Rain Maker |
Black Raven | Dark Sabre | Golden Avatar | Harry I |
Hujinn | Yellow Squadron | Gold Squadron
The Party's New Heavy Cargo Ship
Primary Name: Rain Maker
Secondary Name: Ryurain
Images removed due to copyright issue
GM: If you would like a copy of the image, just email me.
Craft: Heavily Modified Novoil/Ghtroc Countess-class Heavy Freighter
Type: Modified Heavy Freighter
Scale: Starfighter
Length: 72.6 meters
Skill: Space Transports: Cargo Countess Freighter
Crew: 4 (1 with Gunna)
Passengers: 31
Cargo capacity: 1100 mt
Consumables: 3 months fresh, 4 months strd
Cost: 575,000
Hyperdrive Multiplier: x.75
Hyperdrive Backup: x5
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 375; 950 kmh
Hull: 5D+2
Shields: 3D
Backup Shields 3D
Radiation/EMF Shielding: 5 Rounds
Backup Batteries: x10
Sensors: High Resolution, Emissions, Image Analyzer
Passive: 20/1D
Scan: 40/1D+2
Search: 90/2D+1
Focus: 3/3D
Weapons:
6 Quad Laser Cannons
Fire Arc: 2 aft ventral/dorsal, 2 port ventral/dorsal, 2 starboard ventral/dorsal
Crew: Co-Pilot
Skill: Starship Gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+2
NOTE: Turrets retract into the ship so that they can be hidden.
1 Dorsal Ion Cannon
Fire Arc: Dorsal Turret
Crew: Co-Pilot
Skill: Starship Gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+2
Concussion Missile Launcher ( 8 missiles) concealed/hidden aft
Fire Arc: Dorsal Turret
Crew: Co-Pilot
Skill: Starship Gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 9D
Advanced Ship Security
Communications: Basic, Subspace, Hypertranceiver, Signal Scrambler
Description: See interior and exterior plans for details
Equipment:
Anti-Shock Blankets: x8, Aquata Breather: x2, Blaster Repair Kit: x4, Blaster Target Board, BlasTech A280: x10, Blastech DH-17
Blaster Pistols: x8, Breath Masks: x32, Breath Mask Replacement Filters: x96, Crate Hooks: x8, Droid Customization Kit: x2,
Flash Grenades: x36, Flitter Vacuum Suit: x8, Fusion Cutters: x8, Glop Grenades: x36, Glow Rods: x32, Hadrassi Emergency Medical
Systems Technologies PFG-700: x4, Heavy Smoke Grenades: x36, Hydrospanners: x8, Laser Welder: x8, Macrobinoculars: x4, Med
Diagnostic Scanner: x4, Medkit: x32, Medpacs: x100, FastFlesh Medpacs: x40, Microthrust Portable (5D Power, 10D Memory), Military
Comlink M3: x12, MK-11 Droid Diagnostic: x2, Nilar Field Cauterizer: x4, Portable Clip Recharger: x2, Power Paks: x120, Power
Prybar: x8, Power Scanner: x8, Replar Splint: x16, Servodriver: x8, Sluissi Gravidic Pressure Bandage: x16, Spray Plasto-cast:
x32, Starship Toolkits: x16, Stun Grenades, Medium: x36, Survival Packs: x32, Synthrope Dispensers: x16, Syntherope (200m) with
Grappling Hook: x16, Trabinium Staff: x2, Vacuum Suits: x24, Vehicle Toolkit: x4, Various Fresh Food Stuffs
The Black Raven
Party Assault Ship

Craft: Heavily Modified Sienar Fleet Systems Sentinel-Class shuttle
Type: Personal Ship/Landing Craft
Scale: Starfighter
Length: 26 Meters
Skill: Space Transports: Raven
Crew: 2, Gunners: 3
Crew Skill: Varies, see the party
Passengers: 2 (with staterooms), 12 Troops
Cargo capacity: 60 MT
Cargo: See Below
Consumables: 3 Months
Cost: Not Available for sale
Hyperdrive Multiplier: x.5
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 3D+2
Space: 12
Atmosphere: 450; 1,600 KMH
Hull: 6D+2
Shields: 4D+2
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 120/2D
Focus: 5/2D+2
Weapons:
8 Laser Cannons (fire-linked in pairs)
Fire Arc: 4 Front, 2 left, 2 right
Crew: 1
Fire Control: 3D+2
Space Range: 1-4/15/30
Atmospheric Range: 100-400/1.5 km/3.0 km
Damage: 6D+2
2 Concussion Missile Launchers (fire-linked)
Fire Arc: Front
Crew: 1, either repeating or ion gunner
Fire Control: 3D
Space Range: 1/3/7
Atmospheric Range: 50-100/300/700 meters
Damage: 9D
1 Ion Cannon (retractable)
Fire Arc: Turret (dorsally mounted)
Crew: 1
Fire Control: 0D
Space Range: 1-3/7/36
Atmospheric Range: 100-300/700/3.6 km
Damage: 5D+2
2 Repeating Blasters
Fire Arc: Turret
Scale: Speeder
Crew: 1 (Computer or Gunner)
Fire Control: 6D+2 or 3D
Atmospheric Range: 1-50/200/350
Damage: 4D+2
Special Features:
Sensor Stealth Coating: adds +15 to any Sensor roll to detect.
Armor Variable Color System: When on the ground the system adds +3D to all detection rolls
(Perception, Search).
Notes: The vehicle's sensor suite, which is located in the cockpit allows navigation in nearly
all conditions and featured infrared imaging, motion detectors and life-form indicators. The vessel's computer also has an
automatic mapping function and a rudimentary autopilot that can pilot the vessel towards an Imperial garrison or starship or
homing beacon during emergencies and powerful communication arrays which enabled contact with all Imperial starships and
garrisons within a given system.
The landing craft's exterior is however encased in armor plating 25 percent heavier than the armor of a Lambda. The landing
craft is equipped with four deflector shield projectors. Despite its size, the Sentinel is fast and agile.
Carried Cargo: 8 E-Web repeating blasters (4 clips each + power generator for continuous fire),
3 74-Z Speeder bikes, and 1 Recon Speeder Bike (with encrypted communications link to shuttle). 2 AT-PTs, Frazium Ring, 1 crate
of credit chips (200 @ 500, 100 @ 1000, 50 @ 5000, 10 @ 10,000), Heavily Encrypted Datapad, Small Cybernetic Repair/Fabrication
Facility (top-notch), 1 Scroll wrapped by a special seal.
The Dark Sabre
Eloise's Ship

Craft: Modified YT-1300 Light Freighter
Type: Modified Light Freighter
Scale: Starfighter
Length: 35 meters
Skill: Space Transports: YT-1300
Crew: 1, Gunners: 2
Passengers: 1
Cargo Capacity: 20 mt
Consumables: 6 months
Cost: Not available for sale
Hyperdrive Multiplier: x.75
Hyperdrive Backup: x5
Nav Computer: Yes
Maneuverability: 2D
Space: 10
Atmosphere: 480; 1100 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Quad Laser Cannon
Fire Arc: Dorsal Turret
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 7D
Quad Laser Cannon
Fire Arc: Ventral Turret
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 7D
Description: Much like the Millennium Falcon on the outside, but very different on the inside.
Equipment: Stored in various equipment lockers: Anti-shock blankets x2, Blaster Repair Kit, Breath
Masks x17 (34 replacement filters), Crate hooks x6, Droid customization kit, Flitter Vacuum suit x5, Fusion cutters x3, Glow Rods
x10, Hydrospanners x5, Laser Welder x3, Macrobinoculars x2, Med diagnostic scanner x2, Medkit x5, Medpacs x 35, FastFlesh Medpacs
x8, MK-11 Droid diagnostic, Portable clip recharger, Power paks x15, Power Prybar x5, Power Scanner x5, Servodriver x5, Starship
Toolkits x5, Survival Packs x17, Synthrope Dispensers x6, Vacuum Suits x8.
The Golden Avatar
Sil's Ship

Craft: Modified YT-1300 Light Freighter
Type: Modified Light Freighter
Scale: Starfighter
Length: 35 meters
Skill: Space Transports: YT-1300
Crew: 1, Gunners: 2
Passengers: 8
Cargo Capacity: 80 mt
Consumables: 8 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D+2
Space: 7
Atmosphere: 380; 900 kmh
Hull: 4D
Shields: 2D+2
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Quad Laser Cannon
Fire Arc: Dorsal Turret
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 7D
Concussion Missile Launcher (12 missiles) concealed
Fire Arc: Front
Crew: Co-Pilot
Skill: Starship Gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 9D
Description: Looks very much like the Millennium Falcon upon initial inspection, but that is
where the similarities end. Inside the Golden Avatar it is clear that custom work has been done throughout the ship.
Equipment: Stored in various equipment lockers: Anti-shock blankets x8, Blaster Repair Kit, Breath
Masks x8 (16 replacement filters), Crate hooks x6, Droid customization kit, Flitter Vacuum suit x8, Fusion cutters x4, Glow Rods
x16, Hydrospanners x6, Laser Welder x6, Macrobinoculars x8, Med diagnostic scanner x2, Medkit x2, Medpacs x 16, FastFlesh Medpacs
x4, MK-11 Droid diagnostic, Portable clip recharger, Power pacs x16, Power Prybar x6, Power Scanner x6, Servodriver x6, Starship
Toolkits x3, Survival Packs x16, Synthrope Dispensers x8, Vacuum Suits x8.
Special Equipment:
-Transciever Alternator: This device allows the use of up to 6 transmitted Identification Signals allowing the ship to have 6
completely unique IDs and names. The names currently used are: The Golden Avatar, Maloot's Spear, Grimm Lacky, Palace Glass, Dakka's Teth'na Mek, Jazy Jumper
-Nav computer: Navigational Computer Bypass has been installed
The Harry I
Harry's Ship

Zentarian Denubial Fighter/Freighter
Craft: Modified Zentarian Denubial Freighter
Type: Light Strike Support Vessel/Light Freighter
Scale: Starfighter
Length: 48 Meters
Skills: Space Transports: Harry 1, Repulsorlift Ops, Sensors, Starship Gunnery, Starship Shields
Crew: 1
Crew Skill: See Harry or Computer (Repulsorlift Ops 5D, Sensors 5D, Space Transports: Harry 1 6D,
Starship Gunnery 5D, Starship Shields 5D)
Passengers: 6
Cargo Capacity: 200 MT
Consumables: 8 Months
Cost: Not Available for Sale
Hyperdrive Multiplier: x.75
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 3D+2
Space: 9
Atmosphere: 375; 1200 kmh
Hull: 6D
Shields: 3D
Radiation/EMF Shielding: 5 Rounds
Sensors: High Resolution, Emissions, Image Analyzer, IR, Thermal, Life Form
Passive: 25/1D
Scan: 50/2D
Search: 100/3D
Focus: 4/4D
Weapons:
2 Light Turbolasers (can be fire-linked)
Fire Arc: Turret
Crew: Pilot or computer
Skill: Starship Gunnery
Fire Control: 3D and 7D (computer skill)
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D+2
Heavy Repeating Blaster (ground only)
Fire Arc: Ventral Turret
Scale: Character
Crew: Pilot or Computer
Skill: Blaster
Fire Control: 3D or 9D (computer skill)
Range: 3-200/400/800
Damage: 8D
Game Notes:
-Possesses 4D of backup shields. When a die is lost, if the shield operator can make an Easy Starship shields
total, one of the back-up shield die can be used to bring the shields back up to 3D.
-Radiation/EMF shielding has been added to entire ship.
-Communications: Subspace Transceiver; Hypertransceiver; Signal Compressor; Signal Scrambler (+3D); Comm Jammer.
-Ship is equipped with Enhanced Lateral Thrusters.
-Sensors: High Resolution Sensors; Emission Sensors; Sensor Mask (+4D).
-Security: superior ship security throughout entire vessel.
-Nav computer: Navigational Computer Bypass has been installed.
The Hujinn
The Party's New Home

Craft: Modified Mon Calamari Shipyards MC-30
Type: Light Cruiser/Strike Support Vessel
Scale: Capitol
Length: 450 meters
Skills: Capitol Ship Piloting: MC-30
Crew: 3,723, Gunners: 38, Hanger Bay Personnel: 100 ; Skeleton: 931/+10
Crew Skill: Astrogation 4D, capital ship gunnery 5D, capital ship piloting 6D, capital ship
shields 5D+1 and sensors 4D
Passengers: 650 Troops
Cargo capacity: 8000 mt
Consumables: 8 Months
Cost: 485,000,000
Hyperdrive Multiplier: x.75
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 3D
Space: 8
Atmosphere: 350; 1000 kmh
Hull: 6D
Shields: 3D *
Sensors:
Passive: 40/2D
Scan: 60/3D
Search: 120/4D
Focus: 5/5D
Fighters/Ships Carried:
Hanger Bay: 2 Squadrons of starfighters (Gold and Yellow Squadrons, see below for stats); Black Raven; Dark Saber
Hanger Ports (scanner resistant, on the outside - hard docks): Rainmaker; Sil's ship
Weapons:
25 Turbolaser Cannons
Fire Arc: 10 Front, 5 Left, 5 Right, 5 Back
Crew: 1
Skill: Capitol Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D+2
10 Ion Cannons
Fire Arc: 4 Front, 2 Left, 2 Right, 2 Back
Crew: 1
Skill: Capitol Ship Gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D+1
3 Tractor Beam Projectors
Fire Arc: Turret
Crew: 1
Skill: Capitol Ship Gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 5D
4 Frei-Tek CL-3 Cluster Traps
Fire Arc: All (all are fired at the same time)
Crew: None, controlled from the bridge
Skill: Capitol Ship Gunnery
Fire Control: 3D
Space Range: Affects all craft within 2 units (except firing ship)
Atmosphere Range:
Damage: 6D
Description:
- Possesses 6D of backup shields. When a die is lost, if the shield operators can make an Easy capital ship shields total, one of
the back-up shields die can be used to bring the shields back up to 3D
-Radiation/EMF shielding has been added to Bridge, Engineering, Cargo Bays, Hanger Bays, Hanger Ports, and all Med Bay areas
-Communications: Subspace Transceiver; Hypertransceiver; Holonet Transceiver; Signal Compressor; Signal Scrambler (+3D); Comm
Jammer
-Ship is equipped with Enhanced Lateral Thrusters
-Sensors: High Resolution Sensors; Emission Sensors; Sensor Mask (+4D)
-Security: superior ship security throughout entire vessel
-Nav computer: Navigational Computer Bypass has been installed
-This ship is equipped with a full Med Bay (2 surgical suites; 30 Bacta Tanks; 24 2-1B Med Droids; 120 Med Support Droids; and all of the parts/supplies needed)
Equipment Onboard: