
Template: 3rd Millennium JudgeCharacter Name: The Name Chart can be usedGender: [M][F] Species: Genetically Altered Human Age: 25+ Height: m Weight: kg Force Sensitive: [Yes][No] Force Points: 1 or 2 Dark Side Points: 0 or up to 5 (based on background) Character Points: 10 Extra Character Points: 20+ (+5-10 based on background, 10 per Dark Side Point, 5 per Cyber point) Cyber Points: 0 or up to 6 (based on background) Move: 11/14 Place of Birth: Homeworld: |
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Attributes: This character gets 20D in Attribute dice due to genetic alterations
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| Standard Clip | ||||
| TYPE | ROUNDS | RANGE | DAMAGE | |
| Mk I | 30 | 3-10/60/120 | 5D ss/5D+2 bf/5D+4 fa | |
| Mk II | 40 | Same | Same | |
| Mk III | 50 | 3-12/65/130 | 5D+2/5D+4/6D+1 | |
| Mk IV | 55 | 3-15/70/140 | 6D/6D+2/6D+4 | |
| Add armor bonus. ss: single shot, bf: burst fire (3 rnds, two burst max. per rnd for Mk I/Mk II, 3 for Mk III, 4 for Mk IV), fa: full auto (3 people; 3 rnds each for a total of 9 rounds. 10 rounds; 10 meter spread for full auto damage to anyone in the area; last or extra round will always go to last person targeted). | ||||
| Armor Piercing | 5///9 | Same as Mk | 4D ss/4D+2 bf | |
| No armor bonus for target. | ||||
| Double Whammy | 5///6 | 3-5/10/20 | 5D+2 | |
| Two targets, one meter apart or less. Add armor bonus. | ||||
| Standard Grenade Cartridge | ||||
| TYPE | ROUNDS | RANGE | DAMAGE | |
| Standard | 5 | 3-10/30/80 | 5D ss | |
| Add armor bonus | ||||
| Stun | 5 | 3-10/30/80 | 5D ss | |
| Add armor bonus | ||||
| Variations of the above are possible. Beginning PC's may have 4 clips and 4 cartridges extra (does not include the full
clip already in the weapon). The limitations are below: 2 clip of Armor Piercing 2 cartridges of Standard Grenades 1 clip of Double Whammy 2 cartridges of Stun Grenades The firearm also has a security feature; no one but a Judge may touch or use the weapon. If someone tries to pick it up they will receive a deadly shock (5D damage for MK I, 5D+2 for Mk II, 5D+4 for Mk III, 6D for Mk IV, 6D+1 for FMk I). The varying Fire Rate is due to the different types of Law Givers, i.e.: Mk I and Mk II = 2 (ss/bf/fa), Mk III = 3 (ss/bf/fa), Mk IV/FMk I = 4 (ss/bf/fa). The limit to single shot is that only two shots may be fired per action with a limit of 2 actions per round. ![]() |
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| Standard Clip | |||
| TYPE | ROUNDS | RANGE | DAMAGE |
| Mk I | 45 | 3-75/150/300 | 5D ss/5D+2 bf/5D+4 fa |
| Mk II | 60 | Same | Same |
| Mk III | 80 | 3-80/160/320 | 5D+2/5D+4/6D+1 |
| Mk IV | 90 | Same | 6D+1/6D+3/6D+5 |
| ss: single shot, bf: burst fire (3 rnds, two burst max. per rnd for Mk I/Mk II, 3 for Mk III, 4 for Mk IV), fa: full auto (3 people; 3 rnds each for a total of 9 rounds. 10 rounds; 10 meter spread for full auto damage to anyone in the area; last or extra round will always go to last person targeted). Burst max. per rnd for Mk I/Mk II, 4 for Mk III, 5 for Mk IV), fa: full auto (3 people; 3 rnds each for a total of 9 rounds. 10 rounds; 10 meter spread for full auto damage to anyone in the area; last or extra round will always go to last person targeted) | |||
| Armor Piercing | 10/12//20 | Same as Mk | 4D+2 ss/4D+4 bf |
| No armor bonus for target. | |||
| Double Whammy | 5/8//10 | 3-5/10/20 | 5D+2 |
| Two targets, two meters apart or less. Add armor bonus. | |||
| Standard Grenade Cartridge | |||
| TYPE | ROUNDS | RANGE | DAMAGE |
| Standard | 10 | 3-10/30/80 | 5D ss |
| Add armor bonus | |||
| Stun | 10 | 3-10/30/80 | 5D ss |
| Add armor bonus | |||
| Variations of the above are possible. Beginning PC's may have 4 clips and 4 cartridges extra (does not include the full
clip already in the weapon). The limitations are below: 2 clip of Armor Piercing 2 cartridges of Standard Grenades 2 clips of Double Whammy 2 cartridges of Stun Grenades The firearm also has a security feature; no one but a Judge may touch or use the weapon. If someone tries to pick it up they will receive a deadly shock (6D damage for MK I, 6D+1 for Mk II, 6D+2 for Mk III, 6D+3 for Mk IV). The limit to single shot is that only two shots may be fired per action (hair-trigger) with a limit of 3 actions per round. ![]() |
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| Standard Clip | ||||
| TYPE | ROUNDS | RANGE | DAMAGE | |
| Mk I | 60 | 3-75/150/300 | 5D ss/5D+2 bf/5D+4 fa | |
| Mk II | 80 | Same | Same | |
| Mk III | 100 | 3-80/160/320 | 5D+2/5D+4/6D+1 | |
| Mk IV | 120 | 3-90/180/360 | 6D/6D+2/6D+3 | |
| ss: single shot, bf: burst fire (3 rnds, two burst max. per rnd for Mk I/Mk II, 3 for Mk III, 4 for Mk IV), fa: full auto (3 people; 3 rnds each for a total of 9 rounds. 10 rounds; 10 meter spread for full auto damage to anyone in the area; last or extra round will always go to last person targeted). Burst max. per rnd for Mk I/Mk II, 4 for Mk III, 5 for Mk IV), fa: full auto (3 people; 3 rnds each for a total of 9 rounds. 10 rounds; 10 meter spread for full auto damage to anyone in the area; last or extra round will always go to last person targeted) | ||||
| Armor Piercing | 25/30//35 | Same as Mk | 4D+2 ss/4D+4 bf | |
| No armor bonus for target. | ||||
| Double Whammy | 15//20/ | 3-8/16/32 | 5D+2 | |
| Two targets, two meters apart or less. Add armor bonus. | ||||
| Standard Grenade Cartridge | ||||
| TYPE | ROUNDS | RANGE | DAMAGE | |
| Standard | 10 | 3-30/60/120 | 5D+2 ss | |
| Add armor bonus | ||||
| Stun | 10 | 3-30/60/120 | 5D+1 ss | |
| Add armor bonus | ||||
| DFE CLM-G | 20/10 | 3-50/100/200 | 6D ss | |
| Add armor bonus | ||||
| Variations of the above are possible. Beginning PC's may have 4 clips and 4 cartridges extra (does not include the full
clip already in the weapon). The limitations are below: 2 clip of Armor Piercing 2 cartridges of Standard Grenades 2 clips of Double Whammy 2 cartridges of Stun Grenades The firearm also has a security feature; no one but a Judge may touch or use the weapon. If someone tries to pick it up they will receive a deadly shock (Mk I: 6D, Mk II: 6D+1, Mk III: 6D+2, Mk IV: 6D+3, FMk I: 6D+4, FMk II: 6D+5, DFE CLM: 7D+2). The limit to single shot is that only two shots may be fired per action (hair-trigger) with a limit of 3 actions per round. |
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Judges Law Master Bike |
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Law Master Mk I, Mk II, Mk III, Mk IV TYPE: Repulsorlift/Ground Vehicle SCALE: Speeder LENGTH: 1.8/1.9/2/2.3 Meters WEIGHT: 125/129/131/134 SKILL: Repulsorlift Ops: Law Master, Ground Vehicle Ops: Law Master (all are required) CREW: 1 CREW SKILL: See PC or appropriate NPC PASSENGERS: 1 CARGO CAPACITY: 20/22/25/28 kg MANEUVERABILITY: 3D/3D+1/3D+2/3D+3 MOVE: 280; 800 kmh//290; 850 kmh (Mk III)/300; 900 kmh (Mk IV) BODY: 3D+1/3D+2/3D+3/4D+1 SHIELDS: 0D/1D/1D+1/2D SENSORS (Mk I, Mk II): PASSIVE: 1000m/+2, 120 degree arc, forward only SCAN: 1200m/+1D, 120 degree arc, forward only SEARCH: 1600m/+2D, 30-60 degree arc, directional, forward only SENSORS (Mk III): PASSIVE: 1200m/+1D (front), 50m/+0 (rear) 145 degree forward arc, 10 degree rear arc SCAN: 1400m/+1D+1 (front), 75m/+1 (rear) 145 degree forward arc, 10 degree rear arc SEARCH: 1700m/+2D+1 (front), 100m/+2 (rear) 30-70 degree forward arc, directional, 5 degree rear arc, directional SENSORS (Mk IV): PASSIVE: 1400m/+1D+1//100m/+1 (rear) 180 degree forward arc, 30 degree rear arc SCAN: 1600m/+2D//150m/+2 (rear) 180 degree forward arc, 30 degree rear arc SEARCH: 1800m/+3D//200m/+3 (rear) 30-90 degree forward arc, directional, 10 degree rear arc, directional WEAPONS: TYPE: Dual Blaster Cannons (retractable, separate or fire-linked) SCALE: Speeder FIRE ARC: Front and variable 10-degree up/down arc CREW: 1 PASSENGERS: 1 SKILL: Vehicle Blasters: Law Master (required) FIRE CONTROL: 1D/1D+1/1D+2/2D (separate), 2D/2D+1/2D+2/3D (fire-linked) RANGE: 5-150/300/600 DAMAGE: 4D+2///4D+4 (separate), 5D+2///5D+4 (fire-linked) COMPUTER SYSTEM: Dexterity: 2D/2D+1/2D+2/3D (auto-pilot only) Perception: 2D/2D+1/2D+2/3D (uses micro-cameras and sensors, add to Sensor skill roll) Repulsorlift Ops: Law Master: 5D//5D+2/6D Ground Vehicle Ops: Law Master: 5D//5D+2/6D Vehicle Blasters: Law Master: 5D//5D+2/6D Law Master Repair: 5D//5D+2/6D Sensors: 5D//5D+2/6D SECURITY SYSTEM: The bike's system is similar to the Law Giver in that it can't be touched (if security system is left on) or used by anyone but a Judge. If a being tries to use it, he or she will be shocked for 6D+4//6D+5/7D damage. The Bike can self-destruct via code phrase or by sustaining -3D or greater damage. The explosion will cause 6D/5D/4D/3D Speeder scale damage out to 20 meters (0-4/7/13/20). GAME NOTES: Computer can follow basic commands given over a comlink or otherwise. Responds to Judges only. Computer can be put on autopilot and placed in either self defense of full attack mode. Load Speaker system for broadcasting warnings to criminals or citizens. The bike comes with two air/water-tight, maglocked saddle bags (8 kg each). There is a secret compartment under the seat that can hold 4 kg of items not to exceed .8 meters in length. Secret compartment is sensor proofed (25). Comlink system has a range of 90 kilometers in open areas; 30-60 km in cities or dense forests.
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| Judges Law Angel Armor | |||
| Helmet | |||
| TYPE | PROTECTION | WT | |
| Mk I | +2/+1 | 1.2 | |
| Mk II | +3/+2 | 1.3 | |
| Mk III | +1D/+3 | 1.4 | |
| Mk IV | +1D+1/+3 | 1.5 | |
| Contains sensor relays so that the sensors (not the micro-cameras) on the bike will show up on a H.U.D. system on the face plate of the helmet. Contains a voice print activated comlink system that allows verbal commands to be given to the bike. Also allows open broadcasting over the bikes loud speaker. The mouth is not covered, but a breath mask may be added easily. The Heads-Up-Display can lock on to as many as 10 (Mk I) /15 (Mk II) /20 (Mk III/Mk IV) targets as long as they are within the sensor sweep. The Mk III and Mk IV can also be linked to any of the micro-cameras or sensors on the bike to allow the Judge to keep an eye on his/her vehicle while away from it. Range: 90 km in open areas, 30-60 km in cities or dense forests. | |||
| Armor | |||
| TYPE | PROTECTION | WT | NOTES |
| Mk I | +1D/+2 | 1.2 | Protects the chest, back, neck and upper arms. Also comes with Knee/Shin Guards; same protection. |
| Mk II | +1D+1/+3 | 1.3 | Same as MK I |
| Mk III | +2D+2/+1D+1 | 1.4 | Same as MK I except that this version comes with a low-energy shield system which adds the extra bonus to the armor. If the armor takes damage equal to -2D to -3D, the armor reverts to +2D/+1D. |
| Mk IV | +1D+1/+3 | 1.5 | Same as Mk III except loss of energy shield reduces protection to +2D+1/+1D+1. |
| THE LAW | |||
| Section 1A | |||
| Code | Law Title | Punishment | |
| 1A1 | Murder of a Judge | Death | |
| 1A2 | Attempted Murder of a Judge | Death | |
| 1A3 | Wounding of a Judge | Death | |
| 1A4 | Attempted Wounding of a Judge | Death | |
| 1A5 | Damage to Judge Equipment | 75 years hard labor, 40 for good behavior | |
| 1A6 | Attempted Damage to Judge Equipment | 50 years hard labor, 25 for good behavior | |
| Section 1B | |||
| Code | Law Title | Punishment | |
| 1B1 | Murder | Death | |
| 1B2 | Attempted Murder | Death | |
| 1B3 | Rape | Genitals removed, 20 years hard labor | |
| 1B3 | Attempted Rape | Genitals removed, 15 years hard labor | |
| 1B4 | Damage to Another | 50 years hard labor, 25 for good behavior | |
| 1B5 | Attempted Damage to Another | 30 years hard labor, 15 for good behavior | |
| 1B6 | Damage to Another's Possessions | 25 years hard labor, 15 for good behavior | |
| 1B7 | Attempted Damage to Another's Possessions | 10 years hard labor, 5 for good behavior | |
| Section 2A | |||
| Code | Law Title | Punishment | |
| 2A1 | Resisting Arrest | 30 years hard labor, 15 for good behavior | |
| 2A2 | Stealing Vehicles | 20 years hard labor, 10 for good behavior | |
| 2A3 | Stealing Weapons | 30 years hard labor, 15 for good behavior | |
| 2A4 | Stealing Food or Clothing | 10 years hard labor, 5 for good behavior | |
| 2A5 | Breaking and Entering | 10 years hard labor, 5 for good behavior | |