Template: Skip TracerCharacter Name: The Name Chart can be used
Force Sensitive: [Yes][No]
Force Points: 2
Dark Side Points: 0 or up to 5 (based on background)
Character Points: 10
Extra Character Points: 20+ (+5-10 based on background, 10 per Dark Side Point, 5 per Cyber point)
Cyber Points: 0 or up to 6 (based on background)
Move: 10 (varies if not human)
Place of Birth:
Dexterity 3D: Blaster, dodge, running
Perception 3D+1: Bargain, con, search, sneak
Strength 2D+2: Brawling combat, lifting, stamina
Knowledge 3D+1: Bureaucracy, languages, law enforcement, streetwise, value, willpower
Mechanical 2D+2: Repulsorlift ops, space transports, starfighter piloting
Technical 3D: Computer programming/repair, first aid, repulsorlift repair, space transport repair, security
Blaster Pistol: Ammo: 50, Range: , Damage: 4D, Wt: 2kg
Lock Breaking Toolkit
Secure Encrypted Datapad
Skip Tracer License: From repossession service (BoSS, Empire, Corporation, etc), May or may not still be valid.
2 Medpacs: 1 use (difficulty goes up one level after the first to a maximum of 3 uses)
Credits: 1400 or variable if chart is used.
Assuming they're a valid, upstanding skip tracer, they probably have several current, active licenses in hard copy, datacard, and code cylinder format. The code cylinder may be coded as a sort of "master key" for most mid-rim and nearer interstellar spaceports.
Skip tracers should really rely mostly on the law, a quick mind, and proficiency with technology. If (and lets face it, when) things go south, stealth and deception are fallback options.
The following skills are recommended and should be purchased (if not listed above) and raised with CPs:
Knowledge: Bureaucracy, law enforcement, cultures, intimidation, investigation
Perception: Persuasion, search
Technical: Computer programming/repair, security
One nice thing about having a skip tracer in the party would be their licenses. Proper documentation from BoSS can likely get them access to otherwise restricted or fee-laden services/amenities without question, as well as helping them and their party avoid too-close scrutiny.
If they're active rebels during Imperial rule, they'd do well to keep that to themselves so long as they're in the employ of any sort of legitimate government, bank, or business interest. If working directly for BoSS, they may get a little more leeway from their higher-ups, but anything they do that attracts direct Imperial intervention will likely see their dismissal.