| Sense Immortal |
N/A |
Warns the Immortal of the presence of another Immortal within 30-60 meters. The distance is only 30 meters for very young
Immortals (0-400 years old), 40 meters for young Immortals (401-1000 yrs old), 50 meters for mature Immortals (1001-4000
yrs), 55 meters for old Immortals (4001-8000) and 60 meters for ancient Immortals (8001-13,000+). Very Young Immortals
can sense old or ancient Immortals at half their normal distance (15 meters). |
| Quickening |
N/A |
Allows the Immortal to store and use extra energy for whatever task he/she needs to accomplish. This energy is only received\
during natural Lightning Storms (1 strike of lightning = 1 QP, 0-5 per storm, roll a D6-1) and when killing other Immortals (1
QP per kill / 5). The Immortal may store an unlimited amount of Quickening Points to be used at any time (except to raise
skills), even if normal Character Points have been used. Quickening with another Immortal can be accomplished by having
both Immortals spend at least 9 of their current QP's at the same time while touching (must be uncovered skin). This allows for
mental communication (use Projective and Receptive Telepathy but modify for distance only). The total number of QP's spent
at the time of the Quickening, divided by 3, determines the number of dice used for the skill check (i.e..: 9 QP's/3 = 3D) for
both Immortals. |
| Skill Bonus |
N/A |
All Immortal PC's get one power (skill) during character generation only, rolled on the Talents Tables. This power adds +1D to
the chosen skill beyond the initial 7D and may be increased as a normal skill. Any skill listed, including specializations, may be
rolled for. This +1D skill dice may be split up into three specialized skills adding +1D to each. |
| SWORD TABLES | |
| MAIN TABLE: TYPE OF SWORD | | TABLE B: SPECIAL FOLDED SWORDS |
| 1-2 | STRD | | 1 | 1000 TIMES (PS-5) |
| 3-4 | FOLDED SWORDS (See Table A) | | 2 | 1200 TIMES (PS-6) |
| 5 | SPECIAL FOLDED SWORDS (See Table B) | | 3 | 1500 TIMES (PS-6) |
| 6 | SPECIAL SWORDS (See Table C) | | 4 | 2000 TIMES (PS-7) |
| | | 5 | 3000 TIMES (PS-7) |
| TABLE A: FOLDED SWORDS | | 6 | 4000 TIMES (PS-7) |
| 1 | 100 TIMES (PS-3) | | |
| 2 | 200 TIMES (PS-3) | | TABLE C: SPECIAL SWORD |
| 3 | 300 TIMES (PS-3) | | 1 | TRITANIUM (PS-10) |
| 4 | 400 TIMES (PS-4) | | 2 | DURANIUM (PS-12) |
| 5 | 600 TIMES (PS-4) | | 3 | TRITANIUM/DURANIUM (PS-14) |
| 6 | 800 TIMES (PS-4) | | 4 | CORUSCA (similar to Sith swords) (PS-16) |
| | | 5 | ADAMANTIUM (PS-16: sustained for 3 rounds) |
| TABLE D: NEUTRONIUM QUALITY | | 6 | NEUTRONIUM (See Table D) |
| 1-5 | NEUTRONIUM | | | |
| 6 | CASTRODINIUM | | | |