Template: Former Imperial GAV Commander

Character Name: The Name Chart can be used
Gender: [M][F]
Species: Human
Age:
Height: m
Weight: kg
Force Sensitive: [Yes][No]
Force Points: 1 or 2
Dark Side Points: 0 or up to 5 (based on background)
Character Points: 10
Extra Character Points: 20+ (+5-10 based on background, 10 per Dark Side Point, 5 per Cyber points))
Cyber Points: 0 or up to 6 (based on background)
Move: 10 (varies if not human)
Place of Birth:
Homeworld:

Background: Required
Physical Description: Required
Personality: Required
Objective(s): Required
Quote(s): At least one is required


Dexterity 2D+2: Blaster, Dodge, Melee Combat
Perception 3D: Command, Con, Hide, Search
Strength 2D+2: Brawling Combat, Climbing/Jumping, Lifting, Stamina, Swimming
Knowledge 3D+2: Alien Species, Languages, Survival, Tactics
Mechanical 4D: Communications Ground Vehicle Ops, Hover Vehicle Ops, Repulsorlift Ops, Walker Ops
Technical 2D: Armor Repair, Blaster Repair, Computer Program/Repair, Demolitions, First Aid, Ground Vehicle Repair, Repulsorlift Repair, Walker Repair

Equipment:
Blaster Pistol: 4D
Blast Vest: +1/+2
Blast Helmet: +1D/+2
Medpac
Macrobinoculars
2 Weeks Rations
Imperial Uniform
Imperial GAV (options: Juggernaut, PX4 Mobile Command Base, Flying Fortress, Hoverscout [see Imperial Sourcebook and below])
NOTE: None of the listed vehicles come with a crew, but can be stored in a hanger or something similar for now.

Credits: 200 or variable if chart is used

A5 Juggernaut
Type: Heavy Assault Vehicle
Scale: Walker
Length: 21.8 meters
Skill: Ground Vehicle Ops; Juggernaut
Availability: 4,X
Cost: 1,200,000 (new), 600,000 (used)
Crew: 2, gunners: 6
Crew Skills: Ground Vehicle Ops 4D+2, Missile Weapons 4D, Vehicle Blasters 4D+1
Passengers: 50 (troops)
Cover: Full
Cargo Capacity: 1 MT
Move: 70; 220 kmh, slows to 8; 25 kmh when turning
Maneuverability: 0D
Body: 5D
Altitude Range: Ground only
Weapons:
  3 Heavy Laser Cannons
    Fire Arc: 1 Turret *, 1R, 1L
    Skill: Vehicle Blasters
    Crew: 2
    Fire Control: 2D
    Range: 50-500/1/2 km
    Damage: 6D
  Medium Blaster Cannon
    Fire Arc: Turret
    Skill: Vehicle Blasters
    Crew: 1
    Fire Control: 1D
    Range: 50-250/750/1.5 km
    Damage: 4D
  2 Concussion Grenade Launchers
    Fire Arc: Turrets *
    Skill: Missile Weapons
    Crew: 1
    Fire Control: 1D
    Range: 50-100/250/500
    Damage: 3D+1
* Front,Right and Left fire arcs only, one facing per turn.

 
PX4 Mobile Command Base
Type: Mobile Command Base
Scale: Speeder
Length: 21.8 meters
Skill: Ground Vehicle Ops: PX-4
Cost: 500,000 (new), 250,000 (used)
Availability: 4,X
Crew: 2, gunners: 1
Crew Skill: Ground Vehicle Ops: PX-4 4D+2, Vehicle Blasters 5D
Passengers: 7
Cover: Full
Cargo Capacity: 300 kg
Move: 35; 100 kmh
Maneuverability: 0D
Body: 7D
Altitude Range: Tracked, Ground Only
Weapons:
  Heavy Laser Cannon
    Fire Arc: Turret (L/F/R only; 1 per turn)
    Skill: Vehicle Blasters
    Fire Control: 2D
    Range: 50-500/1 km/2 km
    Damage: 4D+2

 
Ubrikkian HAVr A9 Floating Fortress
Type: Floating Fortress
Scale: Walker
Length: 17.4 meters
Availability: 4,X
Cost: 1,600,000 (new), 800,000 (used)
Skill: Repulsorlift Ops; Floating Fortress
Crew: 2, gunners: 2
Crew Skill: Repulsorlift Ops 4D+2, Vehicle Blasters 5D
Passengers: 10 (troops)
Cover: Full
Cargo Capacity: 1 MT
Move: 70; 200 kmh
Maneuverability: 0D
Body: 5D
Altitude Range: Ground - 2 meters
Weapons:
  2 Heavy Blaster Cannons
    Fire Arc: Turret
    Skill: Vehicle Blasters
    Crew: 1
    Fire Control: 2D
    Range: 50-500/1/2 km
    Damage: 5D

 
Swift Assault 5 Hoverscout
Type: Hoverscout
Scale: Speeder
Length: 15.9 meters
Skill: Hover Vehicle Ops: Hoverscout
Availability: 3,X
Cost: 800,000 (new), 400,000 (used)
Crew: 1, gunners: 3
Crew Skill: Hover Vehicles 4D+1, Vehicle Blasters 4D+2, Missile Weapons 4D+2
Passengers: 6
Cover: Full
Cargo Capacity: 50 kg
Move: 70; 200 kmh
Maneuverability: 1D
Body: 3D
Altitude Range: Ground - 1 meter
Weapons:
  Heavy Blaster Cannon
    Fire Arc: Turret
    Skill: Vehicle Blasters
    Fire Control: 1D
    Range: 50-250/750/1.5 km
    Damage: 6D
  Laser Cannon
    Fire Arc: Turret (L/F/R only; 1 per turn)
    Skill: Vehicle Blasters
    Fire Control: 1D
    Range: 50-100/200/500
    Damage: 2D
  Concussion Missile Launcher
    Fire Arc: Turret
    Skill: Missile Weapons
    Ammo: 4 Missiles
    Fire Control: 2D
    Range: 50-500/1.5 /3 km
    Damage: 5D