Disguise Artist

The Character Image below is just an example - there are many more to choose from
Sample Image

Background and Character Stats

Background:


Physical Description:
Personality:
Objective(s):
Quotes:


Template: Disguise Artist
Character Name:
Gender: [M][F]
Species: Human
Age:
Height: m
Weight: kg
Force Sensitive: [Yes][No]
Force Points: 1 or 2
Dark Side Points: 0 or up to 5 (based on background)
Character Points: 10
Extra Character Points: 20+ (+5-10 based on background, 10 per Dark Side Point, 5 per Cyber points))
Cyber Points: 0 or up to 6 (based on background)
Move: 10 (varies if not human)

Dexterity 3D: Blaster, Dodge, Grenade, Melee Combat, Pick Pocket, Running
Perception 4D: Bargain, Command, Con, Forgery, Persuasion, Search, Sneak
Strength 3D: Brawling Combat, Climbing/Jumping, Stamina
Knowledge 3D: Alien Species, Bureaucracy, Business, Cultures, Intimidation, Languages, Law Enforcement, Planetary Systems, Streetwise
Mechanical 3D: Astrogation, Beast Riding, Communications, Sensors, Starfighter Piloting, Starship Gunnery, Starship Shields
Technical 2D: Computer Programming/Repair, Demolitions, Security, Space Transport Repair

Equipment:
-Heavy Blaster Pistol: 5D
-Blaster Rifle: 5D
-Disguise Kit: +1D to Con
-Three False ID's
-Several changes of clothes to fit disguises (up to 30)
-Civilian Y-Wing

Credits: 250 (or variable if
chart is used)


TYPE: Attack Starfighter/Personal Transport
SCALE: Starfighter
LENGTH: 16 meters
SKILL: Starfighter Piloting: Y-Wing
CREW: 1, gunner: 1, 1 Astromech Droid (can coordinate)
CREW SKILLS: See above
PASSENGERS: None
CARGO CAPACITY: 110 kg
CONSUMABLES: 1 Week
COST: 135,000 (new)/65,000 (used)
HYPERDRIVE MULTIPLIER: x1
HYPERDRIVE BACKUP: None
NAV COMPUTER: Astromech Droid Stores 10 Jumps
MANEUVERABILITY: 2D
SPACE: 7
ATMOSPHERE: 350; 1000 kmh
HULL: 4D
SHIELDS: 1D+2
SENSORS:
   PASSIVE: 20/0D
   SCAN: 35/1D
   SEARCH: 40/2D
   FOCUS: 2/3D
WEAPONS:
   2 Laser Cannons (fire-linked)
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5 km
      Damage: 5D
   2 Proton Torpedo Launchers (5 each)
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1/3/7
      Atmosphere Range: 50-100/300/700
      Damage: 9D
   2 Light Ion Cannons (fire-linked)
      Fire Arc: Turret *
      Crew: 1 (co-pilot)
      Skill: Starship Gunnery
      Fire Control: 3D
      Space Range: 1-3/7/36
      Atmosphere Range: 100-300/700/3.6 km
      Damage: 4D
* Gun may be fixed forward for pilot to fire at 1D FC.