Cyborg
Background and Character Stats
Background:
Physical Description:
Personality:
Objective(s):
Quotes:
Template: Cyborg
Character Name:
Gender: [M][F]
Species: Human
Age:
Height: m
Weight: kg
Force Sensitive: No
Force Points: 1
Dark Side Points: 1 or up to 5 (based on background)
Character Points: 10
Extra Character Points: 20+ (+5-10 based on background, +10 per extra Dark Side Point, +5 per
extra Cyber Point)
Cyber Points: Up to 8
Move: 10 (12) @
GM NOTE: The extensive Cybernetics listed below are optional. They can be traided in
for extra Character Points, Credits or Gear. The GM will determine how much.
Dexterity 3D+2*: blaster, blaster: blaster carbine, dodge,
grenade, melee combat, missile weapons, running
Perception 3D: bargain, con, investigation, search, sneak
Strength 4D+2#: brawling combat (+1D), lifting, stamina
Knowledge 2D+2: intimidation, languages, streewise, survival, willpower
Mechanical 3D: communications, powersuit ops, repulsorlift ops, sensors, vehicle
blasters
Technical 3D: armor repair, blaster repair, computer program/repair, demolitions,
first aid (5D min for medicine), (A) medicine: cyborging, repulsorlift repair, security
Cybernetics:
- @: +2 added to Move Rate (2 CyP)
- *: +1D added to Dexterity Attribute (1 CyP)
- #: +1D added to Strength Attribute (2 CyP)
- Cybernetic Eyes: add +1D to Search or +2D to Search for targets 50-200m away (1 CyP)
- Cybernetic Arms: +1D to Brawling Combat attack and damage (2 CyP)
Note: All cybernetics appear human but have not been sensor proofed.
Equipment: Blaster Carbine: 5D (3 extra clips), Comlink, Cybernetic Repair Kit (good
for 8 uses before needing to be replenished), 2 FastFlesh Medpacs
Credits: 1500 (or variable if chart is used)