Template: Colonial Warrior

Character Name: The Name Chart can be used
Gender: [M][F]
Species: Human
Age:
Height: m
Weight: kg
Force Sensitive: [Yes][No]
Force Points: 1 or 2
Dark Side Points: 0 or up to 5 (based on background)
Character Points: 10
Extra Character Points: 20+ (+5-10 based on background, 10 per Dark Side Point, 5 per Cyber points))
Cyber Points: 0 or up to 6 (based on background)
Move: 10 (varies if not human)
Place of Birth:
Homeworld:

Background: Required
Physical Description: Required
Personality: Required
Objective(s): Required
Quote(s): At least one is required


Dexterity 3D+2: blaster: turbo pistol, dodge, running
Perception 3D: command
Strength 3D: brawling combat, stamina
Knowledge 2D: tactics: ground assault, tactics: starfighter, willpower: interrogation
Mechanical 4D: communications, ground vehicle ops: landrover, sensors, starfighter piloting: viper, starship gunnery: turbo lasers, vehicle blasters: landrover
Technical 3D: first aid: human, ground vehicle repair: landrover, security, starfighter repair: viper

Equipment:
Turbo Pistol: Damage: 5D (stun or kill), Range: 3-10/30/120, Ammo: 20, (3 extra clips; special rounds: 1 clip [Damage: 5D armor piercing, range: same, ammo: same])
Pocket Compter w/ leg strap: Power: 1D, Memory: 14D
NeuroSense Helmet: in-flight use only
Spare Uniforms: 3 (tan, black, blue)
Dress Uniform with lots of medals (5-15; based on background)
Viper Starfighter or Colonial Military Transport (PC's choice, see below for stats)

Battlestar Credits: 500 (1:2 exchange rate)

Viper
Model: Starfighter
Type: Viper Starfighter
Class: SF
Length: 11.2 m
Crew: 1
Passengers: 0-1 (in a pinch)
Cargo Capacity: 110kg
Cargo Hold Contents:
  1 bottle of Ambrosia (2500 IC if sold)
  2 Turbo Pistols
  1 Turbo Rifle
  2 clips of Special Rounds
Consumables: 2 weeks
Cost: 175,000
Hyperdrive: x1
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 3D
Space: 10
Turbo: 14 (can be sustained for 10 rounds)
Atmosphere: 415; 1200 kmh/750; 1500 kmh (turbo)
Hull: 5D
Shields: None
Sensors:
  Passive: 25/1D
  Scan: 40/2D
  Search: 60/3D
  Focus: 4/3D+2
Weapons:
  Two Turbolasers (fire-linked)
    Scale: Starfighter
    Fire Arc: Front
    Crew: 1 (pilot)
    Crew Skill: Starship Gunnery
    Fire Control: 2D+1
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 7D
  Two Proton Torpedo Launchers (fire-linked)
    Scale: Starfighter
    Fire Arc: Front
    Crew: 1 (pilot)
    Crew Skill: Starship Gunnery: PTL
    Ammo: 6
    Fire Control: 3D
    Space Range: 2-12/30/60
    Atmosphere Range: 200-1.2/3/6 km
    Damage: 10D

Colonial Military Transport
Scale: Starfighter
Type: Military Transport
Class: Shuttle
Length: 36.75 m
Crew: 2
Passengers: 0-25
Cargo Capacity: 75 MT
Cargo Hold Contents:
  1 crate of Ambrosia (25 bottles; 62,500 IC if sold)
  25 Turbo Pistols
  12 Turbo Rifles
  1 case clips of Special Rounds (20)
Consumables: 2 Months
Cost: 275,000
Hyperdrive: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 180;800 kmh
Hull: 7D+4
Shields: None
Sensors:
  Passive: 25/1D
  Scan: 40/2D
  Search: 60/3D
  Focus: 4/3D+2
Weapons:
  Twin Turbolaser Cannons (fire-linked)
    Scale: Starfighter
    Fire Arc: Turret
    Crew: 1 or pilot
    Crew Skill: Starship Gunnery
    Fire Control: 2D+2
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 7D+6