Dexterity 4D: blaster, dodge, melee combat, firearms, thrown weapons
Perception 3D: bargain, con, forgery, hide, persuasion, search, sneak
Strength 3D+2: brawling combat, climbing/jumping, lifting, stamina, swimming
Knowledge 2D+2: intimidation, law enforcement, planetary systems, languages, streetwise, survival
Mechanical 2D+2: astrogation, jet/rocket pack ops, repulsorlift ops, sensors, space transports, swoop ops
Technical 2D: armor repair, blaster repair, demolitions, first aid, security
Equipment:
Heavy Blaster Pistol: Damage: 5D, Range: 3-7/25/50, Ammo: 25 (2 extra clips)
Blaster Pistol: Damage: 4D, Range: 3-10/30/120, Ammo: 100 (2 extra clips)
Hold-Out Blaster: Damage: 3D, Range: 3-4/8/12, Ammo: 6 (2 extra clips)
Thermal Detonator w/ CoolCase ©
2 Knives: Damage: STR+2, Thrown Range: 1-5/10/20 +/- Str Mod
Protective Vest: +1D/+1
IPKC License
Various Permits: Galactic (1), Regions (2), Sectors (up to 10), Systems (up to 20)
Secure Military Comlink
Secure Encrypted Datapad
Macrobinoculars
Jet Pack (100 h, 75 v; 10 charges)
2 Medpacs: 1 use (difficulty goes up one level after the first to a maximum of 3 uses)
Credits: 1000 (or variable if chart is used)
|