Template: Arms Merchant

Character Name: The Name Chart can be used
Gender: [M][F]
Species: Human
Age:
Height: m
Weight: kg
Force Sensitive: [Yes][No]
Force Points: 1 or 2
Dark Side Points: 0 or up to 5 (based on background)
Character Points: 10
Extra Character Points: 20+ (+5-10 based on background, 10 per Dark Side Point, 5 per Cyber points))
Cyber Points: 0 or up to 6 (based on background)
Move: 10 (varies if not human)
Place of Birth:
Homeworld:

Background: Required
Physical Description: Required
Personality: Required
Objective(s): Required
Quote(s): At least one is required


Dexterity 3D+2: Archaic Weapons, blaster, dodge, firearms, missile weapons
Perception 3D+2: bargain, con, persuasion, search
Strength 3D+1: brawling combat, climbing/jumping, lifting, stamina
Knowledge 3D: alien species, business, cultures, languages, streetwise, value
Mechanical 2D: astrogation, blaster artillery, capitol ship gunnery, starship gunnery, vehicle blasters
Technical 2D+1: armor repair, blaster repair, computer program/repair, starship weapon repair

Equipment:
Modified Hold-Out Blaster: Damage: 4D, Range: 3-4/8/12, Ammo: 6
Stun Cloak: 5D stun, Ammo: 5 charges (recharge rate is 5 minutes per charge)
Business Suit
Computer (power: 1D, memory: 7D), Arms Inventory Database: current available weapons (player can create, but will be modified by GM)
4 Contacts (player may create or they will be assigned by the GM)

Credits: 400 (or variable if chart is used)