Part One | Part Two | Part Four | Part Five | Part Six


Droids: Archaic 3rd Degree
Droids: Archaic 4th Degree: Security
Droids: Modern 1st Degree
Droids: Modern 2nd Degree
Droids: Modern 3rd Degree
Droids: Modern 4th Degree: Security
Droids: Modern 4th Degree: Assassin
Droids: Modern 5th Degree
Droid Programs
Droid Accessories
Droid Armor
Droid Weapons

Price is in standard credits, and will vary by location.
Availability is in the following scale:
1 Common item Readily available throughout the known galaxy.
2 Uncommon item Available in large cities or spaceports.
3 Specialized item Available on planet of origin, but difficult to find elsewhere.
4 Rare item Difficult to find anywhere.
 
F Fee or permit often required for purchase.
R Restricted item on most planets, purchase/sale requires Imperial or other relevant license.
X Illegal on most planets, possession or use violates Imperial/local law with possible severe penalties. Specific permits may be available for authorized individuals.

To be used during Character Creation and then only as a reference after the campaign starts.

DROIDS

ARCHAIC

3RD DEGREE

ITEM LEGAL CODE STRD DAMAGE WT
A. SE2 SERVANT 2 500 N/A 47
DEXTERITY 1D:
PERCEPTION 2D: Bargain 3D
STRENGTH 2D: Lifting 3D
KNOWLEDGE 3D: Cultures 3D, Culinary Arts 3D+2, Home Economics 4D, Languages 3D
MECHANICAL 1D+2: Communications 2D+2
TECHNICAL 3D: Cooking Tool Repair 3D+2, First Aid 3D
MOVE: 8
HEIGHT: 1.5 meters
EQUIPMENT:
-Similar to C-3PO droids, but no higher functions
B. SE3 SERVANT 2 600 N/A 47
DEXTERITY 1D:
PERCEPTION 2D+1: Bargain 3D+1
STRENGTH 2D: Lifting 3D+1
KNOWLEDGE 3D: Cultures 3D+1, Culinary Arts 4D, Home Economics 4D+1, Languages 4D
MECHANICAL 2D: Communications 3D
TECHNICAL 3D: Cooking Tool Repair 4D, First Aid 3D+1
MOVE: 8
HEIGHT: 1.5 meters
EQUIPMENT:
-Similar to C-3PO droids, but no higher functions

4TH DEGREE: SECURITY

ITEM LEGAL
CODE
STRD DAMAGE WT
A. RTL X-34 4,X 5000 Special 60
DEXTERITY 2D+1/3D+2: Blaster 3D, Dodge 3D+2
PERCEPTION 2D/4D: Search 3D
STRENGTH 2D+2/4D:
KNOWLEDGE 1D/3D:
MECHANICAL 1D+1/3D+1:
TECHNICAL 2D/3D:
MOVE: 8
HEIGHT: 1.6 meters
EQUIPMENT:
-Blaster Rifle w/ 6 extra clips
-Various sensors
B. SIENER WATCHDOG 4,X 5500 See Below 60
DEXTERITY 2D+2/4D: Blaster 3D+1, Dodge 3D+3
PERCEPTION 2D/4D: Search 3D+1
STRENGTH 3D/4D+1:
KNOWLEDGE 1D/3D:
MECHANICAL 1D+1/3D+1:
TECHNICAL 2D/3D:
MOVE: 8
HEIGHT: 1.6 meters
EQUIPMENT:
-Blaster Rifle w/ 6 extra clips
-Various sensors
C. SIENER VANGUARD 4,X 6000 " 62
DEXTERITY 2D+2/3D+2: Blaster 4D, Dodge 4D+1
PERCEPTION 2D/4D: Search 3D+2
STRENGTH 3D/4D+2: +2 pips Armor
KNOWLEDGE 1D/3D:
MECHANICAL 1D+1/3D+1:
TECHNICAL 2D/3D+1:
MOVE: 8
HEIGHT: 1.6 meters
EQUIPMENT:
-Blaster Rifle w/ 6 extra clips
-Various sensors

MODERN

1ST DEGREE

ITEM LEGAL
CODE
STRD DAMAGE WT
A. MD-O DIAGNOSTIC 2 6000 N/A 60
DEXTERITY 2D/3D:
PERCEPTION 3D/4D: Bargain 4D, Investigation 4D+1, Search 4D+1
STRENGTH 2D+1/3D: Lifting 4D
KNOWLEDGE 4D/6D: Alien Species 5D, Humanoid Biology 5D, Diagnosing 7D
MECHANICAL 2D/4D: Sensors 3D+2
TECHNICAL 3D/4D: First Aid 5D, Medicine 6D
MOVE: 7
HEIGHT: 1.6 meters
EQUIPMENT:
-Computer Interface Tether
-Medical Diagnostic Computer
-Analytical Computer
B. MD-5 GENERAL MEDICAL 2 7000 N/A 63
DEXTERITY 2D/3D: Bargain 4D, Investigation 4D+1, Search 4D+1
PERCEPTION 2D:
STRENGTH 2D+1/3D: Lifting 4D
KNOWLEDGE 4D/6D: Alien Species 5D, Humanoid Biology 5D, Diagnosing 7D
MECHANICAL 2D+2/4D+1: Sensors 4D
TECHNICAL 3D/4D: First Aid 6D, Medicine 8D
MOVE: 7
HEIGHT: 1.6 meters
EQUIPMENT:
-Computer Interface Tether
-Medical Diagnostic Computer
-Analytical Computer
-Surgical Attachments
-Hypodermic Injectors: 4D stun if used as a weapon
-Medicine Dispensers
C. 2-1B SURGICAL 2 8000 N/A 65
DEXTERITY 1D/3D:
PERCEPTION 1D/4D: Investigation 5D, Search 5D
STRENGTH 1D/3D+1: Lifting 5D
KNOWLEDGE 2D/6D: Alien Species 5D, Humanoid Biology 5D, Diagnosing 7D
MECHANICAL 1D/4D+1: Sensors 4D+1
TECHNICAL 1D/5D: First Aid 6D+2, (A) Medicine 8D, (A) Medicine: Surgery 7D
MOVE: 7
HEIGHT: 1.6 meters
EQUIPMENT:
-Computer Interface Tether
-Medical Diagnostic Computer
-Analytical Computer
-Surgical Attachments
-Hypodermic Injectors: 4D stun if used as a weapon
-Medicine Dispensers
D. QT-7 COMPUTER 3,F 6000 N/A 8
DEXTERITY: N/A
PERCEPTION 2D/4D: Con 4D, Gambling: Sabacc 5D, Search 4D
STRENGTH 3D: Shell around it only, may add +2D armor
KNOWLEDGE 1D/3D: Value 5D
MECHANICAL 0D:
TECHNICAL 2D/4D: Computer Prog./Repair 6D, Security 6D
MOVE: 7
HEIGHT: .2 meters (looks like a briefcase)
EQUIPMENT:
-Computer Interface Ports (4)
E. QT-8 COMPUTER 3,R 7000 N/A 9
DEXTERITY N/A:
PERCEPTION 2D/4D: Con 4D, Gambling: Sabacc 5D, Search 4D
STRENGTH 3D+1: Shell around it only, may add +2D armor
KNOWLEDGE 1D/3D: Value 5D
MECHANICAL 0D:
TECHNICAL 2D/4D: Computer Prog./Repair 6D+3, Security 6D+3
MOVE: 7
HEIGHT: .2 meters (looks like a briefcase)
EQUIPMENT:
-Computer Interface Ports (4)

2ND DEGREE

ITEM LEGAL
CODE
STRD DAMAGE WT
A. R2-D2 ASTROMECH 2,F 4000 Special 50
DEXTERITY 1D/3D:
PERCEPTION 1D/3D:
STRENGTH 1D/4D:
KNOWLEDGE 1D/3D:
MECHANICAL 1D/4D: Astrogation 5D, Starfighter Piloting 3D, Space Transports 3D
TECHNICAL 1D/4D: Computer Prog./Repair 4D, Starfighter Repair 5D*
MOVE: 5
HEIGHT: 1 meter
EQUIPMENT:
-Three wheeled legs (One is retractable)
-Retractable Heavy Grasping Arm (Lifting at STR +1D)
-Retractable fine work Heavy Grasping Arm
-Extendable .3 meter long video sensor (360 degrees)
-Small electric arc welder; 1D-5D Variable Damage (.3 m rng)
-Small circular saw; 4D Damage, .3 m rng
-Video display screen
-Holographic Projector/Recorder
-Fire extinguisher
-Internal Cargo Area (20 cm by 8 cm)
*If acting in a Co-Pilot capacity, may attempt starship repairs while in flight.
B. R2-D3 PILOT 2 4000 Special 50
DEXTERITY 1D/3D:
PERCEPTION 1D/3D:
STRENGTH 1D/4D:
KNOWLEDGE 1D/3D: Planetary Systems 5D
MECHANICAL 1D/4D: Astrogation 5D, Starfighter Piloting 3D, Space Transports 3D
TECHNICAL 1D/4D: Computer Prog./Repair 3D
MOVE: 5
HEIGHT: 1 meter
EQUIPMENT:
-Three wheeled legs (one is retractable)
-Retractable Heavy Grasping Arm (Lifting at STR +1D)
-Retractable fine manipulators
-Extendable .3 meter long video sensor (360 degrees)
-Small electric arc welder; 1D-5D Variable Damage (.3 m rng)
-Small circular saw; 4D Damage, .3m Range
-Video display screen
-Holographic Projector/Recorder
-Starship interface jacks (5)
-Internal Cargo Area (20 cm by 8 cm)
*If acting in a Co-Pilot capacity, may attempt starship repairs while in flight.
C. DEEP SPACE 9G EXPLORER 3,R 5000 Special 125
DEXTERITY 1D:
PERCEPTION 1D: Search 4D
STRENGTH 1D: Lifting 4D
KNOWLEDGE 1D:
MECHANICAL 1D:
TECHNICAL 1D:
MOVE: 10
HEIGHT: 1.3 meters
EQUIPMENT:
-Repulsor Unit w/ 3m flight ceiling
-Retractable Heavy Grasping Arm
-Holographic/Audio Recorder
-Long Range Sensors (+2D to Search for objects 25-50 m away)
-Atmosphere Sensor: can determine atmosphere class (Type I-IV) within 30 minutes
-Movement Sensor (+2D to Search for moving objects)
D. ARAKYD G-2RD GUARD DROID 3,R 7000 N/A 55
DEXTERITY 1D/4D: Blaster 5D, Dodge 4D, Melee Combat 4D+1, Running 4D
PERCEPTION 3D/5D: Command 5D, Investigation 5D, Search 7D
STRENGTH 3D/5D+1: Lifting 5D
KNOWLEDGE 1D/3D: Bureaucracy 3D, Intimidation 4D, Intimidation: Interrogation 5D, Languages 3D, Law Enforcement 3D+2
MECHANICAL 1D/3D: Repulsorlift Ops 4D, Sensors 5D
TECHNICAL 1D/3D: First Aid 3D, Security 5D
MOVE: 12
HEIGHT: 1.2 meters
EQUIPMENT:
-Repulsor Unit w/ 3 m flight ceiling
-Visual/Sound Sensor Package
-Vocabulator Speech/Sound System
-Broad-Band Antenna Receiver
-Stun Appendage (Tail): Damage 6D
-Blaster Appendage: Damage 5D, Range: 3-7/25/50
-Grasping Claw: +1D to Lifting
E. CYBOT GALACTICA GUARDIAN DROID 2 4000 Special 60
DEXTERITY 1D/3D: Blaster 4D, Dodge 3D+2, Melee Combat 5D, Running 4D
PERCEPTION 1D/3D: Search 3D
STRENGTH 2D/4D: Brawling Combat 5D
KNOWLEDGE 1D/3D: Alien Species 2D, Intimidation 4D
MECHANICAL 2D/4D: Communications 3D, Sensors 4D
TECHNICAL 1D/3D:
MOVE: 13
HEIGHT: 1.5 meters
EQUIPMENT:
-Four Legs
-Two visual/auditory sensor recorders - Human range
-Retractable Blaster: Damage: 3D, Range: 0-3/10/20
-Hinged grasping jaw with retractable blade incisors: Damage: STR+2
NOTE: For complete information on this droid see datasheet two at the end of this section.
F. HOUSE PARAMEXOR SQUIRE ARMORER DROID 3,R 8000 N/A 54
DEXTERITY 1D/3D:
PERCEPTION 1D/3D: Search 4D
STRENGTH 1D/3D:
KNOWLEDGE 1D/3D: Bureaucracy 2D+1, Law Enforcement 2D+2
MECHANICAL 1D/3D:
TECHNICAL 1D/3D: Armor Repair 5D+1, Blaster Repair 6D, Hover Vehicle Repair 3D+1, Repulsorlift Repair 3D+1
MOVE: 6
HEIGHT: 1.5 meters
EQUIPMENT:
-Repulsorlift Unit (flight ceiling: ground to 1 meter)
-Communications link with shipboard computers
-AA-12X Verbobrain
-Humanoid Body
-Two visual and auditory sensor recorders - Human range
-Vocabulator speech/sound system
SPECIAL ABILITIES:
-Weapon Database: The squire has a detailed database containing specifics on most known personal weapons, including blasters and other energy weapons, as well as melee, projectile and archaic weapons.
-IMR Module: Installation, Maintenance and Repair module provides specialized tools and attachments needed for weapons and related equipment maintenance, modification, and safety checks.

3RD DEGREE

ITEM LEGAL
CODE
STRD COST DAMAGE WT
A. C-3PO PROTOCOL DROID 2 5000 N/A 50
DEXTERITY 1D/3D:
PERCEPTION 1D/3D:
STRENGTH 1D/3D:
KNOWLEDGE 2D/4D: Cultures 6D, Languages 10D
MECHANICAL 1D/3D:
TECHNICAL 1D/3D:
MOVE: 8
HEIGHT: 1.7 meters
EQUIPMENT:
-Vocabulator Speech/Sound System
-Broad-Band Antenna Receiver
-Translang III Comm. Mod. w/ over 7 million languages
-AA-1 Verbobrain
-Humanoid Appearance
B. D-3PO PROTOCOL DROID 2 6000 N/A 50
DEXTERITY 1D/3D: Dodge 3D
PERCEPTION 1D/3D: Con 3D, Search 3D
KNOWLEDGE 2D+1/4D+1: Cultures 6D+2, Languages 11D
STRENGTH 1D/3D:
MECHANICAL 1D/3D:
TECHNICAL 1D/3D:
MOVE: 8
HEIGHT: 1.7 meters
EQUIPMENT:
-Vocabulator Speech/Sound System
-Broad-Band Antenna Receiver
-Translang III Comm. Mod. w/ over 8 million languages
-AA-1 Verbobrain
-Humanoid Appearance
C. D-4PO PROTOCOL DROID 2,F 8000 N/A 51
DEXTERITY 1D/3D: Dodge 3D
PERCEPTION 1D/3D: Con 3D, Search 3D
STRENGTH 1D/3D:
KNOWLEDGE 2D+1/4D+1: Cultures 7D+1, Languages 11D+1
MECHANICAL 1D/3D:
TECHNICAL 1D/3D:
MOVE: 8
HEIGHT: 1.7 meters
EQUIPMENT:
-Vocabulator Speech/Sound System
-Broad-Band Antenna Receiver
-Translang III Comm. Mod. w/ over 8 million languages
-AA-1 Verbobrain
-Humanoid Appearance
D. C4LR LITIGATION DROID 2 3000-10,000 N/A 55
DEXTERITY 1D/3D: Dodge 3D
PERCEPTION 1D/3D: Con 3D, Search 3D
STRENGTH 1D/3D:
KNOWLEDGE 2D+1/4D+1: Cultures 6D+2, Languages 11D
MECHANICAL 1D/3D:
TECHNICAL 1D/3D:
MOVE: 8
HEIGHT: 1.6 meters
EQUIPMENT:
-Vocabulator Speech/Sound System
-Two visual/auditory sensor recorders - Human range
-AX-02 Verbobrain
-Humanoid Appearance
-Holographic projector/recorder
-Litigation module: Compilation of Imperial precedents and special case histories pertaining to a specific facet of Imperial law. Up to four additional modules can be installed at any time.
NOTE: For complete information on this droid see datasheet three at the end of this section.

4TH DEGREE: SECURITY

ITEM LEGAL
CODE
STRD COST DAMAGE WT
A. K4 SECURITY 3,R 10,000 Special 60
DEXTERITY 2D/4D: Blaster 7D, Dodge 8D, Running 5D
PERCEPTION 1D/3D: Search 3D+1
STRENGTH 2D/4D: +2D Armor
KNOWLEDGE 1D/3D:
MECHANICAL 1D/3D:
TECHNICAL 1D/3D: Security 4D, Self Repair 4D
MOVE: 11
HEIGHT: 1.6 meters
EQUIPMENT:
-Two Auto-Balanced Legs
-Two Arms
-Internal Blaster Rifle (Right Arm): Damage: 5D, Range: 3-30/100/200
B. K5A1 COMDROID 3,X 20,000 Special 62
DEXTERITY 2D/4D: Blaster 8D, Dodge 9D+1, Running 6D
PERCEPTION 1D/3D: Search 4D+2, Sneak 4D+1
STRENGTH 2D/4D: +2D+2 Armor
KNOWLEDGE 1D/3D:
MECHANICAL 1D/3D: Tactics: Grnd Assault 5D
TECHNICAL 1D/3D: Droid Programming 5D, Droid Repair 5D, Security 4D+2
MOVE: 11
HEIGHT: 1.6 meters
EQUIPMENT:
-Two Auto-Balanced Legs
-Two Arms
-Modified Internal Blaster Rifle (Right Arm): Fires two shots with no penalty. Damage: 5D+3, Range: 3-30/100/200
C. ARAKYD MARK X EXECUTIONER GLADIATOR DROID 3,X 35,000 Special 60+
DEXTERITY 2D/4D: Archaic Guns 4D, Blaster 5D, Dodge 5D, Energy Weapons 3D+2, Flamethrower 5D, Melee Combat 7D+1, Missile Weapons 5D+2
PERCEPTION 1D/3D:
STRENGTH 3D/5D: Brawling Combat 7D
KNOWLEDGE 1D/3D: Alien Species: Anatomy 4D, Intimidation 6D
MECHANICAL 1D:
TECHNICAL 1D: Security 5D+2, Self Repair 6D
MOVE: 11
HEIGHT: 2.4 meters
EQUIPMENT:
-Tread locomotion system
-Armor plating (all areas except underside and retractable arms)
-Flechette canister (6D damage spread in a five meter radius, 0-5/10/15, uses Missile Weapons, mounted on retractable arm)
-Neuronic whip (STR+3D, uses Melee Combat, mounted on retractable arm)
-Flame projector (5D damage, 0-3/5/10, uses Flamethrower, mounted on retractable arm)
-Vibro-saw blades (STR+2D, causes damage each round it is in contact with target, uses Melee Combat, mounted on retractable arm)
-Blaster rifle (5D+2 damage, 0-5/20/50, mounted on retractable arm)
-Missile launcher (6D damage, 0-5/15/30, uses Missile Weapons, mounted on retractable arm)
-Force pike (STR+2D, uses Melee Combat, mounted on retractable arm)
-Sonic cannon (4D+2 damage, 0-2/5/10, uses Energy Weapons, mounted on retractable arm)
-Spiked club (STR+1D, uses Melee Combat, mounted on retractable arm)
-Vibro-axe (STR+2D+1, uses Melee Combat, mounted on retractable arm)
D. Rseikharhl LE-V0 LAW ENFORCEMENT DROID 3,F(R) 9000 N/A 64
DEXTERITY 3D: Blaster 5D, Dodge 3D+2
PERCEPTION 1D: Con 2D+2, Command 3D+2, Investigation 4D+2, Persuasion 2D, Search 3D
STRENGTH 3D:
KNOWLEDGE 2D+2: Alien Species 3D, Bureaucracy 3D, Intimidation 4D, Law Enforcement 6D, Streetwise 4D
MECHANICAL 2D: Repulsorlift Ops 3D
TECHNICAL 1D:
MOVE: 8/12
HEIGHT: 2.4 meters
EQUIPMENT:
 -Two auto-balance Legs
 -Swivel Torso
 -Body Armor: +2D/+2D to all locations
 -Blaster Rifle: Damage: 5D (normally set on stun), Range: 3-30/100/300, Ammo: 100
Description: LE-VO enforcement droids were tall, lumbering security droids, developed by the Rseikharhls and were a major component of Rseikharhl's sector wide law enforcement. Despite a decade of law-enforcement activities, LE-VOs were responsible for over 20,000 arrests with no fatalities. This was due partly to the droids size and their demeanor, as they were programmed to always choose to stun targets rather than kill. The Galactic Empire allowed the Rseikharhls to continue using these droids due to the non-lethal programming.
LE-VO Law Enforcement Droid
E. Ulban Arms Warden 10-24 Security Droid 3,F 8000 N/A 70
DEXTERITY 3D: Blaster 6D
KNOWLEDGE 1D: Intimidation 3D
MECHANICAL 1D:
PERCEPTION 1D+2: Search 3D+2
STRENGTH 5D+2:
TECHNICAL 1D: Security 3D
Move: 10
Size: 2 meters
EQUIPMENT:
 -Humanoid Body (two legs, two arms, head)
 -Body Armor (+1D to resist damage)
 -10 Finger-Blasters (4D damage)
 -Two double laser cannons (6D+2 damage, concealed inchest)
 -Broadband antennas

Warden 10-24 Security Droid
F. Hutt Security Droid 4,X 18,000 N/A 85
Type: Walking Security Droid
DEXTERITY 3D+1: Blaster 5D, melee combat 6D+2
PERCEPTION 1D: Search 3D
STRENGTH 2D+2:
KNOWLEDGE 1D: (s)Languages: Huttese 3D
MECHANICAL 1D:
TECHNICAL 1D: Security 2D+1
Move: 16
Cost: Not available for sale
Source: Tempest Feud (pages 126-127)
Equipment:
 -Arm-Mounted Retractable Vibroblade: Damage: STR+3D, Length: .4 meters
 -Arm-Mounted Blaster Carbine: Damage: 5D+2, Range: 3-25/50/250, Ammo: 150 (internal charge)
 -Body armor (+2D to Strength to resist damage)
 -Locked access (The droidís shut-down switch is secured or internally located)
 -Improved sensor package (+2D to search)
 -Motion sensors (+2 to search rolls against moving targets)
 -Sonic sensors (+2 to search rolls that involve sound)
 -Vocabulator (Huttese only)

Hutt Security Droid

4TH DEGREE: ASSASSIN

ITEM LEGAL
CODE
STRD COST DAMAGE WT
A. 4,X 10,000 see below 74
DEXTERITY 3D: Blaster , Dodge
PERCEPTION 2D: Con 2D+2, Command 3D+2, Investigation 4D+2, Persuasion 2D, Search 3D
STRENGTH 4D: Brawling Combat 4D+2
KNOWLEDGE 2D: Alien Species 3D, Bureaucracy 3D, Intimidation 4D, Law Enforcement 6D, Streetwise 4D
MECHANICAL 2D: Repulsorlift Ops 3D
TECHNICAL 2D:
MOVE: 11
HEIGHT: 2 meters
EQUIPMENT:
-Two auto-balance Legs
-Swivel Torso
-Body Armor: +2D/+2D to all locations
-Blaster Rifle: Damage: 5D, Range: 3-30/100/300, Ammo: 100
Description: .

5TH DEGREE

ITEM LEGAL
CODE
STRD COST DAMAGE WT
A. B1 WORKER DROID 2 3500 N/A 125+
DEXTERITY 1D/2D:
PERCEPTION 1D/2D:
STRENGTH 3D/6D: Lifting 9D
KNOWLEDGE 1D/2D:
MECHANICAL 1D/2D:
TECHNICAL 1D/2D: Security 4D
MOVE: 7
HEIGHT: 1.7-3.2 meters
EQUIPMENT:
-Two Power Legs and Arms
-Sensors (Set to Human norms)
-High Gravity Suspension System
B. Serv-O-Droid DC5-1 1 4500 N/A 150
DEXTERITY 1D/2D:
PERCEPTION 1D/2D:
STRENGTH 3D/5D: Lifting 10D
KNOWLEDGE 1D/2D:
MECHANICAL 1D/2D:
TECHNICAL 1D/2D: Security 4D
MOVE: 6
HEIGHT: 2.8 meters
EQUIPMENT:
-Four extendable manipulators
-One pair of heavy caterpillar treads
-One pair lifting claws
-Cranial turret with audio/video sensor
-Remote directional transponder
-Armored chassis: +1D
-Laser scanner
Special Abilities:
-Cargo Code Database: A laser scanner identifies each cargo module's identity band (side) and correlates it to where it should be off-loaded. The scanner can also recode an identity band for new cargoes.
C. Serv-O-Droid BLX-8 LABOR 1 3500 N/A 75
DEXTERITY 1D/3D:
PERCEPTION 1D/2D: Search 4D
STRENGTH 3D/5D: Lifting 8D, Stamina 8D+3
KNOWLEDGE 1D/3D:
MECHANICAL 1D/3D: Communications 4D+3, Ground Vehicle Ops 5D, Hover Vehicle Ops 5D, Repulsorlift Ops 5D, Sensors 6D
TECHNICAL 1D/3D: Capitol Ship Repair 6D, Demolition: Heavy Construction Site Clearing 8D+2, Droid Programming 4D, Droid Repair 5D, Ground Vehicle Repair 3D+2, Hover Vehicle Repair 4D, Repulsorlift Repair 5D, Security 5D, Space Transport Repair 5D
MOVE: 7
HEIGHT: 1.5-2 meters
EQUIPMENT:
-Two Power Legs and Arms
-Sensors (Set just above Human norms)
-High Gravity Suspension System
D. L2-X3 MAINTENANCE 2,F 3000 Special 70
DEXTERITY 1D/2D: Blaster: Laser Cutter 5D, Melee Combat: Vibro Cutter 7D+1, Melee Combat: Plasma Welder 6D
PERCEPTION 1D/2D:
STRENGTH 4D/6D: +0D-+2D Armor (Depends on job), Lifting 5D
KNOWLEDGE 1D/2D:
MECHANICAL 1D/2D:
TECHNICAL 2D/4D: Capitol Ship Repair 5D, Space Transport Repair 5D, Starfighter Repair 5D, (Variable) Repair 5D
MOVE: 10
HEIGHT: 1-2 meters
EQUIPMENT:
-Laser Cutters (5D Damage if used as a weapon, Range 2-4/6/10)
-Plasma Welder (6D Damage if used as a weapon, Range 0-1/2/4)
-2 to 8 Legs or 2 Tracks
-4 to 6 Vibro Cutters: Damage 7D
-Various Sensors
E. SE4 SERVANT 1 2000 N/A 50
DEXTERITY 1D/2D:
PERCEPTION 2D/3D: Bargain 3D
STRENGTH 1D/3D: Lifting 3D
KNOWLEDGE 1D/2D: Culture 3D, Culinary Arts 4D, Home Economics 4D, Languages 3D
MECHANICAL 1D/2D: Communications 3D, Repulsorlift Ops 3D
TECHNICAL 1D/2D: Cooking Tool Repair 4D, First-Aid 3D
MOVE: 8
HEIGHT: 1.6 meters
EQUIPMENT:
-Various Cooking and Serving Tools
F. CYBOT GALACTICA SARTORIFEX ROBO-VALET 2 5600 N/A 50
DEXTERITY 1D/2D:
PERCEPTION 1D/3D: Fashion Trends 4D
STRENGTH 1D/3D:
KNOWLEDGE 2D/4D: Alien Species: Native Garbs and Fashions 6D, Culture 3D, Culture: Fashion 7D
MECHANICAL 1D/2D: Communications 3D, Repulsorlift Ops 3D
TECHNICAL 1D/2D:
MOVE: 3
HEIGHT: 1.5 meters
EQUIPMENT:
-Internal Vibrosound dry cleaning device
-Internal steam press
-Rethreading/Reweaving micro manipulators
-Photoreceptors (Human range)
-Galactic fashion database
G. CYBOT GALACTICA MixRMastR ROBO-BARTENDER 2 1000 N/A 50
DEXTERITY 1D/2D:
PERCEPTION 1D/2D:
KNOWLEDGE 2D/4D: Alien Species: Favorite Drinks 6D, Drink Mixology 7D
STRENGTH 1D/3D:
MECHANICAL 1D/2D: Communications 3D, Repulsorlift Ops 3D
TECHNICAL 1D/2D:
MOVE: 12
HEIGHT: .5 meters
EQUIPMENT:
-Chemical/liquor drum siphons
-Photoreceptor/audio receiver (Human range)
-Two fine manipulator arms
-Retractable drink/credit tray
-Repulsorlift Unit (optional)
H. CSA CD-2 HARVESTER 2 45,000 N/A 500+
DEXTERITY 1D:
PERCEPTION 2D:
KNOWLEDGE 1D:
STRENGTH 4D:
MECHANICAL 1D: Harvesting Machinery Ops 3D
TECHNICAL 1D:
MOVE: 14; 40 kmh
HEIGHT: 15 meters tall
SCALE: Speeder
EQUIPMENT:
-Remote interface control mechanism
-Tractor Treads
-Grain Observation Optical Suite
-Harvester Blades (7D Speeder Scale damage)
I. POWER 1 1000 N/A 60
DEXTERITY 1D/2D:
PERCEPTION 1D/2D:
KNOWLEDGE 1D/2D:
STRENGTH 1D/2D:
MECHANICAL 2D/3D:
TECHNICAL 2D/3D:
MOVE: 6
HEIGHT: 1.4 meters
EQUIPMENT:
-Power Supply
-Two Retractable Legs
-Three External Power Hookups
-Sensors (Set to Human norm)
J. KL9 FACTORY 2 1000 N/A 55
DEXTERITY 1D/2D:
PERCEPTION 1D/2D:
KNOWLEDGE 1D/2D:
STRENGTH 3D/5D:
MECHANICAL 2D/4D: Build (Variable) 8D
TECHNICAL 1D/2D: (Variable) Repair 6D
MOVE: 8
HEIGHT: 1.4-2.5 meters
EQUIPMENT:
-All equipment is variable according to the purpose for which it was created.
K. INDUSTRIAL AUTO. DECON III 2 1200 N/A 75
DEXTERITY 1D/2D:
PERCEPTION 1D/2D: Search 3D, Search: Contaminants 5D
KNOWLEDGE 1D/3D: Decontamination Processes 3D
STRENGTH 1D/3D: Lifting 2D+1
MECHANICAL 1D+1/3D+1:
TECHNICAL 1D/3D:
MOVE: 6
HEIGHT: 1.3 meters
EQUIPMENT:
-Internal Four-Stage Decontamination Processor. Can process three kg per hour; Diff. depends on level of contamination.
-Heavy Scooper (+1D to Lifting)
-Sensors (Visual, IF, Analyzation)
-Treads (2)
L. MSE-6 GENERAL PURPOSE (mouse droid) 2 1000 N/A 5+
DEXTERITY 1D/3D:
PERCEPTION 1D/2D:
KNOWLEDGE 1D/2D:
STRENGTH 1D/3D: Lifting 2D
MECHANICAL 1D/2D:
TECHNICAL 1D/2D:
MOVE: 5
HEIGHT: .3 meters
EQUIPMENT:
-Electro-Photoreceptor
-Auditory Sensor
-Holocam
-Treads (2)
-Retractable Heavy Manipulator: +2D to Lifting
-Retractable Fine Manipulator: +1D to Lifting
-Comes with two of the following skills: Bureaucracy 3D, Sensors 3D, Hide 3D, Search 4D, Armor Repair 3D, Blaster Repair 3D, Capitol Ship Repair 4D, Capitol Ship Weapon Repair 3D, Comp. Prog/Repair 3D, Droid Programming 3D, Droid Repair 3D, Security 3D, Starfighter Repair 3D.
M. CYBOT GALACTICA BIGHAUL ROBO-HAULER 2 700 N/A 95
DEXTERITY 1D:
PERCEPTION 1D:
KNOWLEDGE 1D:
STRENGTH 4D: Lifting 5D
MECHANICAL 1D:
TECHNICAL 1D:
MOVE: 5
HEIGHT: 1.6 meters long
EQUIPMENT:
-Remote Programming Receiver
-One pair of Tractor Treads
-Four Grapple Arms for cargo
-Cargo Bed (two ton capacity)
N. MECHANICAL UNIVERSAL LABOR ELIMINATING DROID,
PACKTACK 41LT-R M.U.L.E. DROID
2 800 N/A 150
DEXTERITY 1D/2D:
PERCEPTION 2D/4D: Search 3D+2
KNOWLEDGE 1D/2D:
STRENGTH 5D/7D: Lifting 7D
MECHANICAL 2D/4D: Repulsorlift Ops 4D+1
TECHNICAL 1D/2D: Droid Programming 4D, Droid Repair 5D
MOVE: 7
HEIGHT: 1.5 meters
EQUIPMENT:
-Heavy Lifting Claw
-Large Storage Bay (2 cu. meters) Protected by +1D Armor
-One Repulsorlift Unit; Maximum altitude of 1 meter. Droid skills may be combined with person doing repairs or operating the droid.
O. CYBOT GALACTICA F1 EXPLORER SCOUT COMPANION DROID 2,F 1200 Special 45
DEXTERITY 2D/4D:
PERCEPTION 1D/3D: Hide 2D, Search 4D, Sneak 3D
KNOWLEDGE 1D/2D: Survival 4D
STRENGTH 1D/3D: Lifting 4D
MECHANICAL 1D/3D: Communications 2D, Sensors 5D
TECHNICAL 1D/3D: Security 2D
MOVE: 10
HEIGHT: 1 meter
EQUIPMENT:
-Four Legs
-Heavy Grasping Arm
-Video, Odor, Hearing and Movement Sensor Array
-Comlink to Ships Computer
P. GO CORP/UTILITECH METROCAB ROBO-HACK LANDSPEEDER 2 15,000 N/A 225
DEXTERITY 1D/2D:
PERCEPTION 1D/2D: Con 5D
KNOWLEDGE 1D/2D: Streetwise: Local Shortcuts 6D
STRENGTH 2D/4D:
MECHANICAL 2D/4D: Repulsorlift Ops: Landspeeder 6D
TECHNICAL 1D/2D:
MOVE: 105; 300 kmh
HEIGHT: 6 meters long
SCALE: Speeder
EQUIPMENT:
-Armor Plating (+4D exterior and droid brain/credit compartment)
-Internal passenger compartment (seats 3)
-Heavy suspension repulsorlift motors
-Credit operation box
-Internal street map/database with uplink to local communication and transportation network
-Vocabulator panel
Q. CYBOT GALACTICA 434-FPC PERSONAL CHEF DROID 2 4000 N/A 50
DEXTERITY 1D/3D:
PERCEPTION 1D/3D:
KNOWLEDGE 1D/3D: Culinary Arts 6D+2, Cultures 3D, Cultures: Galactic Cuisine 5D, Cultures: Food Preparation 5D, Home Economics 4D+2, Languages 2D+1, Value: Foodstuffs 2D+2
MECHANICAL 1D/3D:
TECHNICAL 1D/3D:
MOVE: 6
HEIGHT: 1.4 meters
EQUIPMENT:
-Humanoid body
-Two visual/Auditory sensor recorders - Human range
-Vocabulator speech/sound system
-Various cooking attachments (replaceable; attach to left arm)
-AA-1 Verbobrain
-Translang I Communications module
-Food Preparation Database
-Food Sample Analyzer
NOTE: For complete information on this droid see datasheet five at the end of this section.
R. INDUSTRIAL AUTOMATION TTS-15 EDUCATION AND TUTORIAL DROID 2 500 (lease fee) N/A 50
DEXTERITY 1D/3D:
PERCEPTION 1D/3D:
KNOWLEDGE 2D/4D: Alien Species 4D+1, Cultures 4D+1, Economics 4D+2, Languages 4D+2, Planetary Systems 4D+1, Scholar: Applied Educational Theory 5D+2, Scholar: Galactic History 4D, Scholar: (various) 3D+2
STRENGTH 1D/3D:
MECHANICAL 1D/3D:
TECHNICAL 1D/3D: Computer Program/Repair 2D
MOVE: 7
HEIGHT: 1.5 meters
EQUIPMENT:
-Humanoid body
-Two visual/Auditory sensor recorders - Human range
-Vocabulator speech/sound system
-Various cooking attachments (replaceable; attach to left arm)
-AA-1 Verbobrain
-Translang II Communications module
NOTE: A 1000 IC annual service contract fee includes routine inspection and program upgrades. For complete information on this droid see datasheet six at the end of this section.
S. OPTI-PRIME XA-540 PERSONAL SECRETARY DROID 2 2500 N/A 51
DEXTERITY 1D/3D:
PERCEPTION 1D/3D: Bargain 2D+2
KNOWLEDGE 1D/3D: Bureaucracy 4D, Business 4D
STRENGTH 1D/2D:
MECHANICAL 1D/3D:
TECHNICAL 1D/3D: Computer Program/Repair 3D+2
MOVE: 8
HEIGHT: 1.6 meters
EQUIPMENT:
-Humanoid body
-Two visual/Auditory sensor recorders - Human range
-Vocabulator speech/sound system
-Various cooking attachments (replaceable; attach to left arm)
-AA-1 Verbobrain
-Translang I Communications module
-Business administration policies and procedures database
NOTE: For complete information on this droid see datasheet seven at the end of this section.
T. AccuTronics MK 8001 ATTENDANT DROID 2 3000 N/A 50
DEXTERITY 1D/3D: Running 2D+1
PERCEPTION 1D/3D: Con 5D
KNOWLEDGE 1D/3D: Streetwise: Local Shortcuts 6D
STRENGTH 1D/3D:
MECHANICAL 1D/3D: Repulsorlift Ops: Landspeeder 6D
TECHNICAL 1D/3D:
MOVE: 7
HEIGHT: 6 meters
EQUIPMENT:
-Humanoid body
-Two visual/Auditory sensor recorders - Human range
-Vocabulator speech/sound system
-Various cooking attachments (replaceable; attach to left arm)
-AA-1 Verbobrain
NOTE: For complete information on this droid see datasheet eight at the end of this section.
U. CYBOT GALACTICA M4 MESSAGE DROID 2 2000 N/A 16
DEXTERITY 1D: Dodge 5D
PERCEPTION 1D:
KNOWLEDGE 1D:
STRENGTH 1D:
MECHANICAL 1D:
TECHNICAL 1D:
MOVE: 30
HEIGHT: .3 meters
EQUIPMENT:
-Holographic projector/recorder
-Repulsorlift drive unit with a 4 meter flight ceiling
NOTE: For complete information on this droid see datasheet nine at the end of this section.
V. CYBOT GALACTICA M4 MESSAGE DROID (military version) 3,R 4000 N/A 18
DEXTERITY 2D: Dodge 5D
PERCEPTION 1D:
KNOWLEDGE 1D:
STRENGTH 1D:
MECHANICAL 1D:
TECHNICAL 1D:
MOVE: 30
HEIGHT: .3 meters
EQUIPMENT:
-Holographic projector/recorder
-Repulsorlift drive unit with a 4 meter flight ceiling
-Body armor: +2D/+1D
-Internal sporting blaster: 3D+1 stun damage, range: 2-5/10/20
NOTE: For complete information on this droid see datasheet nine at the end of this section.
W. KALIBAC INDUSTRIES NR-5 MAINTENANCE DROID 2 2200 N/A 40
DEXTERITY 1D/2D: Dodge 1D+2
PERCEPTION 1D/2D:
KNOWLEDGE 1D/2D:
STRENGTH 1D/2D:
MECHANICAL 1D/2D:
TECHNICAL 1D/2D: Computer Program/Repair 4D, Security 2D, Space Transport Repair 3D
MOVE: 3
HEIGHT: .7 meters
EQUIPMENT:
-Visual photoreceptors (Human range, infrared, ultraviolet)
-Kalibac Mechro-II brain
-Wide-band radio receptor
-Retractable heavy grasping arm (+1D to Lifting)
-Retractable fine manipulating arm
-Two treaded legs
NOTE: For complete information on this droid see datasheet ten at the end of this section.
X. VERIL LINE SYSTEMS V5-T TRANSPORT DROID 2,F 2500/4500 N/A 155
DEXTERITY 1D/3D:
PERCEPTION 1D/3D:
KNOWLEDGE 1D/2D:
STRENGTH 3D/5D:
MECHANICAL 1D/3D:
TECHNICAL 1D/3D:
MOVE: 35 (treaded version), 50 (repulsorlift version)
HEIGHT: 2.2 meters
EQUIPMENT:
-Retractable lifting arm (can lift up to 500 kg with a Lifting skill of 4D)
NOTE: Can carry up to two metric tons. For complete information on this droid see datasheet eleven at the end of this section.

DROID PROGRAMS, ACCESSORIES, ARMOR AND WEAPONS

PROGRAMS

ITEM TYPE LEGAL CODE STRD COST KNO/TECH WT
A Strd See Below See Below +1D - +5D N/A
Cost of a database is the base price for SkillWare per 'D'. Specializations of the skills below cost 1/2 the listed price.
KNOWLEDGE AM/LC COST TECHNICAL AM/LC COST
1 Alien Species 2 75 1 Archaic Weapon Repair 2,F 100
2 Bureaucracy 2 100 2 Armor Repair 2,F 175
3 Business 2 75 3 Blaster Repair 2,F 150
4 Chemistry 2,F 300 4 Capitol Ship Repair 2 100
5 Cultures 2 200 5 Capitol Ship Weapon Repair 2,F 125
6 History 2 150 6 Computer Program/Repair 2 50
7 Intimidation 2,F 300 7 Demolition 3,R 250
8 Languages 2 75 8 Droid Programming 2 75
9 Law Enforcement 2 250 9 Droid Repair 2 125
10 Planetary Systems 2 75 10 Firearms Repair 2,F 125
11 Scholar 2 150 11 First-Aid 2 150
12 Streetwise 3 350 12 Ground Vehicle Repair A-C 100
13 Survival 2 200 13 Hover Vehicle Repair A-C 125
14 Tactics 2,R 400 14 Melee Weapon Repair A-C,F 100
15 Technology 2 300 15 Missile Weapon Repair A-C,R 200
16 Value 2 175 16 Repulsorlift Repair A-C 150
17 Willpower 3 300 17 Security 2,F 250
18 Space Transport Repair A-C 150
19 Starfighter Repair A-C 150
20 Starship Weapon Repair A-C,F 175
21 Walker Repair A-B,F 175

ACCESSORIES

ITEM LEGAL CODE STRD COST DAMAGE (if applicable) WT
1 Industrial Automation R-Series Voice Box Adapter
A. Astromech Verbal Attachment 2 250 N/A 1
This peripheral, when attached to any of Industrial Automaton's R1 to R5 series droids programs the droid with the appropriate language (Basic, Bocce, Rodian, Wookiee, etc). Language programs cost 25 to 100 credits each. Attachements on the voice unit allow the user to vary the pitch, intonation and speech patterns to achieve almost any desired speacking voice, accemt or effect.
Installation requires a Moderate Droid Repair roll and takes 15 minutes. Removal of the unit requires an Easy Droid Repair roll and 15 minutes; failing the roll causes 3D stun damage to the droid and causes damage to its programming (one skill, selected at random, is eliminated).
The voice box can cause operation problems for the R-series droid (on a mishap, the skill the droid is attempting to use fails or suffers a substantal penalty, such as -2D). A droid with a voice box can only be installed in specially refitted droid couplings aboard X-Wing or Y-Wing fighters or the owner must build a linked interface allowing the voice box to be mounted where it will not intefere with a standard coupling (for example, by mounting the voice box on the head of the droid). Should the voice box be damaged or ripped of the droid, the droid suffers 3D stun damage.
Source: Galladiniumís Fantastic Technology (pages 27)
2 AccuTronics CL-3 Droid Command Link
A. Remote Droid Control 2 850 N/A .4
Game Notes: Unit contains all the features of a comlink and allows user to command a droid equipped with a response rig from a range of up to one kilometer. Installation requires a Moderate droid repair roll, and Easy droid programming roll and two hours of work. Unit displays audio/video feed from linked droidís sensors, and allows switching of supported visual ranges (infrared, ultraviolet, etc). Another control allows droidís communications to be displayed as text.
Source: Galladiniumís Fantastic Technology (pages 26-27)
3 Interstellar Droid Monitoring, Inc. MK-11 Droid Diagnostic
A. Droid Diagnostic Tool 2 200 N/A 2
Game Notes: Very Easy droid programming roll required for standard systems check and readout (takes 30 minutes). Diagnostic assisted repair procedures normally require an Easy droid repair roll and the diagnosticís expertise adds +1D to the skill roll. This bonus is for maintenance only and does not apply to major repairs or modifications.
Source: Galladiniumís Fantastic Technology (page 26), Arms and Equipment Guide (page 96)
4 Ulqib MacroTronics Droid Customization Kit
A. Droid Modification Tool Kit 2 400 (see below) N/A 5
Additional costs for specific attachments may also be incurred.
Kit Includes:
-Droid datapad neural pathway linkage
-Memory modulator (allows for skill and/or attachments software programming)
-Memory wipe module (completely erases all non-hardwired memory and related skills)
-Replacement actuators
-Replacement micro-servos
-Additional software node (boosts one specific skill +2D over the attribute if the droidís skill is less than 2D over the attribute; has no effect if the droidís skill is 2D or more over the attribute)
-Broadband antenna receiver
-Movement sensor (if the droid has less than 2D in search (over the Perception attribute), the search skill goes to +2D over Perception only when searching for moving objects within 100 meters of the droid)
-Repulsorlift motor (also requires repulsorlift repair skill to install; has a Move of 13 for droids under 100 kilograms)
-Internal computer interface socket
-Two photoreceptors (moderately above Human range)
-Two audio receptors (normal Human range)
-Vocabulator panel
-Database retrieval system (content files must be loaded after installation as per normal programming rules)
-Remote programming receiver
Game Notes: Most hardware additions also require successful installation of corresponding software programming to properly interface new equipment. Additional tools (e.g. electric arc welder) and other droid parts may be required for certain alterations. The gamemaster must determine specific difficulty levels and time taken.
Source: Galladiniumís Fantastic Technology (pages 25-26)
5 Locomotion MOVE RATE
A. Strd Types (see table below) 2 See below See below Varies
Droid Move Rate cannot exceed 20 (with the exception of installed repulsorpacks).
MOVE WHEELS> LEGS TREADS REPULSORLIFT
1 50 100 150 200
2 100 200 300 400
3 150 300 450 600
4 200 400 600 800
5 250 500 750 1000
6 300 600 900 1200
7 350 700 1050 1400
8 400 800 1300 1600
9 500 1000 1500 1900
10 600 1200 1700 2200
11 700 1400 1900 2500
12 800 1600 2100 2800
13 900 1800 2300 3100
14 1000 2000 2500 3400
15 1200 2400 3000 4000
16 1400 2800 3500 4600
17 1600 3200 4000 5200
18 1800 3600 4500 5700
19 2100 4200 5700 6300
20 2400 4800 6500 7000

ITEM LEGAL CODE STRD COST DAMAGE (if applicable) WT
6 Search Sensors Search Increase
A. Nordian 1-UP 2 150 1D N/A
B. Kayson DSS Q2x 2 300 +2D +.2
C. Kayson DSS Q3x 2 450 +3D +.4
D. Nordian DS Plus 2 600 +4D +.6
All of the above come with one sensor type, i.e.: heat, motion, etc... If any more are added multiply cost by the following: 2 = x2, 3 = x3, 4 = x4, 5 = x5 and 6 = x6. Maximum sensor target types is six.
7 Astrogation Buffers Nav Coordinates
A. Cybot Galactica Lifeline 2,F 1300 1 N/A
B. Kayson Astro Buff 2L 2,F 2600 2 +.1
C. Nordian Nav Buffer Plus 2,R 5000 3 +.25
8 Cargo Winches Lift Capacity
A. Utilitech AR5G Strd 2 400 80kg 1.5
B. Utilitech AR5G Heavy 2 800 120kg, +1D Lifting 2.5
C. Nordian ZR15 Heavy Lifter 2 1000 150 kg, +1D Lifting 2.8
D. Kelekian 6B Heavy Lifter 2 1200 150 kg, +2D Lifting 3
Each of the above come with 75 meters of durasteel cable. The Nordian ZR15 and the Kelekian 6B have reinforced cores to allow them to handle the extra weight.
9 Circular Saws Damage
A. Industrial Automaton Type 10E 2 500 4D 2
This is an external version. Skill: Any repair skill or Melee Combat. Range of .3 meters.
B. Industrial Automaton Type 10I 2 700 4D 2.5
This is an internal retractable version. Skill: Any repair skill or Melee Combat. Range of .3 meters.
C. Kayson Droid Saw 2dl 2,F 900 4D+2 2.8
This is an internal retractable version. Skill: Any repair skill or Melee Combat. Range of .4 meters.
10 Concealed Vibroblades
A. Strd (basic version) 2,R 500 STR+2D 2
B. Strd (sensor resistant) 3,R 800 STR+2D+2 2.5
C. Nordian DVB-2k (s.r.) 3,X 1200 STR+3D 3
Basic version requires an Easy Sensors roll to detect. Sensor resistant requires a Difficult Sensors roll and the sensor proof version requires a Very Difficult Sensors roll to detect.
11 Fine Work Grasping Arm
A. Strd (type varies widely) 2 350 N/A 2.4
Skill: Lifting, Range is .5 meters.
12 Heavy Grasping Arm Lifting Bonus  
A. Strd (type varies widely) 2 550 +2D 3.5
Skill: Lifting, Range is .5 meters.
13 Holocams Recording Range  
A. Neuro-Saav TL3 2 2500 20 Meters 1
This system can be upgraded with the following items for 200 IC each:
Macrobinocular Hookup (range increased to 100 meters)
All-Environment (360 degree recording in a 10 meter radius): thermal, motion sensor, and UV (records in night vision mode with thermal/UV hookups; focuses on moving objects with motion sensor option).
B. Kayson's R38 Holocam 2 4000 30 Meters 1.5
This system can be upgraded with the following items for 300 IC each:
Macrobinocular Hookup (range increased to 110 meters)
All-Environment (360 degree recording in a 15 meter radius): thermal, motion sensor, and UV (records in night vision mode with thermal/UV hookups; focuses on moving objects with motion sensor option).
14 Holoprojectors
A. SoroSuub G-series HP unit 2 300 N/A 2.2
Standard on most R-series Astromech droids. Can project a prerecorded hologram up to 1.5 meters away, with an image size ranging from .5 to 10 meters tall.
B. Kayson DHP R-32c 2 8000 N/A 4
Can project a prerecorded hologram up to 10 meters away, with an image size ranging from .5 to 10 meters tall. Can also project an image in a 360 degree sphere up to 10 meters away.
15 Internal Automaps
A. SoroSuub Droid GPS Module 2 4000 N/A 1.5
Requires an orbiting satellite, traffic control station or a ships sensors. A scomp- link allows the droid to automatically display this information on a datapad. The link will display the user's location, local weather conditions, other moving objects and navigational hazards.
A Moderate Computer Program/Repair roll is required once per hour to maintain the link.
A. Kayson DMI 1A 2,F 9000 N/A 2.4
Requires an orbiting satellite, traffic control station or a ships sensors. A scomp- link allows the droid to automatically display this information on a datapad or standard computer. The link will display the user's location, local weather conditions, other moving objects (to include height, weight, mass and whether the object is a living organism or machine) and navigational hazards. A Moderate Computer Program/Repair roll is required once every two hours to maintain the link.
16 Internal Comlinks Range
A. Fabritech VoxLink 2 100 50km 1
Can monitor up to 10 frequencies simultaneously.
B. Nordian V6 2 200 60km "
Can monitor up to 10 frequencies simultaneously.
C. Zentarian 12x Link 2 300 60km 1.1
Can monitor up to 12 frequencies simultaneously.
17 Line Casters Distance
A. Jabriel VCA 2,F 1100 50 meters 2
Fires a grappling hook with the line. Skill: Blaster: Line Caster. Range: 1-10/20/50. Targeting SkillWare is required.
B. Nordian TX-9 Droid Caster 2,F 1300 60 meters 2.1
Fires a grappling hook with a line. Skill: Blaster: Line Caster. Range: 1-15/30/60. Targeting SkillWare is required.
C. Zentarian D-Line 2,F 1600 80 meters 2.4
Fires a grappling hook with the line. Skill: Blaster: Line Caster. Range: 1-20/40/80. Targeting SkillWare is required, but included.
All of the above are designed to work in conjunction with a cargo winch, but may still be used without one.
18 Welding Laser Damage
A. DC HL A-A WL 2 1200 5D+2 1
Skill: Any appropriate repair skill; Blaster: Welding Laser for combat. Range: 3 centimeters. The beam lasts for 20 rounds per power pack. DC HL A-A WL stands for Drever Corporation HL Automata-Assisted Welding Laser.
19 Scomp Links
A. Cybot Galactica Nexus 2 800 N/A 1
Allows the droid to search computer networks and adds +1D to Computer Program/Repair.
B. Kayson S-L 25d 2 900 " "
Allows the droid to search computer networks and adds +1D+1 to Computer Program/Repair.
20 Sensor-Shielded Storage Compartments
A. Utilitech Droid Storage 3,R 500 N/A 1-5
This is a modified external version of the standard Utilitech droid storage compartment. An Moderate Sensors roll is required to find this compartment.
B. Utilitech DSC (sensor resistant) 3,X 8000 " 1-3
This is a modified internal version of the standard Utilitech droid storage compartment. A Difficult Sensors roll is required to find this compartment.
21 Storage Compartments
A. Utilitech DS-E 2 200 " 1-5
This is the external version. 20 cm long x 10 cm x 8 cm deep. Droids 1 meter or taller may have a maximum of two compartments.
B. Utilitech DS-I 2 1000 " 1-3
This is the internal version. 20 cm long x 10 cm x 8 cm deep. Droids 1 meter or taller may have a maximum of two compartments.
22 Personality Matrices
A. Simple 2 150 N/A 2
B. Elementary 2 300 " "
C. Adavanced 2 600 " 2.5
D. Complex 2 900 " "
All of the above come in many different preprogrammed personalities.

ARMOR

ITEM LEGAL CODE STRD COST DAMAGE (if applicable) WT
1 Character Scale Armor Protection
A. Strd 2,F 1000 +1D/+1D 1
B. Cybot Galactica DR-12A 2,R 2000 +2D/+1D 1.5
C. Zentarian DSS 3,R 4000 +2D/+2D 2
D. Nordian DPA 3,X 8000 +3D/+2D 3

WEAPONS

ITEM LEGAL CODE STRD COST DAMAGE (if applicable) WT
1 Onboard Blasters Damage
A. Strd (varies widely) 3,X 1200 (1600) 4D 3
B. Nordian K6-R DB 3,X 1300 (1700) 4D+1 "
C. Zentarian D-Blaster TX-3 3,X 1500 (1900) 4D+2 3.2
D. Zentarian D-Blaster TX-8 3,X 1700 (2100) 5D "
Skill: Blaster. For the blaster pistol the above come with: Ammo: 100. Range: 3-10/30/120. For the heavy blaster pistol: Ammo: 25. Range: 3-7/25/50. Also, damage for the heavy blaster pistol starts at 5D. Prices listed in () are for sensor resistant weapons. For sensor proofed weapons, multiply base cost by 2. Easy Sensors roll needed to detect the standard version. Very Difficult Sensors roll needed to detect the sensor resistant version, or a Heroic Search or Perception roll.
2 Onboard Flame Projectors Damage
A. Strd (varies widely) 3,X 600 5D (see below) 3
Skill: Missile Weapons. Ammo: 10. Fire Rate: 1/2. Range: 3-4/5/7. Damage is 5D for the first round and 3D for the next five rounds unless extinguished. Additional ammo canisters cost 200.
B. Strd (sensor resistant) 3,X 1000 5D (see below) 3.5
Skill: Missile Weapons. Ammo: 10. Fire Rate: 1/2. Range: 3-4/5/7. Damage is 5D for the first round and 3D for the next five rounds unless extinguished. Additional ammo canisters cost 225.
C. Zentarian DFP X-2 (S.R.) 3,X 1500 5D+2 (see below) 4
Skill: Missile Weapons. Ammo: 12. Fire Rate: 1/2. Range: 3-5/6/8. Damage is 5D+2 for the first round and 3D+2 for the next five rounds unless extinguished. Additional ammo canisters cost 750.
3 Onboard Grenade Launchers Range
A. Strd (varies widely) 3,X 800 5-25/100/250 3
Skill: Missile Weapons. Ammo: 3. Fire Rate: 1/2. Damage is variable based on type of grenade used. A Moderate Sensors roll or a Difficult Search or Perception roll is required to detect this weapon.
B. Strd (sensor resistant) 3,X 1200 5-25/100/250 "
Skill: Missile Weapons. Ammo: 3. Fire Rate: 1/2. Damage is variable based on type of grenade used. A Difficult Sensors roll or a Very Difficult Search or Perception roll is required to detect this weapon.



Part One | Part Two | Part Four | Part Five | Part Six