Part Two | Part Three | Part Four | Part Five | Part Six



Recreational | Metals, Minerals & Alloys | Prescious Stones & Gems | Miscellaneous Items | Tools & Tool Kits | Clothes/Outfits | Machinery | Planetary/Orbiter Housing | Buying Passage |

To be used during Character Creation and as a Reference afterward

RECREATION
ITEM AM/LC STRD COST WT
1 Plescinia Entertainment's CS-Mark 10
A. Computerized Holographic Combat Simulator 2 350 5
The Siege of Trasemene! The Assault on Vardoss IV! The Battle of Galboron! Names that will forever live in the annals of Imperial military history ... and and now you can see if you have the brilliance to match those who fought there!.
With Plescinia's newest addition to its "Great Battles of the Empire" series, you can holographically recreate these and other landmark military engagements in striking detail. Play against another opponent or against the computer. Micro-manage individual units or expand your horizons to the strategic level to direct operations of entire assault groups. Fighters, repulsor tanks, walkers and elite troop units are all here, awaiting your orders. This latest version allows for remote access links capable of accommodating multiple players. Take control today!
Skill: Tactics
Game Notes: In addition to the 12 "stock" historical simulations build into this unit, a "scenario editor" feature allows the user to custom create additional historical or hypothetical engagements. An Easy Computer Program/Repair roll is required to install the system. Game scenarios require various Tactics rolls (difficulty varies by scenario).
2 Lakan Industries DHS-2
A. Holographic Dejarek System 2 1500 8
Since its inception, no other game has withstood the test of time as has dejarik. While the exact origin of this board game continues to generate debate among scholars and game aficionados, few will argue about the challenge and pleasure of a good game of dejarik.

Skill: Scholar: Dejarik
Additional data modules cost 100 each.
3 Wethen Amusements, Unlimited Declination Holographic Game
A. Strd 1 3500 .2
Skills: Starfighter Piloting and Starship Gunnery or Perception. For a full description of this item see datasheet three at the end of this section
4 Sarno Technologies Home Spheroids Simulator
A. Strd 1 500 6
Skill: Thrown Weapons. For a full description of this item see datasheet four at the end of this section
5 Nen-Carvon Sport Lifter CSL-1
A. Strd 1 12,000 14
Skill: Repulsorlift Ops. Scale: Character. For a full description of this item see datasheet five at the end of this section
6 Farbreini Microelectronics Limited Coruscant Crusader BPEA-1A
A. Strd 1 5000 .3
For a full description of this item see datasheet six at the end of this section
7 zZip Product Concepts Ltd. Deluxe Sun Room
A. Strd 1 22,500 N/A
For a full description of this item see datasheet seven at the end of this section
8 Gafladen Lounger 432GLM
A. Repulsor Lounge Floater 1 350 9
For a full description of this item see datasheet eight at the end of this section
9 Borliss Automation Concepts Inc. HVP-200
A. Hover Shopper 1 400 65
Scale: Character. Skill: Hover Vehicle Ops. For a full description of this item see datasheet nine at the end of this section
10 Falkenharn Repulsors Mk V14 Baggage handler
A. Strd 250 10
For a full description of this item see datasheet ten at the end of this section
11 zZip Product Concepts Ltd. Refresher Booth
A. Strd 1 2500 9
For a full description of this item see datasheet 11 at the end of this section
12 Synergentics Rapid Recipe Food Mngt Systems
A. Strd 1 250 5
Skill: Culinary Arts. For a full description of this item see datasheet 12 at the end of this section
13 Quarlitech Aergronics, Inc. GRGC-800
A. Strd 1 700 7
For a full description of this item see datasheet 13 at the end of this section
14 METALS, MINERALS AND PRECIOUS STONES
Below is a list of metals, minerals and precious stones available in the Star Wars Galaxy. See pg. 37-38 in Pirates and Privateers or ask the GM.

METALS, MINERALS and ALLOYS
Metal/Mineral Price p/ Gram Price p/ Kilo Notes
Agrinium This lightweight metal is used to create a coating in the repair of solar sails.
Alantium .05 50 This natural ore is an important component in the formation of starship hull plating.
Allacrete This building material is strong yet lightweight, being composed of synthetic concrete and aluminum.
Alumabronze An alloy used in making door casings and other interior structures.
Alusteel An alloy used in making starship hulls.
Ardanium This mineral has the unique property of growing stronger in the presence of radiation. This makes it a perfect material for creating fuel canisters for starships, especially capital-scale ships, which require huge amounts of power. This mineral was found in large quantities on the planet Questal. The Emperor raided the planet in an attempt to expand his fleet of Super-class Star Destroyers.
Aurodium This valuable ore was refined and used for currency by the Trade Federation, during the last decades of the Old Republic. The Federation would only accept bribes in the form of aurodium ingots, since they could be easily moved about without interference from the Republic.
Berubium This ore is found only in the asteroid belt that surrounds Borgo Prime.
Bronzium Durable bronze-colored metal. Its most notable use has been in the Trade Federation droideka battle droids, whose tough layers of bronzium armor supplemented by optional reflective deflector shielding and twin dual blasters make them formidable enemies.
Chromium This metal was rumored to exist in great quantities on Aduba-3, but the rumor was proved false.
Cortosis A rare mineral that is a somewhat fragile that looks like a light grey, chalky rock that has the strange property of being impervious to both heat and energy. It is highly resistant to blaster bolts, and cortosis alloys are capable of resisting or outright deactivating lightsabres, the only mineral to do so other than phrik. The process of mining cortosis requires the use of hydraulic jacks, since its properties rendered plasma torches useless.
Cortosis is common in weaponry and many melee weapons are made from cortosis to fight lightsaber wielders. In the ancient times of the Old Republic, during times of war with the Sith, it was common for fighters to carry cortosis-weave vibroblades and vibroswords, which could be used to fight Jedi and Dark Jedi in close-range combat. Sith in ancient times commonly carried a vibrosword rather than a lightsaber as it would wound opponents in a more painful manner, due to the dicing way the vibroblades cut.
Cortosis has also been described as causing a feedback loop with a lightsaber by "shorting out" the blade, requiring it to be reactivated (but not damaging it permanently). The sources that describe it as "shorting out" the lightsaber blade also describe it as a brittle mineral; bladed weapons used a cortosis alloy to incorporate the mineral's lightsaber-blocking capabilities without its fragility.
Crystasteel This is an incredibly tough, transparent material used to create highly secure windows and viewscreens.
Cubirian This metal is one of a few other metals that are considered acceptable substitutes for meleenium, in the process of making durasteel.
Diatium This metal is used in the creation of miniature power sources, such as those used in the lightsabres of the Jedi Knights.
Duralumin This thin, fabric-like metal sheeting was used in the formation of hovercraft skirts. It gave vehicles more durability when traveling over rugged terrain.
Duranium A metal with an incredibly high tensile strength, often used to make the bars for prison cells or cages.
Durasteel Durasteel is one of the most used alloys in the Star Wars galaxy. It is a brown, heavy substance, yet very flexible and can resist heat, cold and monumental physical stress. Because of its properties, it was an important material for the manufacturing of spacecraft hulls. It was seen in Knights of the Old Republic and mentioned in the Jedi Apprentice book series as well as casual references throughout almost all of the books.
Durelium .1-.2 100-200
Dylinium This was a valuable ore that was mined some 4000 years before the Battle of Yavin.
Frasium 1000 1,000,000 This is a relatively rare, natural ore, which is used in a number of modern alloys. It is also very expensive.
Glasteel This alloy is as strong as durasteel but is also transparent. This made glasteel perfect for use in forming the large windows of skyscrapers and other large buildings, making the windows part of the overall superstructure.
Gold 10-15 10,000-15,000
Havod This deep red alloy is made up of chanlon and hfredium, and is used in the formation of custom starship hulls. It is too difficult to mass-produce, and is rarely used unless specifically ordered by the buyer. Shortly after the Battle of Yavin, Imperial Admiral Kendel had 100 Star Destroyers specially commissioned with havod plating.
Hfredium .11 110
Hibridium Found only on the western coastline of Garos IV's main continent, this ore was discovered to have a natural ability to cloak other objects. Thus, when the Empire discovered it, Garos IV was garrisoned and the mining of the ore strictly regulated.
Hollinium 750 750,000 This is a moderately valuable metal ore, which is used in the production of hyperbarides.
Hyperbarides 2.2 2200 This artificial material has the unique property of being able to withstand incredibly high temperatures, flux densities, and radiation levels without being damaged. This made hyperbarides a requirement in the production of heavy turbolasers as well as the immense lasers used on the Death Stars. The Empire spent a great deal of money developing and manufacturing hyperbarides, for without them the firepower of the Imperial Navy would have been greatly reduced. However, the production of hyperbarides required incredible amounts of thermal energy, and the process releases highly toxic by-products in its wake. Thus, the production of hyperbarides was often relegated to lifeless worlds or moons. The huge, powerful plants that produce these materials are almost always staffed with live workers, as the process of creating the hyperbarides produces electromagnetic waves and radiation which affects the operation of most droids. Note that Goroth: Slave of the Empire indicates that there are certain hyperbarides, which occur naturally in the galaxy.
Illinium 250 250,000 This is an inexpensive natural ore used for many applications.
Katrium It is believed that asteroids with large deposits of the mineral katrium are favored by space slugs.
Kiirium A very common metal used in the formation of artificial shielding, kiirium is transported in large ingots for smelting. Xim the Despot, realizing the need to kiirium to help protect his forces, had planned to stockpile kiirium in his vaults on Dellalt. Thus, the Queen of Ranroon was loaded with kiirium when it was hidden on Dellalt. When Han Solo discovers the starship, he finds that the rumored treasure of Xim was really just a vast supply of military supplies.
Lamina This translucent material is used as a form of clothing, indicative of extremely high social and military rank.
Larmalstone This milky, nonfabricant stone is quarried in the Roche Asteroid Field. It is used in the making of tiles and other flooring materials.
Lume Rock This unusual form of rock gives off light and heat, but is not hot enough to burn flesh.
Mantium This ore, mined almost exclusively in the Velcar Free Commerce Zone, is used in the formation of starship hull plating.
Maranium 300 300,000 This is a relatively abundant natural ore, which has a number of modern uses.
Marde This was a wondrous, white stone used in the carving of expensive columns and pillars.
Meleenium Found only on the planet Af'El, meleenium is the primary component of durasteel.
Mythra 12-18 12,000-18,000
Nutorium This specialized hull plating material was developed to defeat sensors systems, allowing a ship to move about with relative stealth.
Permacrete Permacrete is a substance used to pave roads and walkways. It is also often used in the construction of buildings. It was developed at least 4000 years previous to the Battle of Yavin. Like Durasteel, permacrete is implied to be stronger than its real world equivalent.
Phobium A metallic alloy based on the ore chanlon, phobium was used to coat the power core of the Death Star.
Phrik Phrik is a very dense alloy in Star Wars. It gives resistance to lightsabers. General Grievous traveled with his droid bodyguards, a set of IG-100 series MagnaGuards, who wielded electrified staffs made of Phrik. Darth Sidious' lightsaber had a Phrik alloy covering. The dark troopers also had body armor made of the alloy. Phrik is mined, as portrayed in Star Wars Droidworks. The alloy was also featured as a component in Dark Trooper manufacture in the game Dark Forces.
Plasteel Plasteel is a durasteel-reinforced plastic substance in Star Wars. It is mainly mentioned in the Star Wars: Knights of the Old Republic video game series, in which many items can be found stored in "plasteel cylinders".
Platinum 15-20 15,000-20,000
Plexite This ore, mined almost exclusively in the Velcar Free Commerce Zone, is used in the formation of starship hull plating.
Plexalloy This material is used as a stronger replacement for transparisteel in starship viewports.
Quadrillum .05-.075 50-75
Quald Runium This valuable ore is often found in meteors.
Rethin A metal which is molten at relatively low temperatures, it forms the core of the planet Bespin, and is mined for various uses. At slightly higher temperatures, rethin melts and eventually dissipates as a gas. It is very light in its gaseous form, and rethin is consumed by the beldons of Bespin to help them remain bouyant and float. The beldons then produce tibanna gas as a waste product. The unique space beldon, however, can produce its own rethin by digesting the interstellar gases of nebulae and gas clouds.
Silver .15-.2 150-200
Steristeel This is a super-clean form of steel used in the creation of medical implements. It maintains a level of sterility with minimal cleaning, virtually eliminating any chance of spreading disease or bacteria.
Thoranium This metal is one of a few other metals which are considered acceptable substitutes for meleenium, in the process of making durasteel.
Transparisteel Transparisteel is a transparent metal alloy used in Star Wars. It is used to make windows and viewports on all manner of ground, air and spacecraft.
Trimantium This material is used to plate starship hulls. It is extremely durable, and provides a great deal of protection when used in combination with shields.
Varmigio A valuable ore that is used to manufacture hyperdrive cores.
Vintrium 500 500,000 This fairly common ore is used in a number of modern applications.
Vonium This valuable ore was found on the planet Ando Prime.
Vors-glass This is a delicate, glass-like material used to create intricate vases and sculptures.

PRECIOUS STONES and GEMS
Prescious Stone Name Price p/ CSC (1/5 gram) Price p/ Gram Price p/ Kilo Notes
Corusca Stones 10,000-1,000,000 50,000-5,000,000 50 M-5 B
Gallinorean Rainbow Gems 20,000-500,000 100,000-2,500,000 100 M-2.5 B
Nova Crystals 5000-30,000 25,000-150,000 25 M-150 M
Crystalline Vertices 2000-30,000 10,000-150,000 10 M-150 M
Jorallan Opals 2000-20,000 10,000-100,000 10 M-150 M
Quella Gems 1500-25,000 7500-125,000 7.5 M-125 M
Garnib Crystals 1000-10,000 5000-50,000 5 M-50 M
Jasse Hearts 1000-5000 5000-25,000 5 M-25 M
Diamonds 1000-3000 5000-15,000 5 M-15 M
Lalmy'ashian Pearls 500-20,000 p/ pearl n/a n/a
Sasho Gems 500-10,000 2500-50,000 2.5 M-50 M
Bothan Glitterstones 500-5000 2500-25,000 2.5 M-25 M
Kuggerags 250-15,000 1250-75,000 1.25 M-75 M
Emeralds 5-25,000 25-125,000 25,000-125 M
Rubies 50-20,000 250-100,000 250,000-100 M
Gacerite 100-1000 500-5000 500,000-5 M
Sapphires 25-15,000 125-75,000 125,000-75 M
Chrystopaz 5-2000 25-10,000 25,000-10 M
Memory Stone Found on the planet Ventooine, these unique stones are used to absorb audio information for later playback.
Stygium Crystal In its pure, crystal form it was known to be suitable for use as a lightsaber crystal. When a Force-sensitive individual was wielding a weapon with this crystal in it, he was somehow more gifted in natural stealth and dexterity.

MISCELLANEOUS ITEMS
ITEM AM/LC STRD COST Special WT
15 Thermal Detonator Cases
A. Strd 1 200 Holds 2 .2
16 Alien Language Translator w/ Ear Rcvr
A. Strd 1 2000 -- .5
17 Alien Language Disks
A. Galactic Strd 1 1000 +1D to Lang. .05
B. Rodian " 1200 " "
C. Barabelian " 1200 " "
D. Ithorian " 1000 " "
E. Devaronian " 1100 " "
F. Mon Calamarian 1,F 1500 " "
G. Abyssinian " 1100 " "
H. Nordian 2,F 1500 " "
I. Auqalishian 1 1000 " "
J. Arconian 1 1000 " "
K. Bithian 1 1100 " "
L. Chadra-Fanian 1 1000 " "
M. Defelian 1 1200 " "
N. Durosian 1 1000 " "
O. Givinian 1 1000 " "
P. Antarian (gotal) 1 1500 " "
Q. Varlian (Hutt) 2,F 1400 " "
R. Jenetian 1 1100 " "
S. Kitonakian 2 1300 " "
T. Kubazian 2 1200 " "
U. Skorian 1 1100 " "
V. Talzian 1 1100 " "
W. Togorian 1,F 1500 " "
X. Verpine 1,F 1400 " "
Y. Whiphidian 1 1000 " "
Z. Multoposian 2 1200 " "
AA. Krikthasian 2 1200 " "
AB. Nalronian 1 1100 " "
AC. Saurtonian 1 1100 " "
AD. Balinakian 1 1100 " "
AE. Horansian 2,R 1400 " "
AF. Gazaranian 2,R 1300 " "
AG. Xanian 1 1100 " "
AH. Carositian 2,R 1400 " "
AI. Galidynian 2,R 1400 " "
AJ. Gaseritian 2,R 1400 " "
There are many other languages to choose from. This list is only a small representation. The maximum allowed bonus is +4D
For all of the above -- each additional dice added to the 1D base is an extra 1500 for non-restricted languages, 2500 per 1D for "Fee" and 3500 per 1D for "Restricted" languages.
18 Backpacks
A. Strd 1 20 N/A .5
B. Scout Multipack 1 400 " 4
Comes with 3 medpacs, 2 glow rods, 2 breath masks, 24 breath mask filters and one weeks rations. Special pockets and attachment points are included for the following: survey datapad, cutting blaster, vibroblade, thinhut, portable heater, universal recharger, hydroextractor and a thinsuit/thinhut patching kit.
C. Survival 1 500 " 4.5
Comes with 3 medpacs (or 1 fastflesh and 1 medpac), 1 glow rod, 2 thermal flares, 1 single-person di-chrome shelter, 1 breathmask (with 8 extra filters), 10 meters syntherope, 1 knife, a small portable fusion power generator and 2 weeks rations. Special pockets and attachment points are included for the following: vibropick, fusion cutter, pocket computer, recording rod, portable field scanner, macrobinoculars, standard explosive charge, exposure suit and a portable moisture vaporator.
D. Imperial Army Pack 4,R 500 " 5
Comes with 2 medpacs, 1 glow rod,1 breath mask (10 replacement filters), multi-use knife, vibroblade: STR+3D and one weeks rations. Special pockets and attachment points are included for the following: thinhut, portable heater, universal recharger, hydroextractor and a thinsuit/thinhut patching kit.
E. Alliance 4,R 500 " 6
Comes with 3 medpacs (or 1 fastflesh and 1 medpac), 1 glow rod, 2 thermal flares, 1 single-person di-chrome shelter, 1 breathmask (with 12 extra filters), 30 meters syntherope, 1 multi-purpose knife, a small portable fusion power generator and 2 weeks rations. Special pockets and attachment points are included for the following: vibropick, fusion cutter, pocket computer, recording rod, portable field scanner, macrobinoculars, standard explosive charge, exposure suit and a portable moisture vaporator.
19 Utility Belts
A. Strd 1 30 " 1
A. Alliance 2 50 " 1.5
Comes with 10 meters syntherope with grapple hook, 3 days concentrated rations and a comlink (50 km range)
20 Scout Equipment
A. Survey Datapad 1 75 N/A .2
B. Thinsuit 2,F 1000 See Below 3
Lasts for up to 18 hours against most known atmosphere types. Comes with a built-in breath mask and extended filter (6 hours). Can store up to six more extended filters. Does not add to Strength for damage purposes. May actually be worn in space for one hour if breathing gear is added (cost is 200)
C. Thinhut 1 1000 N/A 2
Provides a 3 cubic meter shelter against cold and atmosphere, Lasts up to 18 hours against most known atmosphere types. Can be folded to the size of a datapad.
D. Portable Heater 1 100 " 1
Will provide heat for 5 days or up to two weeks if properly regulated. Works best in a three cubic meter area or smaller and down to temperatures of -75 degrees Celsius.
E. Hydroextractor 1 250 " .3
Will extract one litre of 100% pure water in five minutes or 4-12 hours in dry climates. Needs a one hour recharge after each use.
F. Minilab 2,F 1000 " 3
Not as accurate as ship-board labs. Can store up to one litre samples of most substances.
G. Repulsor Hitch 1 400 " 4
Can tow up to 200 kg objects. Can be attached to the Mule droid.
H. MechGill 2,F 500 " 2
Extracts oxygen from most liquids. Operates for 6 hours at depths up to 10,000 meters.
I. Claim Beacon 1 300 " 4
Sets up quickly and beams a message of ownership into the system. A thermal detonator can be hooked into the beacons stabilization mechanism and rigged to explode if someone tries to take it or download system information from it.
21 Chronometers
A. MicroThrust Clockwatcher 1 50+ " .1
For complete information on this item see datasheet five at the end of this section.
B. Alliwon Electronics Vennoc-x 1 55+ " .02
Belt version cost of 65. For complete information on this item see datasheet six at the end of this section.
C. Gorondin Chronometrics Time Piece Model 7643 1 300+ " .03
For complete information on this item see datasheet seven at the end of this section.
22 Consolidated Learning Systems Transliterator
A. Language Interpretation 1 1200 " .4
Skill: Communications. For complete information on this item see datasheet eight at the end of this section.
23 Bank of the Core GCC-1000
A. Currency Converter 1 300 " .2
Skill: Business. Additional sector modules cost 50 IC each. For complete information on this item see datasheet nine at the end of this section.
24 SuriTech Foodstuffs Ez1 Analyzer
A. Food Analyzer 1 250 " 1.5
Skill: Survival. Additional datachips cost 50 IC each. Customized datachips cost 100. For complete information on this item see datasheet ten at the end of this section.
25 Consolidated Learning Systems Synoptic Teacher
A. Subconscious Teaching 1 10,500 N/A .6
Skill: Perception. Information modules cost 200-1000. For complete information on this item see datasheet eleven at the end of this section.
26 Paradour Enterprises Signature Scent Synthesizer
A. Fragrance Synthesizer 1 1500 " .1
Refills cost 150. For complete information on this item see datasheet twelve at the end of this section.
27 Willienk Data Systems RTDS-1000
A. Remote Text Data Scanner 1 750 " 1
Skill: Communications. For complete information on this item see datasheet thirteen at the end of this section.
28 Mahled Medical Services Servo Slippers
A. Repulsor Assisted Braces 1 5000 (set) " 3
For complete information on this item see datasheet fourteen at the end of this section.
29 Iyranis Gravitics Ltd. Gravity Belt
A. Gravity Belt 1 500 " 2
Skill: Repulsorlift Ops. For complete information on this item see datasheet fifteen at the end of this section.
30 MerenData IPI-1000
A. ID Display 2,F 450 " .5
Skill: Security. For complete information on this item see datasheet sixteen at the end of this section.
31 KAMPERDINE CLOTHING SPECIALISTS CSC-5000
A. LUXURY TEMP. CONTROL SUIT 1 700 " 1.5
For complete information on this item see datasheet seventeen at the end of this section.
32 ULQIB MicroTronics BX-333 BioRecorder
A. RECORDING SYSTEM 1 5000 " 2.5
Additional holocubes cost 50. For complete information on this item see datasheet eighteen at the end of this section.
33 CONSOLIDATED LEARNING SYSTEMS MODEL ES23
A. EMOTION SUPPRESSION 1 750 " .06
For complete information on this item see datasheet twenty at the end of this section.
34 TRAXES BioElectronics ULTRAWAVE SIGHT ENHANCER
A. ULTRASONIC MOTION SENSOR 1 12,500 " .5
Implantation surgery costs 5000 IC. For complete information on this item see datasheet twenty-one at the end of this section.
B. ENERGY DEFLECTOR 1 250-500 " .1
For complete information on this item see datasheet twenty-two at the end of this section.
35 UDRANE GALACTIC ELECTRONICS UNIVERSAL POWER ADAPTOR
A. POWER ADAPTOR 1 100 " .4
Skill: Technical. For complete information on this item see datasheet twenty-four at the end of this section.
36 VALKREX MACHINERY DISPERSAL CANISTER
A. WASTE DISINTEGRATOR 1 400 " 8
For complete information on this item see datasheet twenty-five at the end of this section.
37 KOLOCAST CONSUMER GOODS T-P-C4 LIVE ORGANISM COMFORT CONVEYOR
A. SMALL ANIMAL TRANSPORT 1 300 " 3
For complete information on this item see datasheet twenty-six at the end of this section.
B. MEDIUM ANIMAL TRANSPORT 1 500 " 4.5
For complete information on this item see datasheet twenty-six at the end of this section.
C. LARGE ANIMAL TRANSPORT 1 800 " 6
For complete information on this item see datasheet twenty-six at the end of this section.
38 FARENDRESS DEFEL EXPORTS HR-1200
A. HEAT REDUCER/ENERGY GEN. 1 500 " 4
For complete information on this item see datasheet twenty-seven at the end of this section.
39 FERISOLIQ IMPORTS, Ltd. ABP-980
A. AQUALISH BIO-LIGHT PANEL 1 250 " 2
For complete information on this item see datasheet twenty-eight at the end of this section.
40 DENDRATIS BIOLOGICAL EXPORTS, Inc. BIO-COCOON
A. BIOLOGICAL CONTAINMENT 1 2000 Special 1
For complete information on this item see datasheet nine at the end of this section.
41 FLOOD / WATER LIGHTS
A. Strd 1 20 " .05
Light has a range of 50 meters above water, 30 meters below water.
B. W3 1 30 " .06
Range is 60/40 meters. Unit may change from white light to yellow, blue, red or green.
C. D2 1 60 " .08
Range is 70/50 meters. Unit may change from white light to yellow, blue, red or green.
D. HIFW 1 100 " .1
Range is 80/60 meters. Unit may change from white light to yellow, blue, red, purple, orange or green.
41 LIGHT PANELS
A. Strd 1 40 " 1.5
Light has a range of 60 meters and may change to any color via a control panel. Size is .3 meters by 1 meter.
B. MX 12 1 80 " 1.6
Light has a range of 80 meters and may change to any color via a control panel. Size is .3 meters by 1 meter.
C. MX 15 1 120 " 1.8
Light has a range of 100 meters and may change to any color via a control panel. Size is .3 meters by 1.5 meters.
D. MXR 3 1 150 " 2
Light has a range of 140 meters and may change to any color via a master control panel. Size is .5 meters by 2 meters.
42 Syntherope Dispensers (belt clip type, not for launchers)
A. 10M 1 20 N/A .4
Holds 10 meters of syntherope capable of supporting 500 kg.
B. 10M+1 1 25 " .5
Holds 10 meters of syntherope with a grappling hook capable of supporting 500 kg.
C. 10M+2 1 30 " .6
Holds 10 meters of syntherope with a strd grapple hook and a magnetic hook capable of supporting 500 kg.
D. 20M 1 40 " .7
Holds 20 meters of syntherope capable of supporting 500 kg.
E. 20M+1 1 45 " .8
Holds 20 meters of syntherope with a grappling hook capable of supporting 500 kg.
F. 20M+2 1 50 " .9
Holds 20 meters of syntherope with a strd grapple hook and a magnetic hook capable of supporting 500 kg.
G. 30M 1 60 " 1
Holds 30 meters of syntherope capable of supporting 500 kg.
H. 30M +1 1 65 " 1.1
Holds 30 meters of syntherope with a grappling hook capable of supporting 500 kg.
I. 30M +2 1 70 " 1.2
Holds 30 meters of syntherope with a strd grapple hook and a magnetic hook capable of supporting 500 kg.
J. 40M 1 80 " 1.3
Holds 40 meters of syntherope capable of supporting 500 kg.
K. 40M +1 1 85 " 1.4
Holds 40 meters of syntherope with a grappling hook capable of supporting 500 kg.
L. 40M +2 1 90 " 1.5
Holds 40 meters of syntherope with a strd grapple hook and a magnetic hook capable of supporting 500 kg.
M. 50M 1 95 " 1.6
Holds 50 meters of syntherope capable of supporting 500 kg.
N. 50M +1 1 100 " 1.7
Holds 50 meters of syntherope with a grappling hook capable of supporting 500 kg.
O. 50M +2 1 105 " 1.8
Holds 50 meters of syntherope with a strd grapple hook and a magnetic hook capable of supporting 500 kg.
P. 75M 1 110 " 2.5
Holds 75 meters of syntherope capable of supporting 500 kg.
Q. 75M +1 1 120 " 2.7
Holds 75 meters of syntherope with a grappling hook capable of supporting 500 kg.
R. 75M +2 1 130 " 2.9
Holds 75 meters of syntherope with a strd grapple hook and a magnetic hook capable of supporting 500 kg.
S. 100M 1 140 " 3.2
Holds 100 meters of syntherope capable of supporting 500 kg.
T. 100M +1 1 150 " 3.4
Holds 100 meters of syntherope with a grappling hook capable of supporting 500 kg.
U. 100M +2 1 160 " 3.6
Holds 100 meters of syntherope with a strd grapple hook and a magnetic hook capable of supporting 500 kg.
V. 200M 1 170 " 6.2
Holds 200 meters of syntherope capable of supporting 500 kg.
W. 200M +1 1 180 " 6.4
Holds 200 meters of syntherope with a grappling hook capable of supporting 500 kg.

TOOLS AND TOOL KITS
ITEM AM/LC STRD COST Special WT
43 Hydrospanner
A. Strd 1 10 N/A .2
44 Power Scanner
A. Strd 1 150 " 1
45 Beam Drill
A. Strd 1 50 " .1
46 Fusion Cutter
A. Strd 1 75 " .1
47 Work Light
A. Strd 1 25 " .05
48 Plasma Welder
A. Strd 1 50 " .2
49 Vibropick
A. Strd 1 50 " .1
50 Vibrosaw
A. Strd 1 75 " .2
51 Power Prybar
A. Strd 1 30 " .3
52 Tool Harness
A. Strd 1 10 " 1
53 Computer Tool Kit
A. Strd 1 200 " 2
Adds +1D to the users Comp. Prog./Repair skill while attempting to repair computers. No bonus for breaking in to a computer system.
54 Armor Tool Kit
A. Strd 2,F 400 " 2
55 Energy Weapon Tool Kit
A. Strd 2,F 400 " 2
56 Melee Weapon Tool Kit
A. Strd 2,F 300 " 2
57 Droid Tool Kit
A. Strd 1 200 " 2
58 Vehicle Tool Kit
A. Strd 1 200 " 2
59 Security Systems Tool Kit
A. Strd 3,R 500 " 1.5
Adds +1D to Security.
60 Laser Welder
A. Strd 1 50 " 1
60 Fusion Cutter
A. Strd 2,F 75 3D-6D damage 2

CLOTHES / OUTFITS
ITEM AM/LC STRD COST Special WT
61 Work
A. Strd 1 100-200 N/A .5-1
62 Casual
A. Strd 1 75-5000+ " .3-2
63
A. Strd 1 75-3000+ " .5-2
64 Formal
A. Strd 1 100-5000+ " .5-3
65 Local Uniform
A. Strd 1 150-200 " .5-1
66 Flame-Proof Suit
A. Strd 1 200 +2 (fire only) 1
67 Exposure Suit
A. General 1,F 300 +1 1
B. Arid 2,F 400 +1 1.2
68 Thermal Suit
A. Cold Weather 2,F 400 +1 1
69 Sub-Zero Parka
A. Strd 1,F 250 N/A .8
70 High-G Suit
A. Strd 2,F "
71 Wet Suit
A. Strd 1,F 400 " 1.5
72 Air Tanks
A. Strd 1,F 100 " 1
73 Oxygen Reprocessor (or other vital gas)
A. Strd 2,F 300+ " .5
74 Miniature Life Support System
A. Strd 1,F 1000 " 4
75 Space Suits (see Armor section for armored versions)
A. Emergency 2,F 1000 " 3
B. Utility 2,F 1500 +1 4
C. High Quality 2,F 2000 +2/+1 5

MACHINERY
ITEM AM/LC STRD COST Special WT
76 Fusion Power Generators
A. Light 1 500 N/A 4
B. Medium 1 750 " 6
C. Heavy 1 1000 " 9
77 Moisture Vaporator
A. Strd 1 500 " 6
78 Shield Generators
A. Small 1 500 1D 10
B. Medium 2,F 750 2D 15
79 Power Fence
A. 50m Sections 3,R 100 N/A (12D) 20
80 Power Fence Generator
A. Strd 3,R 750 N/A 12

PLANETARY/ORBITER HOUSING
ITEM AM/LC RENT PURCHASE
81 Hovels
A. Strd 1 150-250/M N/A
82 Apartments
A. Strd 1 250-500/M "
B. Luxury A-C,F 500-2000+/M "
83 Homes
A. Small 1 750-1800+/M 60,000+
B. Medium 1 800-2000+/M 100,000+
C. Large 1 900-3000+/M 195,000+
D. Mansion 2,F N/A 250,000+
84 Storage Space
A. Strd 1 50-500/M N/A
85 Established Farm
A. Strd 1 N/A 50,000-200,000+
86 New Settlement
A. Strd 1 " 200,000+

BUYING PASSAGE
TYPE AM/LC STRD COST Allowed Wt
87 Passenger Liners/Freighters
A. Steerage 1 100 50kg
B. "No Frills" 1 500 100kg
C. Luxury 1 1000+ 500kg+
D. Chartered 2,F 10,000+ 5000kg+
Route Multiply Cost By:
Heavily-Traveled x1
Common x2
Uncommon x3
Rarely-Traveled x5
"You want to go where?" x(6-20)


Part Two | Part Three | Part Four | Part Five | Part Six