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Below are the items from previous months, starting with July of 2009

Item #85: July

Moon-Zhag/CDI Terror Drone
Type: Core Defense Industries Terror-class Drone Starfighter
Scale: Starfighter
Length: 15.9 meters
Crew: 0
Droid Brain Skills: Starfighter Piloting 7D, Starship Gunnery 6D+2, Repulsorlift Ops 6D, Tactics: Starfighter Combat 7D
Passengers: 0
Cargo Capacity: 150 kg
Cost: 350,000 (New); 150,000 (used)
Availability: 2,X
Hyperdrive Multiplier: No
Hyperdrive Backup: No
Nav Computer: N/A
Space: 9
Atmosphere: 350; 950 kmh
Maneuverability: 2D
Hull: 4D
Shields: 3D
Sensors:
   Passive: 30/1D
   Scan: 50/2D
   Search: 75/3D
   Focus: 5/3D+2
Weapons:
  Twin Light Tachyon Cannons (Fire Linked)
    Scale: Starfighter
    Fire Arc: Front
    Fire Control: 4D
    Space Range: 1-5/15/40
    Atmosphere Range: 100-500/1.5/4km
    Damage: 8D
Description: CDI (Core Defense Systems) designed and developed this drone fighter, but quickly sold the idea to the Confederacy of Indepenent Systems. Once that happened the company put all their faith into the war effort. However, the planet the factory sat on got annexed, causing the company to falter and die out quickly. The drones could no longer be created so those who owned them stopped repairing and activating them. There are now very few made by anyone except Moon-Zhag, and then only as a special order.

The electronic drone brain is highly skilled, and allows the vessel to be left in a low power mode and only activated when required, scrambling from its hangars in defense of a planet. For this reason the Terror has no Hyperdrive systems, operating from starships, space stations or planetary surfaces, and is designed with defense in mind. The fighter sold in small numbers as although its use saved lives, and it was cost effective in the long term, its high purchase price meant that the lives of pilots in other vessels were cheap in comparison.

Click on image for full size
 
 

Item #86: July

Karbaca's BFG Bowaster/Carbine
Type: Modified Bowcaster/Carbine
Skill: Bowcaster: BFG/C
Weight: 4.5 kg
Cost: 1650
Availability: 3,X
Body 2D+2
Ammo: 15
Range: 3-30/60/120
Damage: 6D+1
Game Notes: Karbaca had a thought...why not take the 'bow' out of bowcaster and make it easier to carry as well? That's just what he did. It took some time to develope, but he put it together nicely. The body for the weapon has been increased enough to make it fairly durable, being able to take nearly as much as it dishes out.

Click on image for full size
 
 

Item #87: July

Draymak PDBC-x51 Blaster Cannon
Type: Portable Auto Double Blaster Cannon
Scale: Speeder
Skill: Vehicle Weapons
Weight: 375kg
Cost: 278,500
Availability: 4,X
Body: 3D+2
Fire Arc: Turret
Ammo: 300 or Unlimited
Range: 5-300/600/1.2km
Damage: 7D+2
Description: This little nasty is perfect for remote ops units needing a little extra punch is a quick minute. This weapon has its own micro-repulsor units that allow it to be placed exactly where it is needed - even by one being. Total setup time is 2 minutes for two beings, or 4 minutes for one. However, if a power supply is hooked up to the unit then deployment time doubles, but then ammo becomes unlimited. It also comes in many different camouflage colors.

One thing to note is that this weapon can be set to auto with selected targets - up to 200 - placed in memory. They can be changed as easily as data in a pocket computer. In fact, all information about targets and unit status is automatically uploaded to a modified Microthrust Portable that comes with the unit.

Click on image for full size
 
 

Item #88: July

Draymak BMG-9 Blaster Mini Gun
Type: Repeating Blaster
Scale: Character
Skill: Blaster
Weight: 7.25kg
Cost: 120,000
Availability: 3,X
Body: 3D+2
Ammo: 200
Range: 3-100/200/400
Damage: 6D+2
Game Notes: This weapon can be hooked up to a SCOMPLink (wired or wireless) in a helmet that adds +1D to hit. Multiple targets can be selected and fired on (up to 5 at one time) with no multiple-action penalties. There is also an upgrade that adds +2D to hit and costs an additional 15,000 to install.
Without powered armor the +2D targeting addition cannot be added or used, nor can the weapon be used to fire on five targets at once - only 3 maximum.
Description: "Look out! Big gun comin' through!!" That's what the new BMG-9 says whenever someone appears on the scene with one of these. It is designed for nothing more than killing and does that quite well. Compaired to other weapons in its class it is much lighter and more "useable" by a single trooper than any other currently on the market. You don't even have to be in powered armor, but it helps.

Click on image for full size
 
 

Item #89: July

Draymak Scorge Gun
Type: Heavy Blaster Pistol/EMP Gun
Skill: Blaster: Scorge
Weight: 3kg
Cost: 8000
Availability: 4,X
Body: 3D
Ammo 75 (blaster), 10 (EMP gun)
Range: 3-30/60/100 (blaster), 2-10/20/40 (EMP gun)
Damage: 5D+2 (blaster), Special (EMP gun)
Game Notes: This is a new concept in weapons technology, but has been put together in a strong case that allows both fuctions to work without affecting the other. In fact, both can be fired together for that extra punch. The EMP burst requires a custom made charge cartridge that is reusable. Extra can be purchased with the weapon and are available in various weapon shops throught the galaxy. The clip for the blaster requires tibanna but has enough for 300 shots before it needs to be replaced (standard charge for 75 shots).

Click on image for full size
 
 

Item #90: August-September

CEC DSE-30/M Starlight Class Deep Space Explorer
Type: Stock Light Freighter
Scale: Starfighter
Length: 63.5 meters
Crew: 4; gunners: 6, skeleton: 2/+5
Crew Skills: Astrogation, repulsorlift ops, (s)space transports: DSE-30/M, starship gunnery, starship shields
Passengers: 30
Cargo Capacity: 250 MT
Consumables: 1 year
Availability: 2,F
Cost: 580,000
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 5
Atmosphere: 175; 435 kmh
Maneuverability: 1D
Hull: 8D
Shields: 2D
Sensors:
   Passive: 30/1D
   Scan: 60/2D+1
   Search: 120/3D+2
   Focus: 5/4D
Weapons:
  4 Escort Quad Laser Cannons
    Scale: Starfighter
    Fire Arc: Turrets
    Crew: 1
    Skill: Starship Gunnery
    Fire Control: 3D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1/1.7km
    Damage: 5D
  2 Concussion Missile Launchers
    Scale: Starfighter
    Fire Arc: Foward, Aft
    Crew: 1
    Skill: Starship Gunnery
    Fire Control: 3D
    Space Range: 1/3/7
    Atmosphere Range: 50-100/300/700
    Damage: 7D
Description: The CEC DSE-30 is a holdover from a long gone era of galactic exploration. Originally built to explore new space lanes and develop trade routes during the glory days of the Old Republic. Back then, CECís market strategy fed upon new space lanes and dependable ships. The production of the DSE-30 design dwindled as expansion of the Republic slowed. Even if the most horrible of circumstances occur with deep space exploration, the shipís two escape pods and a hypertransceiver dramatically increase the survivability ratios for the crew.

Recently CEC officials have decided to pull this old design out of mothballs and start production again. The CEC DES-30/M possesses upgraded weapons and engine systems. While its original exploration is no longer of great concern, growing instability in the galaxy has led to the market for a long range transport with more space for cargo and personnel than the YT series possesses. The extra space allotted to sensor and communications equipment (leftover from the original exploration specs) also makes this ship popular as a covert communications and command ship for both Rebel and Imperial forces.

And, like the YT series, this ship can be upgraded and modified quite extensively to suit the needs of the owner. And, in addition, the introductory cost has been reduced by over 200,000 credits! Now is the best time to buy this new and greatly improved model.

Click on image for full size
 
 

Item #91: August-September

Draymak XL-5 Air Speeder
Craft: XL-5 Air Speeder
Type: Air Speeder
Scale: Speeder
Length: 3.5 meters
Skill: Repulsorlift Ops: XL-5
Crew: 1
Passengers: 1
Cargo Capacity: 30kg
Cover: 1/4
Altitude Range: Ground level-4.0km
Cost: 22,600
Maneuverability: 3D+2
Move: 500; 950kmh
Body Strength: 3D+2
Shields: 1D+2
Weapons: None (can be added)
Description: Fast, maneuverable, sturdy, high-flying air speeder; designed to keep up with the fastest swoop on the market. What more could you want out of a speeder like this? Only the best parts and materials were used in its construction to give it that edge when it is needed most.
We've even added protective shielding for those unexpected events you might find your self in. Thoroughly tested for safety and durability, this air speeder can handle the most extreme conditions and come out unscathed. And just for fun it comes in hundreds of colors and designs to make it uniquely yours. As a final note, there are planty of modifications that can be made as well. One of those modifications is a pressure shell that can be added for greater comfort and weather protection. Cost is 2500.

Click on image for full size
 
 

Item #92: August-September

Draymak TR-15 Buster
Craft: TR-15 Buster
Type: Hover Missile Tank
Scale: Walker
Length: 12 meters
Skill: Repulsorlift Ops: TR-15, Vehicle Blasters, Missile Weapons
Crew: 1 + 1 Gunner
Passengers: 0
Cargo Capacity: 40kg
Cover: Full
Altitude Range: Ground - 100m
Cost: 150,000 (new), 100,000 (used)
Maneuverability: 4D
Move: 275; 800kmh
Body Strength: 4D
Shields: 2D
Weapons:
  1 Guided Missile Turret (16 missiles)
    Fire Arc: Turret
    Scale: Walker
    Skill: Missile Weapons
    Fire Control: 3D
    Range: 100-500/2.5/5km
    Damage: 7D
  2 Medium Blaster Cannons
    Fire Arc: Turret (one left, one right)
    Scale: Speeder
    Fire Control: 2D
    Range: 3-200/600/1200
    Damage: 4D+2
Description: This tank can take out all kinds of speeders and walkers with a single punch. For the larger walker scale vehicles, use two missiles instead of one. Luckily, for those few that get through this tank has two hidden surprises waiting; two medium blaster cannons. Durable and protected, this tank will likely survive where others do not.

The Burner has an exceptionally manueverable and fast chassis, such that drivers have been known to race there walker scale vehicles against there speeder driving compatriots. And sometimes win. The increased speed and manueverably means Burners can dash to the front, unleash there missiles while evading fire, then fly back to the rear lines to reload in quick order. With the high powered engines Draymack was even able to give the Burner heavier armor.

The cost of these improvements however, was in credits, and the Burner was priced out of the Frenzy buying market. It is sometimes found in the armies of rich worlds or mercenaries, but not as common as the Frenzy.
Click on image for full size
 
 

Item #93: August-September

Draymak AP-T Cannon
Type: Auto Pulse Blaster Cannon
Scale: Speeder
Fire Arc: Turret (retractable)
Fire Control: 4D (see notes)
Skill: Vehicle Blasters
Weight: 300kg
Cost: 95,000
Availability: 4,X
Body: 3D+2
Ammo: Unlimited
Range: 20-400/800/1.6km
Damage: 8D+2 (speeder)/ 6D+2 (walker)
Description: You will never find a more powerful auto blaster cannon on the market. Plain and simple. This weapon has been designed from the ground up with no expense spared in its development. It can be mounted on speeders and walkers alike and is used to take out multiple targets after locking on to them via the improved targeting sensors that have also be designed from the ground up. Exceptional targeting systems have been integrated and an expanded ability to acquire, and then lock-on to as many as 30 targets at once, gives this little beauty some serious stopping power in a heavy war zone.
One important addition is the ability of the turret to raise up nearly a meter to give it a better firing arc. This feature is normally controlled by the fire control computer, but can be adjusted manually if desired.
Game Notes: Fire Control, although better than average, degrades as more targets are added. For the first 10 targets FC is 4D, 11-20 FC = 3D, 21-30 FC = 2D.

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Item #94: August-September

Zentarian Hydra Launcher
Type: Grenade Launcher
Skill: Missile Weapons
Weight: 3.5kg
Cost: 5500
Availability: 2,X
Body: 2D+2
Ammo 6
Range: 30-200/400/800 meters
Damage: Grenade Type (see below)
Game Notes: Perhaps a bit old-fashioned, this greande launcher has a few not-so-obvious upgrades. First, it is made from an extremely durrable alloy giving it more physical damage resistance than older models. Second, due to specially constructed grenades and launching chemicals, the reach has been extended to nearly double that of other, more conventional launchers. Sure, it only carries six grenades, but the easily changeable chamber and the variable grenade types make this launcher a real winner in the battlefiled.

Grenade Types:

Type: Standard
Blast Radius: 3/7/10
Damage: 5D/4D/3D
Cost (per 6): 500

Type: High Explosive
Blast Radius: 4/8/12
Damage: 7D/6D/5D
Cost (per 6): 1200

Type: Incendiary
Blast Radius: 3/7/10
Damage: 5D/4D/3D
Cost (per 6): 1400
Note: Burning damage lasts for 3-5 rounds

Type: Mega-Blaster I
Blast Radius: 5/10/15
Damage: 6D/5D/4D
Cost (per 6): 2000

Type: Mega-Blaster II
Blast Radius: 5/10/15
Damage: 6D+2/5D+2/4D+2
Cost (per 6): 4000

Type: Power Net
Blast Radius: 10 (normal to large humanoid)
Damage: 6D (strength resistance roll to break free)
Cost (per 6): 300

Type: Breather
Blast Radius: 5/10/20
Damage: (special)
Cost (per 6): 4000
Note: Anyone caught in the blast radius needs to roll Willpower against the damage of the grenade. Any that fail the roll are overcome with fits of caughing and convulsions for up 10 minutes and cannot do anything else. Those that make the roll will caugh excessively for the full 10 minutes, but only suffer -2D to all rolls for the duration.

Type: Death Breather
Blast Radius: 5/10/20
Damage: 6D (special)
Cost (per 6): 6000
Note: Anyone caught in the blast radius needs to roll Willpower against the damage of the grenade. Any that fail the roll are overcome with fits of caughing and convulsions for up 10 minutes and cannot do anything else. At the end of that time they must roll Strength against the same target number or die as the air is ripped out of their lungs. Those that make the roll will caugh excessively for the full 10 minutes, suffer -2D to all rolls for the duration, but must also make the same roll at the end of that time. If the roll is made they suffer no ill effects. If they fail they will be covered in lesions and will be knocked unconscious. They will require medical attention or eventually die as their body slowly rots away.

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Item #95: August-September

Zentarian Sticky Grenade
Type: High Explosive
Skill: Grenade
Weight: 1.5kg
Cost: 1000
Availability: 4,X
Blast Radius: 5/12/24
Damage: 8D
Notes: This grenade has the unsusal characteristic of remote detonation up to 300 meters away. It comes with a trigger mechanism. In addition to that the grenades most unique feature are energy spikes that shoot out from it when it is set. Once set, the grenade can only be turned off with the remote. Any tampering will set it off as well as the end of the maximum time limit of 20 minutes. It can be detonated any time during that period. One final note; the remote detonator has a range indicator. The grenade will detonate, if activated, once the remote goes outside the maximum range. There is a 5 second delay - just enough time for the user to get back within range.

Click on image for full size
 
 

Item #96: October-November

KDY Graceful Space Transport
Craft: KDY Graceful Transport
Type: Space Transport
Scale: Starfighter
Length: 31.38 meters
Crew: 3 + 2 Stewards
Crew Skill: Varies
Passengers: 87
Cargo Capacity: 5 metric tons
Consumables: 1 month
Cost: 125,000 (new), 95,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Space: 5
Atmosphere: 430; 750km
Maneuverability: 2D
Hull: 3D
Shields: 1D+2
Sensors:
  Passive: 15/+2
  Scan: 30/1D
  Search: 60/2D
  Focus: 3/3D
Weapons:
  Two Dual Blaster Cannons
    Scale: Starfighter
    Fire Arc: Front (1 port, 1 starboard)
    Crew: 1
    Skill: Starship Gunnery
    Fire Control: 2D+1
    Space Range: 1-5/12/25
    Atmosphere Range: 100-500/1.2/2.5km
    Damage: 5D+2
Description: A well designed space transport from KDY, this ship boasts seating for 87 passengers, which includes 25 1st class seats. There are also two dual blaster cannons to port and starboard for protection from pirates.

Other versions of this craft include the removal of all the seating allowing for 75 metric tons of cargo to be transported.

Click on image for full size

KDY Graceful Floor Plan
 
 

Item #97: October-November

KDY HAVx T3 Land Barge
Craft: Land Barge and Troop Transport
Type: Ground Vehicle
Scale: Walker
*Length: 16 meters
Skill: Ground Vehicle Ops, Vehicle Weapons
Crew: 4
Passengers: 20 Troops or 10 troops and two speeder bikes
Cargo Capacity: 75kg
Cover: Full
Altitude Range: Ground
Cost: 30,000
Maneuverability: 1D
Move: 75;180kmh
Body: 4D
Shields: 1D
Weapons:
  Two Blaster Cannons
    Fire Arc: Turrets
    Scale: Walker
    Skill: Vehicle Weapons
    Fire Control: 2D
    Range: 5-300/600/1.2km
    Damage: 5D
Description: Well designed with durability and reliability built in, this troop transport is capable of getting into areas many other vehicles cannot. This is due to the height of the wheel design and the fact that the cockpit has been mounted farther forward than what would be considered normal for such a vehicle. The twin turrets on top are designed to take out other armored vehicles and other heavily armed troops with accuracy.

The back panel opens quickly to deploy troops into any hot spot as well as to allow up to two speeder bikes for quick scouting missions.
Click on image for full size
 
 

Item #98: October-November

Cybot Galactica Gaurdian Droid
Type: Second Degree Droid
Scale Character
Cost: 4000
Availability: 1
Dexterity 3D: Blaster 4D+2, Dodge 3D+2, Melee Combat 5D, Running 4D
Perception 3D: Search 3D
Strength 3D+2: Brawling Combat 5D
Knowledge 2D: Alien Species 2D, Intimidation 4D
Mechanical 2D: Communications 3D, Sensors 4D
Technical 1D:
Weight: 60kg
Height: 1.5 meters
Move: 13
Equipment:
  -Four Legs
  -Two visual/auditory sensor recorders: Human range
  -Retractable Blaster: Damage: 3D, Range: 0-3/10/20
  -Hinged Grasping Jaw: Retractable blade incisors, Damage: STR+2
Description: GV/3-series guardian droids were droids that resembled canines. They were made by Cybot Galactica to act as security.

Characteristics

Guardians were built for agility and strength. Their powerful legs could easily outrun a burglar, and they had enough stamina to, after a long chase, pin the intruder to the floor. They had visual and olfactory sensor recorders, and, in order to make them more like domesticated animals, possessed a limited vocabulator capable of producing growling and barking sounds. The Guardian recharged during the day via solar panels.

The GV/3 also served as a loyal pet. As of the Yuuzhan Vong War, families constituted the largest segment of Guardian buyers, due to the droid being featured prominently in the popular children's holographic entertainment series Revella's Journey: A Story of a Girl and Her Droid. Its razor-sharp teeth and claw were fully retractable to prevent injuring infants. To make sure its command antenna was not ripped off by a curious youngling, it was retractable as well.

Guardians were heavily armored to withstand stun bolts, but could easily be destroyed by blasters. It was also strong enough to carry most humans and humanoids. GV/3s were programmed to be absolutely loyal to their masters and family members, always ready to sacrifice themselves for the object or person they were designed to protect.

Of course, security and companionship were not the only services a Guardian could contribute to galactic society. A Search-and-Rescue squad on Corellia once saved a group of spelunkers from the infamous Keen's Grotto catacombs using GV/3s. Since then, Cybot Galactica started producing special Guardians with weather-proof plating, enhanced detection sensors, an emergency transponder, a spotlight and weather-proof rescue equipment in its hull to function as rescue dogs.

Click on image for full size
 
 

Item #99: October-November

Draymak SAR-1x Assault Rifle
Type: Heavy Assault Rifle
Scale Character/Speeder
Skill: Blaster: SAR-1x
Weight: 4.2kg
Cost: 8000
Availability: 2,X
Body: 3D+2 (unique composite alloy)
Ammo 100/15
Range: 3-75/150/300, 3-25/50/100
Damage: Blaster: 6D (C), Thermite Slug: 5D (S, .5 meter blast radius)
Game Notes: The scope adds +2D to the Blaster skill when aimed for at least one round. It also provides range, bearing, altitude and current wind conditions to the selected target for optimum performance. The butt of the weapon contains a small maintenance and repair kit for use in the field (can repair serious damage twice or light damage up to four times before needing replacement). Note: The energy clip is inserted in the butt of the weapon behind the slug clip. Their is also a readout behind the scope indicating the number of slugs and energy blasts remaining as well as indicationg when the weapon needs to be cleaned.

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Item #100: December

Draymak 10-S Smart Slugthrower
Type: Slugthrower
Scale Character
Skill: Firearms: 10-S
Weight: 2.5kg
Cost: 50,000
Availability: 4,X
Body: 3D+2
Ammo 10
Range: 4-125/250/500
Damage: 5D+2
Game Notes: The projectile from this weapon can lock on to a target using sensors in the gun as well as in the slug. Because of this the targets Dodge is reduced to 1/2 unless person is in a heat shielded suit that does not give off heat of its own. The rounds used are armor effective and armor piercing. The slug will follow a target around corners if it makes a Difficult Search roll on 5D. These slugs may be preset if target has been scanned, thereby avoiding the roll to round corners. When the target is scanned, their Dodge is reduced to 1/4; non-scanned targets roll 1/2 their Dodge. The barrel holds 10 rounds.

The weapon's sensors can be linked to a H.U.D. system in armor allowing the user to follow the slug to the target. Range is the same as the maximum range of the pistol. For an extra 15,000 credits the projectiles can be partially guided by the firer adding +1D to the Search roll.

Available Smart Slugs
Name Cost (each) Damage Weight *
Draymak Killer B-Strd 4000 5D+2 .07
Draymak Killer B-1A 5000 6D .1
Draymak Killer B-1B 6000 6D+1 "
Draymak Killer B-1C 7000 6D+2 "
Draymak Killer B-2A 9000 7D .2
Draymak Killer B-2B 11,000 7D+1 "
Draymak Killer B-2C 14,000 7D+2 "
These slugs do physical damage and affect armor normally. Must be special ordered.
* Weight due to large size.

Available Sensor Packages
Name Cost Search Skill Weight
Standard See weapon See weapon See weapon
Draymak SSTSP 1A 6000 6D +.2
Draymak SSTSP 1B 8000 6D+1 "
Draymak SSTSP 1C 11,000 6D+2 "
Draymak SSTSP 2A 14,000 7D +.3
Draymak SSTSP 2B 18,000 7D+1 "
Draymak SSTSP 2C 25,000 7D+2 "

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Item #101: December

Stohkli Spray Stick
Type: Missile Weapon
Scale Character
Skill: Missile Weapons: Stokhli Spray Stick
Weight: 4kg
Cost: 5000
Availability: 2,R
Body: 2D
Ammo 12
Range: 2-10/50/100/200
Damage: 6D Stun
Game Notes: Web canister cost: 500. Entangled characters must make an opposed Strength roll to break free (web has a STR of 6D).

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Item #102: December

Utilitech Metrocab
Craft: Utilitech Robo-Hack
Type: Automated Droid Taxi
Scale: Speeder
Length: 6 meters
Skill: Repulsorlift Ops: Robo-Hack
Crew: 1 (Integrated Droid Module)
Passengers: 4
Cargo Capacity: 50kg
Cover: Full
Altitude Range: Ground to 1000 meters
Cost: 15,000
Maneuverability: 1D+2
Move: 105; 300 kmh
Body: 3D (see droid module below)
Shields: 0D
Weapons: None
Description: Robo-Hacks are automated taxis jointly designed and manufactured by GoCorp and Utilitech.

Integrated Droid Module
DEXTERITY 1D:
PERCEPTION 2D: Con 5D
KNOWLEDGE 2D: Streetwise: Local Shortcuts 6D
STRENGTH 3D:
MECHANICAL 2D: Repulsorlift Ops: Robo-Hack 6D
TECHNICAL 1D:
Scale: Speeder
Equipment:
  -Armor Plating (+4D exterior and droid brain/credit compartment)
  -Internal passenger compartment (seats 4)
  -Heavy suspension repulsorlift motors
  -Credit operation box
  -Internal street map/database with uplink to local communication and transportation network
  -Vocabulator panel

Robo-hacks were literally modified passenger transports fitted with integrated droid modules. A common vehicle modified into a Robo-hack was the GoCorp/Utilitech Metrocab, a six meter long enclosed landspeeder which could transport up to four passengers and could attain speeds of up to 300 kilometers per hour. Accommodations consisted of backseats for the passengers, a pair of speakers playing a broadcast and a snuff-pot for disposing of used cigarras. As in many cases, Robo-hacks often became worn and battered.

When passengers enter a robo-hack, they announce their destination in the direction of the large auditory sensor in the front wall. It is also equipped with a vocoder if further clarification is required. This is usually the extent of the conversation since few robo-hacks have personality programming. Upon arrival at destination, the passenger pays by slotting a voucher into the data port or placing local currency into a change slot. If a passenger tries to exit the craft without paying their fees, some variants would seal both their doors and transport the violator to the nearest police station or would keep the violator inside until they paid their fares.

The robo-hack's front compartment is sealed and contains the droid's cognitive module and performance circuitry. All robo-hacks are linked to the main database of local roads and alleyways and are also equipped with a Central Learning Chip (CLC) which gives them the ability to learn and remember shortcuts based on the time of day and regular traffic patterns. Robo-hacks are also allowed to access municipal traffic control networks on most worlds for updates on weather conditions and accidents. Banks of sensors above its forward headlights provide situational tracking data for high-speed lane changing while a panoramic optical sensor in the back compartment serves as a rear view mirror.

History
A Robo-Hack.When they were first introduced centuries before 0 BBY, they were often cornered and blown apart by petty thief gangs eager to get to the credits. In response, the later versions were covered with armor plating designed to make them resistant to any form of small arms fire.

Since robo-hacks were more efficient than organic drivers and often cheaper to operate as well, they became a common sight on a wide range of worlds stretching from the Core Worlds to the Outer Rim. Some robo-hacks have also been known to take offworlders on the longest route to and from their destination to earn more money then it usually would.

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Item #103: December

Draymak Double Blade Blaster
Type: Blaster
Scale Character
Skill: Blaster: DDBB
Weight: 3.5kg
Cost: 5000
Availability: 2,X
Body: 3D
Ammo 40 or 20
Range: 3-30/60/120
Damage: 6D or 7D
Game Notes: This is perhaps the deadliest blaster on the market today. With its double barrels and double blades it tends to either blast apart or slice apart all of its victims. The weapon has two settings that can be set manually or automatically through a scomp link to a helmet or other control system. Setting one fires one barrel at a time on a rotating basis. The second setting fires both barrels at the same time creating the extra damage.

The blaster also is very durable. Following the Draymak line of blasters it can take plenty of punishment and function properly. Regular cleanings are all that is needed to keep the weapon in top form.

The only drawback is the clip for the blaster. It has been custom designed to work exclusively with the weapon so it is not easily obtainable. Normal cost for a replacement clip is 200 credits, which is recommended when first purchasing the blaster.

One final note; a scope may also be added to the weapon instead of the scomp link.

Click on image for full size
 
 

Item #104: January 2010

Zentarian Adoris Visor
Type: Armored Visor
Scale Character
Skill: Sensors
Weight: .8kg
Cost: 1000
Availability: 2,R
Body: 2D+2
Game Notes: Adds +2D to Sensor skill to detect targets in smoke, darkness and any bad weather. Utilizes Infrared, Ultraviolet and Ultrasonic technologies to locate and track targets. May be integrated into any armored helmet at a cost of 15% of the listed price.

Click on image for full size
 
 

Item #105: January

Zentarian FCD-14 Full Combat Droid
Type: Fourth Degree Droid
Scale Speeder
Cost: 190,000
Availability: 4,X
Dexterity 3D: Blaster 9D+2, Dodge 6D+2, Missile Weapons 8D, Running 5D
Perception 3D: Search 6D
Strength 3D+2: Brawling Combat 5D
Knowledge 2D: Alien Species 4D, Intimidation 5D+2
Mechanical 2D: Communications 6D, Sensors 7D
Technical 1D:
Weight: 420kg
Height: 2.4 meters
Move: 14
Equipment:
  -Two Legs
  -Two Arms: Dual Repeating Blaster Cannons: Damage: 7D, Range: 3-100/200/400
  -One internal, retractable missile launcher (back area opens): Damage: 8D, Ammo: 6, Range: 3-200/400/800
  -Two visual/auditory sensor recorders: Human range
  -Infrared Sensors
  -Ultraviolet Sensors
Description:

Click on image for full size
 
 

Item #106: January

Draymak X-105 Hover Tank
Craft: Hover Tank
Type: Hover Vehicle
Scale: Walker
Length: 12.5 meters
Skills: Repulsorlift Ops: X-105, Vehicle Blasters, Missile Weapons
Crew: 2
Passengers: 0
Cargo Capacity: 20kg
Cover: Full
Altitude Range: Ground to 50 meters
Cost: 95,000
Maneuverability: 2D+2
Move: 300; 550 kmh
Body: 6D
Shields: 2D
Weapons:
  Twin Heavy Blaster Cannon
    Scale: Walker
    Fire Arc: Turret
    Fire Control: 4D
    Range: 5-2km/4km/8km
    Blast Radius: 1-3/6/12
    Damage: 8D
  Two Heavy Repeating Blaster Cannons (fire linked)
    Scale: Speeder
    Fire Arc: Front
    Fire Control: 3D
    Range: 5-500/1km/2km
    Blast Radius: 1/3/5
    Damage: 7D
Description: This tank can pound any vehicle into scap metal in just a couple of hits. It can also take down enemy fortifications with relative ease as it can traverse rough terrain easily and quickly to reach them. Who needs a walker when a tank can do it all? That's what we thought as well when we designed it. The X-105 is the best in its class and then some.

Click on image for full size
 
 

Item #107: January

Zentarian Death Rifle
Type: Heavy Blaster Rifle
Scale Character/Speeder
Skill: Blaster: Death Rifle
Weight: 8kg
Cost: 15,000
Availability: 4,X
Body: 3D+2
Ammo 100/50
Range: 3-50/200/400 or 3-200/400/800
Damage: 7D/6D
Game Notes: This weapon can fire in normal mode or death mode for taking out speeders or heavily armored troops. Its range is good in either mode and it is well built. The clip actually has dual capacity so that one setting does not drain the shots of the other. A scope can be added for 1000 additional credits, but it is better utilized when integrated into a HUD system of a helmet as it already has this feature installed.

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Item #108: January

Draymak HDS-Rex
Type: Long Range Heavy Blaster Pistol
Scale Character
Skill: Blaster: HDS-Rex
Weight: 3kg
Cost: 12,500
Availability: 4,X
Body: 4D
Ammo 75
Range: 3-50/100/200
Damage: 6D+2
Game Notes: Just a high-powered blaster that can take nearly as much damage as it dishes out with extreme range other blasters in its class can't even touch. The scope can be used for those long distance shots requiring precise hits (adds +1D to hit). Be sure to use Tibanna Gas or the number of shots will drop to 25 and the damage will be reduced by -1D. The price, though high, is worth every credit. Nothing more need be said.

Click on image for full size
 
 

Item #109: January

Draymak Exotique Space Transport
Type: Combat Space Transport
Scale: Starfighter
Length: 25 meters
Crew: 2
Crew Skills: Space Transports: Exotique
Passengers: 3
Cargo Capacity: 20 metric tons
Consumables: 4 months
Cost: 8,750,000
Availability: 4,X
Hyperdrive Multiplier: x.5
Hyperdrive Backup: x4
Nav Computer: Yes
Space: 12
Atmosphere: 1000; 1500 kmh
Maneuverability: 4D
Hull: 7D
Shields: 3D (+3D)
Sensors:
  Passive: 35/1D
  Scan: 70/2D
  Search: 150/3D
  Focus: 5/3D+2
Weapons:
  Twin Light Tachyon Cannons (Fire Linked)
    Scale: Starfighter
    Fire Arc: Front
    Fire Control: 4D
    Space Range: 1-5/15/40
    Atmosphere Range: 100-500/1.5/4km
    Damage: 8D
  Two Heavy Blaster Cannons (fire linked)
    Scale: Starfighter
    Fire Arc: Front
    Fire Control: 3D
    Space Range: .5-3/15/30
    Atmosphere Range: 50-300/1.5/3km
    Damage: 7D+2
  Two Blaster Cannons (fire linked)
    Scale: Starfighter
    Fire Arc: Front
    Fire Control: 3D
    Space Range: .5-2.5/12/24
    Atmosphere Range: 50-250/1.2/2.4km
    Damage: 6D+1
Description: This space transport provides the best of both worlds in that it can haul cargo and take on nearly any fight and win. All of its systems are designed to take tremendous amounts of punishment and continue to deliver extreme performance. The shield system is one of those areas where Mon Calimari technology has been incorporated to improve reliability and survivability. When one generator has been damaged or destroyed another can be brought online to replace it, thereby maintaining full protection during a critical moment.

In addition to the shields all weapons have been given their own power supplies to keep from draining other systems and continue to deliver maximum firepower. Included in this is a backup power supply that can be connected manually or electronically to any one of the three weapons.

The obvious downside to all of this is the cost, but think of what is gained with redundant systems! No other ship on the market has all of these features. Certainly no ship has the ability to protect its precious cargo in the same way as the Exotique can. That is why we at Draymak, Inc. have given this ship our highest recommendation for versatility and survivability above every other ship we have produced so far. However, don't take just our word in it. Come take a test flight and learn first-hand what it can do for you.

As a bonus offer, a purchase of ten or more Exotique ships earns a 10% discount. Fifty plus earns a 20% discount.

Click on image for full size
 
 

Item #110: January

Draymak TL-15 Secure Space Transport
Type: Space Transport
Scale: Starfighter
Length: 35 meters
Crew: 3/skeleton: 1/+10
Crew Skills: Space Transports: TL-15
Passengers: 9
Cargo Capacity: 75 metric tons
Consumables: 6 months
Cost: 2,200,000
Availability: 4,X
Hyperdrive Multiplier: x.75
Hyperdrive Backup: x3
Nav Computer: Yes
Space: 11
Atmosphere: 930; 1300 kmh
Maneuverability: 3D+2
Hull: 6D
Shields: 3D (+3D)
Sensors:
  Passive: 30/1D
  Scan: 60/2D
  Search: 130/3D
  Focus: 4/3D+2
Weapons:
  One Heavy Blaster Cannon
    Scale: Starfighter
    Fire Arc: Turret
    Fire Control: 3D
    Space Range: 1-10/20/40
    Atmosphere Range: 100-1/2km/4km
    Damage: 7D
  Two Dual Heavy Blaster Cannons (sensor proofed)
    Scale: Starfighter
    Fire Arc: Turrets (1 dorsal, 1 ventral)
    Fire Control: 3D
    Space Range: 1-5/15/30
    Atmosphere Range: 100-500/1.5/3km
    Damage: 6D
  Four Concussion Missile Launchers (4 missiles each, sensor proofed)
    Scale: Starfighter
    Fire Arc: 2 Front, 2 rear
    Fire Control: 3D
    Space Range: .5-1/3/7
    Atmosphere Range: 50-100/300/700
    Damage: 8D
  Two Proton Torpedo Launchers (4 missiles each)
    Scale: Starfighter
    Fire Arc: Front
    Fire Control: 3D
    Space Range: .5-1/3/7
    Atmosphere Range: 50-100/300/700
    Damage: 9D
Description: A great space transport with plenty of room and creature comforts, this ship can also defend itself quite well. The secret to its success are the two hidden blaster cannons and the aft concussion missile launchers. They can surprise and would-be pirate and allow the ship that extra moment or two to make the jump into hyperspace.

In addition to comforts and weapons is the ample room for cargo in the forward section. The ship is also fast enough that those chasing it will fall behind. An extra perk are the secret cargo holds for the discrete smuggler. The holds are sensor proofed against the most detailed scans and hold a fair amount of cargo as well.

One last plus for the TL-15 is that it masks its hyperdrive engine to appear as one that is non-military and much slower. The surprise factor is well worth the cost.

Click on image for full size

Draymak TL-15 Deck Plan
 
 

Item #111: February

Menendahl Cybertronics Cybernetic Nexus Ring
Type: Cyborg Power Interface
Weight: 0.01kg
Cost: 5000
Availability: 4,R
Body: 2D
Cyber Point Cost: .02
Description: For those cyborgs among our valued customers, may we suggest a Bith cybernetic nexus ring. This expertly crafted design appears at first glance to be an ordinary signet ring. When the top is swung back, however, a special chemically-coated monofilament fiber extends outward from this implant, expanding to a full meter in length. This fiber has a standard energy jack connector at the end, allowing the wearer to interface with many local power sources. Ring also has an extended power cord which can interface directly with cybernetic attachments, such as prosthetic arms and legs. Once so connected, the nexus fiber core conducts a regulated flow of electrical current to a storage battery in the ring, or if the user selects, the energy can be fed directly into the prosthetic. The ring contains an energy converter which adjusts the energy flow to temporarily boost prosthetic performance.
Game Notes: If the user stores one hour's worth of energy, the prosthetic in question gets a +1D Strength or Dexterity bonus for 10 minutes. No more than 15 minutes' worth of energy (use time; 1 1/2 hour charge time) can be stored by the ring. However, if a complication is rolled while the "charged" prosthetic is in use, the cyborg suffers 4D stun damage due to excessive energy feedback. If the user employs the nexus ring more than once per week, have the user make a Moderate Willpower roll for each additional use. If the roll fails, the cyborg has developed a psychological need for the boosted energy - if the user doesn't boost at least once a day, the character's Strength is considered to be reduced by -1D. While boosted, however, the character uses their full Strength and gets the +1D bonus for using the nexus ring.

Click on image for full size
 
 

Item #112: February

Draymak Saturns Ring
Type: Improved Cyborg Power Interface
Weight: 0.01kg
Cost: 12,500
Availability: 4,X
Body: 2D+2
Cyber Point Cost: .01
Description: For those cyborgs among our valued customers, may we suggest a Bith cybernetic nexus ring. This expertly crafted design appears at first glance to be an ordinary signet ring. When the top is swung back, however, a special chemically-coated monofilament fiber extends outward from this implant, expanding to a full meter in length. This fiber has a standard energy jack connector at the end, allowing the wearer to interface with many local power sources. Ring also has an extended power cord which can interface directly with cybernetic attachments, such as prosthetic arms and legs. Once so connected, the nexus fiber core conducts a regulated flow of electrical current to a storage battery in the ring, or if the user selects, the energy can be fed directly into the prosthetic. The ring contains an energy converter which adjusts the energy flow to temporarily boost prosthetic performance.
Once final note; this is the improved version that comes with an improved power regulation system.
Game Notes: If the user stores one hour's worth of energy, the prosthetic in question gets a +1D Strength or Dexterity bonus for 10 minutes. No more than 15 minutes' worth of energy (use time; 1 1/2 hour charge time) can be stored by the ring. However, if a complication is rolled while the "charged" prosthetic is in use, the cyborg suffers 4D stun damage due to excessive energy feedback. Because this model has been improved, the user may safely use the nexus ring once per day without the development of a psychological need for the boosted energy. In fact, the energy storage pass through system can power all cybernetic components at once.

For a extra fee (with the right connection) a special EMP protective coating can be added that allows the ring to continue to power all cybernetics for up to 5 rounds. The cost for this upgrade is likely to be 2000 to 4000 credits per round of coating added, depending on your contact's abilities and resources.

Click on image for full size
 
 

Item #113: February

Zentarian BD-3 Droid Sentry
Type: 4th Degree Droid
Scale Speeder
Cost: 25,500
Availability: 4,X
Dexterity 2D: Blaster 8D+2, Missile Weapons 8D
Perception 3D: Search 6D+1
Strength 4D (+4D/+3D):
Knowledge 1D: Alien Species 5D+2, Intimidation 5D+2, Tactics 5D
Mechanical 1D: Communications 6D, Repulsorlift Ops 8D (used for Dodge), Sensors 7D
Technical 1D:
Weight: 135kg
Height: 3.4 meters
Move: 11
Equipment:
  -Four Auto Blaster Cannons: See below for details
  -Four Mini-Missile Launcher Pods: See below for details
  -Two Ultraviolet Sensors
  -Two Visual/Auditory Sensor Recorders: human range
  -Two Infrared Sensors
  -Motion Detection Sensors: Adds +1D to Search for movement within 200 meters. Adds +2D to Search for movement within 50 meters
Weapons:
  Four Auto Blaster Cannons (two sets fire-linked)
    Scale: Speeder
    Fire Arc: Turrets
    Fire Control: 3D
    Range: 3-300/600/1.2km
    Blast Radius: 1-2/3/4
    Damage: 5D (6D if all four are fire-linked)
  Four Mini-Missile Launcher Pods (each holds 9 missiles)
    Scale: Speeder
    Fire Arc: Front
    Fire Control: 3D
    Range: 5-500/1km/2km
    Blast Radius: 1/3/5
    Damage: 7D (Add +1 pip for each additional missile fired per volley)
Game Notes: This droid is heavily armed and armored and poses a significant threat to any being within range who is not authorized to be there. If one of the pods runs out of missiles it can reload it in 2 rounds. It carries enough extra missiles to refill three pods. Also note that if it takes -3D damage it will detonate itself in 2 rounds causing 12D Speeder Scale damage in a 20 meter blast radius

Click on image for full size
 
 

Item #114: February

Zentarian UTE Repulsor Sled
Craft: Repulsor Truck
Type: Repulsorlift Vehicle
Scale: Speeder
Cost: 1600
Length: 7.5 meters
Skills: Repulsorlift Ops
Crew: 1
Passengers: 2 (8 in an emergency)
Cargo Capacity: 8 tons
Cover: 1/4
Altitude Range: 1 - 5 meters
Maneuverability: 1D
Move: 45; 90kmh
Body: 2D+1
Shields: 0D
Weapons: None
Description: Great little repulsor sled to haul cargo from ship to ship or wherever to wherever. They are sturdy, well built and they last and are easy to repair. Both dual side panels fold down to allow for easier access to the cargo area. The sled also has room for two passengers of humanoid size. Great vehicle for the price.

Click on image for full size
 
 

Item #115: February

Zentarian Trixter Air Speederbike
Craft: Air Speeder
Type: Speeder Bike
Scale: Speeder
Cost: 2450
Length: 2.4 meters
Skills: Repulsorlift Ops
Crew: 1
Passengers: 0
Cargo Capacity: 5kg
Cover: 1/4
Altitude Range: 1m - 2km
Maneuverability: 3D+2
Move: 250; 400kmh
Body: 2D+2
Shields: N/A
Weapons: None
Description: This is perhaps the fastest speederbike on the market today. It is truly in a class by itself as it can keep pace with some swoops currently out there. If you live for the thrill of speed, then this bike is for you.

Click on image for full size
 
 

Item #116: February

Zentarian Arrow Courier
Type: Space Transport/Courier
Scale: Starfighter
Length: 22 meters
Crew: 1
Crew Skills: Space Transports: Arror, Starship Gunnery, Starship Shields, Repulsorlift Ops
Passengers: 1
Cargo Capacity: 4 metric tons
Consumables: 3 weeks
Cost: 850,000
Availability: 4,X
Hyperdrive Multiplier: x.5
Hyperdrive Backup: x3
Nav Computer: Yes
Space: 12
Atmosphere: 1100; 1350 kmh
Maneuverability: 4D+2
Hull: 3D
Shields: 3D
Sensors:
  Passive: 35/1D
  Scan: 70/2D
  Search: 150/3D
  Focus: 5/3D+2
Weapons:
  Two Double Blaster Cannons (fire-linked, retractable)
    Scale: Starfighter
    Fire Arc: Front
    Fire Control: 2D+2
    Space Range: 1-3/12/24
    Atmosphere Range: 100-300/1.2/2.4km
    Damage: 5D+1
Description: When you want to deliver something in a hurry, with safety in mind, this is the ship for you. Built to be fast and maneuverable with added speed when it's really needed. Sure, it has weapons, but the idea is not to get hit in the first place!

Click on image for full size
 
 

Item #117: March-April

Zentarian Kick-Axe
Type: Vibro Melee Weapon
Weight: 1.2 kg
Cost: 450
Availability: 1,F
Body: 2D+1
Difficulty: 10
Damage: STR+2D+2
Thrown Range: 2-3/5/10 + Strength Modifier
Description: A really great hand ax and one that can be folded, packed away and concealed quite easily. Adds +2 to all Hide rolls when folded.

Click on image for full size
 
 

Item #118: March-April

Teramexer Bloom Grenade
Type: High Explosive
Scale Character/Speeder
Skill: Thrown Weapons: Bloom
Weight: 1.2kg
Cost: 800
Availability: 3,X
Body: 1D
Damage: 8D+2 (character)/6D+2 (speeder)
Thrown Range: 3-4/8/16 + Strength Modifier
Blast Radius: 4/6/10
Description: Want to devastate enemies and their vehicles? Then the Bloom Grenade is for you. Filled with a plasma/chemical mixture, this grenade can destroy a speeder and its passengers with ease. Of course, anyone or anything within range gets obliterated as well.

Click on image for full size
 
 

Item #119: March-April

Draymak HD-500 Hunter Droid
Type: 4th Degree Droid
Scale Character
Cost: 9700
Availability: 4,X
Dexterity 2D: Blaster 9D+2, Melee Combat 7D, Missile Weapons 9D+2
Perception 3D: Search 7D+1, Sneak 7D
Strength 4D (+3D/+2D): Brawling Combat 7D
Knowledge 1D: Alien Species 5D+2, Intimidation 5D+2, Tactics 4D, Tactics: Small Unit 7D+2
Mechanical 1D: Communications 6D, Repulsorlift Ops 8D (used for Dodge), Sensors 7D
Technical 1D: Self Repair 5D
Weight: 86kg
Height: 1.8 meters
Move: 16
Equipment:
  -Two Visual/Auditory Sensor Recorders: human range
  -Two Visual/Auditory Sensor Recorders: ultraviolet/infrared range
  -Two Legs
  -Two Arms
  -Blaster Rifle: Damage: 6D+2, Ammo: 50, Range: 3-50/150/300
  -Hidden Space (left/right leg): holds one Zentarian Kick-Axe each
Game Notes: Compressed with technology near the bursting point, these combat droids are designed to be used for small riots and for hunting down criminal gangs. They can also be used in more nefarious ways as well.

Click on image for full size
 
 

Item #120: March-April

Teramexer PTG-9 Plasma/Thermite Grenade
Type: Anti-Personnel High Explosive
Scale Character
Skill: Thrown Weapons: PTG-9
Weight: 1kg
Cost: 9000
Availability: 4,X
Body: 1D
Thrown Range: 3-5/10/20 + Strength Modifier
Blast Radius: 4/8/15
Damage: 10D
Game Notes: This is perhaps the most deadly grenade you could ever own and use. Comparable to the thermal detonator, but does not do as much damage to structures (-3D to Speeder scale, -5D to Walker scale). Does not affect anything above Walker scale as it is designed for anti-personnel.

Click on image for full size
 
 

Item #121: March-April

Zentarian RL12 Repulse-Fire
Craft: Repuslorlift Vehicle
Type: Speeder Racer
Scale: Speeder
Cost: 17,000
Length: 14.5 meters
Skills: Repulsorlift Ops
Crew: 1
Passengers: 1
Cargo Capacity: 20 kg
Cover: 1/2
Altitude Range: 1 meter to 10km
Maneuverability: 3D+2
Move: 330; 650kmh
Body: 3D
Shields: 1D+2
Weapons: None
Description: You want fast - this is it. You want maneuverability - you got it. No other vehicle will do for thrill-seekers and enthusiasts. Sure, the cost is up there, but if you consider the extra security features added in, then this is your vehicle. Be sure to contact your local dealer for additional features.

Click on image for full size

Zentarian RL12 Repulse-Fire, Back
 
 

Item #122: March-April

Draymak X-9 Probe Space Transport
Type: Combat Space Transport
Scale: Capitol Ship (due to power output)
Length: 68.5 meters
Crew: 4, gunners: 3, skeleton: 2/+10
Crew Skills: Astrogation, Communications, Sensors, (s)Space Transports: X-9, Starship Gunnery, Starship Shields, Repulsorlift Ops
Passengers: 10
Cargo Capacity: 500 metric tons
Consumables: 2 years
Cost: 800,000,000
Availability: 4,X
Hyperdrive Multiplier: x.25
Hyperdrive Backup: x.5
Nav Computer: Yes
Space: 15
Atmosphere: 850; 1350 kmh
Maneuverability: 3D+1
Hull: 8D
Shields: 4D+2
Backup Shields: 3D
Sensors:
  Passive: 40/1D+2
  Scan: 80/2D+2
  Search: 120/3D+2
  Focus: 7/4D+2
Weapons:
  Double Turbolaser Cannon
    Scale: Capitol Ship
    Crew: 1 (gunner)
    Fire Arc: Front
    Fire Control: 3D+2
    Space Range: 3-15/36/75
    Atmosphere Range: 6-30/72/150 km
    Damage: 8D
  2 Pulse Phase Blaster Cannons (same location as Dual Pulse Ion Cannon)
    Scale: Starfighter
    Crew: 1 (gunner)
    Fire Arc: 1 Front, 1 Rear
    Fire Control: 4D
    Space Range: 1-3/12/25
    Atmosphere Range: 2-6/24km/50km
    Damage: 10D
    Note: Each burst fires three shots from each cannon, hence the excessive damage listing
  2 Dual Pulse Ion Cannons (same location as Pulse Phase Blaster Cannon)
    Scale: Starfighter
    Crew: 1 (gunner)
    Fire Arc: 1 Front, 1 Rear
    Fire Control: 4D
    Space Range: 1-4/12/36
    Atmosphere Range: 200-800m/2.4km/7.2km
    Damage: 6D+2
  2 Retractable Heavy Repeating Blaster Cannons
    Scale: Walker
    Crew: None (computer)
    Fire Arc: turret
    Fire Control: 7D+2
    Atmosphere Range: 5-350/700/1.4km
    Damage: 7D+2
Description: This large, fast, agile fighter/transport is capable of kicking the frag out of nearly any enemy that comes against it. The shields have backup and each weapon system has its own generators. The hyperdrive is exceptional, as is the backup hyperdrive. The hull is tougher than a normal hull as it has an interlaced bio-coating that can absorb 25% of all damage done to it (factored into the Hull Rating). The damage absorbed is filtered back into the weapon systems for 1D of additional damage once every 15 hits to the hull. This extra energy can also be used to recharge the shields. The hull also contains a sensor-cloaking quality that adds +2D to all Sensor rolls used to detect it and -2D to all Fire Control systems used to lock on to it.
Passengers each have their own quarters with a refresher included. There is also a full lounge area with integrated game tables. There is also an autochef and a fresh food preparation area next to the lounge. On the way to the bridge is another refresher and then a set of storage lockers for tools and other equipment. Next to the loading ramp is an area that contains 17 emergency evac suits. Beyond that and behind the bridge is a small armory across from another storage locker.
The three escape pods are centrally located and hold six beings each with enough food and water for three weeks.
Game Notes: The shield system comes with 3D of backup shields that replace damaged or destroyed shield arcs with new ones automatically. These replacement shields can recharge, but do so at the standard rate.

GM Note: This ship cannot be purchased by normal means. It must be special ordered and the buyer needs a special contact and invitation to the facility.

The following additional features and items are included:
  • Exceptional Security System: One Assassin Droid and two Security Droids (see below), auto blasters at key points throughout vessel (Fire Control: 5D+2 Damage: 8D), remote self-destruct range of 5 km, two HRB's on outside of ship that activate when anyone other than boiscanned persons (Must have a Biocode Transmitter installed) come within 100 meters (Fire Control: 5D+2, Damage: 8D). There is an audible warning to within 90 meters. The HRB's work on the ground up to 150 meters only. Deadly gas released (if entrance to ship is gained) throughout entire vessel (Difficult Stamina roll determines number of rounds before death). Electrochemical shock on all floor plates (Damage: 6D+2, Imperial Royal Guard, Storm Commando, Zero-G and other similar types of armor are immune to this). Bec-n-call up to 10 km.
  • Damorind Securities Mod. S-3 Force Cage: Skill: Security (to assemble), Uses a collapsible exoskeleton frame of synthetic ceramics, 2x4x2 meters. Can be assembled in 5 minutes. An easy Security roll is necessary to properly assemble the device; if not assembled properly, the shock system will not work. The shock system may be set for variable damage (1D-7D, stun or normal damage). Anyone confined within the cage must make an opposed roll against the cage's Strength of 7D to break out. The outside frame rails are insulated to allow movement of the cage.
  • Ubrikkian R-Tech Applications Man Trap (10 units): The person setting the man trap should make a Hide roll to see how well the device is hidden; any potential target making a successful Perception or Search roll will notice the trap. Anyone caught in the trap must make an opposed Strength roll -- the man trap's gravity setting is variable, simulated by allowing the hunter to choose a Strength anywhere between 5D and 15D.
  • Ikas-Ando 22-B Nightfalcons (4)
    Type: Speeder Bike
    Scale: Speeder
    Length: 3.2 meters
    Skill: Repulsorlift Ops: Speeder Bike
    Crew: 1
    Crew Skill: Varies Dramatically
    Passengers: 1
    Cover: 1/4
    Cargo Capacity: 4 kg
    Move: 160; 460 kmh
    Maneuverability: 3D+1
    Body: 1D+2
    Altitude Range: Ground - 20 meters
    Weapons:
      Laser Cannon
      Fire Arc: Front
      Skill: Vehicle Blasters
      Fire Control: 2D
      Range: 3-50/100/200
      Damage: 4D
  • Mobquet Zephyr-G Swoops (2)
    Type: Swoop
    Scale: Speeder
    Length: 3.68m
    Skill: Swoop Ops: Zephyr-G
    Crew: 1
    Passengers: 0
    Cargo Capacity: 35kg
    Cover: 1/4
    Altitude Range: Ground level-20m
    Cost: 750 (used)
    Maneuverability: 2D+1
    Move: 125; 350kmh
    Body Strength: 3D+1
    Weapons: none
    Description: The Zephyr-G is a utility Swoop by the Mobquet manufacturing company, designed as a practical cheap alternative for Speeder Bikes, however the difficulty in controlling these powerful bikes has led to them being outlawed on most civilized worlds. Although this has meant a lack of new models and spare parts, the Zephyr-G is still common on backwater planets, where its speed and reliability makes it a popular choice for not only the racing and gang scenes, but also for everyday work on farms and the like where it may be necessary to cover large distances as quickly as possible. The Zephyr-G while not as popular as the Flare-S, still manages to be common throughout the frontier, and the low failure rate on parts means that these rugged vehicles last for years without repairs even on some of the most hostile of planets.
  • One Draymak Tobias MkII Combat Droid
    Type: Combat Droid
    Dexterity 4D: Blaster 10D, Blind Fighting 8D, Dodge 10D, Firearms 9D, Grenade 9D+2, Melee Combat 10D, Missile Weapons 9D, Plasma Weapons 8D, Pulse Wave Weapons 8D+2, Simultaneous Attack 14D
    Perception 4D: Command 8D, Search 9D, Sneak 9D
    Strength 4D (3D/3D): Brawling Combat 10D, Climbing/Jumping 12D, Lifting 9D, Stamina 10D
    Knowledge 3D: Alien Species 8D, Humanoid Biology 8D, Languages 8D, Law Enforcement 8D, Planetary Systems 8D, Streetwise 8D, Survival 9D, Tactics 10D
    Mechanical 3D: Communications 9D, Repulsorlift Ops 9D, Sensors 10D, Swoop Ops 12D
    Technical 3D: Armor Repair 8D, Blaster Reapir 9D, Demolition 9D, Droid Programming 7D, Droid Repair 7D, (A) Explosives 3D, Firearms 8D, Melee Weapon Repair 8D, Missile Weapon Repair 7D, Plasma Weapon Repair 8D, Security 9D
    Move: 12/50 (jump)
    Weight: 158kg
    Size: 1.75m
    Cost: 875,000
    Availability: 4,X
    Personality Matrix: Complex
    Equipment:
      -Modified Heavy Blaster Rifle: Ammo: 100, Range: 3-50/150/300, Damage: 6D+2 (scomp-link adds +2D to hit moving targets, targeting scope adds +1D to hit in addition to the scomp link if aimed for one or more rounds)
      -Armor: Adds +3D/+3D to all areas and is a partial Cortosis weave. Every hit from an energy melee weapon (lightsabres, vibro weapons, etc) has a 30% chance of being turned off for 1-6 rounds
      -H.U.D. System: This includes a rear sensor system that eliminates attacks from behind
      -Internal/Locked System: Cannot be turned off by normal means. Each droid comes with a unique command phrase that allows it to be turned off. The phrase is also linked to the owner's voice signature for security. If more that ten droids are owned then a group phrase can be added as well. Of course, a Jedi may make a Very Difficult Sense roll to locate the power switch followed by a Difficult Alter roll to turn the droid off (designed to resist Jedi tampering)
      -EMP Protection: 10 rounds
      -Fire Protection
      -Water Sealed
      -Plasma Protection
      -Ion Protection
      -Nanobot Repair System (see Game Notes below for details)
    Description: A very sleek design with many built-in redundant systems for guaranteed functionality and long lasting combat readiness. All droids produced thus far have had provided flawless service to their owners. It is recommended that the droids' memory be wiped every month as they quickly develope strong personalities. Note however, that those not wiped have never turned against their owners or disobeyed orders.
    Game Notes: All systems are redundant allowing the droid to function with damage at two levels lower than normal (Example: -3D wound - droid wound is actually -1D). This droid also has a nanobot repair system that will eventually be able to repair all damage of -5D or less (-1D = 1 minute, -2D = 5 minutes, -3D = 20 minutes, -4D = 50 minutes, -5D = 2 hours).
  • Two Zentarian DB12 Security Maintenance Droids
    Type: 4th Degree Droid: Security/Maintenance
    Scale Character
    Cost: 85,500
    Availability: 2,X
    Dexterity 4D: Blaster 7D+2, dodge 6D+2, melee combat 6D+2, simultaneous attack 8D
    Perception 2D+2: Con 5D, investigation 5D, search 5D, sneak 5D+2
    Strength 4D (+2D): Brawling combat 6D, lifting 5D, stamina 5D
    Knowledge 1D: Intimidation 5D, languages 5D, law enforcement 5D, streetwise 5D, tactics 6D
    Mechanical 2D: Computer ops 6D
    Technical 2D: Armor repair 5D, blaster repair 5D, capitol ship repair 5D, firearms repair 5D, ground vehicle repair 5D, hover vehicle repair 5D, jet/rocketpack repair 5D, melee weapon repair 5D, plasma weapon repair 4D, repulsorlift repair 5D, security 6D, space transport repair 5D, starfighter repair 5D, walker repair 5D
    Weight: 115kg
    Height: 2.5 meters
    Move: 10
    Equipment:
      -Two visual and two auditory sensors - Normal humanoid range, IR, UV and thermal vision
      -Armor Plating (+2D)
      -Two humanoid Legs
      -Four humanoid arms: all four arms are gyro-stabalized and are designed to work in unison or individually for any task.
      -2x Blaster Rifles (see below for details)
      -AA1 Verbobrain
      -Tactical Database
      -Security Database
      -Capitol Ship Maintenance Database
      -Starfighter Maintenance Database
      -Space Transport Maintenance Database
    Sensors: Thermal, IR, UV
      Passive: 50/1D
      Scan: 100/1D+2
      Search: 300/2D
      Focus: 4/3D
    Weapons:
      2 Custom Heavy Blaster Rifles
      Ammo: 100
      Range: 3-50/150/300
      Damage: 5D+2
      Note: Both weapons are stored on the back of the droid and are kept in three pieces each in a special scanner-resistant container. The weapons have been designed to be removed and assembled in two rounds using all four limbs. There is also a container on the lower back portion that stores two extra clips and two extra gas charges for the blasters. This container is also scanner-resistant and designed to allow the blaster rifles to be loaded and fired in the same round through specially designed access panels that protrude both clips on command.
    Description: This dual-purpose droid is new to the market and is the first of its kind. Though fully tested and verified, this 4th degree droid can perform security and fix almost anything it comes in contact with. The illegal listing is based on the security features that come standard. However, governments and large corporations can purchase this droid to not only guard facilities, but conduct repairs while securing the area. They have all the required tactical and security data allowing them to deal with any situation, even one that changes.
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