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Below are the items from previous months, starting with June of 2006

Item #1: June 2006

Proton Sniper Laser
Model: Terranon Blaster Technologies 12-D Proton Sniper Laser Rifle
Scale: Speeder
Skill: Blaster: Sniper
Ammo: 5
Cost: 4000
Availability: 4,X
Range: 50-300/800/1.5km
Damage: 5D
Description: The Proton is a battlefield sniper weapon, designed to take out enemy commanders and leaders, so for this reason it is capable of penetrating most armors and light vehicles. The Proton is known to be a very powerful weapon, leading to its restriction from civilian purchasers, and shares more in common with a speeder laser cannon than traditional blaster rifles. Although it has a very restrictive ammunition capacity, the weapon is still used widely across the galaxy by armed forces, who love the fact that this simple and easily portable weapon can destroy many speeders, and even light walkers with a single shot, and sales of this single weapon have made Terranon Blaster Technologies into a multi million credit organization.

 
 

Item #2: July

Bloodfury Speeder Bike
Craft: Sienar Bloodfury Military Speeder Bike
Type: Speeder Bike
Scale: Speeder
Length: 2.9 meters
Skill: Repulsorlift Ops: Speeder Bike
Crew: 1
Passengers: 0
Cargo Capacity: 50kg
Cover: 1/4
Altitude Range: Ground level-15m
Cost: 2400 used only
Maneuverability: 2D+2
Move: 200; 250kmh
Body Strength: 3D+1
Weapons:
  Twin Laser Cannons
    Fire Arc: Front
    Skill: Vehicle Blasters
    Fire Control: 2D
    Range: 3-50/120/250
    Damage: 6D
Description: The Bloodfury is an upgrade of the Bloodfin Speeder Bike also from Sienar, after the Bloodfin failed to attract the military sales it was originally designed for, and with upcoming large purchases for the Clone Troopers, and later Storm Trooper armies, Sienar redesigned the Bloodfin into a real military speeder bike. With twin laser cannons capable of doing significant damage to a target, the already high speed of the Bloodfin and additional armour and manueverability, the Bloodfury made a very powerful combat bike. However the high cost and difficulty to manufacture in the quantities required for the Clone Troopers meant that the design lost out on this lucrative contract to Aratechs design. The Bloodfury was sold to other military purchasers in limited quantities before the design was eventually dropped, these few bikes have continued to retain a high value and are considered to be among the best speeder bikes available, even if they are becoming increasingly hard to acquire parts for.

 
 

Item #3: August

Evakmar Docking Station
Type: Evakmar Orbital Docking Station
Scale: Capitol
Length: 350m square
Crew: 600
Passengers: 1,000
Cargo Capacity: 20,000 Tons
Consumables: 1 Year
Cost: 122,200,000 (new), 87,000,000 (used)
Hull: 4D
Shields: 3D
Sensors
  Passive: 200/1D
  Scan: 500/3D
  Search: 800/5D
  Focus: 5/6D
Fighters: 12
Shuttles: 8
Weapons:
  12 Twin Laser Cannon Turrets
    Fire Arc: Turret
    Scale: Starfighter
    Fire Control: 1D
    Space: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5km
    Damage: 4D
  8 Tractor Beams
    Fire Arc: 2 Front, 2 Back, 2 Left, 2 Right
    Scale: Capital
    Fire Control: 3D
    Space Range: 1-5/15/30
    Planetary Range: 2-10/30/60 Km
    Damage: 3D
Description: The Evakmar Docking Platform is common throughout the galaxy, using its tractor beams to handle cargo in the holding yards and its laser cannons to protect the cargo against raiders. They are cheap compared to other space platforms, something that accounts for the large numbers sold, although the cheapness of the stations construction shows to its occupants in the sparseness of its fittings. The majority of the inside of these stations is taken up with hangar and cargo bays, but there is still plenty of room for ship crews to enjoy a short amount of off duty time and some space is given over to small shops and recreation areas. However these stations also have decent sized security sections where captured raiders and thieves can be put until transfer is arranged by the authorities.

 
 

Item #4: August

Tagge Industries Z-X3 Battle Droid
Dexterity 2D: Blaster 7D+1, Dodge 6D+1
Knowledge 1D:
Mechanical 1D:
Perception 1D:
Strength 3D+2 (+2D):
Technical 1D:
Equipped with:
  2x Blaster Cannons (Range 5-50/120/300, Damage 5D)
  2x Flame Cannons (Range 1-5/7/15, Damage 6D)
  Two visual and two auditory sensors - Infra Red Vision
  Armor Plating (+2D)
Move: 11
Size: 1.8 meters tall
Cost: (available only on the black market) 14,500
Description: Created by a secret subset of Tagge Industries, the L8-L9 was a prototype battle droid meant to possibly serve as infantry in environments too hostile for the Republic's clone troopers. An unsolicited project, it was the brainchild of young Baron Orman Tagge, a prodigious technocrat that sought to further ingratiate himself with Supreme Chancellor Palpatine's government. He led the experimental automated trooper project and planned to secretly test it under extreme conditions. He kept it secret for several reasons -- on a practical level; battle droid development had been restricted following the fallout of the Battle of Naboo. Contacts within the House of Tagge uncovered Rattatak, and Tagge ordered the L8-L9 to be tested there. L8-L9 was a humanoid droid with advanced servomotors and equilibrium centers that gave it increased agility compared to most battle droids of the era. Its arms contained plasma cannons and flamethrowers giving it built-in heavy firepower. The L8-L9 proved to be a failure, having been destroyed by Asajj Ventress. Tagge didn't abandon the idea, though, and following the rise of the Empire, he commissioned the Z-X3 project as a possible supplement to Imperial Stormtrooper ranks.
Click on image for full size
 
 

Item #5: September

Scarab Droid
Manufacturer: Sienar Intelligence Systems
Type: Scarab VI Assassin Droid
Dexterity 4D+2: Dodge 4D, (s) Melee Combat: Injectors 6D
Perception 2D: Hide 7D, Search 3D+1, (s) Search: Tracking 4D, Sneak 7D
Strength 1D: Climbing/jumping 4D
Knowledge 1D:
Mechanical 1D: sensors 5D
Technical 0D:
Move: 6/10 (jump)
Size: .05 meters long, .01 meters tall
Cost: 20,000
Availability: 4,X
Source: Arms and Equipment Guide (pages 57-58)

Equipment:
  -Motion Sensors: +1D to Search for moving targets.
  -Improved Sensor Package: +2 to Search, Infrared vision. Range is 75 meters.
  -Audio Sensors: +1D to Search for sound. Range: 200 meters.
  -Heat Detectors: Range is 100 meters.
  -Pheromone Sniffers: If the droid has a sample of fluids to track the target, it gets a +1D+1 bonus to track that individual.
  -Biorhythm Analyzers: must match stored target information.
  -Poison injector: Damage depending on the type of poison used. Contains only 2 doses of poison.
  -Magnetic feet (+3D to climbing)
  -Locked access (The droid’s shut-down switch is secured or internally located)
  -Self-destruct system
Description: Professional assassins know that stealth can be just as potent a weapon as a dart shooter or a sniper rifle. This was the simple principle behind scarab droids.

Tiny, quiet and unobtrusive, the insectile destroyers can locate and terminate a slumbering target without the victim ever stirring from a peaceful afternoon nap. Most household security systems aren't focused enough to detect the minuscule killers, and when they do, they are often misidentified as harmless garden beetles.

Only in the last few decades has electronic miniaturization progressed to levels where scarab droids were practical. Since the covert assassins were also highly illegal, Sienar Intelligence Systems furtively developed them in their top-secret Black Ops laboratories. When perfected, the entire line was sold under-the-table to the assassination branch of Imperial Intelligence. Many "enemies of the Empire' soon felt the sharp sting of their needle fangs… and very little after that.

All scarab droids can fit comfortably in the palm of one hand. Collectively, there were eighteen varieties of scarab, each with a different configuration of weapons and appendages. The later generations, in particular, tended to be gruesomely nasty, sporting spines, claws, and flesh-eating shredders. The simpler Scarab Mark VI posted the best kill ratio and was the most widely produced of the various models.

Each Mark VI possesses a compact body, six jointed legs, and a hard head tipped with poison injectors. These piercing fangs connect to a small internal reservoir filled with fast-acting nerve toxins or hallucinogenic stimulants. In a notorious incident on Coruscant, one of Emperor Palpatine's senatorial critics abruptly appeared on the roof of the Imperial Bank and shrieked that he was being chased by a flame-eyed, snake-tongued Rodian batwing. He then plunged two hundred and seventy stories to his death. The newsnets called it stress; those in the know recognized scarab-induced dementia.

Scarabs have specialized sensors to aid in locating their quarry. High-gain photoreceptors are keyed to work efficiently under dim lighting conditions. Heat detectors, pheromone sniffers, and biorhythm analyzers ensure that the droids make a positive ID on their quarry before beginning their evil work. In human subjects, the prime target area is the soft neck skin just above the carotid artery.

For maximum secrecy, a single scarab works best. But a swarm of scarabs has its advantages in case something goes wrong-even a fully alert subject will find it difficult to exterminate a dozen or more of the skittering beetles without suffering a fatal bite.

Click on image for full size

 
 

Item #6: October

Zephyr-G Swoop
Craft: Mobquet Zephyr-G Swoop
Type: Swoop
Scale: Speeder
Length: 3.68m
Skill: Swoop operation: Zephyr-G
Crew: 1
Passengers: 0
Cargo Capacity: 35kg
Cover: 1/4
Altitude Range: Ground level-20m
Cost: 750 (used)
Maneuverability: 2D+1
Move: 125; 350kmh
Body Strength: 3D+1
Weapons: none
Description: The Zephyr-G is a utility Swoop by the Mobquet manufacturing company, designed as a practical cheap alternative for Speeder Bikes, however the difficulty in controlling these powerful bikes has led to them being outlawed on most civilised worlds. Although this has meant a lack of new models and spare parts, the Zephyr-G is still common on backwater planets, where its speed and reliability makes it a popular choice for not only the racing and gang scenes, but also for everyday work on farms and the like where it may be necessary to cover large distances as quickly as possible. The Zephyr-G while not as popular as the Flare-S, still manages to be common throughout the frontier, and the low failure rate on parts means that these rugged vehicles last for years without repairs even on some of the most hostile of planets.

Click on image for full size
 
 

Item #7: October

Beam Laser Cannon
Model: SoroSuub SLX-445 Beam Laser Cannon
Scale: Speeder
Skill: Blaster; Repeating Blaster
Ammo: 50
Cost: 4,500
Availability: 2, X
Range: 5-50/100/500
Fire Rate: 1
Damage: 5D *
*: If the SLX-445 is held on target for repeated rounds its damage increases by 1D for each round, until it reaches a maximum of 10D. This means that if the user manages to score a hit each round, the SLX-445 will do 5D in the first round, 6D the second round, until the fifth round when it does 10D.
Description: The SoroSuub SLX-445 is a heavy laser cannon designed to be used as a pintile mount on a speeder, or as a tripod mounted weapon, however it remains light enough to be used by a single man. Capable of taking out speeders, repulsor tanks and light walkers, the SLX-445 is unique in that it can be fired as a sustained beam, creating greater damage as it is held on target. The sustained beam of the SLX-445 makes the weapon somewhat easier to target than a weapon of its bulk would normally be, but this speeder scale weapon still is not easy to target upon human sized targets and is far more suited to taking out vehicles.

Click on image for full size
 
 

Item #8: November

Y-Head Corvette
Type: Corellian Engineering Corporation Y-Head Corvette
Scale: Capitol
Length: 165 meters
Skill: Capital Ship Piloting: Y-Head Corvette
Crew: 73; Skeleton Crew: 15/+10
Crew Skill: Astrogation 4D+1, Capital Ship Piloting 5D+2, Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2, Sensors 5D
Passengers: 200
Cargo Capacity: 3300 Tons
Consumables: 1 Year
Cost: 3.4 Million (new), 1.4 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 300; 900kmh
Hull: 4D
Shields: 1D
Sensors:
  Passive: 40/1D
  Scan: 80/2D
  Search: 120/3D
  Focus: 3/4D
Shuttles: 1
Weapons:
  4 Twin Turbolaser Cannons
    Scale: Capital
    Fire Arc: Turret
    Fire Control: 3D
    Space: 3-15/36/75
    Atmosphere: 6-30/72/150 Km
    Damage: 6D
  2 Anti-Starfighter Laser Cannons
    Scale: Starfighter
    Fire Arc: Turret
    Fire Control: 2D
    Space: 1-5/12/25
    Atmosphere: 2-10/24/50 Km
    Damage: 5D
Description: The Y-Head Corvette is an older CEC design, built with traditional Corellian standards of combat worthiness, spacious interiors and good sublight speeds. The age of this vessel however stands against it as a combat vessel with it lacking as many weapons, as much drive power and as powerful shields as the newer Corellian Corvette. However the correspondingly lower price makes it popular with free traders and those interested in piracy and privateering, making it a competitor for Bulk Transports which have larger cargo holds but are much weaker in combat. Y-Head's are common throughout the galaxy, and are seen widely plying the space lanes in a variety of roles with a variety of modifications.

Click on image for full size
 
 

Item #9: November

Luxury Attendant Droid
Type: LeisureMech Enterprises BD-3000 Luxury Attendant Droid
Dexterity 1D:
Perception 1D: Bargain 4D
Strength 1D:
Knowledge 4D: Bureaucracy 5D, Cultures 6D, Languages 7D, Value 5D
Mechanical 1D: Repulsorlift Ops 4D
Technical 2D: Childcare 6D, Cooking 5D, First Aid 5D, Tailoring 6D,
Move: 10
Size: 1.7 meters
Cost: 25,000 (new), 15,500 (used)
Equipment:
  -Humanoid Body (two arms, two legs, head)
  -Two visual and two auditory sensors - human range
  -Vocabulator sound system with settings from Perky to Sultry
  -Liguistic Database with over 1.5 million languages
Description: Wherever Senators congregate, their mechanical attendants follow. While the look of the politicians representing the worlds of the galaxy varies greatly, their droids are often surprisingly uniform. Droid manufacturers and distributors on Coruscant sell their wares in huge numbers to the Senate politicians, resulting in some very commonly encountered models.

While the standard humanoid protocol droid is a bestseller, the BD-3000 luxury attendant droid has been rapidly growing in popularity. Its chromed finish, smooth surfaces and eye- pleasing shape make it standout, whether in the halls of the Senate chambers, or the polished corridors of the Galaxies Opera House.

Manufactured by LeisureMech Enterprises, a design firm based out of the Corporate Sector, the BD-3000 is, for the most part, a triumph of style over substance. While the luxury droid's processors and software packages make it a capable and versatile business attendant, such features are not what drive its 25,000-credit manufacturer's suggested retail price. It's the gleam of its finish, the curve of its sculpt and the walk-cycle programmed into its gyro balance circuitry that droid review journals routinely cite as cause for its demand.

The BD-3000 has a capable language processor and linguistic database. While it pales in comparison to the AA-1 VerboBrain found in Cybot Galactica protocol droids, it is nonetheless capable of translating over 1.5 million forms of communication. Its vocabulator system can produce a wide variety of sounds and voices, including a number of popular feminine factory pre-sets with such descriptions as "perky" and "sultry." The BD-3000 comes with an extensively engineered behavioral circuitry matrix that gives it a wide variety of personality types.

In addition to its business administration programming, the standard BD-3000 comes equipped to handle over 25 secondary functions, including repulsorlift pilot, cook, tailor and nanny. Expansion slots in both hardware and software allow the BD-3000 to be fitted with combat applications, and some have been known to be reprogrammed as covert bodyguard droids, though LeisureMech does not support such modifications.

Much to the chagrin of LeisureMech publicists, BD-3000 droids have also proven popular in the criminal underworld, where unlicensed aftermarket add-ons -- such as a set of fully articulated lekku -- have seen the droids flourish in far seedier roles than originally intended.

Click on image for full size
 
 

Item #10: December 2006-January 2007

Chronometer with Hidden Compartment
Model: Alliwon Electronics Vennoc-x Chronometer
Type: Personal chronometer
Cost: 50, 65 (belt version)
Description: This chronometer has a simple hidden compartment which is released by pressing the chrono-programming controls in a specified order. It can be used to hide credits, identification, datachips, vials of various substances or anything else which is smaller than 4 x 4 mm.

This item is also available in a belt version, with a compartment that is 8 x 6 x 3 cm deep.

Click on image for full size
 
 

Item #11: December-January

Mezzak's Droids TLX-15 Assault Droid
Type: 4th Degree
Dexterity 3D: blaster: medium repeating blaster 9D+2, dodge 7D, melee combat 7D, missile weapons: missile launcher 9D+2
Perception 2D: search 7D, sneak 6D
Strength 3D (+2D/+2D): stamina 7D
Knowledge 0D:
Mechanical 0D:
Technical 2D: security 8D
Move: 12
Size: 1.2 meters
Cost: 33,000
Equipment:
  -Mini Concussion Missile Launcher: 7D (Ammo: 15, Range: 4-75/250/500, Blast Radius: 0-1/2/4)
  -Medium Repeating Blaster Rifle: 7D (Range: 3-75/200/400; fires three shots with no penalty)
  -Four auto-balance legs (one leg can be used as a close-quarters melee combat weapon, Damage: Str+2D)
  -Retractable fine manipulator arm
  -Retractable heavy grappling arm (+1D lifting)
  -Acoustic signaler
  -Energy Shield Generator (+2D vs. Energy Weapons)
Description:

Click on image for full size
 
 

Item #12: December-January

Draymak GX-50 LRB Rifle/Launcher
Type: Repeating Blaster Rifle
Scale: Character
Ammo: 75 (blaster), 5 (grenade)
Range: 3-50/150/300 (blaster), 3-75/250/500 (launcher)
Blast Radius: as grenade
Damage: 6D+2/as grenade
Cost: 13,000
Description: None needed

Click on image for full size
 
 

Item #13: December-January

Draymak GL13 Pulse Cannon
Type: Starship Weapon
Scale: Starfighter
Crew: 1; pilot or on auto (Computer skill: 5D+)
Crew Skill: Starship Gunnery
Space Range: .05-.50/3.5/15
Atmosphere Range: 5-50/350/1500 km
Blast Radius: 1-2/4/6
Damage: 5D+2
Cost: 35,000
Description: This weapon is designed for close combat in space to protect a ship that an enemy is attempting to board - hence the short range. It can also be used when landing or landed on a planets surface to take out any vehicles or groups of soldiers in range. It can be set for auto attack (Computer skill: Starship Gunnery 5D) with a selectable range for activation (from 50 to 1200km) or manually operated using the ships Fire Control system. The computer skill can be upgraded by adding skill modules or completely replacing the system with an improved droid brain. The highest skill module possible is rated at 9D.

Click on image for full size
 
 

Item #14: February

BioTech FashFlesh Medpac
Model: FastFlesh Medpac
Type: Advanced Medpac
Cost: 500 each
Weight: 1.5 kg
Description: Reduces difficulties for First Aid to minimums for difficulty level (Wounded difficulty is 5, Incapacitated 10, Mortally Wounded 15). Can not be used on a character more than once per day, but normal medpacs can be used in combination with this type.

Click on image for full size
 
 

Item #15: February

Rseikharhl LE-V0 Law Enforcement Droid
Type: 5th Degree
Scale: Character
Dexterity 3D: Blaster 5D, Dodge 3D+2
Perception 1D: Con 2D+2, Command 3D+2, Investigation 4D+2, Persuasion 2D, Search 3D
Strength 3D:
Knowledge 2D+2: Alien Species 3D, Bureaucracy 3D, Intimidation 4D, Law Enforcement 6D, Streetwise 4D
Mechanical 2D: Repulsorlift Ops 3D
Technical 1D:
Move: 8/12
Size: 2.4 meters
Cost: 9000 (new), 4000 (used)
Availability: 2, R or F
Equipment: Blaster Rifle (5D; normally set on stun)
   -Two auto-balance legs
   -Swivel torso
   -Body armor: +2D physical and energy to all locations
Description: LE-VO enforcement droids were tall, lumbering security droids, developed by the Rseikharhls and were a major component of Rseikharhl's sector-wide law enforcement. Despite a decade of law-enforcement activities, LE-VOs were responsible for over 20,000 arrests with no fatalities. This was due partly due to the droids' size and their demeanor, as they were programmed to always choose to stun targets rather than kill. The Galactic Empire allowed the Rseikharhls to continue using these droids due to the non-lethal programming.

Click on image for full size
 
 

Item #16: February

Holowan Mechanicals Electrostaff
Type: Melee Weapon
Skill: Melee combat: electrostaff
Cost: 1500
Availability: 3, R
Difficulty: Moderate
Damage: STR+2D, or STR+3D vs. droids
Description: Given to General Grievous' MagnaGuards as their weapon of choice, the electrostaff is a dangerous object in the hands of a proficient wielder. Constructed of the expensive phrik alloy and equipped with electromagnetic pulse generators, the electrostaff can penetrate personal shields and stand up to attacks from a lightsaber. Moreover, with two electromagnetically-charged tips, the electrostaff can induce numbness and light stuns in organic matter, knocking an opponent off-balance. Against droids, the electromagnetic pulses coursing through the weapon can disrupt circuits and break delicate machinery, making them a threat to all targets ranging from Jedi to droids. For this reason, General Grievous selected the electrostaff for his bodyguards in order to protect himself from any who would dare to challenge him.
Game Notes: By making the Moderate difficulty roll for both attacks, a character wielding this weapon may make 2 attacks without suffering the multiple action penalty. Additionally, any character damaged by an electrostaff suffers a -1D penalty to all attack rolls and Strength and Dexterity-based skill checks for one round. Electrostaff attacks ignore shields.

Click on image for full size
 
 

Item #17: February

Corellian Industries Huntsuit Armor
Type: Medium Non-powered Armor
Scale: Character
Covered Areas: Head, Neck, Torso, Shoulders, Arms, Front and Back of Legs, Buttocks and Groin
Protection: +2D/+1D
Availability: 3, R or X
Sensor Pod: +1D to all Search attempts made within 50 meters.
Power Suit: Adds +1D to Lifting.
Cost: 6000
Description: This armor has good expansion capabilities (see Corellian Power Suit for sample). As the suit is light and flexible, no Dexterity penalties are incurred thought its use. A repair kit (8 uses) is included in the price.

GM Note: You will have to find the right being and ask "IC" to learn about the Corellian Power Suit

Click on image for full size
 
 

Item #18: March-April

Draymak dmw100-03 Cat Slaffing Board
Type: Modified Hoverboard
Scale: Character
Length: 2.2 meters
Skill: Slaffing: Hoverboard
Crew: 1
Passengers: 1
Crew Skill: Variable
Altitude Range: Ground level to 500 meters
Cover: None
Cost: 7000 Credits
Availability: 2,F
Maneuverability: 3D+2
Move: 125, 395 kmh
Body Strength: 2D
Weight: 12kg
Weapons: None
Description: The dmw100-03 Cat Slaffing Board is a modified version of the basic board with added speed and maneuverability. This board is exceptionaly faster than most slaff boards on the market; it comes with a larger ion drive as well as the repulsorlift technology used in speeders. It is made from an alloy of Durasteel and Quadrillium giving it the ability to change patterns from the factory. This model can use walls and ceilings as a flying surface.

 
 

Item #19: March-April

Draymak dmw100 X-Cat Slaffing Board
Type: Heavily Modified Hoverboard
Scale: Character
Length: 2.2 meters
Skill: Slaffing: Hoverboard
Crew: 1
Passengers: 1
Crew Skill: Variable
Altitude Range: Ground level to 500 meters
Cover: None
Cost: 15,000 Credits
Availability: 2,R
Maneuverability: 3D
Move: 115, 385 kmh
Body Strength: 2D+2
Weight: 14kg
Weapons: None
  1 Blaster Cannon
    Scale: Speeder
    Skill: Vehicle Weapons
    Fire Arc: Forward
    Fire Control: 2D+1
    Atmosphere: 3-30/60/120 m
    Damage: 5D
Description: The dmw100-03 Cat Slaffing Board is a modified version of the basic board with added speed and maneuverability. One blaster cannon has been added to the forward section for basic combat when needed. This board is faster than most slaff boards on the market; it comes with a larger ion drive as well as the repulsorlift technology used in speeders. It is made from an alloy of Durasteel and Quadrillium giving it the ability to change patterns from the factory. This model can use walls and ceilings as a flying surface.

 
 

Item #20: March-April

ARO Botro Combat Droid
Manufacturer: Aggregate Robotics Organization
Type: Heavy Assault Combat Droid
Dexterity 2D: Firearms: Autocannon 7D+2, Dodge 5D+1
Perception 2D: Search 4D+2
Strength 5D: Brawling Combat 7D
Knowledge 1D+1: Tactics: Squad 5D
Mechanical 1D:
Technical 1D:
Move: 9
Size: 3 meters
Cost: 3000 (used only)
Availability: 2,R
Equipment:
  -Autocannon (Damage: 6D, Range: 3-100/200/400, Ammo: 800 round belt)
  -Two autobalance legs and arms
  -Sensors (IR, Thermal, Motion: +1D to hit)
Description: Ancient combat droid seldom seeing the light of day. All of its systems are way out of date, but all those still around have managed to stay charged and functional and have even been updated. Very well designed and easy to work on. Follows simple orders and commands.

Click on image for full size
 
 

Item #21: May-July

Baroness Modified Medium Freighter
Craft: Heavily Modified Ghtroc Industries Class 780 Freighter
Type: Modified Medium Freighter
Scale: Starfighter
Length: 58 meters
Skill: Space Transports: Ghtroc Freighter
Crew: 4, Gunners: 3
Passengers: 9
Crew Skill: Space Transports: Ghtroc Freighter, Starship Gunnery, Starship Shields, Sensors, Repulsorlift Ops
Cargo Capacity: 325 mt
Consumables: 4 months
Cost: 245,000
Hyperdrive Multiplier: x1
Hyperdrive Backup: x4
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 315; 1000 kmh
Hull: 4D+1
Shields: 2D
Sensors:
  Passive: 20/1D
  Scan: 30/1D
  Search: 50/3D
  Focus: 2/4D
Weapons:
  2 Double Laser Cannons
    Fire Arc: Dorsal Turrets (1 fore, 1 aft)
    Crew: 1, co-pilot; 1, pilot (can be switched to the communications station)
    Skill: Starship Gunnery
    Fire Control: 2D+2
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5km
    Damage: 4D+1
  2 Double Heavy Laser Cannons
    Fire Arc: Turrets (1 ventral, 1 dorsal)
    Crew: 1 each
    Skill: Starship Gunnery
    Fire Control: 2D+1
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5km
    Damage: 5D+1
Description: This ship has been heavily modified by the previous owner. And even though it is considered used all of the parts are new or replaced within the previous six months. The permits for the ship state that it is used for freighter escort; hence the two extra weapons fore and aft.
Link to image is below.

Click on image for full size


Star Wars Deckplans Alliance Main Site
Original Deckplan for the Ghtroc Cargo Baroness
Prequel Commentary

WebMaster: I would like to thank Frank V Bonura - Founder: STAR WARS Deckplans Alliance for graciously allowing the above images to be posted on this site
 
 

Item #22: May-July

Watcher Buoy
Craft: M&G/Hiad Engineering Watcher Sensor Buoy
Type: Autonomous Sensor Buoy
Scale: Starfighter
Length: 1.5 meters
Skill: Sensors
Crew: None, automated
Crew Skill: Search 7D, Sensors 8D
Consumables: 10 years (energy cells)
Cost: 5,000 credits (new)
Availability: 2,R
Maneuverability: 2D
Space: 1 (maneuvering jets)
Hull: 1D
Shields: 0D
Weight: 250kg
Sensors:
  Passive: 25/1D
  Scan: 50/2D
  Search: 75/3D
  Focus: 3/4D
Stealth: +2D to Sensor difficulties to detect
Com. Range: Transmits data up to 100 light years to base/mothership
Weapons:
  Self Destruct
    Scale: Starfighter
    Fire Arc: All
    Fire Control: 0D
    Range: 2
    Damage: 3D
Description: A Sensor buoy is an extremely helpful and important item of equipment for starships which operate in the deep space. These tiny objects can be launched from the mother ship and then transmit every piece of information caught by its sensors back to the mother ship. Transmissions can be received by the mother ship up to a distance of more than 100 light years, depending on the size and quality of the buoy. Sensor buoys are also used to mark the path through space of the mother ship to help following ships in locating and assisting the sensor ship. Due to the stealth technology on the buoys, they are barely detectable by enemy vessels.
A well-known example of sensor buoys is a co-production by Myskeler & Gorlan Star Drives and Hiad Engineering. It is a very reliable buoy of high quality. It looks like turned round truncated cone, bristling with antennas and other sensor technology. Its energy cells keep the buoy active for about ten years, while small maneuvering jets guarantee the bouy will remain in the optimal position. In the case that enemy forces should somehow discover the buoy despite its sensor stealth and try to steal the collected information of the buoy, a self-destruct charge is activated to prevent the information of falling into the wrong hands.

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Item #23: May-July

Kase Advanced Combat Helmet (ACH)

This item was created by Dean Magill and used here with permission:
Toris: ACH

Type: Powered Helmet
Protection: Head (+2D Physical, +1D Energy)
Notes: This helmet has its own power supply and may have up to four of the options below at the additional cost indicated.
Weight: 1.5 kg
Cost: 900+
Availability: 2,R
Description: The ACH is one of Kase's latest products aimed at bounty hunters, mercenaries and planetary forces. The Duratheen helmet is very flexible and can be customized for a number of mission profiles. This flexibility is achieved by offering the customer a wide number of module options, which dictate the helmet's performance and properties. Unfortunately, this flexibility is only present during the helmet's construction and once made, the helmet's options may not be changed. The ACH has a 'V' shaped view plate giving it an almost predatory look, and has been dubbed by many as the Velker (a flying predator from the clouds of Bespin).

Option 1
Type: IR Imaging
Cost: 300 Credits
Effect: Grants the user heat based vision, effective range of 200m.
Option 2
Type: Starlight Vision
Cost: 300 Credits
Effect: Grants the user night vision, effective range of 200m. Doesn't work in complete darkness.
Option 3
Type: Macrobinoculars
Cost: 100 Credits
Effect: +3D to search, for objects over 100m away.
Option 4
Type: Environment Filters
Cost: 50 Credits
Effect: Can maintain a Type I or II atmosphere within the helmet and filters out harmful molecules and odors. Works only in Type I or II atmospheres.
Option 5
Type: Flash Guard Visor
Cost: 250 Credits
Effect: Nullifies all stun damage from visual sources (e.g. Flash grenades).
Option 6
Type: Passive Sensors
Cost: 400 Credits
Effect: +1D to search for objects under 50m. +1D Perception.
Option 7
Type: Ranged Weapons Sensors
Cost: 500 Credits
Effect: +1D to all ranged weapons rolls.
Option 8
Type: Multi Channel Comlink
Cost: 120 Credits
Effect: Multi Channel Comlink with encoding and a 50km range.
Option 9
Type: Sound Sensors
Cost: 200 Credits
Effect: +1D to Search or Perception. Only applies in quiet situations.

 
 

Item #24: May-July

Andrali-Tech's Low Profile Comm System
Type: 2LP Comlink
Skill: Communications: Comlink, Difficulty: Moderate
Weight: .002 kg
Cost: 150, Booster cost: 100
Availability: 2,F
Game Notes: In order to purchase this piece of equipment, a bounty hunter's or an investigator's license must be presented, and appropriate fees must be paid. Each unit has a range of 15 kilometers without the additional booster (range of 60 km, and surface to orbit capable with the booster). Very Difficult to see with a passive Search attempt. Active searches are reduced to Difficult. An active sensor search has a difficulty of Difficult as well. Every unit must be custom made for proper fit, color and texture.
Description: Consists of a tiny comlink set, made up of a very small earpiece receiver and transmitter, and a "dot" mic with an adhesive bottom. The mic can be placed on most surfaces and be relied upon to stick for up to six hours; if properly used/placed, it can easily be mistaken for a person's mole. Due to the size of the mic, it cannot relay to the earpiece transceiver from a distance of more than 5m.
The entire unit is rather useful for bodyguards and security personnel who are attempting to retain a low profile; the unit is very hard to discover with a visual scan, and is rather difficult to detect with sensor scans as well, as it has a low power output & range. The unit can broadcast in many different bandwidths, and can be easily modified for transmission encoding. Also, a small signal booster can be added to the unit, effectively quadrupling its transmission range, and giving it surface-to-orbit capabilities. The signal booster is roughly the size of a small datapad.

 
 

Item #25: May-July

Armex Systems M-1 Droid
Type: Fighter/Security/Personal Guard Droid
Dexterity 3D: Blaster 6D, Dodge 6D
Perception 2D: Search 4D+2
Strength 3D: Brawling Combat 7D
Knowledge 1D: Tactics: 5D
Mechanical 1D:
Technical 1D: Security 4D
Move: 9 (tracks)/12 (walking)
Size: 2 meters
Weight: 75 kg
Cost: 8000
Availability: 3,X
Equipment:
   -Visual/Auditory Sensors
   -Motion Sensor (+1D Search for moving targets)
   -Two Humanoid Arms
   -Two Humanoid Legs (end in a track system which can be used to roll or walk)
   -Acoustic Signaler
   -Armored Casing (+1D/+1D)
Description: This is a complex security droid manufactured for use as a personal security guard. The design is highly favored by many crimelords and planetary governors because it is easy to maintain and very dependable.

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Item #26: August

CorelliArms Soukia NG-43 Laser Rifle
Type: CorelliArms Soukia Laser Sniper Rifle
Scale: Character
Skill: Blaster: Soukia Laser Rifle
Ammo: 25
Weight: 6kg
Cost: 9000 (Power Packs: 120)
Availability: 2,X
Range: 9-75/300/1000
Damage: 6D
Description: A powerful and long ranged weapon, the Soukia Laser Rifle is capable of hitting targets at great distances away aiding its user with a stabilized, detachable bipod (+1D to Blaster Skill) and an integral MacroBinocular system. These weapons are extremely expensive which has kept sales low, although certain expert snipers and soldiers have requested these weapons which has kept the design profitable.

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Item #27: August

Ubrikkian Industries 1-L Imperial-class repulsortank
Craft: Imperial "Wraith" Class Light Repulsor Tank
Type: Light Repulsor Tank
Scale: Speeder
Length: 4.1 meters
Skill: Repulsorlift Ops: Repulsor Tank
Crew: 2 + 1 gunner
Passengers: 0
Cargo Capacity: 100kg
Cover: Full
Altitude Range: Ground level-15m
Maneuverability: 2D
Move: 80; 300kmh
Body Strength: 4D
Weapons:
  Blaster Cannon
    Fire Arc: Front
    Skill: Vehicle Blasters
    Fire Control: +2
    Range: 50-300/1/2km
    Damage: 4D
Cost: Not for sale
Description: The Wraith class Repulsor Tank is little more than a landspeeder with some armor, but has the advantage of being fast and well armoured in comparison to a landspeeder. Imperial forces have been forced to start using repulsor tanks since production of ATAT and ATST walkers has been reduced, and the Wraith is used for scouting and for holding secured territory.

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Item #28: August

Ubrikkian Industries 1-M Imperial-class repulsortank
Craft: Imperial "Raptor" Class Medium Repulsor Tank
Type: Medium Repulsor Tank
Scale: Speeder
Length: 4.5 meters
Skill: Repulsorlift Ops: Repulsor Tank
Crew: 2 + 1 Gunner
Passengers: 1
Cargo Capacity: 120kg
Cover: Full
Altitude Range: Ground level - 12m
Maneuverability: 1D+2
Move: 80; 300kmh
Body Strength: 5D
Cost: Not for sale
Weapons:
  Heavy Laser Cannon
    Fire Arc: Front
    Scale: Walker
    Skill: Vehicle Blasters
    Fire Control: 2D
    Range: 50-500/1.5/3km
    Damage: 6D
  Heavy Blaster Cannon
    Fire Arc: Front
    Scale: Speeder
    Skill: Vehicle Blasters
    Fire Control: 1D+1
    Range: 50-300/1km/2km
    Damage: 5D
Description: The Raptor class Repulsor Tank is a step up from the Wraith class Tank, it is still fairly fast but has better armour and much better weaponary. Imperial forces have been forced to start using repulsor tanks since production of ATAT and ATST walkers has been reduced, and the Raptor sees limited use as a main battle tank since its main weapon can inflict punishing damage on vehicles as powerful as walkers.

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Item #29: August

Ubrikkian Industries 1-H Imperial-class repulsortank
Craft: Imperial "Pummel" Class Heavy Repulsor Tank
Type: Heavy Repulsor Tank
Scale: Speeder
Length: 5.5 meters
Skill: Repulsorlift Ops: UI 1-H
Crew: 3 + 1 Gunner
Passengers: 1
Cargo Capacity: 180kg
Cover: Full
Altitude Range: Ground level-10m
Maneuverability: 1D
Move: 80; 300kmh
Body Strength: 6D
Cost: Not for sale
Weapons:
  Twin Heavy Blaster Cannon
    Fire Arc: 1 Front/Left 1 Front/Right
    Skill: Vehicle Blasters
    Fire Control: 1D+2
    Range: 50-300/1km/2km
    Damage: 5D
  Heavy Laser Cannon
    Fire Arc: Front
    Scale: Walker
    Skill: Vehicle Blasters
    Fire Control: 2D+1
    Range: 50-500/1.5/3km
    Damage: 6D
  Heavy Ion Cannon
    Fire Arc: Front
    Scale: Walker
    Skill: Vehicle Blasters
    Fire Control: 3D
    Range: 50-500/2/4km
    Damage: 4D
Description: The Pummel class Repulsor Tank is the front line Imperial Repulsor Tank. Imperial forces have been forced to start using repulsor tanks since production of ATAT and ATST walkers has been reduced, and the Raptor sees use as the main battle tank of choice for Imperial forces. With its combination of Anti-Speeder weaponary (which can be used on infantry as well) and its powerful Anti-Walker weapons it can cause a great deal of damage to enemy forces. The Ion Cannon allows Imperial forces to disable sheild generators and enemy starships, capturing bases, vehicles and supplies intact, an important objective since the battle of Endor.

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Item #30: August

Phaeroh Thermite Repulsorbike
Craft: Small Repulsorbike
Type: Personal Repulsorbike
Scale: Speeder
Length: 2.2 meters
Skill: Repulsorlift Ops: Speeder Bike
Crew: 1
Passengers: 0
Cargo Capacity: 20kg
Cover: 1/4
Altitude Range: Ground level-35m
Cost: 4800
Maneuverability: 3D+1
Move: 400; 750kmh
Body Strength: 3D
Weapons: None (comes with one forward hard mount for a small weapon)
Description: Compaired to other, similar speeder bikes, the Thermite Bike is small and relatively quick. Because of the speed attainable it can even keep up with some swoops. In order to do this the bike comes with a very powerful engine giving it a higher price than normal.

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Item #31: September-October

Versai Tech Arms VTR-5 Flechette Pistol
Type: Pistol Firearm
Scale: Charactrer
Skill: Firearms: VTR-5
Ammo: 50
Weight: 1.5kg
Cost: 600
Availability: 2,R
Range: 2-15/30/60
Damage: 4D+2
Description: Light weight firearm. Cannot penetrate armor unless special rounds are used.

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Item #32: September-October

Ikas-Ando 22-B NightFalcon
Type: Speeder Bike
Scale: Speeder
Length: 3.4 m
Skill: Repulsorlift Ops: Speeder Bike
Crew: 1
Crew Skill: Variable
Passengers: 1
Cover: 1/4
Cargo Capacity: 6 kg
Cost: 6250
Move: 185; 510 kmh
Maneuverability: 3D+2
Altitude Range: Grnd to 50 meters
Body: 2D+2
Weapons:
  Laser Cannon
    Fire Arc: Front
    Crew: 1
    Skill: Vehicle Blasters
    Fire Control: 2D+1
    Atmosphere Range: 3-50/100/200
    Damage: 4D+2
Description: The Ikas-Adno 22-B Nightfalcon is a versatile speeder bike, suitable for city navigation, racing, and military and security uses. It can carry one passenger in addition to the pilot and holds 4kgs of cargo. It is one of Ikas-Adno's most popular models. It is not as fast as Aratech's 74-Y speeder bike or 74-Z speeder bike, but offers a good mix of speed and strength that owners appreciate.

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Item #33: September-October

Kamperdine Clothing Specialists CSC-5000 Body Glove
Type: Luxury Temperature Control Suit
Weight: 1.5kg
Cost: 700
Availability: 3
Description: A KCS body glove fits like a second skin and a network of tiny feedback sensors make sure the central micro-processor knows how to keep the user comfortable in any condition. Climate controls and reactant reservoirs are contained in an ornamental waistband that combines style and functionality. The user can preset climate control variables to adjust to both seasons change and atmospheric density. At least that's one form of pressure you need no longer worry about.
Game Notes: Upper torso to foot coverage. Normal wear adds +2 to any susequent Survival or Stamina rolls in harsh environmental conditions. Also comes with boots and gloves that link into the system with a clip.

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Item #34: September-October

Dyseki Missile Blaster
Type: Disposable Missile Launcher
Scale: Speeder
Skill: Missile Weapons
Ammo: 2
Weight: 5kg
Cost: 8000
Availability: 3,R
Range: 100-300/1.2/2.5km
Damage: 5D
Description: Awesome damage with a fair range, this missile launcher from Dyseki is impressive. Just aim, shoot one or both missiles, and toss. A bit on the expensive side, this weapon has great stoping power and comes with a laser guided sight. Designed for fire-and-fade missions.
Game Notes: Integrated targeting computer and laser site requires one round and a Moderate missile weapons roll to "paint" a target. If successful roll missile weapons skill +1D to hit the "painted" target. If this roll is failed, it means that the target is not "painted" and there is no lock. The weapon acts only as a “dumb” rocket, relying entirely on the missile weapons roll.

 
 

Item #35: September-October

Scorpion XL-12 Fighter
Craft: Draymak Scorpion XL-12 Long Range Fighter
Type: Starfighter/Patrol Craft
Scale: Starfighter
Length: 17.35 meters
Skill: Starfighter Piloting: Scorpion
Crew: 2
Passengers: 0 (1 in an emergency)
Cargo Capacity: 30kg
Consumables: 2 weeks
Cost: 357,000
Hyperdrive Multiplier: x1
Hyperdrive Backup: n/a
Nav Computer: Yes
Maneuverability: 3D+1
Space: 9
Atmosphere: 600; 1400 kmh
Hull: 4D+2
Shields: 2D
Sensors:
  Passive: 20/1D
  Scan: 30/1D
  Search: 50/3D
  Focus: 2/4D
Weapons:
  2 Double Laser Cannons (fire-linked)
    Fire Arc: Front
    Crew: 1 Gunner
    Skill: Starship Gunnery
    Fire Control: 2D
    Space Range: 1-4/15/30
    Atmosphere Range: 100-400/1.5/3.0km
    Damage: 4D+1
  2 Double Blaster Cannons (fire-linked)
    Fire Arc: 15 Degree Variable Front
    Crew: 1 Gunner
    Skill: Starship Gunnery
    Fire Control: 2D+2
    Space Range: 1-5/20/40
    Atmosphere Range: 100-500/2/4km
    Damage: 5D
  2 Flax Cannons (fire-linked)
    Fire Arc: Rear
    Crew: 1 Gunner
    Skill: Starship Gunnery
    Fire Control: n/a
    Space Range: 1-2/10/20
    Atmosphere Range: 100-200/1/2km
    Damage: n/a (sensor disruption and false target creation)
Description: One of the toughest and fastest fighters currently on the market. Sure, it's a little pricy, but every feature is worth it. Mutiple weapons systems and a capable hyperdrive ensure the safety of its charges.

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Item #36: September-October

D-45 Combat Speeder
Craft: Incom D-45 Military Combat Speeder
Type: Combat Speeder
Scale: Speeder
Length: 7.3 meters
Skill: Repulsorlift Ops: D-45
Crew: 3
Passengers: 0
Cargo Capacity: 15kg
Cover: Full
Altitude Range: Ground to 2 meters
Cost: 37,000
Maneuverability: 2D
Move: 75; 250 kmh
Body Strength: 3D+1
Weapons:
  1 Heavy Blaster Cannon
    Fire Arc: 180 Degree Forward Turret
    Crew: 1 Co-Pilot or Gunner
    Skill: Vehicle Weapons
    Fire Control: 2D+1
    Range: 100-300/1.2/2.4km
    Damage: 4D+1
  1 Heavy Blaster Cannon
    Fire Arc: 180 Degree Rear Turret
    Crew: 1 Gunner
    Skill: Starship Gunnery
    Fire Control: 2D+1
    Atmosphere Range: 100-300/1.2/2.4km
    Damage: 4D+1
Description: Just a great military combat speeder that can be adapted for civilian use doing crowd control. The blaster cannons can be replaced with stun cannons or just about any other type of weapon.

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Item #37: September-October

TerexComm Gauntlet-Computer
Type: Portable computer workstation
Scale: Character
Skill: Depends on model, see Game Notes
Weight: 1-3 kg
Cost: 75-250 credits, depending on model
Availability: 1 (can differ depending on model's resources)
Description: Originally developed by the Amtech Consortium shortly before its collapse, Gauntlet-Comps were designed to replace the dataslate and datapad as the primary means of computing. Worn over the forearm and hands, all gauntlets feature touch-pads on the upper forearm and on the palm, a thinscreen on the back of the hand, holographic projection technology, and various jacks for connecting the gauntlet to a computer interface mechanism much in the same manner as utilized by R2 units. Unfortunately, the gauntlets were disliked for a variety of reasons, many of which were founded on rumor; the most popular misconception of the time was that the concentrated radiation often led to cancer of the arm - this was later proved to be a rumor planted by one of Amtech's most prominent competitors.
Although Amtech dissolved decades ago, the Gauntlet-Comp has made a recent reappearance with the purchase of the license by TerexComm. Hoping to create a new market for the Gauntlet-Comp, TerexComm has unleashed a marketing blitz unseen in modern times, focusing on the younger generation. It is curious to note that the best market so far is suspected slicers.
Game Notes: Gauntlet-Comps come in a variety of different models, each with a different role. Below are some examples; GM should be final arbiter about whether a Gauntlet-Comp can or cannot accomplish a goal.

Select Variations:
Standard Gauntlet: Is a standard datapad with holographic projection capability, minimal computer interface, and communications link-up. Combines best elements of a comlink, holonet capable computer, and digital holocam.
Science-Gauntlet: The favored gauntlet of scouts and explorers, this item is specifically designed to scan local environments for hostile radiations, odd combinations in the atmosphere, unusual geographic circumstances, and the like.
Medical-Gauntlet: An Easy sensors roll will provide basic readouts relating to the patient's overall physical status. A Moderate sensors roll is required to scan for specific injuries or ailments. Following this scan, the Med-Gauntlet will provide a recommendation for treatment that grants a +1D to any First Aid rolls. GM may adjust sensor difficulties depending on injury, ailment or other unusual condition.
Slicer-Gauntlet: Allows Slicer remote access to most standard computer systems. Generally grants a +1D to computer programming/repair rolls, although this can be modified by the actual system or hardware. This gauntlet is always illegal.
Shipboard-Gauntlet: A new type of Gauntlet-Comp, this item is beginning to appear on tramp freighters and naval ships alike. If the Ship-Gauntlet has remote access to the datacore of a starship, it can be used to diagnose system malfunctions and damage. An Easy sensors roll will provide basic readouts relating to damage. A Moderate sensors roll is required to isolate specific malfunctions and/or damage. The Gauntlet will further provide a recommendation as to the repair that grants a +1D to Repair skills. Of course, if the ship has been radically upgraded or altered, the Gauntlet may actually provide a penalty to Repair rolls depending upon the GMs discretion. And of course, there are some Gauntlets that have been modified to remote-pilot ships...

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Item #38: November

Draymak ZK-50M Combat Speeder
Type: Combat Speeder Bike
Scale: Speeder
Skill: Repulsorlift Ops: ZK-50M
Crew: 1
Passengers: 0
Cost: 25,500 (new), 16,700 (used)
Availability: 2,R
Cover: 1/2
Cargo Capacity: 12kg
Move: 140; 285 kmh
Maneuverability: 2D+2
Altitude Range: 1 to 75 meters
Body: 3D
Sensors:
  Passive: 35/+2
  Scan: 60/+1D
  Search: 120/+2D
  Focus: 3/+2D+2
Weapon:
  Dual Tri-Blaster Cannons (fire linked)
    Fire Arc: Front
    Crew: Pilot
    Skill: Vehicle Blasters
    Fire Control: 2D+2
    Damage: 6D
Description: Not a standard military speeder as it is too expensive for the average planetary government to afford. However, it is well built and capable of holding its own as a troop support vehicle and as an anti-personnel speeder. The weapon it carries is unusual in its design and power output, but is deadly to troops and other vehicles. It even comes with limited sensors for those times when sight is impaired. The only drawback is its cost.

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Item #39: November

GS1 Sentry Blaster
Type: Auto Blaster Cannon
Scale: Character
Skills: Computer Controlled
   Blaster: GS1 8D
   Sensors 6D
   Alien Species 5D
   Alien Species: Creatures 5D
   Self-Repair 7D
Sensors:
  Passive: 75/2D
  Scan: 150/2D
  Search: 300/3D
  Focus: 3/4D
Fire Arc: Turret
Fire Control: 4D
Body: 2D+2
Range: 3-50/300/900m
Damage: 7D+1
Description: This little baby can take down a rancor from 300 meters and not run out of ammo or power. Specifically designed for guarding entrances or secure areas, the GS1 can handle any intruders automatically. Specific parameters can be set to include range, damage and sensor mode. It can even be programmed to ignore specific targets.

 
 

Item #40: November

Loronar B-7 Light Freighter
Craft: B-7 Light Freighter
Type: Light Freighter
Scale: Starfighter
Length: 19 meters
Skill: Space Transports: B-7
Crew: 1, gunners: 1
Crew Skill: Varies widely
Passengers: 8
Cargo Capacity: 1 metric ton
Consumables: 2 months
Cost: 45,000 (new), 20,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 225; 650kmh
Hull: 4D
Shields: 2D
Sensors:
  Passive: 10/+2
  Scan: 20/1D
  Search: 30/1D+2
  Focus: 3/2D
Weapons:
  Light Laser Cannon
    Fire Arc: Turret
    Crew: 1 Gunner
    Skill: Starship Gunnery
    Fire Control: 1D+2 (may be fired by pilot at 0d fire control)
    Space Range: 1-5/10/20
    Atmosphere Range: 100-500/1km/2km
    Damage: 4D+3
Description: The B-7 light freighter is an older type of freighter, manufactured by Loronar Corporation during the early era of the Empire. As the B-7 is a small freighter, it can only hold 1 metric ton of cargo, but which is quite adequate for a size of only 19 meters. The ship is very slow and is only equipped with a light Laser Cannon for defense. However the ship has a strong hull and shields. The B-7 Light Freighter is quite cheap and can be easily modified.

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Item #41: November

Grenkal Armor
Type: Medium Powered Armor
Scale: Character
Skill: Powered Armor: Grenkal
Protection: +2D+1/+1D+1
Weight: 35kg
Cost: 32,450 (60,000+ on the black market)
Availability: 3,R
Description: The suit of armor is the standard for many planetary governments, especially in the Tapani Sector. The suit can support a rocket or repulsor pack and a full suite of sensors.

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Item #42: December 2007-January 2008

DLX-5 Facility Security Droid
Type: Security Droid
Scale: Speeder
Cost: 13,500 (new), 8800 (used)
Availability: 2,R
Move: 12
Height: 2.5 meters
Dexterity 3D: Blaster 7D+2, Dodge 6D+2
Perception 3D: Search 5D, Sneak 4D+2
Strength 4D: Stamina 5D
Knowledge 2D:
Mechanical 1D:
Technical 1D: Security 5D
Sensors: Thermal, IR, UV
  Passive: 50/1D
  Scan: 100/1D+2
  Search: 300/2D
  Focus: 4/3D
Weapon:
  Modified Heavy Blaster Rifle
    Scale: Speeder
    Skill: Blaster
    Ammo: 100
    Range: 3-50/150/300
    Damage: 5D+2
Description: A cut above the standard security droid, the DLX-5 has been designed to secure large facilities. Its height was no accident either. The form of a large menacing figure can be quite intimidating to thieves and univited visitors. The weapon can also be changed to a stun version for capturing targets or better securing fragile equipment.

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Item #43: December-January

Draymak ATV X-12
Type: Assault/Troop Transport Vehicle
Scale: Walker
Skills: Ground Vehicle Ops: X-12, Vehicle Weapons
Length: 15 meters
Crew: 2
Passengers: 30 Troops
Cargo Capacity: 200kg
Cover: Full
Cost: 52,400
Maneuverability: 2D
Move: 120; 250kmh
Body: 6D
Sensors:
  Passive: 25/1D
  Scan: 50/1D+2
  Search: 100/2D
  Focus: 3/3D
Weapon:
  Heavy Repeating Blaster Cannon
    Fire Arc: Turret
    Fire Control: 2D
    Range: 20-100/800/1.6km
    Damage: 5D
Description: This is a heavy troop transport vehicle that is well protected and can get into combat to deliver troops with relative ease. As it has Walker armor installed it provides much better protection to the crew and troops it carries and is more likely to survive into another battle. The heavy repeater turret on top helps suppress any nearby troop or light vehicle activity so carried troops can be deployed more safely than most other vehicles of similar type. Even the cost is low to allow purchase by planetary governments.

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Item #44: December-January

Draymak Devil Rayd Fighter
Craft: Draymak Devil Rayd Underwater Fighter
Type: Underwater Fighter/Sub
Scale: Starfighter
Length: 14.3 meters
Skill: Water Transports: Rayd Fighter
Crew: 2
Crew Skill: Varies widely
Passengers: None
Cargo Capacity: 150kg
Consumables: 1 week
Cost: 180,000 (new), 98,000 (used)
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: No
Maneuverability: 2D
Atmosphere (water): 180; 350kmh
Hull: 5D+2
Shields: None
Sensors:
  Passive: 30/1D
  Scan: 60/2D
  Search: 120/3D
  Focus: 10/4D
Weapons:
  Dual Torpedo Launchers (firelinked or fire separately)
    Fire Arc: Forward
    Crew: Gunner
    Skill: Missile Weapons: Torpedo
    Fire Control: 3D
    Underwater Range: 20-300/600/1200 meters
    Ammo: 15 Torpedoes per tube
    Damage: 7D
  Electrical Hull Discharge
    Fire Arc: All
    Crew: Pilot or Gunner
    Skill: None required
    Range: 1/3/5 meters around the sub
    Ammo: 6 Charges
    Damage: 8D/6D/4D
Description: The fastest, toughest underwater fighter ever built. Sure, the cost is high, but this ship delivers. If you need underwater protection that is built to last, then this is it. Can be painted to order.

Click on image for full size

Image created by Tim Hiller. Used by permission.

Image created by Tim Hiller. Used by permission.
 
 

Item #45: December-January

Microthrust Clockwatcher
Type: Wrist Chronometer
Weight: .05kg
Cost: 50 (+10 for thermo sensor; +10 for gravity sensor; +30 for atmosphere sensor; +50 for comlink, +50 for droid linkup)
Availability: 1
Description: A chronometer with a number of useful additions, it is a miniaturized "one tool does it all" device. Of course, utility and miniaturization come at a price, but the convenience is worth it.
Each watch maintains Standard Galactic Time, in addition to keeping up to 50 different local time-keeping methods and time zones. The basic unit also has alarm, stopwatch and countdown functions. it is water-sealed down to 20 meter depths.
There are many options that can be added to the chronometer. the thermo-sensor will tell the wearer what the tempurature is. The gravity sensor informs the wearer of the local gravity (in relation to standard gravity). The atmosphere sensor will do a complete analysis of the immediate atmosphere and will scan for large concentrations of potentially lethal gases. The comlink has a range of two kilometers. the droid linkup (requires comlink) allows constant comlinked communication with one particular droid; any responses by the droid can be heard audially or displayed on the chronometer's viewscreen.

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