Below is the text description of each item followed by an image.


Item #1

Nordian (formerly Amalgamated Hyperdyne) 578-S Space Transport
Type: Space Transport
Scale: Starfighter
Length: 32.5 meters
Crew: 4
Skills: Astrogation, Repulsorlift Ops, (s)Starfighter Piloting: 578-S, Starship Gunnery, Starship Shields
Passengers: None (Modification available)
Cargo Capacity: 100 mt
Consumables: 4 months
Cost: 120,000
Availability: 2,R
Nav Computer: Yes
Hyperdrive: x1
Hyperdrive Backup: x12
Maneuverability: 2D
Space: 6
Atmosphere: 275; 900 kmh
Hull: 4D+2
Shields: 1D+2
  Passive: 25/1D
  Scan: 50/2D
  Search: 100/3D
  Focus: 3/4D
  Medium Laser Cannon
    Scale: Starfighter
    Fire Arc: Front
    Skill: Starship Gunnery
    Fire Control: 1D+2
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 5D+1
Description: The 578-R suffered from many production problems, and ultimately resulted in Amalgamated Hyperdyne going bankrupt due to the many safety recalls issued on the craft. All of these issues have been resolved as Nordian has purchased the company and repaired all the manufacturing errors. This new version is already becoming popular among outlaw techs and the fringes of society. It is still easily customized due to its largely available parts through the assistance of CEC design and distribution.
Game Notes: Main hyperdrive improved along with maneuverability, hull, shields and the damage of the laser cannon. Two other features have been added as optional modifications; living quarters for up to 6 guests that reduces cargo space by 50% or 50 mt. Cost is 16,000 credits for this modification.

Click on image for full size

578-S Deck Plan
578-S Cut-Away

Item #2

Damorian Manufacturing Corporation Tartan-class Patrol Cruiser, Mk II
Craft: Tartan-class Patrol Cruiser
Type: Anti-Starfighter Patrol Cruiser (Imperial)
Scale: Capitol Ship
Length: 320 meters
Crew: 1350; Skeleton: 145/+10
Skills: (s) Capitol Ship Piloting: Tartan-class Patrol Cruiser
Passengers: 50 Troops
Cargo Capacity: 2000 mt
Consumables: 5 months
Cost: 75,500,000
Availability: 2,R or X
Nav Computer: Yes
Hyperdrive: x1
Hyperdrive Backup: x6
Maneuverability: 3D+2
Space: 9
Atmosphere: 975; 1950 kmh
Hull: 6D+2
Shields: 3D
Backup Shields: 3D
Radiation/EMF Shielding: 7 Rounds
Sensors: High Resolution, Emissions, Image Analyzer, Lifeform
  Passive: 40/1D+1
  Scan: 80/2D+2
  Search: 160/3D+2
  Focus: 4/4D+1

Support Craft: Two Sienar Fleet Systems Veratus-class Drop Shuttles
Manufacturer: Sienar Fleet Systems
Craft: Veratus-class Drop Shuttle
Type: Drop Shuttle
Scale: Starfighter
Height: 15 meters
Width: 25 meters
Length: 75 meters
Crew: 6; Skeleton: 2/+5
Crew Skills:
Passenger: 20
Cargo Capacity: 80 tons
Consumables: 3 months
Availability: 4,X
Nav Computer: Yes
Hyperdrive: x1
Hyperdrive Backup: x8
Space: 6
Hull: 5D
Shields: 3D
  Passive: 20/1D
  Scan: 40/2D
  Search: 80/3D
  Focus: 4/4D
  2 Light Laser Cannons (fire-linked)
    Scale: Capitol Ship
    Crew: 2 Gunners
    Fire Arc: Front
    Skill: Capitol Ship Gunnery
    Fire Control: 3D
    Space Range: 1-10/25/50
    Atmosphere Range: 100-1000/2.5/5km
    Damage: 5D+2
  Proton Torpedo Launcher (10 torpedos)
    Scale: Capitol Ship
    Crew: 2 Gunners
    Fire Arc: Front
    Skill: Capitol Ship Gunnery
    Fire Control: 3D
    Space Range: 1-7/25/50
    Atmosphere Range: 100-1000/2.5/5km
    Damage: 5D+2
Non-Combative Attachments:
-Detachable escape pod
-Encryption network
-Short-range Scanners
Description: Like the Lambda shuttles, the Veratus-class would serve the same role, as a shuttle for the senior officers of the Empire. It would hold a place for the specific officer or dignitary to reside, plus a space for any guards that came with him. It also held a small armament for engagements.

  20 Laser Cannons (fire-linked)
    Scale: Capitol Ship
    Crew: 2 Gunners     Fire Arc: Front
    Skill: Capitol Ship Gunnery
    Fire Control: 3D+1
    Space Range: 1-10/25/60
    Atmosphere Range: 100-1000/2.5/6.0km
    Damage: 6D+2
  2 Ion Cannons
    Scale: Capitol Ship
    Fire Arc: 1 Dorsal Turret, 1 Ventral Turret
    Skill: Capitol Ship Gunnery
    Fire Control: 4D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5km
    Damage: 5D+2
  2 Concussion Missile Launchers (12 missiles each)
    Scale: Capitol Ship
    Crew: 2 Gunners
    Fire Arc: Front
    Skill: Capitol Ship Gunnery
    Fire Control: 3D+1
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5km
    Damage: 9D
Description: The Tartan-class Patrol Cruiser is considered to be a fast and well-gunned design that is capable of standing up to corvettes and frigates. Its primary function however, is countering enemy starfighters. In that well suited role, the Tartan boasts fast-targeting laser cannons and sufficient agility to keep pace with its prey, starfighters. A secondary benefit of the Tartan's high agility, gives it a measure of protection against enemy starfighters from striking its weak spots.

In those trying times of transition from the corrupt Old Republic to the Galactic Empire, piracy and seditious activity were on the rise. To help stem the flow of this lawlessness, DMC was contracted to develop a warship designed to deal with quick, diminutive craft. The early results were disappointing and pointed to the need of an advanced, but expensive tracking system to scan and acquire multiple, agile targets simultaneously. Once these improvements were incorporated, the Tartan was ready for service. In order to increase its firepower, this design has the ability to temporarily transfer power from its shields and engines to its weapons. However, this comes at the price of shield regeneration and engine speed. This capability is achieved via its versatile energy distribution network. For propulsion, the Tartan relied upon two large and six small engines.

"Tartan Cruiser reporting."
-Unnamed Tartan Cruiser Commander

The Tartan-class patrol cruiser, also known as the Tartan-class corvette or simply Tartan patrol cruiser, was an Imperial anti-starfighter ship developed by Damorian Manufacturing Corporation towards the start of the New Order.


Armed with twenty laser cannons, the Tartan-class cruisers were designed for use against starfighters, bombers, and pirate vessels. Most notably, powerful sensor and computer systems enabled their guns to engage rapidly with swarms of small, swift targets, although these systems came at a hefty price.

In addition, powerful engines gave these ships the speed and maneuverability to engage directly with starfighters, and the systems that channeled power from the generators to systems throughout the hull were also versatile and sophisticated, being able to redirect energy from the deflector shields to give more firepower to the weapons systems. However, they were more or less useless against larger capital ships (I.e. Home One or an Imperial Star Destroyer or a Kedable-Class Destroyer (depending on Faction) ), unless in large numbers.


During the unstable times following the formation of the Galactic Empire, the Damorian Manufacturing Corporation was tasked to develop a warship capable of engaging with small, fast-moving targets as a response to increased piracy. The end result was the Tartan-class patrol cruiser, which was equipped with an advanced tracking system.

The Tartan-class patrol cruiser were similar to the later and somewhat better-known KDY Lancer-class frigate, which had an almost identical armament and a similar mission profile, and also with the Rendili StarDrive Neutron Star-class bulk cruiser, a larger patrol vessel with a very similar armament.

Whereas the Lancer-class ships were basically defensive platforms designed to do no more than keep pace with larger capital ships, and while the bulk cruiser was a cheap design known for its slow speeds, the Tartan-class was fast and agile, able to skirmish directly with enemy starfighters—displaying the same pace and agility as the same manufacturer's earlier Carrack-class light cruisers. This agility often led to it being used as reinforcement for the defense of Cardan-class space stations.

Known ships used by the Empire were the Diadem and the Battler.[1][4] A few of the ships also fell into the hands of the Zann Consortium through bribery of their crews, though the Consortium also acquired the actual ships to be manned by its own soldiers through pirating them.
Game Notes: This new updated version has several upgrades and updates to improve on the previous. Improved hull, backup shields and improved sensors are just a few of the upgrades. Inside the crew quarters have been upgraded to be more comfortable.

Click on image for full size

Tartan Patrol Cruiser Detail Image

Item #3

Sienar Bloodfury Mk II Speeder Bike
Craft: Bloodfury Mk II Military Speeder Bike
Type: Speeder Bike
Scale: Speeder
Skills: Repulsorlift Ops or (s) Repulsorlift Ops: Bloodfury Mk II
Length: 3.8 meters
Crew: 1
Passengers: None (1 in an emergency)
Cargo Capacity: 50kg
Cost: 5500
Availability: 2,R
Maneuverability: 3D
Move Rate: 220; 280kmh
Altitude Range: Ground level to 30 meters
Cover: 1/4
Body: 3D+2
Shields: 0D (upgrade available)
Sensors: None (upgrade available)
  Dual Blaster Cannon
    Scale: Speeder
    Fire Arc: Front
    Skill: Vehicle Blasters
    Fire Control: 2D+1
    Range: 3-50/120/250
    Damage: 6D+1
Description: The Bloodfury Mk II is an upgrade and a complete redesign of the original Bloodfury Speeder Bike from Sienar. With twin laser cannons capable of doing significant damage to a target, the already high speed of the Bloodfury has additional armor and maneuverability added. The original high cost and difficulty to manufacture in the quantities required for the Clone Troopers meant that the old design lost out on this lucrative contract to Aratechs design. The Mk II Bloodfury has been improved so that it is much easier to manufacture, though the cost is still a bit elevated. These new bikes continue where the older version left off and are expected to retain a high value and hold there ranking as one of the best speeder bikes available. Parts for this new bike are readily available with several upgrades already created for added customization.
Game Notes: Below are upgrades and additions currently available.

Sensor Add-on 1A:
  Passive: 250/+2
  Scan: 500/1D
  Search: 1000/1D+2
  Focus: 50/2D+1
Cost: 600

Sensor Upgrade 1B:
  Passive: 250/1D
  Scan: 500/1D+2
  Search: 1000/2D
  Focus: 50/2D+2
Cost: 900

Sensor Upgrade 1C:
  Passive: 300/1D
  Scan: 600/1D+2
  Search: 1200/2D
  Focus: 70/2D+2
Cost: 1200

Sensor Upgrade 1D:
  Passive: 310/1D+1
  Scan: 625/2D
  Search: 1250/2D+2
  Focus: 75/3D
Cost: 1800

Shield Upgrade 1A:
Rating: 1D
Cost: 1000

Shield Upgrade 1B:
Rating: 1D+1
Cost: 1400

Shield Upgrade 1C:
Rating: 1D+2
Cost: 1800

Shield Upgrade 1D:
Rating: 2D
Cost: 2400

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Item #4

Rseikharhl LE-V0 Law Enforcement Droid Mk II
Type: Law Enforcement Droid
Degree: 5th Degree
Scale Character
Cost: 12,000
Availability: 2,R
Dexterity 3D: Blaster 6D+2, dodge 5D, melee combat 5D
Perception 1D+1: Con 3D, command 4D, investigation 5D, persuasion 2D+2, search 3D+2
Strength 3D+1:
Knowledge 2D+2: Alien species 3D+1, bureaucracy 3D+1, intimidation 4D+1, law enforcement 6D+1, streetwise 4D, tactics 4D
Mechanical 2D: Repulsorlift ops 3D+2
Technical 1D:
Height: 2.4 meters
Weight: 75kg
Move: 12
  -Two Auto-Balance Legs
  -Swivel torso
  -Body Armor: +2D physical and energy to all locations
  -Blaster Rifle (Damage: 5D, Range: 3-30/100/300, Ammo: 50; normally set on stun)
Sensors (in meters): Thermal, IR, UV, Motion, Life Form
  Passive: 75/1D
  Scan: 150/1D+2
  Search: 320/2D
  Focus: 5/3D
Description: LE-VO enforcement droids are tall security droids. The Mk II's are no longer such lumbering constructs developed by the Rseikharhls. They are still a major component of Rseikharhl's sector-wide law enforcement. Despite two decades of law-enforcement activities, LE-VO's were responsible for over 40,000 arrests with no fatalities. This was due partly to the droids' size and their demeanor, as they were programmed to always choose to stun targets rather than kill. This feature and programming has not changed in the new Mk II. The Galactic Empire allows the new Rseikharhls to continue using these droids due to their non-lethal programming. In addition, new skills have finally been added that help make the Mk II even more versatile than before.
Game Notes: This upgraded version of the standard Law Enforcement droid has added sensors and increases to all skills. A few new skills have also been added.

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Item #5

Corellian Industries Huntsuit Mk II Armor
Type: Medium Non-powered Armor
Scale: Character
Powered: No
Protection: +2D+2/+1D+2
Protects the Following: Head, Neck, Torso, Shoulders, Arms, Front and Back of Legs, Buttocks and Groin
Weight: 5.5 kg
Availability: 3, R or X
Cost: 15,000
Breath Mask: Filters must be replaced after 30 hours of continuous use.
Long-Range Communication System: 65km range. 15 scrambled channels. Scans all frequencies.
Flash Protection: Reduces the effects of bright flashes by one half (-2D instead of -4D).
Self-contained Oxygen Supply: Suit has enough oxygen for up to one hour in liquid only. Not properly sealed for space.
Sensors: Life Form, Movement (front and rear)
   Passive: 50/+1D
   Scan: 100/+2D
   Search: 200/+3D
   Focus: 15/+4D
Sensors: UV, IR, Thermal
   Passive: 40/+2
   Scan: 80/+1D
   Search: 160/+1D+2
   Focus: 10/+2D
Description: This suit of armor is actually a completely redesigned version based on the original Huntsuit. It has good expansion capabilities (see Corellian Power Suit for sample). As the suit is light and flexible, no Dexterity penalties are incurred through its use. A repair kit (8 uses: 6 light, 2 moderate) is included.
Game Notes: This upgraded version has actual sensors added to it for better versatility. In addition, several features have been added to the helmet. As the suit is not powered, space survival is at a minimum - 10 minutes maximum.

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Item #6

Zentarian HE-417 Blaster Rifle
Type: Blaster Rifle
Scale: Character/Speeder
Skill: Blaster, (s) Blaster: HE-417
Weight: 5kg
Cost: 7500
Availability: 4,X
Body: 3D
Ammo: 40/20
Targeting Bonus: +1D
Range: 3-50/150/300, 3-100/250/500
Damage: 5D+2/6D+2
Blast Radius: 0/2 meters
Description: This seemingly standard blaster rifle can, with the flip of a switch, change to Speeder scale. Yes the number of shots available is reduced, but the power of each is greatly increased. Range and a small blast radius have been added by default.
Game Notes: Everything inside the blast radius takes the same amount of damage and is at Point-Blank range.

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Item #7

Nordian HT-5 Zapper SMG
Type: Electro SMG Firearm
Scale: Character
Skill: Firearms, (s) Firearms: HT-5 Zapper
Weight: 4.5kg
Cost: 4000
Availability: 3,X
Body: 3D+1
Ammo: 50 and 30
Targeting Bonus: +1D (SMG)/+2 (Electro Bolt)
Range: 3-30/75/250 and 1-5/10/20
Damage: 5D (SMG) and 4D+2 (Electro Bolt)
Description: Designed for the sole purpose of stopping power, the HT-5 comes with exceptional ammo to achieve that goal. The rounds, custom made just for this weapon, are all high velocity and armor piercing. High explosive is also available and causes even more damage. The weapon is also capable of attaching a scope for added targeting bonuses. The SMG part of the weapon comes standard with a 50 round clip and a 30 charge capacitor for the Electro Bolt.
Game Notes: Standard rounds do 5D damage. Electro Bolts do 4D+2 damage and ignore armor unless it is sealed against electrical attacks. There is an extended clip that holds 70 rounds that costs 150 credits fully loaded, 25 credits empty. The standard clip is 110 credits full and 20 credits empty.

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Item #8

Terranon Blaster Technologies 14-T Proton Sniper Rifle, Mk II
Type: Proton Sniper Rifle
Scale: Speeder
Skill: Blaster or (s) Blaster: 14-T Proton
Weight: 6kg
Cost: 9500
Availability: 4,X
Body: 3D
Ammo: 10
Targeting Bonus: +2D
Range: 10-400/950/2km
Damage: 5D+2
Description: The 14-T Proton Mk II is the improved battlefield sniper weapon, re-designed from the ground up to take out enemy commanders and leaders, so for this reason it is capable of penetrating most armors and light vehicles. The Proton is known to be a very powerful weapon, leading to its restriction from civilian purchasers, and shares more in common with a speeder laser cannon than traditional blaster rifles. Although it has a very restrictive, but improved, ammunition capacity, the weapon is still used widely across the galaxy by armed forces, who love the fact that this simple and easily portable weapon can destroy many speeders, and even light walkers with a single shot. Sales of this improved weapon have kept Terranon Blaster Technologies as a multi million credit organization.
Game Notes: The weapon has been designed to support other types of scopes. A tripod mount can be added for additional stability that provides +2 to the Targeting Bonus. If tibanna gas clips are used the owner can get 20 shots instead of the 10 that are listed. Standard clips cost 100 credits each while tibanna gas clips cost 200 credits each. The +2D targeting bonus is due to the scope (+1D+1) and the cooled and accelerated barrel that keeps the discharge cohesive for a much longer period (+2) - hence the extended range and damage.

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Item #9

Draymak GX-100 LRB Rifle/Launcher
Type: Repeating Blaster Rifle/Grenade Launcher
Scale: Character/Speeder
Skill: Blaster or (s) Blaster: GX-100
Weight: 5.2kg
Cost: 19,000
Availability: 4,X
Body: 3D+2
Ammo: 100 (blaster)/8 (grenade)
Targeting Bonus: +2D
Range: 3-100/250/500 (blaster), 5-90/260/600 (launcher)
Blast Radius: None or as grenade
Damage: 7D+1/5D+1 or as grenade
Description: This LRB is an upgrade to the original GX-50. The improvements may seem small, but they were needed to make this a more powerful weapon in its own right, even compaired to its predecessor. Perhaps one of the best features that most all users will appreciate is the weight. Only a small increase has been required in order to add all the improvements.
Game Notes: The clip now holds 100 shots and 8 grenades. The frame and armor have been improved (3D+2). Range hase been greatly improved to almost double the original with both the blaster and the grenade launching system. A targeting bonus has been added to improve accuracy and distance targeting. The weight of the GX-100 has only increased by .2kg overall, even when fully loaded. Empty weight is 3.8kg.

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Item #10

Technicorra DP-90 One-Man Drop-Pod
Type: Drop-Pod
Scale: Speeder
Weight: 220kg (see below)
Cost: 8000
Availability: 2,F
Body: 5D
Description: This is the latest from Technicorra in the drop-pod market. This version actually deploys repulsor wings to slow the pod when it reaches 250 meters. The pod is also designed to be recovered and used again, but can be set to self-destruct for those times when recovery is not possible. The pod holds one humanoid and gear. There are pods available for larger species, but weight and cost will be increased based on the size of the species.
Game Notes: Each pod, regardless of size, has enough room for 50kg of storage - weapons, ammo, rations and anything else that a being might want to take with them. Each pod can be used for emergency escape and for any military action. Note that they are not truly designed for military use, but are well suited for it.

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