Below is the text description of each item followed by an image.

Item #1

Gray Man KT-40X Space Transport
Type: Space Transport / Blockade Runner
Scale: Starfighter
Length: 45.5 meters
Crew: 10; Pilot, co-pilot, 6 gunners, pilot droid or gunnery droid
Skills: Astrogation, Communications, Missile Weapons, Repulsorlift Ops, Sensors, Space Transports, Starship Gunnery, Starship Shields
Passengers: 8
Cargo Capacity: 75 mt
Consumables: 5 months
Cost: 1,800,000 (new), 1,000,000 (used)
Availability: 4,X
Nav Computer: Yes (Imperial)
Hyperdrive: x.75
Hyperdrive Backup: x9
Maneuverability: 3D+2
Space: 9
Atmosphere: 450; 1200kmh
Hull: 6D
Shields: 3D+2
Backup Shields: 3D
  Passive: 20/1D
  Scan: 40/2D
  Search: 80/3D
  Focus: 6/4D
  2 Dual Heavy Laser Cannons
    Scale: Starfighter
    Fire Arc: Turret (dorsal, ventral)
    Skill: Starship Gunnery
    Crew: 1
    Fire Control: 2D+2
    Space Range:
    Atmosphere Range:
    Damage: 7D
  2 Quad Laser Cannons (can be fire-linked)
    Scale: Starfighter
    Fire Arc: Turret (dorsal)
    Skill: Starship Gunnery
    Crew: 1 (co-pilot or R2 unit)
    Fire Control: 3D
    Space Range:
    Atmosphere Range:
    Damage: 6D+2
  3 Concussion Missile Launchers, Mk II
    Scale: Starfighter
    Fire Arc: 2 Forward (dorsal, can be fire-linked), 1 Aft (ventral)
    Skill: Missile Weapons
    Crew: Pilot, co-pilot or R2 unit
    Fire Control: 4D
    Space Range: 1-4/9/18
    Atmosphere Range: 100-400/900/1.8 km
    Ammo: 10 each
    Blast Radius: 7 meters
    Damage: 10D
  Heavy Proton Torpedo Launcher
    Scale: Starfighter
    Fire Arc: Forward (below bridge)
    Skill: Missile Weapons
    Crew: Pilot or Gunner
    Fire Control: 4D
    Space Range: 1-3/6/12
    Atmosphere Range: 50-300/600/1.2 km
    Ammo: 8
    Blast Radius: 10 metes
    Damage: 10D+2
Description: Need to run a blockade on a planet that needs supplies? The Gray Man KT-40X can do the job admirably. Built for power and running blockades, this freighter can do it all. Designed from the ground up, the KT-40X has very thick hull plating, excellent shields with backup, plenty of weapons and the power to run them all at full strength. As with all Gray Man products, no Imperial agents, operatives or others working with the Empire can purchase these ships, nor have they been able to so far.
Game Notes: Complete background check and testing required in order to purchase. Comes with lots of additional ifeatures that can be added and modified at the time of purchase for a discounted rate, or later at the standard rate.

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Gray Man KT-40X Rear Oblique

Item #2

Draymak Metalpick Heavy Fighter
Type: Heavy Fighter
Scale: Starfighter
Length: 24.3 meters
Crew: 2; pilot, co-pilot/gunner
Skills: Astrogation, Communications, Repulsorlift Ops, Sensors, Starfighter Piloting, Starship Gunnery, Starship Shields
Passengers: None
Cargo Capacity: 100kg
Consumables: 2 weeks
Cost: 6,000,000
Availability: 4,X
Nav Computer: Yes (Imperial)
Hyperdrive: .75
Hyperdrive Backup: x12
Maneuverability: 4D+2
Space: 14
Atmosphere: 485; 1400 kmh
Hull: 5D
Shields: 4D
  Passive: 20/1D
  Scan: 40/2D
  Search: 80/3D
  Focus: 6/4D
  2 Super Heavy Laser Cannons (fire-linked)
    Scale: Starfighter
    Fire Arc: Front (30 degree left/right, 10 degree up. 15 degree down)
    Skill: Starship Gunnery
    Fire Control: 3D
    Space Range: 1-20/40/80
    Atmosphere Range: 10-200 km.400 km/80 km
    Damage: 7D+2
  2 Dual Heavy Laser Cannons
    Scale: Starfighter
    Fire Arc: Turret (dorsal, ventral)
    Skill: Starhip Gunnery
    Fire Control: 3D
    Space Range: 1-15/30/60
    Atmosphere Range: 10-150 km/300 km/600 km
    Damage: 7D
Description: Super fast and super deadly, the Metalpick "picks" out the competition and eliminates it with all of its specially designed engines, weapons and power systems. The increased maneuverability comes from micro-gravitic thrusters specially build for this fighter.
Game Notes: All weapons are capable of being easiy replaced or exchanged for other weapon types such as concussion missiles or proton topedoes. The rear turret can even be loaded with a proton bomb launcher. The cockpit can be ejected and allows survival in space for up to 2 weeks as all food and other required needs are included in the design.

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Metalpick Front, Side, Top View

Item #3

Mezzo Works Sancturian Adder
Type: Combat Speederbike
Scale: Speeder
Skills: Repulsorlift Ops, Sensors, Vehicle Weapons
Length: 4.4 meters
Crew: 1
Passengers: None (1 in an emergency)
Cargo Capacity: 20kg
Consumables: 3 days
Cost: 65,000
Availability: 3,X
Maneuverability: 4D+2
Move Rate: 160; 460 kmh
Altitude Range: Ground to 150 meters
Cover: 1/4 to 1/2 (depending on configuration)
Body: 3D+2
Shields: 1D
Sensors (in meters):
  Passive: 250/1D
  Scan: 500/2D
  Search: 1000/3D
  Focus: 50/4D
  2 Heavy Blaster Cannons (fire-linked)
    Scale: Speeder
    Fire Arc: Front
    Skill: Vehicle Weapons
    Fire Control: 2D
    Range: 25-350/800/1600
    Damage: 5D+2
Description: This combat speeder is a new and exciting venue for Mezzo Works. The reason for this is that the company has stuck with combat droids for military applications since they started business. The vehicle has been thoroughly tested in combat and proven many times over that it can do well and last for the duration. The Sancturian Adder is quite easy to repair and replacing parts can be done in the field if needed. The weapons can also be replaced or switched out with very little down time. The weapons to be added must be modified either in the field of in a shop to fit the Adder, but even this process is quite minimal.
Game Notes: Image shows cannon-sized slug ammunition, but is not fitted with them by default. However, this feature can be added if desired. Almost any type of weapon can be modified to fit this speeder with a Moderate Blaster Repair roll and about 20 minutes with a speeder repair kit.

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Item #4

Seinar Fleet Systems 8V Series Ship Droid
Type: 5th Degree
Scale Character
Cost: 8500
Availability: 2,F
Dexterity 1D:
Perception 1D: Search 5D
Strength 3D: Stamina 5D
Knowledge 2D: Planetary systems 3D
Mechanical 3D: Astrogation 5D, sensors 5D, space transports 5D (can be replaced with Starfighter Piloting 5D), starship shields 5D
Technical 2D: Space transport repair 5D (can be replaced with Starfighter Repair 5D), starship weapon repair 5D
Height: 1.6 meters
Weight: 70kg
Move: 9
  -AA-3 Droid Brain
  -Basic planetary database
  -Two Humanoid Sensors: Human range, but capable of UV, Thermal and IR
  -Two Humanoid Arms
  -Two Humanoid Legs
  -Ship Systems Repair Database: Adds +1D to all ship related repair rolls
  -Personality Matrix: Simple
  -Magnetic Feet: used to conduct external maintenance when in space
Sensors (in meters): Thermal, IR, UV, Motion
  Passive: 75/1D
  Scan: 150/1D+2
  Search: 320/2D
  Focus: 5/3D
Description: A classic ship droid design with a not-so-classic internal complete overhaul from the base frame on up. The effectiveness of this older model was well known when it first came out so Seinar decided to take something old and make it into something new. The droids capabilities have been added to even though it looks the same as those from 1000+ years ago. This model has a useful strength increase to its frame that allows it to lift over seven times its own weight when needed or required. The personality has also been upgraded, but not too much. The droids tend to get personality quirks over an extended period, but regular memory wipes keep them friendly and curtious as they work. Another useful feature is the ability to see into the infared, thermal and ultraviolet spectrums. This allows them to see minute cracks or leaks in ship systems, but also gives them the ability to locate a living being that may be trapped under debris. And, though not specifically designed for rescues, this droid is fully capable of doing so.
Game Notes: The V8 Series Ship Droid is capable of lifting 490kg and moving up to 410kg with ease, though anything beyond that for any length of time longer than 10 minutes will drain its power completely. The power cell will last about 45 minutes when carrying 310-410kg; 12 hours with 220-309kg; 65 hours with 150-219kg and up to 245 hours with anything less than 150kg. Charging the droid uses a standard charging outlet and takes only 2 hours for a full change. Note that the Personality Matrix can be upgraded by replacing the AA-3 Droid Brain with an AA-2 or AA-1 Droid Brain. This also allows the droid to have additional or improved skills added to its programming. Anything above 5D will cost double the listed price and may not be increased beyond 8D in any skill that is added. Those skills it already has may be increased to a maximum of 10D.

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Item #5

Wrokix Works Argus 34p Medium Armor
Type: Medium Powered Armor
Powered: Yes
Protection: +3D/+2D+1
Protects the Following: All
Weight: 12kg
Availability: 2,X
Cost: 795,000
Breath Mask: Filters must be replaced after 30 hours of continuous use.
Long-Range Communication System: 65km range. 15 scrambled channels. Scans all frequencies.
Flash Protection: Reduces the effects of bright flashes by half (-2D instead of -4D).
Self-contained Oxygen Supply: Suit has enough oxygen for up to four hours in liquid or vacuum.
HUD System: Designed to use all carried weapons and monitor all armor systems, to include the built-in Stokhli Spray Arm. Adds +1D to hit will all held weapons, due mostly to the powered systems within. If the held weapon has a sensor on it that can link to the HUD System then the armor adds +2D to hit. The spray arm has a sensor built into it.
Sensors: Life Form, Movement (front and rear)
   Passive: 30/+1D
   Scan: 60/+2D
   Search: 120/+3D
   Focus: 15/+4D
Sensors: UV, IR, Thermal
   Passive: 20/+2
   Scan: 40/+1D
   Search: 80/+1D+2
   Focus: 10/+2D
Weapon Systems:
  • Stokhli Spray Arm
    Model: Spray Arm System
    Type: Stunning Spray Net
    Scale: Character
    Skill: Missile Weapons or Armor Weapons
    Ammo: 5 cartridges
    Range: 10-25/50/100
    Damage: 2D to 6D Stun
    Game Notes: This adapted version of the ever-popular Stokhli Spray Stick operates in a similar manner by shooting a mist to an optimum range of 50 meters and a maximum range of up to 100 meters. A thumb trigger adjusts the range finder to set how quickly the net forms, a dial sets the width of the net and a control button alters the intensity of the stun charge. As the net wraps around its target, it delivers a stun charge. The strength of the net combined with the powerful electrical stun is generally able to completely immobilize a being or creature.
    This weapon adds 2kg to the armor's overall weight and holds five spraymist cartridges, with each cartridge producing 300 meters of netting. The cartridge cost is considerably high at 9000 credits each. Also note that, should the armor lose power, the spray arm will still function (self-contained), but subtracts 1D from all To Hit rolls due to the heavy kickback from firing the weapon that the powered armor compensates for.
Description: This armor is versitile even though it does not have a larger computer system added to it. It does have an internal HUD System that compensated for this. There are sensors built-in and it offers good protection. The added Stokhli Spray Arm adds a nice capture system for targets or enemies wanted alive. The cost is reasonable as compaired to other types of medium armor.
Game Notes: A computer system can be added to this armor after purchase, but the cost increases by 20% due to modifications that are required to integrate it into the armor. A few other items can be added, but they are 30% more expensive.

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Item #6

Phaeroh Industries FL61-ICE Assault Rifle
Type: Assault Rifle
Scale: Character
Skill: Firearms
Weight: 4.5kg
Cost: 12,500 (clips: 100 or 150 for extended)
Availability: 2,R
Body: 2D+2
Ammo: 50 or 75 (extended clip)
Range: 1-75/150/300
Damage: 5D+2 ss, 6D bf, 6D+2 fa
Blast Radius: 1 meter (only for exploding rnds)
Description: This versitle assault rifle can get the job done in a tight situation. The weapon can be linked to armor HUD systems for even greater versatility and functionality. For starters, an adjustable and reversable scope comes with the weapon even though it cannot be used with the supplied HUD sensor. The targeting screen can also display the scope data for those that prefer a different method. There is a nighttime glowrod attached near the front of the weapon. There is also a green targeting laser for more accurate shots. In addition, a special silencer barrel has been added that suppresses the sound only partially, thereby adding to the length of time it can last and still reduce the overall sound to half the distance detectable for other similar weapons. The clip can be set to auto-release or manual, whichever works better for the owner. A clip capacity readout is included on the small status screen just before the scope. The weapon can also accept extented clips to add additional firepower when needed. The stock can be extended up to .2 meters to allow the weapon to rest more effectively against larger species shoulders.
Game Notes: Scope adds +1D to hit. Targeting Sensor also adds +1D to hit, but cannot be used with the scope. The Laser targeting sensor can be used with both the scope and the Sensor and adds an additional +2 to hit. The scope and the glowrod can be flipped over to the opposite side to allow for left or right-handed beings. The silencer adds +2/+4/+8 to audible Perception checks to hear the weapon and lasts up to 400 rounds. The display or HUD system indicates when the suppressor needs to be replaced. The display will also let the user know that the clip will be ejected shortly when being fired at less than 5 rounds. Exploding rounds cost double the listed price and cause the same damage as standard rounds, but have a blast radius of 1 meter. Exploding armor piercing rounds cost three times the standard cost and cause -1D damage, but ignore armor and have a 1.5 meter blast radius.

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Item #7

Decanto LRZ41 Long Range Laser Rifle
Type: Laser Sniper Rifle
Scale: Character
Skill: Blaster or (s) Blaster: LRZ41
Weight: 5kg
Cost: 24,500
Availability: 3,X
Body: 3D+1
Ammo: 40, 30, 20 or 10
Range: 3-350/700/1400
Damage: 6D, 6D+1, 6D+2, 7D
Description: Decanto is new to the galactic market and has managed to produce a sturdy blaster rifle for their first official entry. Sleek and well designed, this weapon can hit a target as far as 1.4km away with ease. Maintenance isn't required nearly as oftenDamage for this weapon is adjustable, but uses more energy to do so.
Game Notes: 6D damage allows 40 shots, 6D+1 allows 30, 6D+2 allows 20 and 7D allows 10 shots. The slidebar on the side allows for manual damage adjustment. The stock is adjustable. This weapon can be attached to a HUD system if desired. The flip-out display adjusts to the user and gives weapon and target status updates in real time. This also allows for fine tuning for more accurate shooting in various weather conditions and at night as the scope, targeting laser and IR/UV sensors are integrated into the lower barrel. Sensors from armor can be transmitted to the barrel and override the default for more accurate targeting as well. This adds +2 to any to hit rolls for being integrated with armor systems. Note that the clip (not shown) is mounted on the opposite side of the weapon and is automatically ejected when empty, though this feature can be overridden if needed.

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Item #8

Phaeroh Sabel m-70 Heavy Slug Thrower
Type: Heavy Slug Thrower Pistol
Scale: Character
Skill: Firearms
Weight: 2.5kg
Cost: 4000
Availability: 2,R or X
Body: 2D+2
Ammo: 30
Range: 3-25/50/100
Damage: 5D+2
Description: This is not your typical firearm. It uses a little bit of PFM to encapsulate the round in a special plasma shield that allows the projectile to penetrate all types of armor, except those with active energy shields, causing standard damage. As this process is unique, it is only available on this weapon type for now. Other weapons will come out in the future that showcase this type of round.
Game Notes: The weapon causes 5D+2 damage with the micro-plasma shield active. Without the micro-plasma shield the weapon does 4D+1 damage and cannot penetrate most modern armor, but affects it at -1D. Fully loaded clips cost 250 credits each and can only be purchased from the manufacturer or an authorized dealer.

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Item #9

Draymak Killer Psycho Special Heavy Blaster Pistol
Type: Super Killer Heavy Blaster Pistol
Scale: Walker
Skill: Blaster or (s) Blaster: DKPSHBP
Weight: 5.4kg
Cost: 900,000
Availability: 4,X (automatic death sentance just for carrying it)
Body: 4D
Ammo: 20 (clips cost 80,000 each)
Range: 3-20/40/80
Blast Radius: 3 meters
Damage: 7D+2
Description: Power. Death. Destruction. Just what Psycho ordered. The most concentrated blaster beam ever created. The casing is made from corusca stone and Mandalorian iron composite. Any other substance melts after the first shot.
Game Notes: This weapon is only available to Psycho for the listed price. Multiply the cost for anyone else by 10.

>>>Now THAT'S a weapon!!! I'm droolin' all over myself right now... Draymak, you get to stay off my list...for now.<<<

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Item #10

Draymak Personal Plasma Shield
Type: Personal Energy Shield
Protection: +1D/+3D
Weight: 1kg
Cost: 65,000
Availability: 2,R
Body: 3D+2
Description: Perfect for those times when protection is paramount, the Draymak Personal Plasma Shield delivers. Works very well against energy discharge weapons, but still manages to provide protection against physical/kinetic weapons as well. The charge lasts for several minutes in order to give the wearer a chance to escape. The device is worn on the users wrist for easy maneuvering.
Game Notes: The shield can be used as a weapon as well, giving STR+2D in damage. The charge lasts for 5 minutes. Each charge takes 10 minutes to reach full capacity. The power storage device can be recharged up to 200 times before it needs replacement. New charger cells cost 3000 credits each.

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