Background: Seis's grew up on the Petge Mountain ranges of Gindowi. He is of royal blood. He had a peaceful
childhood learning the rich culture of his Felgi people. The culture is centered around the family,
with a high emphasis on lineage. Caverns are built through the generations by expanding in order to
make room for a newly wedded couples. They then will have children that will add on to their cavern
until the mountain ranges are riddled with caves and tunnels. The Petge Mountain range circles a Faulowi
Rainforest, which is the primary hunting gounds for this carnivores people.
Seis's was mentored to become the Wohgopi of his family. This high responsibility is to manage the "motions" of his people. This involves keeping track of each household's "father", who will make the governing decisions for his family. The Wohgopi will make all the decisions of each "father" coincide so there is harmony.
Seis's misfortune struck when he was hunting in Faulowi. He can not tell what happened for sure, but he was visited by a strange green glowing being. It was female and seemed to have some interest in him. She tried to coach him to follow her. Seis refused sensing that she was evil. As he retreated she attacked. Every skill of defense was countered. This being got one lashing blow to his left arm before giving up the fight and vanished.
The medicine of the Felgin people was not sufficient to cure the wound. After some time of suffering with a fever he did recover though the wound remained open. It did not pain him and he resolved to live life with this battle scare when he started to experience strange things. The wound seemed to call to him to do acts of vengeance or dishonor, foreign to his good character. His will seemed strong but it gained more force. Not long later he noticed the wound started to glow green. Fearing this would arouse some suspicions he covered it with a long green glove up to his shoulder. His plight worsened when a new power force started to take control. It had a will of its own and would attempt to create elements around him that glowed green. These elements would attempt to do the acts that Seis refused.
At this point he fled his beloved land in order to save his families good name. He determined to find the source of this curse. He was unable to find answers within his home world and resorted to the knowledge that the Universe could provide. He has been searching ever since.
Over time he has obtained some understanding of how to manage this evil power. Through his will he can make is obey him. The struggle is intense and he looses ground continually. He has the deepest desire to remove himself of this curse and return to his people.
Personality: Fancy free and always happy.
Physical Description: See image
Objective: To locate Orus and repair the Lantern
Quote: "It is a good day." "Green Lantern's Light!"
|Dexterity 2D+2:||Dodge 3D, [T] melee combat 2D+2|
|Perception 2D+1:||[T] Search 6D+1|
|Strength 4D||Brawling combat 5D|
|Knowledge 4D:||Intimidation 4D, law enforcement: imperial 5D, (A) ring control 3D+1, tactics: green lantern 5D, technology: green lantern 5D, (A) temporal mechanics 1D, willpower 7D+1|
|Technical 3D:||Computer program/repair 4D, *[(A) lantern repair], *[(A) ring repair (3D for lantern repair)]|