NPC's

Humans and Aliens
Gandolv | Sork | Ki | Ylldu | Xexilia | Dylanna Mrysalun | Sil'Maloot | Cray | Hunter X
Droids
Gunna | Sork's Scorpion Droids | Gandolv's R5 Droid

Humans and Aliens

Gandolv Tydarr: Brash Pilot

Y-Wing | R5 Pilot Droid

Gandolv
Prestige Classes/Levels: Starfighter Ace: 5th Level, Officer: 10th Level
Species: Human
Gender: Male
Age: 29
HT: 1.85 m
WT: 65 kg
Move: 10
Force Points: 2
Dark Side Points: 0
Character Points: 5
Extra Character Points: 0
Cyber Points: 0
Move: 10

Dexterity 4D: Acrobatics 4D, Blaster 6D, Dodge 8D, Firearms 6D, Grenade 4D+2, Melee Combat 6D, Missile Weapons 4D+1, Running 5D, Thrown Weapons 4D+1
Perception 3D: Bargain 3D, Command 6D+1, (s)Command: Rebellion Personnel 8D, Con 4D, Forgery 3D+1, Gambling, Hide 3D+1, Persuasion 4D+1, Search 4D, Sneak 3D
Strength 3D: Brawling Combat 4D, Climbing/Jumping 3D+1, Lifting 3D+2, Stamina 4D+2, Swimming 3D
Knowledge 3D: Alien Species 4D+1, Bureaucracy 5D, (s)Bureaucracy: Rebellion 6D+2, Cultures 3D, (s)Cultures: Alderaan Royal Family 3D+1, Intimidation 3D+1, Languages 3D+2, Law Enforcement 3D, Planetary Systems 4D, (s)Planetary Systems: Alderaan 5D+2, Streetwise 3D, Survival 4D+1, Tactics 4D+1, (s)Tactics: Capital Ship 5D, (s)Tactics: Ground Assualt 5D, (s)Tactics: Imperial 5D+2, (s)Tactics: Starfighter 5D+2, Value 3D, Willpower 5D+2
Mechanical 4D: Astrogation 5D+1, Capitalship Gunnery 4D+1, Capital Ship Shields 4D+1, Capital Ship Piloting 4D+1, Communications 5D+1, Computer Ops 5D, Ground Vehicle Ops 4D+2, Hover Vehicle Ops 4D+2, (T) Repulsorlift Ops 9D, Sensors 7D+2, (T) Space Transports 7D, (T) Starfighter Piloting 9D+1 (+5*), (Ts) Starfighter Piloting: Y-Wing 12D (+2D+5*), Starship Gunnery 7D+2 (+2D*), Starship Shields 5D, Vehicle Weapons 4D+1
Technical 3D: Blaster Repair 3D, Capital Ship Repair 3D+2, Capital Ship Weapon Repair 3D+2, Computer Programming/Repair 5D, Demolitions 4D, Droid Programming 3D+2, Droid Repair 3D+1, Encryption 3D, First Aid 4D+1, Ground Vehicle Repair 3D+2, Hover Vehicle Repair 3D+2, Repulsorlift Repair 3D+2, Security 4D+2, Space Transports Repair, Starfighter Repair 3D (+2D*), Starship Weapon Repair 3D

Talents:
Repulsorlift Ops
Space Transports
Starfighter Piloting


Special Abilities:
Lightening Reflexes: +2 to PER for all initiative rolls
Quick Draw: May draw and use a single hand held weapon in one action phase. No multiple action penalties are incurred.

Prestige Class Specials:
Leadership (+2D), Requisition Supplies (30,000), Tactics (+1D), Uncanny Survival (+10 to all def roles, 1x/day), Improved Tactics, Starfighter Defense (+5*), Starship Focus (+5*), Familiarity (+2D*), Starfighter Evasion (1x/round), One in a Million (+2D, 1x/day)

Equipment: Vacuum Suit/Flight Suit, Medpac, Merr-Sonn Flash-4 Blaster Pistol: 4D+2 Damage, VTR-5 Flechette Pistol [see below]: 4D+2 Damage (armor piercing ammo), Microthrust Clock-watcher (Atmosphere Sensor, COM link (military standard), Droid Link) [see below], TerexComm Gauntlet-Computer (Shipboard-Gauntlet) [see below], 2 Quickdraw Holsters

Credits: 251,000 (250,000 on credstic from Ki, 1000 in coins), (5000 at base)

Background:
Born on the planet Alderaan, Gandolv, spent his early years enjoying life and taking crazy risks; that some how always paid off, and sometimes just barely. People started to talk about Gandolv like he had Jedi powers or skills, and they all waited for the Jedi to come and take Gandolv away. Which never happened, but they waited for it to happen none the less. Gandolv spent most of his time flying, and when he wasn't doing that he was studying about piloting. He spent hundreds of hours piloting ground speeders, speeder bikes, airspeeders, slaff boarding, and anything else he could get his hands on. When Gandolv was 17 he applied to the Alderaan Royal Naval Academy and was accepted. He graduated with above average grades, but number one in his class for his flight skills/knowledge.

He was assigned to the Alderaan Royal Family, as one of their military escort pilots. Throughout the next year Gandolv worked closely with Fleet Captain Antillies and Senator Bail Organa. It was after that time spent under Captain Antillies command that Gandolv was approached by Senator Organa and told the truth about how things had come to be. Shocked and angered by what he had just learned he threw his flight helmet across the room, almost hitting Captain Antillies. Then the Senator told him about the rebellion and asked him to join in helping restore the republic. Gandolv agreed and has been working ever since to do his part to restore the Republic and the faded glory of that fine establishment.

Most recently, Gandolv having earned the rank of Captain and status of Squadron Commander (his Squadron is located at Dantooine), along with two other Y-Wing Longprobes under his command; began a series of missions to find a lost Old Republic Base called Tembora Research Station. The goal of this mission is to find other rebel hide-outs and base sites. Since this research station was from the clone wars and was "lost" in the bureaucratic shuffle; this old base is now perfect for the rebellion as a new hidden base. Gandolv and his men have been searching for the past month. They have just come off rest time and have re-commenced their search 2 days ago, when they hyperspaced into one of the possible areas when their sensors go off. They have found it!

After they flew in and were on their way out to report, they are suddenly attacked by a capital ship that just appeared in the area. They make a combined attack run on the ship and then peal off so that at least one of the Longprobes can report back in. A few minutes have passed when Gandolv realizes the now lightly damaged unknown capital ship has destroyed the other two Longprobes. Gandolv begins to fly closer to the moon in order to loose the capital ship.

Physical Description: Handsome, fair skinned, with traits very known to Alderaan citizens.

Personality: Disciplined, likeable, outspoken and confident sometimes almost too much so; especially about his flying capabilities with Starfighters.

Objective(s): To do his best; to protect members of the Royal Alderaan Family; to do whatever he can to help with the Alderaan Rebellion division.

Quote(s): "Watch your six!", "Hold on, gonna shake'm!", "That's right baby, role right into my sights and say good night!", "You Imperial Scum!"

Microthrust Clock-watcher
Type: Wrist Chronometer
Weight: .05kg
Description: A chronometer with a number of useful additions, it is a miniaturized "one tool does it all" device. Of course, utility and miniaturization come at a price, but the convenience is worth it.

Each watch maintains Standard Galactic Time, in addition to keeping up to 50 different local time-keeping methods and time zones. The basic unit also has alarm, stopwatch and countdown functions. it is water-sealed down to 20 meter depths.

There are many options that can be added to the chronometer. The thermo-sensor will tell the wearer what the temperature is. The gravity sensor informs the wearer of the local gravity (in relation to standard gravity). The atmosphere sensor will do a complete analysis of the immediate atmosphere and will scan for large concentrations of potentially lethal gases. The COM link has a range of two kilometers. The droid linkup (requires COM link) allows constant COM linked communication with one particular droid; any responses by the droid can be heard audibly or displayed on the chronometer's view screen.
Microthrust Clock-Watcher

VTR-5 Flechette Pistol
Type: Pistol Firearm
Scale: Character
Skill: Firearms: VTR-5
Ammo: 50
Weight: 1.5kg
Range: 2-15/30/60
Damage: 4D+2
Description: Light weight firearm; Cannot penetrate armor unless special rounds are used.
VTR-5 Flechette Pistol

TerexComm Gauntlet-Computer
Type: Portable computer workstation
Scale: Character
Skill: Depends on model, see Game Notes
Weight: 1-3 kg
Shipboard-Gauntlet: Is a standard datapad with holographic projection capability, minimal computer interface, and communications link-up. Combines best elements of a COM link, holonet capable computer, and digital holocam. This item is beginning to appear on tramp freighters and naval ships alike. If the Ship-Gauntlet has remote access to the data core of a starship, it can be used to diagnose system malfunctions and damage. An Easy sensors roll will provide basic readouts relating to damage. A Moderate sensors roll is required to isolate specific malfunctions and/or damage. The Gauntlet will further provide a recommendation as to the repair that grants a +1D to Repair skills. Of course, if the ship has been radically upgraded or altered, the Gauntlet may actually provide a penalty to Repair rolls depending upon the GMs discretion. And of course, there are some Gauntlets that have been modified to remote-pilot ships...
TerexComm Gauntlet-Computer

Gandolv's Y-Wing Fighter
Craft: Koensayr BTL-A4 Y-Wing
Type: Modified Long-Probe Heavy Fighter
Scale: Starfighter
Length: 16 meters
Skill: Starfighter Piloting: Y-Wing
Crew: 1 + 1 astromech droid
Passengers: 0
Cargo capacity: 80 kg
Consumables: 3 weeks
Cost: 100,000 (new), 78,000 (used)
Hyperdrive Multiplier: x1/2
Hyperdrive Backup: x10
Nav Computer: Yes (Astromech droid; holds 3 jumps)
Maneuverability: 3D
Space: 8
Atmosphere: 375; 1100 kmh
Hull: 4D+2
Shields: 2D
Sensors:
  Passive: 40/1D
  Scan: 70/2D
  Search: 100/3D
  Focus: 4/4D
Weapons:
  2 Taim & Bak KX5 Laser Cannons (Fire-Linked)
    Fire Arc: Front
    Skill: Starship Gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmospheric Range: 100-300/1.5/2.5 km
    Damage: 6D
    Note: with burst fire option damage is 8D
  2 ArMek SW-4 Ion Cannons (Fire-Linked)
    Fire Arc: Front or Back
    Skill: Starship Gunnery
    Fire Control: 1D
    Space Range: 1-3/7/36
    Atmospheric Range: 100-300/700/3.6 km
    Damage: 5D
    Note: with burst fire option damage is 8D
  2 Arakyd Flex Tube Proton Torpedo Launchers (4 Torpedoes each)
    Fire Arc: Front
    Skill: Starship Gunnery
    Fire Control: 2D
    Space Range: 1/3/7
    Atmospheric Range: 50-100/300/700 meters
    Damage: 9D
Description:
-Other payloads can be: 20 Bombs or can be modified to hold 10 Proton Torpedoes
-Life Support/Ejection System: Life Support Yes / Ejection System Yes
-Countermeasures: 20 Chaff Bursts and 13 Flares
-Sensor Systems: Enhanced Fabritech Ans-5d Unit with one Long Range Phased Tachyon Detection Array model# PA-9r and one Short Range Primary Threat Analysis Grid model# PG-7u
-Sensors: High Resolution Sensors; sensor mask (+4D)
-Targeting Computer: Enhanced Fabritech Anc-2.7 Tracking Computer and SI 5g7 "Quickscan" Vector Imaging System
-Flight Control System: Subro NH-7 Flight Control Avionics Package
-Ship is equipped with Enhanced Lateral Thrusters
-Radiation/EMF shielding has been added to the whole ship
-Communications: subspace transceiver; hypertransceiver; Signal Compressor; signal scrambler (+3D); comm jammer
-Security: superior ship security
-Hyperdrive Booster: Reduces hyperdrive multipliers (x1 becomes x1/2)
-Navigational Computer Bypass: Integrates a new hyperdrive route into one currently being traveled, allowing a navigator to change hyperspace courses in transit without stopping




Dylanna Mrysalun: Masseuse and Chef

Dylanna Mrysalun
Prestige Classes/Levels: Lore Master, 2nd Level
Species: Twi'lek
Gender: Female
Age: 19
HT: 1.8 m
WT: 70 kg
Move: 10
Force Points: 1
Dark Side Points: 0
Character Points: 16
Extra Character Points:1
Dexterity 3D: blaster 4D, dodge 4D+2, running 4D+2
Perception 4D: con 4D, search 4D+2, (AT) sense motive 3D, sneak 4D+2
Strength 2D: brawling combat 5D+1, swimming 3D+2
Knowledge 3D: alien species 4D+1, (T) culinary arts 6D+1, cultures 4D+2, languages 3D+2, streetwise 4D, survival 4D, (s) value: massage equipment 6D+1, willpower 4D+2
Mechanical 2D: repulsorlift ops 5D, swoop ops 7D
Technical 2D: (T) first aid 4D+2, (Ts) first aid: physical therapy 7D, (s)repulsorlift repair: swoops 4D

Talents:
Culinary Arts
(A)Sense Motive
First Aid

Species Special Abilities:
Tentacles: Twi'leks can use their tentacles to communicate in secret with each other, even if in a room full of individuals. The complex movement of the tentacles is, in a sense, a "secret" language that all Twi'leks are fluent in.

Prestige Class Information
Lore Master

Class Special Abilities:
PrC Level Special Ability
1 Break Through
2 Skill Bonus

Break Through: Whenever a Lore Master uses any of the following skills: Alien Species, Art, Cultures, Ecology, Languages, Scholar, Value; he or she can make a Moderate (15) base Knowledge roll to gain a bonus for the skill he or she is trying to use. The bonus is equal to the Lore Master's level.
Skill Bonus: At 2nd, 4th, 6th, and 8th levels, the Lore Master gains a +1D skill bonus to any one of the following skills: Alien Species, Art, Cultures, Ecology, Intimidation, Languages, (A) Linguistics, Planetary Systems, Persuasion, Politics, Scholar, Value, and Willpower. This skill bonus is permanent.

Equipment: Modified Zentarian Light-50 Blaster Pistol (Damage: 6D+1, Ammo: 75, Range: 3-15/50/160, 2 extra clips [stored in EMP proof cases on utility belt])
Military Comlink (8 scrambled channels, 30 standard channels, frequency scanner)
Massage Oils (40 standard vials, 15 special vials)
Credits: 1,042,200



Sil'Maloot: Gotal Pilot

Sil'Maloot

Prestige Classes/Levels: Freighter Captain: 2nd Level
Species: Gotal
Gender: Male
Age: 39
HT: 1.96 m
WT: 87.23 kg
Move: 11
Force Points: 1
Dark Side Points: 0
Character Points: 10

Dexterity 2D+1: (T) blaster 7D+2, dodge 6D+1, running 5D+1
Perception 4D: con 5D, search 5D+1, sneak 6D+1
Strength 2D+2: brawling combat 6D, swimming 3D+2
Knowledge 2D: alien species 4D+1, cultures 4D, languages 4D+2, streetwise 6D, survival 6D, value 4D, willpower 5D
Mechanical 4D: (T) space transports 7D, (Ts) space transports: ghtroc 720 8D+2, starshiip gunnery 6D, starship shields 6D, repulsorlift ops 5D+2, swoop ops 4D+1
Technical 3D: droid programming 4D+1, (T) droid repair 7D, first aid 4D+1, starship repair 5D+1, starship weapon repair 5D, repulsorlift repair 5D+1

Talents:
Space Transports
Blaster
Droid Repair

Species Special Abilities:
Mood Detection: Because of their skills at reading the electromagnetic auras of others, Gotals receive bonuses (or penalties) when engaging in interactive skills with other characters. The Gotal makes a Moderate Perception roll and adds the following bonus to all Perception skills when making opposed rolls for the rest of the encounter.

Roll Misses Difficulty by: Penalty
6 or more -3D
2-5 -2D
1 -1D
Roll Beats Difficulty by: Bonus
0-7 1D
8-14 2D
15 or more 3D

Energy Sensitivity: Because Gotals are unusually sensitive to radiation emissions, they receive a +3D to their search skill when hunting such targets that are within 10 kilometers in open areas (such as deserts and open plains). When in crowded areas (such as cities and dense jungles) the bonus drops to +1D and the range to less than one kilometer. However, in areas with intense radiation, Gotals suffer a -1D penalty to search because their senses are overwhelmed by radiation static.
Fast Initiative: Gotals who are not suffering from radiation static receive a +1D bonus when rolling initiative against non-Gotal opponents because of their ability to read the emotions of others.

Story Factors:
Reputation: Because of the Gotals' reputation as beings overly sensitive to moods and felings, other species are uncomfortable dealing with them. This often hurts them in matters of haggling, as any species who knows their reputation will not put themselves in a situation where any dealings must take place. Assign modifiers as appropriate.
Droid Hate: Gotals suffer a -1D to all Perception based skill rolls when within three meters of a droid, due to the electromagnetic emissions produced by the droid's circuitry. Because of this, a Gotal's opinion of droids will range from dislike to hate, and they will attempt to avoid droids if possible.

Prestige Class Information:
Freighter Captain

Class Special Abilities:
PrC Level Special Ability
1 Space Transport Defense
2 Starship Focus

Space Transport Defense: Starting at 1st level, Freighter Captain gains a bonus equal to her Freighter Captain level in pips to all Space Transports skill rolls made to dodge incoming attacks.
Starship Focus: At 2nd level, a Freighter Captain gains a bonus on all Space Transports skill rolls. This bonus equals +1 pip for each level she has in the Freighter Captain Prestige class.

Equipment:
Modified YT-1300 Space Transport: see below for stats
Heavy Blaster Pistol (Damage: 5D, Ammo: 25, Range: 3-12/25/50)
Military Comlink (8 scrambled channels, 30 standard channels, frequency scanner)
Standard Space Suit
Spacers Chest

Credits: 865,000 (1/4 in cash, 3/4 on ship in secret area)

The Golden Avatar

The Golden Avatar
Craft: Modified YT-1300 Light Freighter
Type: Modified Light Freighter
Scale: Starfighter
Length: 35 meters
Skill: Space Transports: YT-1300
Crew: 1, Gunners: 2
Passengers: 8
Cargo Capacity: 80 mt
Consumables: 8 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D+2
Space: 7
Atmosphere: 380; 900 kmh
Hull: 4D
Shields: 2D+2
Sensors:
   Passive: 10/0D
   Scan: 25/1D
   Search: 40/2D
   Focus: 2/3D
Weapons:
   Quad Laser Cannon
      Fire Arc: Dorsal Turret
      Crew: 1
      Skill: Starship Gunnery
      Fire Control: 3D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 7D
   Concussion Missile Launcher (12 missiles) concealed
      Fire Arc: Front
      Crew: Co-Pilot
      Skill: Starship Gunnery
      Fire Control: 2D+1
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 9D

Description: Looks very much like the Millennium Falcon upon initial inspection, but that is where the similarities end. Inside the Golden Avatar it is clear that custom work has been done throughout the ship.
Equipment: Stored in various equipment lockers: Anti-shock blankets x8, Blaster Repair Kit, Breath Masks x8 (16 replacement filters), Crate hooks x6, Droid customization kit, Flitter Vacuum suit x8, Fusion cutters x4, Glow Rods x16, Hydrospanners x6, Laser Welder x6, Macrobinoculars x8, Med diagnostic scanner x2, Medkit x2, Medpacs x 16, FastFlesh Medpacs x4, MK-11 Droid diagnostic, Portable clip recharger, Power pacs x16, Power Prybar x6, Power Scanner x6, Servodriver x6, Starship Toolkits x3, Survival Packs x16, Synthrope Dispensers x8, Vacuum Suits x8.
Special Equipment:
-Transciever Alternator: This device allows the use of up to 6 transmitted Identification Signals allowing the ship to have 6 completely unique IDs and names. The names currently used are: The Golden Avatar, Maloot's Spear, Grimm Lacky, Palace Glass, Dakka's Teth'na Mek, Jazy Jumper
-Nav computer: Navigational Computer Bypass has been installed



Cray: Galactic Big Game Hunter

Cray

Prestige Classes/Levels: Elite Bounty Hunter: 2nd Level
True Name: Feldra Malso
Alias: Cray Vagner
Species: Human
Gender: Male
Age: 27
HT: 1.84 m
WT: 68.45 kg
Move: 12
Force Points: 1
Dark Side Points: 0
Character Points: 20
Cyber Points: 1

Dexterity 4D: (T) blaster 5D+2, (Ts) blaster: heavy blaster pistol 7D, (Ts) blaster: blaster rifle 7D, (Ts) blaster: hunting blaster 7D+1, bows 5D, dodge 6D, melee comat 5D, running 6D, thrown weapons 4D
Perception 3D: bargain 3D, command 3D, con 4D, hide 3D, (T) search 4D, (Ts) search: tracking 6D+2, (T) sneak 8D
Strength 4D: brawling combat 5D, climbing/jumping 4D, lifting 4D, stamina 5D, swimming 4D
Knowledge 3D+1: alien species 4D+1, bureaucracy, business, cultures 4D, languages 3D, planetary systems, streetwise 4D+2, survival 5D, value 4D, willpower 4D+1
Mechanical 2D+2: astrogation, beast riding, ground vehicle ops, hover vehicle ops, jet/rocket pack ops, repulsorlift ops 3D, space transports, swoop ops 4D, vehicle blasters
Technical 2D: blaster repair 3D, first aid 3D+2, ground vehicle repair, hover vehicle repair, repulsorlift repair

Talents:
Blaster
Sneak
Search

Cybernetics: Replacement Right Arm (looks normal but not scanner proof): Str+1D damage and +1D to resist damage

Special Abilities:
Armor Mastery: Ignore up to 1D of DEX penalties due to armor
Lip-Read: On a Very Difficult PER roll the character can lip-read what another person of the same species is saying. The character must be able to see the person's lips move and must be able to speak the same language being used

Prestige Class Information:
Elite Bounty Hunter

Class Special Abilities:
PrC Level Special Ability
1 Target Bonus +1
2 Sneak Attack 1D

Target Bonus: Because of intensive study of his target, an Elite Bounty Hunter gains a competence bonus on attack rolls against his chosen target. The hero must announce who the target is before the adventure begins (and in general should be someone that the Elite Bounty Hunter has taken a contract to take down.) While this is normally a single individual, the target could also be a small group of individuals, or even a large group, organization, or entire species. In this case, it is up to the GM.
Sneak Attack: The Elite Bounty Hunter has grown accustomed to attacking his targets while they are either unaware of his presence, or unable to defend themselves. In any situation, determined by the GM, in which the target is not aware of the Elite Bounty Hunters presence, or is in a physically vulnerable state, such as prone, bound, or is flanked by the Elite Bounty Hunter, the Elite Bounty Hunter's attack deals extra damage as indicated by his progression on the level chart. An Elite Bounty Hunter cannot use Sneak Attack on enemies that do not have visibly obvious anatomical weaknesses (such as a sarlacc). The target must also be visible enough to the Elite Bounty Hunter for a vital spot to be discernable, and must be in reach of the Elite Bounty Hunter if a melee weapon is used, or within Short or medium range if a ranged weapon is used. Deadly accuracy cannot be gained at Long ranges. A scope must be used for ranged weapons at medium range.

Equipment:
Sporting Blaster Rifle (Damage 4D+1, Ammo: 100, 2 extra clips, Range: 3-40/120/350)
Sporting Blaster Pistol: 3D+1 (2 extra clips, Range: 3-10/30/60)
Vibroblade: Str+3D
Military Comlink (8 scrambled channels, 30 standard channels, frequency scanner)
Macrobinoculars (adds +2D to Search for objects 50-200 meters away)
Medpac (can be used once)
10m Syntherope
Survival Backpack
Breath Mask (10 extra filters, change every 30 hours)
Outdoor Clothing (5 sets; includes at least two sets of cammo suites [adds +2 to Hide rolls])
Water Purification Kit

Credits: 254,920

Background:
Feldra Malso was born on the small backwater planet of Jaalrath IV, located in the Outer Rim. The planet was owned by the Sava Corporation, who used the planet's inhabitants for labor, helping to harvest the grains for the company to be shipped off world. The government of the planet provided all the housing, food and facilities for the inhabitants of the planet. This incurs a debt that the inhabitants of the planet can only repay in one way, military service.

Kids are often torn from their families at ages as young as 16 or 17 to fight for the corporation during their private wars against pirates and raiders that occasionally invade the neighboring planets in the system. Feldra was one of such children dragged from their parents' arms to fight for the Sava Corporation Security Forces.

At the tender age of 17, he was sent to combat the pirates who served under the banner of Xaa-tal the Red Eyed. During the resulting battle that occurred, Feldra was among the many casualties that were taken by both the pirates and security forces, losing his right arm to a combination of blaster fire and the shoddy medical care the corporation provided to its wounded. When he finally recuperated from his injury, he found that not only was he missing his right arm, but also that the corporation had informed his parents that he had given his life in "glorious service" to his home world. Wishing not to force his parents to go through more emotional trauma than they had already endured, and realizing that missing his arm, he could no longer provide labor to the farm, and thus would be little use to his family anyway, Feldra left. Sneaking aboard a transport ship leaving the planet, Feldra Malso adopted the name of Cray Vagner, and began his "career" of a big game hunter.

Eventually he earned/stole enough credits to purchase himself a new arm, and some gear to assist him in his career. Purchasing transport aboard the cruiser Summer's Blaze, Cray found himself heading towards the planet of Ord Mantell, off to new adventures...

After having been on Ord Mantell for a couple months he was finally offered to capture a large furthen on the planet of Gephadin. The creature is a large predator that has the ability to blend in with any environment. It can also mask its heat signature and is very fast. Its natural color is a flat gray and it has yellow eyes. As he learns of the planet he discovers that there are some real dangers there. Not only does he have to be careful of the furthen, but there are a couple of nasty bugs to look out for.

The first is the black crellun beetle that likes to bore into its prey and lay eggs, numbing the target area. The eggs will hatch within hours and eat the target from the inside, all-the-while keeping the area numb. The target then falls over dead never the wiser.

The second bug (known as a gredic) flies around during certain hours (two hours total; 1 before and 1 after noon) of the day in swarms that appear to be brown clouds. They are very fast so that by the time you hear them it is usually too late. They actually eat the target alive and leave nothing but bone when they are done, which takes about 2 minutes for a normal human.

Physical Description: See image above

Personality: Crass, lacking in people skills, loner, eager to excel

Objective(s):

Quote(s): "I can take that down with a shot between its third and forth eye." "I'll need a Zentarian GH-TPT for that one, but I can bag it for you in less than a week."


Hunter X: Bounty Hunter

Hunter X

Prestige Classes/Levels: Elite Bounty Hunter: 2nd Level
Species: Human
Gender: Male
Age: 28
HT: 1.8 m
WT: 71.5 kg
Move: 11
Force Points: 1
Dark Side Points: 0
Character Points: 13

Dexterity 4D: acrobatics 5D, (T) blaster 8D+2, (T) dodge 7D+2, (T) pick pocket 7D, running 5D
Perception 4D: con 4D, search 4D, sneak 6D
Strength 3D: brawling combat 4D, climbing/lumping 4D, lifting 4D, stamina 5D
Knowledge 3D: alien species 4D, cultures 4D, languages 3D, streetwise 3D, survival 3D, value 4D, willpower 3D
Mechanical 2D: repulsorlift ops 6D
Technical 2D: first aid 4D, repulsorlift repair 3D+2

Talents:
Blaster
Dodge
Pick Pocket

Special Abilities:
Quick-Draw: May draw and use a single hand held weapon in one action phase. No multiple action penalties are incurred
Lightening Reflexes: +2 to PER for all initiative rolls

Prestige Class Information:
Elite Bounty Hunter

Class Special Abilities:
PrC Level Special Ability
1 Target Bonus +1
2 Sneak Attack 1D

Target Bonus: Because of intensive study of his target, an Elite Bounty Hunter gains a competence bonus on attack rolls against his chosen target. The hero must announce who the target is before the adventure begins (and in general should be someone that the Elite Bounty Hunter has taken a contract to take down.) While this is normally a single individual, the target could also be a small group of individuals, or even a large group, organization, or entire species. In this case, it is up to the GM.
Sneak Attack: The Elite Bounty Hunter has grown accustomed to attacking his targets while they are either unaware of his presence, or unable to defend themselves. In any situation, determined by the GM, in which the target is not aware of the Elite Bounty Hunters presence, or is in a physically vulnerable state, such as prone, bound, or is flanked by the Elite Bounty Hunter, the Elite Bounty Hunter's attack deals extra damage as indicated by his progression on the level chart. An Elite Bounty Hunter cannot use Sneak Attack on enemies that do not have visibly obvious anatomical weaknesses (such as a sarlacc). The target must also be visible enough to the Elite Bounty Hunter for a vital spot to be discernable, and must be in reach of the Elite Bounty Hunter if a melee weapon is used, or within Short or medium range if a ranged weapon is used. Deadly accuracy cannot be gained at Long ranges. A scope must be used for ranged weapons at medium range.

Equipment:
Heavy Blaster Pistol (Damage: 5D, Ammo: 25, Range: 3/12/25/50, Laser Scope: adds +1D to hit)
Light Armor (Protection: +1D/+2)
Military Comlink (8 scrambled channels, 30 standard channels, frequency scanner)
Utility Belt
Survival Backpack (20 m syntherope, 5 days rations, 3 days water, survival tent, sleeping bag, hunting knife: Str+1D)
Macrobinoculars

Credits: 185,400


Droids

Gunna

Gunna

Type: Special R2/R4 Pilot Droid
Dexterity 3D: missile weapons: grenade launcher 7D+2, missile weapons: tracker launcher 8D
Perception 2D: search 5D+2, sneak 5D+2
Strength 3D (+3D/+3D [molecularly bonded]): lifting 4D, stamina 5D
Knowledge 1D: languages 4D+2
Mechanical 2D: astrogation 6D+1, capitol ship gunnery 6D, capitol ship piloting 6D, capitol ship shields 6D, repulsorlift ops 7D, sensors 6D, space transports 6D+2, starship gunnery 6D, starship shields 6D
Technical 2D: capitol ship repair 5D, comp. prog./repair 5D, first aid 5D+2, repulsorlift repair 5D, security 5D, space transport repair 6D, starfighter repair 5D, (A) starship engineering 3D
Equipment:
-Retractable Grenade Launcher: 7D, Ammo: 5 (impact), Range: 5-75/200/400
-Hyperspace Routes: can store up to three (Currently there is >>CLASSIFIED<<)
-Culcanis MicroInstruments Tagger Remote Tracker: carries 15 tracker darts
-Retractable heavy grappling arm (+1D lifting)
-Retractable fine-work grappling arm
-Extendable .3m long video sensor with 360-degree rotation
-Small electric arc welder (.3m range, 1D-5D damage)
-Video display screen
-Holographic projector/recorder: stores up to 150 hours
-Fire Extinguisher
-Acoustic signaler
-Small (20cm by 8cm) Internal Storage Area
-Small Retractable Jets: Move 12 (lasts for 10 rounds before recharging)
-Droid Voice Box: can speak basic and understand nearly all languages.
-Repulsorlift drive
-Energy Shield Generator (+2D vs. Energy Weapons)
-Internal Military Comlink (16 scrambled channels, 60 standard channels, frequency scanner)
All other data is >>CLASSIFIED<<
Move: 7, 12 (jets)/50;175 (repulsors)
Size: 1 meter
Cost: unique


Sork's Scorpion Droids

Sork's Scorpion Droids

Dexterity 4D: blaster 8D, dodge 8D
Perception 2D: search 5D
Strength 2D (shields 2D):
Knowledge 1D: tactics 5D
Mechanical 1D:
Technical 2D: security 5D
Equipment:
-Pulse Cannon: 6D (+1D to Blaster, fires a large pulse with a blast radius of 3 meters. Range: 3-75/200/400)
-Repeating Blaster: 5D (three shots with no penalty), Range: 3-50/150/300
-Repulsorlift drive
-Energy Shield Generator (+2D vs. Energy Weapons)
-Life Form Sensors
-Infrared and Thermal Sensors
-Ultraviolet Sensors
-Motions Sensors (+1D to Perception to detect moving targets within 50 meters)
Move: 18
Size: 0.6 meters


Gandolv's R5-D3 Droid

R5
Type: Modified R5 Astromech
Manufacturer: Industrial Automaton Pilot Droid
Gender: Male
Height: 1 m
Weight: 50 kg
Force Points: 0
Character Points 0
Extra Character Points: 0
Move: 8
Dexterity 1D: Dodge 5D, (s)Melee Weapons: Electric Welder 4D+2
Perception 1D:
Strength 1D (+2D/+1D):
Knowledge 1D:
Mechanical 2D: Astrogation 6D, Repulsorlift Ops 6D, Sensors 4D, Space Transports 5D, Starfighter Piloting 6D, (s)Starfighter Piloting: Y-Wing 7D+2, Starship Gunnery 5D, Starship Shields 5D
Technical 2D: Computer Prog./Repair 5D, Droid Repair 5D, Repulsorlift Repair 5D, Starfighter Repair 6D*, Space Transports Repair 5D, Starship Weapons Repair 5D
Equipped With:
  -Visual photoreceptors (Human range, infrared, ultraviolet)
  -Kalibac Mechro-II brain
  -Wide-band radio receiver
  -Retractable heavy grasper arm (+1D to lifting)
  -Retractable fine manipulator arm
  -Extendable .3 meter long video sensor (360 degrees)
  -Three wheeled legs (one retractable)
  -Small electric welder (1D to 5D damage, 0.3 meter range)
  -Small circular saw (4D damage, 0.3 meter range)
  -Holographic projector/recorder
  -Acoustic signaler
  -Fire extinguisher
  -Internal Cargo Area (20 cm by 8 cm)
  *If acting in a Co-Pilot capacity, may attempt starship repairs while in flight.

Capsule: The R5 Pilot was designed specifically to pilot fighters or freighters, and was marketed as a space transports and repulsorlift maintenance unit. This droid is popular among Rebel and privateer groups and can hold three hyperspace jump coordinates in memory.