Kristil Repati, Privateer Captain
The Player Character Image is permanent but the Bio will change over time. Original stats will be archived
Player #2

Kristil's Background and Character Stats

Background: My family was once powerful and wealthy until the emperor's rise in power. My family opposed, and my family's land's and business accounts were seized and whoever was found was arrested and thrown into prison. In the course of fleeing, I took whatever jobs necessary to survive and ended up in piracy because I am very successful and looting ships and taking people captive. I have had my bird since I was five years old. Sasha and I are great pals, and she is very protective of me.

Physical Description: Very easy on the eyes, quite the looker but tough when she wants to be. Don't get on my bad side!

Personality: Has a bad attitude. (I guess that's it)

Objectives: ?

Quotes: ?

Special Abilities: Cybernetic Arm: +1D to Brawling Damage

Type: Privateer Captain
Aliases: Kyrsten Storm, Maigyn Slafe, Tari Gala
Gender: Female
Species: Human
Age: 30
Height: 5'9"
Weight: 150
Force Sensitive: No
Force Points: 1
Dark side points: 0
Character Points: 15
Cyber Points: 1
Move: 10
Equipment: Blaster Pistol 4D, Comlink, Vacuum Suit, Flashy Clothes, Gaudy Jewelry, Vibroblade (Str+3D), Sasha* (pet, talking) "Sasha want a finger *SQUAAAAWK!*"
Credits: 100

Dexterity 2D+2: Blaster 3D+2, Dodge 3D+2, Melee Combat, 3D+1, Zero-G Ops
Perception 4D: Bargain, Command, Con 5D, Gambling, Investigation, Persuasion
Strength 2D+1: Brawling 3D+1, Stamina
Knowledge 3D+1: Business, Intimidation 4D+1, Languages, Law Enforcement, Streetwise, Value,
Mechanical 3D+1: Animal Handling: Bird, Astrogation, Capital Ship Gunnery, Capital Ship Repair, Capital Ship Piloting 4D+1, Capital Ship Shields, Space Transports Starship Gunnery Starship Shields
Technical 2D+1: Blaster Repair, Demolition, First Aid, Security, Space Transport Repair

Sasha's Stats:
*Species: Plythk
STR: 1D
DEX: 4D
PER: 5D
Ornriness: 1D
Move: walking 7/fly 20
Irridescent Exoskeleton: +1D+1 to STR against physical and energy attacks.
Talons: +2D to physical attacks
Stinger: 5D electrical discharge can be used 2 times after which it begins to degrade (3rd use: 4D+2, 4th use: 4D+1, 5th: 4D, 6th 3D+1, 7th 3D, 8th 2D+1, 9th+: 1D+1, can be done, but doesn't have enough power left to do real damage). Afterwords, the Plythk must rest at least one hour for every time it stung before it can sting again.
Regeneration: As an insectoid species, Plythks can regenerate lost body parts in time. Most damage, short of mortal wounds of course, including loss of limbs, eyestalks, or wings can be healed and regrown within 25 days.
Talks: Plythks imitate sounds and can be taught and trained to repeat a wide variety of sounds.
Alertness: Plythks have 7 eyes. Each is on an eyestalk with independant motion. They watch in all directions simultaneously.

Descrption: 4 betaloned legs, 8 standard legs, 6 wings (2 are like a beetle's outer wings, hard and shelly), 7 eyes (on retractible eyestalks), a long upright thorax, a short abdomen, 23 short manipulative 'mandibles' around the mouth (a true mandible is a jaw, this is more like a short finger), 4 slits just below the mouth for respiration and 'talking', irridescent (like mother of pearl) white shell.
Game note: This is not an 'attack bird'. This is a pet with a couple of uses beyond flavor. While it has combat ability, it is somewhat fragile. Using it for self defense would be a last resort. Using it for sneakiness is something else.

TRIBUTE TO PIRATE LORD: A tribute to the Pirate Lord must be made, but only after crew and ship are taken care of. Also, any ships taken will be handled on a case-by-case basis.


Kristil's Ship: The Phalanx

Kristil's Ship: The Phalanx

Heavily Modified Action VI Bulk Freighter

Craft: Corellian Action VI Transport
Type: Medium Bulk freighter
Scale: Capital
Length: 125 meters
Skill: Space Transports: Action VI Transport
Crew: 10
Cargo capacity: 30,000 metric tons
Consumables: 3 months
Cost: 1,000,000 (new), 500,000 (used)
Hyperdrive Multiplier: x3
Nav Computer: Yes
Space: 3
Atmosphere: 225; 650 kmh
Hull: 3D+2
Shields: 2D
Sensors:
  • Passive: 20/0D
  • Scan: 30/1D
  • Search: 40/1D+1
  • Focus: 1/2D
Hanger Bay: large enough for 2 fighters or one small shuttle
Currently holds one Z-95 Headhunter
Capsule: The Action VI is a more recent release in the Action series. It also typically operates in convoys or in well-patrolled areas of space being equally helpless in a fight.

Game Notes for Force Cylinder Use: West End Games made no mention of the Force Cylinder device for the Action VI in its stats. We see this device used in Timothy Zahn's "Heir to the Empire" (Chapter 18, page 187 hard cover edition).

Force Cylinder Device

Fire Arc: Port & Starboard
Crew: 1 per fire arc
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/2/3
Atmosphere Range: 100/200/300
Damage: 1D
Game Notes: This device extends a cylindrical magnetic shield the length of its range over any object. The cylinder has a diameter of 3 meters. The cylinder also contains atmosphere at a pressure and quality equal to the host ship. The effected object within the field can be pulled toward the ship just like a low powered tractor beam. Living organisms can survive within the field without a space suit. As the field is drawn to the ship, the field can be coupled with an airlock magnetic shield to allow cargos and passengers to be pulled aboard.

The following are links to Deckplans of the Phalanx:
Phalanx Decks 1, 2 and 3
Phalanx Decks 4 and 5