Sev Imbrian
Quixotic Jedi

Background

A head full of memories like half forgotten dreams that may or may not have actually happened, and some of which most certainly could not have happened (they contradict one another). The first real, solid memory is waking up on a dilapidated refugee ship in an obscure corner of the galaxy. Before that, dreams and fragments of half a dozen different lives drift in and out of memory.

There seem to be some indicators, half memories that seem a bit more recent, a bit more solid than the rest, that I may have recently been revived from suspended animation (like carbon freezing or something similar). It may be that some of these memories are mine and the rest are what I have absorbed from others, family members perhaps, through the Force. For what reason and across what distance or time I have no way of knowing.

Outside my memories, there are two things that might tie me to my past. The lightsabre, its presence and the fact that I intuitively attempted to use it in a combat situation imply some history between the lightsabre and me. Whether that history is truly all mine or also someone else's I couldn't say. The other connection is a man who boarded the ship with me using fake ID for both of us. He abandoned me about two days before I can remember anything, or so the captain and some of my fellow passengers said. He got off at a decrepit, one might say derelict space station, and booked passage on another ship for himself, destination unknown.

Personality

A bit confused, anachronistically chivalrous, often disoriented, but possessed of an unfailing sense of noblesse oblige. Sometimes uncertain of how unchanging moral law ought to apply to situations that the moral law makers don't seem to have anticipated.

Physical Description:

Not as muscular as the picture, also, wearing more.

Objectives

To find out who I really am. To uphold the Jedi code in a universe that seems to be turned on its head, or maybe it's me that's been turned on my head. I suppose it doesn't really matter which. To restore the world to the sense and the rightness that it once had.

Quotes

"Do I know you? You look like someone I might remember." "No, that was not a pickup line. I just have a bad memory."

Template: Quixotic Jedi
Character Name: Sev Imbrian
Aliases: Pny Sumedo, Veit Knor
Gender: Male
Species: Togruta
Age: Indeterminate
Height: 1.93 m (not as tall as it sounds when you have horns)
Weight: 70.33 kg
Force Sensitive: Yes
Force Points: 2
Dark Side Points: 0
Character Points: 14
Cyber Points: 0
Move: 10

Dexterity 4D+1 Dodge 5D+1, Lightsabre 6D+1, Melee Combat, Melee Combat: Vibroblade 7D+1, Running, Blaster
Perception 3D+2: Bargain, Command 4D+2, Hide, Investigation, Persuasion, Search, Sneak
Strength 2D+2: Brawling Combat 3D, Climbing/Jumping, Lifting, Stamina
Knowledge 3D: Alien Species, Bureaucracy, Cultures, History: Jedi Lore 5D, Languages, Law Enforcement, Planetary Systems, Survival, [T] Tactics 4D+1, Willpower
Mechanical 2D+1: Communications, Repulsorlift Ops, Sensors
Technical 2D: Comp.Prog./Repair, First Aid 3D, Repulsorlift Repair, Security

Talents:
1. Tactics
2. All Force Powers

Story factors:
Believed to be Venomous: Although they are not poisonous, it is a common misconception by other species that Togruta are venomous.
Group Oriented: Togruta work well in large groups, and individualism is seen as abnormal within their culture. When working as part of a team to accomplish a goal, Togruta characters are twice as effective as normal characters (ie, they contribute a +2 pip bonus instead of a +1 pip bonus when aiding in a combined action; see the rules for Combined Actions on pages 82-83 of SWD6).

Special Abilities:
Camouflage: Togruta characters possess colorful skin patterns which help them blend in with natural surroundings (much like the stripes of a tiger). This provides them with a +2 pip bonus to Sneak* skill checks.
Spatial Awareness: Using a form of passive echo location, Togruta can sense their surroundings. If unable to see, a Togruta character can attempt a Moderate Search skill check. Success allows the Togruta to perceive incoming attacks and react accordingly (by making defensive rolls).

Equipment: Grey robes, Broken Lightsabre, False ID (21, for Veit Knor), Vibroblade (Str +3D), Blaster Pistol (4D), Printouts of ships' manifests and ID papers, Owed to Pirate Quartermaster: one blaster pistol, one vibroblade

Credits: 100 IC

The Force
[T] Control: 2D+2
[T] Sense: 2D+1
[T] Alter: 1D

Force Powers:

Control:
Sense:
Control & Sense:
Personal Journal

Day 2
The Captain of the ship tells me that I boarded with a fellow who called himself 'Geines'. He is quite certain that the ID he used to board was a forgery. The ID he left me with is also forged, though this seems to be a 'no questions asked' kind of place, so that shouldn't be too large a difficulty for the present. The Captain has also told me that this is a refugee ship bound for Corellia and Alderaan from Sivisuu and the surrounding systems. Sivisuu is about as unknown a backwater as one could hope to find. 'Geines' and I boarded from a moon of Sivisuu VIII with just enough of an atmosphere that you don't die from asphyxia in it. From what I've been told, it's more of a temporary camp for refugees waiting for a ship to somewhere else.

Geines' got off three days ago at a place called Fythara Station, a grungy little transfer point in a system with no habitable planets. A talk with one of the crew revealed that he booked passage on a ship that had been there for two days and which left within an hour of our arrival. Could it have been waiting for him? No one can seem to recall the name of the ship here, but I did find out that it was docked at bay 7. That and the date should be enough to find out the name of the ship if I can ever get back there.

All I have are 100 credits, the clothes I'm wearing, a fake ID, and interestingly enough, a lightsabre. Maybe some of my memories are real?

Day 5
I'm really not sure where to start. Our ship was attacked by pirates yesterday. When they came into the common room where I was talking to one of the crew, my hand instinctively went to the lightsabre at my belt. I asked what the meaning of this was and was informed that our ship was being boarded and taken. I drew my lightsabre and reached out for the Force. Something was not right. It was like reaching to grab a solid piece of glass and having it pass through your fingers like water. I reached for the Force and it simply didn't respond. To compound matters, the lightsabre activated, for about three seconds, and then it flickered, sparked, and died. It's broken and I am still reaching to find the memories that I will need to repair it. Amid the jeers of the pirates and the muffled snickers of the crew and other passengers, a rather large pirate wrestled me to the floor and tied my hands behind my back.

On the bridge, the captain objected to the pirate leader that there was nothing of any value on board and that there was no reason to hijack our ship. The pirate leader, a woman in her late twenties, replied that there was nothing on board that was of value to her and left it at that.

From the bridge of the ship, I could see that the pirates had boarded the ship from a relatively small boarding shuttle that was attached near the bridge. Something didn't seem quite right about the situation. After several minutes I realized that the shuttle was a short-range craft. We were too far out for it to have been there on its own. After several more minutes, a large military cruiser, a Dreadnought I think, dropped out of hyperspace. It pulled along side and demanded immediate surrender from the pirates over the comm station. A few moments later, I watched as five ships came swooping out of a nearby gas cloud firing ion beams into the larger Dreadnought. It returned fire but was quickly overwhelmed by superior numbers. We waited for a few more hours while the pirate ships from the cloud boarded and took over what I later learned was an Imperial Navy Dreadnought.

A few prisoners were taken from among the officers of the Dreadnought and the rest of its crew was tied and dumped on the refugee ship. This left the ship far too crowded, so one of the smaller pirate ships took about 50 of us from the refugee ship promising to drop us off at the first neutral port it docks at.

Day 6
Funny the way things work out. This ship is under the command of the leader of the group that boarded our ship, her name is Captain Repati. Apparently she was the one who conceived the plan to use an attack on a refugee ship to lure an Imperial ship in and take it. The leader of the pirate fleet has given her command of this ship in return for her role in securing the Dreadnought, which now serves as his flagship. We reached a port today and the rest of the refugees disembarked. I managed to talk Captain Repati into letting me remain on board after one of her crew mentioned in passing that they were headed to Fythara Station next.

Day 11
We reached Fythara Station today. The name of the ship 'Geines' took was the Humaree, a salvage ship supposedly headed for Kadyuar. The port master's assistant says that better than half the ships that come through here don't file a destination and that many of those that do file give a false destination. Captain Repati has said that I'm welcome to stay as long as I want if I'm willing to make myself useful. Apparently she is seriously under manned.

Day 13
It's starting to come back. I wasn't able to grasp the Force, to control it that day on the refugee ship. I've been practicing, trying to remember how it's done ever since. It's coming back slowly, but it is coming back. By concentrating I've been able to remember flash backs of a Jedi master instructing me… well, maybe it was me. By doing what I remember him teaching me, I'm slowly building back up toward the level of control that my memories tell me came easily before. Now if I can just remember how to fix a lightsaber...