Zabrak
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 1D+1/4D
PERCEPTION: 1D+1/4D
STRENGTH: 1D+1/4D
KNOWLEDGE: 1D+1/4D
MECHANICAL: 1D+1/4D
TECHNICAL: 1D+1/4D
Size: 1.5 - 2 meters
Move: 10/12
Homeworld: Unknown or Various
Description:
The Zabrak are very similar to the human species, but their hairless skulls are often crowned by several horns. Differing
between the races, their horns are either blunt or sharp and pointed. With 1.8 to 2.3 meters they are rather tall, and the
color of their skin, which they like to decorate with tattoos, reaches - similarly to humans - from light to very dark tones.
Their homeworld, Iridonia, is extremely rough and the Zabrak gained the reputation to be hardened, dependable and steadfast,
willing to take high risks in order to reach their goals. They have an enormous strength of will, able to withstand a great
measure of pain thanks to their mental discipline.
Many Zabrak have left Iridonia in search for new challenges. A Zabrak is invaluable for any group of adventurers and several
Zabrak have advanced into leading business positions. Only few Zabrak still speak Old Iridonian today, the language is hardly
being used anymore since the Zabrak switched to the universal language Basic.
Not much is generally known about the Zabrak's name-giving process. Examples are Eeth Koth and Khameir Sarin (Darth Maul's real
name).
Special Abilities:
Hardiness: Zabrak characters gain a +1D bonus to Willpower and Stamina skill checks.