Yinchorri
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 1D+1/4D
PERCEPTION: 1D+1/4D
STRENGTH: 1D+1/4D
KNOWLEDGE: 1D+1/4D
MECHANICAL: 1D+1/4D
TECHNICAL: 1D+1/4D
Size: 1.7 - 2.2 meters
Move: 10/12
Homeworld: Yinchorr
Description:
The Yinchorri are a reptilian species from the planet Yinchorr divided into two castes: a ruling caste of intelligentsia, and a
highly aggressive warrior caste. They are highly resistant to mental manipulation through the Force. Yinchorri culture is best
summarized in the expression "might makes right," and that anything they are capable of taking and holding by force was
rightfully theirs. They are led by a Council of Elders.
History:
In 475 BBY, Yinchorr was first charted by the Galactic Republic. In 58 BBY, the Yinchorri became full members of the Galactic
Republic and gained representation in the Galactic Senate. They then began to acquire high-technology items such as
hyperdrive-equipped spacecraft, advanced weaponry, and lightsaber-blocking cortosis shields.
In 33 BBY, the Yinchorri used their new weapons to attack neighboring settlements, including Mayvitch 7, a moon of Amador in the
Chalenor system. This conflict, later known as the Yinchorri Uprising, was secretly provoked by Darth Sidious . A Jedi task
force, led by Mace Windu and including Qui-Gon Jinn and Obi-Wan Kenobi was sent to the Yinchorri system to negotiate, but
encountered only hostility. As a result of their actions, a heavy military garrison was placed on the planet.
Later, during Emperor Palpatine's reign over the galaxy, the Imperial Governor Marcellin Wessel held the Yinchorri Council of
Elders hostage: in exchange for the Council's release, the Yinchorri attempted to deliver Leia Organa captive to the Empire. In
the end, the Empire slaughtered the Council, and the Yinchorri rebelled. As a result, the Empire devastated the world, destroying
its main city, Tol Kashorn.
Palpatine had the Imperial Royal Guard Academy set up on this distant, devastated world. The harsh desert world made it ideal
for the training of these elite guards. After the planet was liberated by the New Republic, the Yinchorri began to rebuild their
society, but did not rejoin the galactic community.
Special Abilities:
Increased Stamina: Yinchorri characters gain a +1D bonus to all stamina skill rolls.
Story Factors:
Cold-Blooded: If exposed to extreme cold without the proper equipment, a Yinchorri
character suffers an immediate -2 penalty to all Perception rolls made to determine initiative. After ten minutes, the
character will suffer an additional -2 to all attributes. After 20 minutes, a Difficult Strength or Stamina roll must be made,
with success indicating no damage. Failure indicates that the character suffers an additional -2 penalty to all attributes. A
roll must then be made every 10 minutes, with the difficulty increasing by +3 points each time, and each failed roll results in
a further -2 modifier to all attributes. If the penalties ever exceed the Yinchorri’s Strength score, he dies. If returned to a
warm environment, the Yinchorri will recover fully within 30 minutes.