Vorzydiak
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D/4D
PERCEPTION: 2D/4D
STRENGTH: 2D/4D
KNOWLEDGE: 2D/4D
MECHANICAL: 2D/4D+1
TECHNICAL: 2D+1/4D+2
Size: 1.75 - 1.95 meters
Move: 10/12
Homeworld: Vorzyd IV
Description:
The Vorzydiaks were a race of Near-Humans indigenous to Vorzyd IV and Vorzyd V. They were tall and gaunt with yellowish-green
skin, larger than normal eyes, and a pair of antennae.
Society and Culture:
Vorzydiak children attended school every day of the week, and began working one day a week at the age of ten. Every year the
child would take on an additional work day, becoming a full time worker at the age of seventeen. Upon reaching seventy years
old, the worker was allowed to retire, more because of their uselessness than anything else. At this point, most Vorzydiaks
died of a lack of purpose.
In their personal lives, the Vorzydiaks were quiet and reserved. They were also very serious, so much so that trivialities like
fun and games were looked down upon. Most preferred to be alone, and as a culture they made little effort to interact with
other worlds.
This changed with the rise of the Freelies, a youth organization which committed acts of sabotage in hopes of bringing about
social change.
Special Abilities:
Skilled: During character creation only, Vorzydiak characters get an extra 1D to place in
skills.
Story Factors:
Hidebound: Vorzydiaks have trouble accepting alien ideas and customs. Other species
suffer a –2 penalty to con and persuasion rolls made to convince Vorzydiaks of something not traditional to their culture or
to improve Vorzydiak attitudes toward members of other species.