Umbaran
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D/4D
PERCEPTION: 2D/4D+1
STRENGTH: 1D+1/3D+2
KNOWLEDGE: 2D/4D+1
MECHANICAL: 2D/4D
TECHNICAL: 2D/4D
Size: 1.7 - 2 m (male), 1.5 - 1.8 m (female)
Move: 10/12
Homeworld: Umbara
Description:
Umbarans reside on the dark world of Umbara deep within the Ghost Nebula. Umbarans can see in ultraviolet (below 300 nanometers)
and have the ability to subtly influence and sometimes control the will of others.
Biology and Appearance:
Umbarans speak the language Umbarese. Umbarans are gaunt, frighteningly pale Near-Humans with sunken eyes and cold calculating
stares, due to the planet Umbara having an eternal twilight. Their eyes are well adjusted to the dark, but they are easily
disoriented when exposed to bright sudden flashes of light.
Umbarans are highly secretive and manipulative creatures, who crave little else than power and influence. Many have a darker
sense of humor than the average Human, which would manifest in social interactions. Masters of misdirection, these creatures
almost never reveal their true thoughts or intentions.
Society and Culture:
Umbaran society was built on a finely detailed caste system comprising almost one hundred levels. Only those in the top ten
caste levels were given the opportunity to leave their homeworld, explaining their rarity outside the Ghost Nebula. The primary
ambition of the average Umbaran was to ascend through the caste levels, using tactics from blackmail and subterfuge to cool
assassination, thus priming them for a life in politics. Failed plots to ascend the ranks of society were met harshly with the
attempted perpetrator imprisoned and their family dropped to one of the lower caste levels. Dependent upon the rank of the
targeted individual, the perpetrator risked a death sentence for themselves and their entire family. Successful maneuvering
however, is rewarded with prestige, making it worth the risk. They could also tell if a person is lying due to their more
sensitive eyes and their ability to sense heat.
The highest caste level, known as Rootai, comprised a council that ruled Umbara, and its members were considered royalty.
History:
Umbarans have had a presence in galactic affairs since the dawn of the Galactic Republic, although few in number, they have
always been at the forefront. During the time of the Galactic Republic, they strode eerily through the halls of power. Respected,
yet feared for their ability to subtly sway others, Umbaran senators rarely had anyone foolish enough to call them an enemy.
During the New Sith Wars, the Umbarans allied with the Brotherhood of Darkness against the Republic. An academy to train Sith
assassins was opened on Umbara. Umbaran shadow spies served the Sith on planets such as Ruusan.
During the Rise of the Empire, Umbarans used their natural mental sway to secure positions of power. Supreme Chancellor Palpatine
selected an Umbaran by the name of Sly Moore to be his Staff Aide. Sly was entrusted with some of the soon-to-be Emperor's darker
secrets.
During the Jedi Purge, Umbarans were used as spies and thought police, with a main objective of weeding out rogue Jedi who
escaped the onslaught.
During the Rebellion era, Umbarans would help the Emperor find Rebel sympathizers hiding within the ranks of the Imperial
government and military.
Umbarans often wore Shadowcloaks (see below).
Special Abilities:
Darkvision: Umbarans can see in the dark up to 20 meters. Darkvision is black and white
only but otherwise functions as normal light.
Low-Light Vision: Umabarans gain 1D in low-light conditions, and retain the ability to
distinguish color and detail under these conditions.
Light Sensitivity: Abrupt exposure to bright light (such as sunlight) blinds Umbarans for
1 round. In addition, they suffer a –1 penalty while operating in bright light without protective eyewear.
Perceptive: Umbaran gain a +2 bonus to Perception against con and bargain rolls.
Story Factors:
Influence: In situations where a character’s reputation can be a factor, Umabarans gain a
+2 bonus to con, bargain, persuasion, investigation and intimidation rolls.
A Shadowcloak is a traditional garment of the Umbaran people of the Ghost Nebula. They are made up of numerous strands of light
blue material. When seen in the ultra violet spectrum, it appeared to have numerous colors that had no name in most sentient's
tongues. These cloaks appeared to be a riot of colors to species who could see into the ultraviolet, including colors such as
berl, crynor, nusp, and onsible. They were used for spying and assassination attempts for they would be virtually undetectable
to other Umbarans. Sly Moore was often seen in a Shadowcloak.