Trianii
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D+1/4D
PERCEPTION: 2D/4D
STRENGTH: 2D/4D
KNOWLEDGE: 2D/4D+2
MECHANICAL: 1D+1/4D
TECHNICAL: 1D+1/4D+2
Size: 1.5 - 2.2 meters
Move: 12/14
Homeworld: Trian
Description:
Trianii have inadvertently become a major thorn in the side of the Corporate Sector Authority. The Trianii evolved from feline
ancestors, with semi-prehensile tails and sleek fur. They have a wide range of coloration. They have excellent balance, eyesight,
and hunting instincts. Trianii females are generally stronger, faster and more dexterous than the males, and their society is run
by tribunals of females called yu'nar.
Much of their female-dominated society is organized around their religious ways. Dance, art, music, literature, even industry
and commerce, revolve around their religious beliefs. In the past, they had numerous competing religions, ranging from fertility
cults to large hierarchical orthodoxies. These diverse religions peaceably agreed upon a specific moral code of conduct and
beliefs, building a religious coalition that has lasted for thousands of years.
Most Trianii are active in the traditional faith of their family and religious figures are held in great regard. Tuunac, current
prefect of the largest Trianii church, has visited several non-Trianii worlds to spread their message of peace.
Trianii are fiercely independent and self-reliant. Never content with what they have, they are driven to explore. They have
established colonies in no less than six systems, including Brochiib, Pypin, Ekibo, and Fibuli. Trianii colonies are completely
independent civilizations, founded by people seeking a different way of life.
The Trianii controlled their space in peace. Then, the Corporate Sector Authority expanded toward Trianii space. By most
reckoning, with tens of thousands of systems to be exploited, the Authority need never have come into conflict with the Trianii.
Such thinking ignores greed, the principle upon which the Authority was founded.
The Authority has always appreciated the wisdom of letting others do the hard work, then swooping down to steal the profits. With
these worlds already explored and studied, there was the opportunity to use the colonists' work for the Authority's benefit.
The Authority tried to force the Trianii to leave, but the colonists fought back. Eventually, the famed Trianii Rangers, the
independent space force of the Trianii people, interceded. Their efforts have slowed the predations of the Authority, but the
conflicts have continued. The Authority recently annexed Fibuli, possibly triggering was between the Trianii and the Authority.
The Empire has remained apart from this conflict.
Special Abilities:
Female Physical Superiority: At the time of character creation only, female Trianii
characters may add +1 to both Dexterity and Strength after allocating attribute dice.
Dexterous: At the time of character creation only, all Trianii characters get +2D bonus
skill dice to add to Dexterity skills.
Special Balance: +2D to all actions involving climbing, jumping, acrobatics,or other
actions requiring balance.
Prehensile Tail: Trianii have limited use of their tails. They have enough control to move
light objects (under three kilograms), but the control is not fine enough to move heavier objects or perform fine manipulation
(for example, aim a weapon).
Claws: The claws of the Trianii inflict STR+1D damage.
Acrobatics: Time to use: One round. This is the skill of tumbling jumping and other
complex movements. This skill is often used in sports and athletic competitions, or as part of dance. Characters making
acrobatics rolls can also reduce falling damage. The difficulty is based on the distance fallen.
|
Distance Fallen | Difficulty | Reduce Damage By
|
|
1-6 | Very Easy | -2D
|
|
7-8 | Easy | -2D+2
|
|
9-2 | Moderate | -3D
|
| 13-15 | Difficult | -3D+2
|
| 16+ | Very Difficult | -4D
|
Story Factors:
Trianii Rangers: The Rangers are the honored, independent space force of the Trianii.
Feud with the Authority: The Trianii have a continuing conflict with the Corporate Sector
Authority. While there is no open warfare, the two groups are openly distrustful; these intense emotions are very likely to
simmer over into battle.